GM Volandis |
Six miles northeast of Fort Inevitable lies one of the deepest and strangest dungeons to be found anywhere in the lands of the Inner Sea—the Emerald Spire. Like an iceberg, this weird structure shows only a small portion of itself above the surface; level upon level of hidden vaults and mysterious crypts lie buried deep below the ground. Few of the people living in Fort Inevitable or the surrounding lands have even the slightest inkling of the dungeon’s true extent, let alone its astounding age.
Standing in a wide clearing within the Echo Wood, the Emerald Spire is the ruin of a large Azlanti tower that appears to be made of green glass harder than stone. The upper portions of the tower were destroyed long ago, leaving broken, half-melted glass blocks lying jumbled around the tower’s perimeter and the ground nearby. The site is well known to locals from both Fort Inevitable and Thornkeep, and many travellers passing through the Crusader Road area make the trek into the forest to look on the ruins—from a safe distance. The Spire’s ruins are known to be infested with dangerous monsters, and the surroundings attract an unhealthy number of bandits, raiders, and hungry predators.
I’m recruiting for a party to do at least the first floor of the Emerald Spire Superdungeon. There is potential to do more floors if the group wishes. This will be for PFS credit and the first floor is tier 1-2. If the group does more floors it’s possible to go on slow path so you do not level out of tier for further floors.
I have 2 spaces reserved so I’m looking for 4 people to join the group. I’ll put emphasis on picking a balanced party, but if there are multiple applications for the same role I’ll do a lottery for each role required. If there are a large enough number of applications I’ll consider running a full second group at the same time and with the same option to continue to other floors.
For players i'd like to see at least one post a day Monday through Thursday and at least one post on the weekend. If you're going to be busy or absent for an extended period of time, post in the discussion or message me privately. Botting instructions in your character profile are handy though not required.
As we’re heading into a big holiday period I’m going to delay game start until 2nd January. Application cut off is midnight UK Time 27th December. I’ll make final decisions on which characters are accepted on 28th of December and inform everyone who is accepted by the end of that day.
If you’re interested in joining please post below with character name, class and role(s) your character would fill (healer, damage, support, trap finder, etc). If you’re character does something crazy or unexpected now is the time to share!
Thank you!
No. 201113 |
Name: No. 201113
Class: Orc/Draconic Sorcerer
Role: Damage Dealer, Support, Occasional Comic Relief
No. 201113 looks down at the paper in his hands. App--lee-vacation? Well, I needed a vacation. Especially after helping that Blackros gal, he begins nervously looking around. A spot of ink catches his attention. SPORES!!!! he yells, before ducking underneath the table. Quietly, he begins....
Name: No 201113....
Romulus Arrowsong |
Hey, got a new character in creation if your interested.
Name: Rom & Rem
Class: Unchained Twin Summoner
Role: Skill monkey's, Support team.
Rom and Rem are inseparable... which one is rom and which one is rem, and which one is the summon and the summoner, they are unlikely to divulge. They are always happy to help! The both of them work together the best advantage possible, giving assistance bonuses whenever they can, and setting up nasty flanking circles...
GM Volandis |
A little update to pull things together.
Thank you everyone for your interest in my game.
So far we have my two reserve players:
1 Spellcaster, support, access to healing spells (though not specifically a healer).
2 Melee, rogue skills, dexterity based.
Signed up here:
Kelian - interested
No. 201113 - sorcerer - spellcaster, damage dealer, support
MoFiddy - interested
Newmark - dwarven wizard
Rom & Rem - summoner (twin) - skills, support
Hallbjorn - fighter - damage dealer
Terevalis - various options
@Lady Alya De Qill
That character looks to be level 3. I'm afraid the first section of Emerald Spire is only tier 1-2. New characters are always welcome though :)
GM Volandis |
As an adventure it is aimed at characters starting at level 1. I think it could be tough going for a brand new all level 1 party, but it's certainly doable.
The adventure is written for 4 players but when played for PFS credit it makes no allowance for 6 players, so it's naturally easier with more players too ;)
yiannisph |
I don't have any characters in (I'm new to PBP, but eager to try).
A number of melee and full-caster roles seem to be called already, so I think I'd run with a Warpriest of Erastil. A switch-hitter with access to casting and some extra healing for the group
Should be able to wear a few hats reasonably well despite the low level.
GM Volandis |
As we have a new character signed up and Terevalis has decided on playing a mesmerist i'll take this opportunity to update the list.
Reserve 1 Spellcaster, support, access to healing spells (though not specifically a healer).
Reserve 2 Melee, rogue skills, dexterity based.
Signed up here:
Kelian - interested
No. 201113 - sorcerer - spellcaster, damage dealer, support
MoFiddy - interested
Newmark - dwarven wizard
Rom & Rem - summoner (twin) - skills, support
Hallbjorn - fighter - damage dealer
Terevalis - Mesmerist
yiannisph - warpriest - switch-hitter, spells, access to healing
Almost enough people interested to run two full groups and it's only 21st!
I'll send messages out tonight to Kelian and MoFiddy to check they're still interested and give them a chance to reply before the holiday weekend.
GM Volandis |
Update
Reserve 1 Spellcaster, support, access to healing spells (though not specifically a healer).
Reserve 2 Melee, rogue skills, dexterity based.
Signed up here:
Kelian - interested (but currently travelling without access to character info)
No. 201113 - sorcerer - spellcaster, damage dealer, support
Newmark - dwarven wizard
Rom & Rem/Romulus Arrowdong - summoner (twin)/bard - skills, support
Hallbjorn - fighter - damage dealer
Terevalis/Heccuba - Mesmerist Witch
yiannisph - warpriest - switch-hitter, spells, access to healing
nightdeath - interested
10 on the list with a day to go.
Ganem Ambergrog |
Interesting...I have a couple of low-level PCs. Let me look at them again when I get home and I'll post.
Here is my submission!
Ganem is an elf who was raised by dwarves. Nothing tragic has happened in his life....he is just a bit odd.
Mechanically, he is an Oracle with the Ancient Lorekeeper archetype. He is not a melee type...more of a support caster.
I actually have a boon from the Pathfinder Online kickstarter that I'd like to apply to this character too. It is actually related the Emerald Spire.
Thanks!
GM Volandis |
Another Update!
Reserve 1 Spellcaster, support, access to healing spells (though not specifically a healer).
Reserve 2 Melee, rogue skills, dexterity based.
Signed up here:
Kelian - interested (but currently travelling without access to character info)
No. 201113 - sorcerer - spellcaster, damage dealer, support
MoFiddy/Ganem - Oracle - spellcaster, support Re-added as missed earlier due to GM failing a confusion roll :P
Newmark - dwarven wizard
Rom & Rem/Romulus Arrowdong - summoner (twin)/bard - skills, support
Hallbjorn - fighter - damage dealer
Terevalis/Heccuba - Mesmerist Witch
yiannisph - warpriest - switch-hitter, spells, access to healing
nightdeath - interested
Fobok - Paladin - meat shield
And now that's 12. We're a bit heavy on spellcasters but i think if split correctly we can balance out two groups. 1 day to go so we'll see if anyone else signs up between now and then!
No. 201113 |
I have to say, I once played in a group of all spellcasters- (1 Summoner, 1 Psychic, 2 Sorcerer's, and a Cleric) and it was actually a lot of fun. We really had to plan out every action we were going to take and made liberal use of the Summon Monster line of spells, but it we made it through and everyone had a blast. In conclusion- don't worry about being too heavy on the spellcasters, we'll just have more fun!
Fobok |
One tiny change, if that's alright, I'm switching my idea to Redeemer instead of Divine Defender. I only just discovered the Redeemer archetype, and I love the role-play opportunities in it. I had also already decided that Dasus (my Paladin) would be a Paladin of Apsu, and it fits so perfectly that he would be trying to bring monstrous creatures into the light for the final battle.
He'll be more of an aggressive meat shield than I'd originally planned, but still meat shield, but with some added diplomacy and intimidation abilities, and for play by post especially this seems more fun option.
Bjorn the Hideous |
If I can still toss in, I'd like to throw in rebuilding this guy. So heavy on the damage dealing.
Leaning either on Barbarian Mad Dog or Ranger two handed with an animal companion.
I do have another concept that I threw out before on a different Campaign, it was a Dwarven Barbarian Exile who got drunk, took on a group of orcs by leading a rampaging group of oxen into them, and then stealing the Musk Ox, Corporal Moo who got promoted for killing the leader on his way out. His name is Fosead GreatBelly
GM Volandis |
1 person marked this as a favorite. |
And that's the cut off on sign ups!
Thank you everyone who has shown interest in my game(s). I've put the full list below which currently sits at my 2 reserves plus 11 sign ups.
Reserve 1 Spellcaster, support, access to healing spells (though not specifically a healer).
Reserve 2 Melee, rogue skills, dexterity based.
Kelian - interested (currently travelling. no access to character info)
No. 201113 - sorcerer - spellcaster, damage dealer, support
MoFiddy/Ganem - Oracle - spellcaster, support
Newmark - dwarven wizard
Rom & Rem/Romulus Arrowdong - summoner (twin)/bard - skills, support
Hallbjorn - fighter - damage dealer
Terevalis/Heccuba - Witch - spellcaster, debuffer
yiannisph - warpriest - switch-hitter, spells, access to healing
nightdeath - dwarf fighter/inquisitor - front line, tactical melee warrior
Fobok - Paladin - meat shield, some social slills
Bjorn - Melee heavy hitter, possibly with animal companion.
I'll review the applications and split them to balance out two parties. As there are 13 total players it does unfortunately mean that someone will not make the cut, but i'll keep that person informed in case anyone drops out.
I'll reply to this thread tomorrow and send messages to everyone once i've made my selections.
Tarbin Kindlemoar |
Saw the post in recruitment, I've got a character I'd like to take if he fits. Tarbin here is an Unsummoner who covers a decent number of bases, but doesn't cover the trapfinding need.
He can cast Grease and Silent Image as SLA's in addition to the buffs usually reserved for the Eidolon (though he has 3 castings a day, so with his Eidolon Mage Armored the 2 castings of Enlarge Person are free to be divvied out). He himself is built around using Dirty Trick at reach with his Longspear (no bonus to CMD from Cover, so he uses it from behind his allies), so he doesn't relegate himself to cantrip/crossbow duty. Teeva is built as a decent Two-Handed Weapon Fighter and can hit pretty hard and accurately.
Flavor wise, it's a Gnome with his Kyton Eidolon. Here is his Eidolon, Teeva.
I can cover Heal Checks, Disable Device Checks, and UMD checks, but that's about the extent of my Skill Monkeying (Besides a +5 to Face Skills, which I don't see getting much use in a Superdungeon). There's also the bonus of being able to make 2 Perception Checks.
Only level 1 so there's only so much I could do. I'd love to tag along if the character would be a decent aid. If there's a better or more appropriate fit, I don't mind letting someone else in. Fresh at 0xp, so I don't have the advantage of coming in with wands or anything. I'm happy to play on Slow progression to play the proper floors.