Emerald Spire (PFS) (Inactive)

Game Master Michael Hallet

Maps


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Dark Archive

Really busy work day today. I'll move us along tomorrow.

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

Aldy, no!!! :(

I can't see anything GM Mike did wrong, or that we can do to bring Aldy back. Can we even afford a Resurrection at this level?

Dark Archive

The cost of raise dead is:

16 prestige or
2450 gp + 8 prestige or
5450 gp

Then there is the matter of the two negative levels which will each require a casting of restoration, each costing:

4 prestige or
1280 gp

Prestige can only be spent by the person receiving the spell, but players can pool gold.

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

I think we can pool gold for this and then split cost for Aldy between PP and gold.

I propose we split cost for Raise dead first. That seems necessary then we can discuss on Restoration.

Unless We can use Chronicle sheet for this?

Like Debt to Society......
Or I could use another Chronicle sheet I've saved up for.

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

I'm fine with the proposal.

Dark Archive

At this point we are pretty much at the end of the level. The one room you haven't explored is the way down to the next level.

If you wanted to come back after getting Aldy raised and try the fight again, you can, but you would have to do that before I issue chronicles.

If you don't want to fight again I will just give a reason for the undines to have moved on when you come back. You would still get full XP, PP and GP at this point as you completed most of the level. You would just lose a few items found from the chronicle for not defeating the last encounter.

I suppose I should ask if you then want to continue with the next level.

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

Does he need to cure the Negative Levels at the same time as Raise Dead? I'm definitely in to split the gold price.

And I think we could defeat the room if we went at it again with our tough folks at the front. Especially since we can bottle neck them in the hallway and can avoid the water room for at least some of them.

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

I can't imagine Bree walking away from a fight.

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Ranseur is a reach weapon right?

Let's just head back, get Aldy Raised and come back with for revenge after getting a few things....like bombs.

I'll contribute 2000 gold to Aldy's raise dead.

Quote:

The cost of raise dead is:

16 prestige or
2450 gp + 8 prestige or
5450 gp

Then there is the matter of the two negative levels which will each require a casting of restoration, each costing:

4 prestige or
1280 gp

Prestige can only be spent by the person receiving the spell, but players can pool gold.

If all us of push gold for raise dead, Aldy could cover the restoration himself?

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

I have the 8 PP for half the res and ~2k gold. I'm happy for whatever help anyone else is willing to offer. Worse case scenario, I can just deal with the negative levels for a bit (can probably just get rid of them after the scenario with the PP and gold from that).

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo is happy to pay an equal share of the gold cost

Dark Archive

Aldy Rolda wrote:
I have the 8 PP for half the res and ~2k gold. I'm happy for whatever help anyone else is willing to offer. Worse case scenario, I can just deal with the negative levels for a bit (can probably just get rid of them after the scenario with the PP and gold from that).

Remember that negative levels reduce your max hp by 5 each. Going back with 19 hp max is a big risk.

Dark Archive

If you plan to go back after getting Aldy raised, please update the marching order on Slide 2.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

If Aldy fronts up 8PP & 2k gold then that leaves approx. 3k to pay? Everyone OK to split the rest? or do something else?

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

I'd love to split the rest. Flint is a bummer for the marching order because he has high health but terrible close combat offense.

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Aldy just needs 8pp for Restoration.
I'll put up front 2k gold for raise dead.

The rest can be split among the rest.
3450 gold that is.

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

I'll spend the 2k gold I have as well, so I think we're good to go if everyone else is willing to split the last 1450 three ways?

Dark Archive

Last question.

Restoration can only remove a permanent negative level once per week.

Do you want to wait a week to return to the spire or do you want to return in a day with Aldy having 1 negative level?

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

I'll absolutely split the 1450. Glad to have you back, Aldy!

I say return in a day, to keep some level of pressure on the tower. We can wait a week between this level and the next to get the second negative level.

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

I'm happy to chip in the gp. I'm also ok with going in now/tomorrow instead of waiting a week.

Dark Archive

I want to get the group's thoughts here. Do you want to continue to try to trudge through the room and continue the combat or do you want to fall back.

If you want to fall back I'd rather not drag out the withdrawal process.

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

I honestly vote for falling back.

This whole encounter seems several steps up above waht teh party can handle at the moment.

Underwater combat, Concealment, Stinking Cloud and obviously these monsters aren't going to come out and fight us on dry land.

Also we already had one member falling at this level. Don't want to see another fall as well.

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

Yeah, I'm wondering if missing the loot from the previous level (and skipping/missing some fights on this level) is setting us back. I'm getting pretty scared for the next level.

But yes, unless we see treasure in this room there's not much reason in-world to bother them.

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

I suspect this fight is fine for us to defeat - guessing those things have pretty low damage output. That said, it does seem miserable and tedious. I'm all for going back and trying the other way.

Dark Archive

Most of you currently have low damage output from dealing half damage with non-piercing weapons.

These creatures have fast healing.

You have to hold your breath underwater or make saves above water.

You already searched this room after defeating the mudlord. So unless these creatures brought their own treasure, there probably isn't any here.

Will you beat them, probably but it will probably also be a bit of a slog.

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

IC, no way I would leave. Never back down.

OOC, yea, I don't want a slog.

So I'm fine if we leave and go the other way, Bree will just complain.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Fighting this fight seems like a bad idea to me. I'm all for backing out.

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

Wow. Wow, wow, wow.

This fight is brutal.

Dark Archive

The automaton is especially brutal. He has the best attack bonus and does the most damage.

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

Looks like I need a new character. :-)

I'm open to suggestions. What do we need best in this party?

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

I offer another 2k to help raise Bree.
I might need the rest of my PP to raise myself...

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

I've got 16 PP. I don't remember how many it takes to raise. I also have a level 4 magus and level 4 wizard that I could bring instead.

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

It's up to you if you want a Rez or to bring in a new character! I'm happy to support one if you want it.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Is Grabbed the same as Grappled?

What effect does this have on me and what options do I have?

Grapples have almost been confusing to me.

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Grab is an ability. It allows one to make a free grapple when the attack hits.

Grappled... well the thing is holding you very tightly. Unpleasantly so.

Dark Archive

You can try to make a CMB roll or Escape Artist check to escape the grapple.
You can try to make a CMB roll to gain control of the grapple.
You can attack with a one-handed weapon.
You can cast a spell if it has no somatic components and you have any material components already in hand. Even then it requires a concentration check (DC 10 + Spell level + opponent's CMB - in this case 21 + spell level).

Dark Archive

I've been trying not to bot anyone as the combat can go either way at this point. But to keep things moving I will bot Aldy if he doesn't post in the next 12 hours or so.

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Perhaps for Aldy, the Covid situation may have gotten worse?

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Welp. I sense a TPK in the works.

Dark Archive

Yeah. If Flint didn't miss last turn (by 1!), the automaton would have been down and I think you would have a real chance of winning. But right now, Flint may be the only one able to attack it and I don't see any way for him to do that without drawing an AoO that will likely drop him.

The fact that Arkolo doesn't have any one-handed weapons is what is hindering him right now.

The problem with summoners is that killing the eidolon first is a bit of a trap because it opens up their ability to summon other creatures.

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Not if we kill the summoner Outright. :p

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

Yeah... this whole floor has just been a kick in the pants. RIP Bree.

Dark Archive

Male Human (Varisian) Raging: Bloodrager/4 | HP 21/48 | AC 17 T 11 FF 15 | Fort +9, Ref +3, Will +4 | CMB 9, CMD 20 (18 FL) | Init +3, Perc +7

The funny thing is that I played this with a home group and this level was a cake walk. I'm not sure if the GM on that level didn't do his job or if we just got lucky. I don't remember much of that level, just that it was super easy.

Dark Archive

You've been unlucky with rolls where the other side has been very lucky. I seem to remember a heavy hitter crit the automaton right away taking it out when I played it.

Also the time I played it our group pretty much murderhoboed everything. After you left the first time the undines were on high alert because they found their brother was killed. Thus instead of Dayana and her automaton retreating here we faced Senethar, her eidolon and the automaton alone.

In your case what started as a CR 6 encounter is pushed to CR 7 and once you take into account the terrain disadvantage you are into the APL+3/+4 challenge range, which means it comes down to which side has the luck.

Liberty's Edge

M Current AC: 29 AC Base: 21 T 15 FF 21 | HP 29/29| F +4 R +9 W +5 | CMD 13 | Init +6 | Perc +13 (+15 vs. Traps) | Spells: 1st 5/5 2nd: 0/2 Inspiration: 4/6 | Active Buffs: See Invisibility, Barkskin Investigator 4

Yes, these last two levels really seem to say 'RP not welcome, just kill everything.'. But cest la vi, on with the slaughter!

The Exchange

M NN Dwarf Kineticist 4 | HP: -9/51 | AC: 17 (13 Tch, 14 FF) DR: 3| CMB: +1, CMD: 13 | F: +12, R: +8, W: +4 | Init: +5 | Perc: +8, SM: +1 | Speed 20ft | Burn: 8/9 |
Bot Me!:
[dice=Elemental Blast @ ]1d20+8[/dice] [dice=Damage]2d6+11[/dice]

Yeah, the punishment for not murder-hoboing the last level was just sad.

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

So if we do make it through.

Shall we RP our Murderhobo tendencies?

Dark Archive

So it looks like we have:

Flint -4 hp,
Aldy 1 hp,
Arkolo 2 hp,
Brand 20 hp.

Grand Lodge

#76925 -58 Male Dwarf Figher (Tactician) 3 / Inquisitor 1 | HP: 39/39 | AC: 22/12/20 |Init: +6 | Perc: +10 | Fort: +8 | Ref: +5 | Will: +6 | CMB: +6 | CMD: 18 | D.Axe: +7; 1d10+3| L.bow: +5;1d8|
Skills:
Acro:+3| Appraise: +1| Bluff: -1| Climb: +1| Diplo:+1| Heal +2| Intim: -1| K.Eng/Reli: +8| K.(Geo/Nat/Pla/Arc):+7 |K.Others:+3|Linguis:+5| Prof (Soldier):+9| S.M: +10| Spell: +1| Stealth: -2| Survi: +7| Swim:+3|

Frankly not very good odds.

Can't heal and Flint's down so there goes our DPS.
Those mobs are hitting way too hard for us right now.

Dark Archive

All I can say is the automaton is in pretty bad shape.

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