Coin: 82 pp, 4 gp, 6 sp
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Special Abilities
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Acid Dart (1d6+1 acid, 6/day) (Sp) As a standard action, ranged touch deals acid dam vs. foe in 30 ft.
Arcane Bond (Wand) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Conjuration The conjurer focuses on the study of summoning monsters and magic alike to bend to his will.
Darkvision (60 feet) You can see in the dark (black and white only).
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoner's Charm (+1 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Wyrmscourged +1 to attack/+2 to AC & saves Gain bonus to att/AC and saves vs. dragons. Use Knowledge untrained at +2 if related to dragons.
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Newmark was born in Highhelm but apprenticed out to human Sages inside Druma from an early age. He spent 20 years study with the humans before going home briefly to bid his kin farewell. Newmark, traveled to Absalom shortly after and joined the Pathfinder society.
Newmark has a rounder belly and long white hair that's seemly aged prematurely. He is very mater-of-fact and tends to be impatient; often cutting people off mid-sentence. He's intelligent and knows it. He rolls his eyes un-consciously when someone makes an obvious error.
He is generally an insufferable individual except for the fact that he is a champion of good and will always pick, "what's right" over "what's best right now."
He rarely compromises or quibbles...instead he just goes about trying to save the ignorant world from itself.