Asyra

Teeva's page

9 posts. Alias of The Voice of Mag.


Race

LE Biped Kyton Eidolon | HP 11/11 | AC:15 T:11 FF:14 | CMD 16 | Fort+3 Ref+1 Will+2 | Init +1 | Perception +4, Sense Motive +4, Darkvision

About Teeva

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INFORMATION
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Teeva
Tarbin, her Master
Medium Female Lawful Evil Kyton Eidolon (Outsider, Kyton)
HD 1
Languages Common, Gnome, Sylvan
Initiative +1
Senses Darkvision

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STATS
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Strength 18 (+2 Ability Increase Evolution)
Dexterity 12
Constitution 13
Intelligence 7
Wisdom 10
Charisma 11

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DEFENSE
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AC 15, Touch 11, Flat-footed 14
HP 11
Fort +3
Ref +1
Will +2
CMD 16

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OFFENSE
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Speed 30 Feet / 6 Spaces
BAB +1
CMB +5
Melee Spiked Chain +6 (2d4+6 / 20x2)

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INVENTORY
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Carrying Capacity
Light 0-100lbs.
Medium 101-200bs.
Heavy 201-300lbs.
Current Load Carried Light: 23lbs.

Equipped Gear
Spiked Chain (25gp, 10lbs.)

Items
Bell (1gp, --)
Candle (1cp, --)
Candle (1cp, --)
Chalk (1cp, --)
Charcoal (5sp, --)
Earplugs (3cp, --)
Fishhook (1sp, --)
Flint and Steel (1gp, --)
Lamp (1sp, 1lb.)
Lamp Oil (1sp, 1lb.)
Parchment (2sp, --)
Parchment (2sp, --)
Parchment (2sp, --)
Parchment (2sp, --)
Parchment (2sp, --)
Rope, Hemp 50ft. (1gp, 10lbs.)
Sewing Needle (5sp, --)
Signal Whistle (8sp, --)
Thieves' Tools (30gp, 1lb.)
Tindertwig (1gp, --)
Trail Rations (5sp, 1lb.)

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SKILLS
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Armor Check Penalty 0
Skill Ranks Per Level 4

Legend:
-*Armor Check Penalty Applied.
-Class Skills
-Skill can only be used Trained

Acrobatics* +1
Appraise -2
Bluff +0
Climb* +4
Craft -2
Diplomacy +0
Disable Device* +5 (1 Rank)
Disguise +0
Escape Artist* +1
Fly* +1
Handle Animal +0
Heal +12 (1 Rank)
Intimidate +0
Knowledge (Arcana) -2
Knowledge (Dungeoneering) -2
Knowledge (Engineering) -2
Knowledge (Geography) -2
Knowledge (History) -2
Knowledge (Local) -2
Knowledge (Nature) -2
Knowledge (Nobility) -2
Knowledge (Planes) -2
Knowledge (Religion) -2
Linguistics -2
Perception +4 (1 Rank)
Perform +0
Profession +0
Ride* +1
Sense Motive +4 (1 Rank)
Sleight of Hand* +1
Spellcraft -2
Stealth* +1
Survival +0
Swim* +4
Use Magic Device +0

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FEATS
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Feats
Weapon Focus (Spiked Chain): Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.
You gain a +1 bonus on all attack rolls you make using the selected weapon.

Weapon Proficiency (Spiked Chain):Choose one type of exotic weapon, such as the spiked chain or whip. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow.
You make attack rolls with the weapon normally.

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EIDOLON AND EVOLUTIONS
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Form: Biped
Type: Kyton
Kyton Base Evolutions: Improved Natural Armor, Spiked Chain Proficiency, Skilled (Heal), Resistance (Cold)

Evo Points: 2 (+1 Extra Evolution)

Ability Score Increase - Strength (Ex):
The eidolon grows larger muscles, gains faster reflexes, achieves greater intelligence, or acquires another increase to one of its abilities. Increase one of the eidolon’s ability scores by 2. This evolution can be selected more than once. It can be applied only once to an individual ability score, plus one additional time for every 6 levels the summoner possesses.

Skilled - Heal (Ex):
The eidolon becomes especially adept at a specific skill, gaining a +8 racial bonus on that skill. This evolution can be selected more than once. Its effects do not stack. Each time the eidolon selects this evolution, it applies to a different skill.

Improved Natural Armor:
The eidolon’s hide grows thick fur, rigid scales, or bony plates, giving it a +2 bonus to its natural armor. This evolution can be taken once, plus one additional time for every 5 levels the summoner possesses. Each additional time it’s taken, the bonus increases by 2.

Resistance - Cold (Ex):
The eidolon’s form takes on a resiliency to one particular energy type, which is usually reflected in its physical body (ashen hide for fire, icy breath for cold, and so on). Select one energy type (acid, cold, electricity, fire, or sonic). The eidolon gains resistance 5 against that energy type. This resistance increases by 5 for every 5 levels the summoner possesses, to a maximum of 15 at 10th level. This evolution can be selected more than once. Its effects do not stack. Each time the eidolon selects this evolution, it applies to a different energy type.

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SPECIAL ABILITIES
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Darkvision (Ex):
The eidolon has darkvision with a range of 60 feet.

Link(Ex):
A summoner and his eidolon share a mental link that allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner’s connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to use a magic item.

Share Spells (Ex):
The summoner can cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner can cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.