GM Tyranius Godsmouth Heresy
(Inactive)
Game Master
Tyranius
Tactical Map
HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1
"Ha!" Mors barks out, "not what I expected."
Then he follows Thaddeus to the next door.
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
A door emblazoned with a strange seven pointed star stands in the back of this alcove. The door currently seems to be locked.
Arcana: 1d20 + 8 ⇒ (12) + 8 = 20
I recognize the seven pointed star as a Sihedron Rune, an ancient symbol representing the seven schools of Thassilion Magic.
Casting Detect Magic and aiding perception.
Aid Perception: 1d20 + 5 ⇒ (1) + 5 = 6
HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1
"So the Pharasmins built a big-ass mausoleum on top of ruins built by crazy-ass guys who glorified their own vices." He rolls his eyes, "I can't imagine why weird things would happen to the bodies they stuff down here."
"Let us know when the door's ready to be opened, Thadd."
HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot
Kn(Arcana): 1d20 + 7 + 1d6 ⇒ (12) + 7 + (4) = 23
Perception/traps: 1d20 + 8 ⇒ (14) + 8 = 22
Disable Device: 1d20 + 10 ⇒ (17) + 10 = 27
Thaddeus nods at the elf's assessment, and carefully sets about unlocking the door with his tools.
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
Thaddeus unlocks the strange mechanism with a click. The door grinds open into pure darkness.
The tunnel leads to the subterranean levels of the ancient Thassalion prison beneath Kaer Maga described in the City of Strangers. All beyond the scope of this module.
HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1
"Huh," grunts Mors, "I'ma say thats outside our gig here." He looks uncomfortably at Thad, "You can shut that again, right?"
HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1
"So," Mors mutters, looking away from the door. He points east down their current hallway, "Wanna go this way?"
It's as good a direction as any, from my perspective.
This dungeon is larger than I imagined. Sure, let's look for traps.
At this point, can we take 20's on perception checks at all doors and take 10 in hallways with three aids to speed things along?
Aid perception: 1d20 + 5 ⇒ (6) + 5 = 11
HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot
Perception/traps: 1d20 + 8 ⇒ (13) + 8 = 21
Disable Device: 1d20 + 10 ⇒ (20) + 10 = 30
M Tengu Invulnerable Rager (Barb-Unch) 1/Unbreakable (Fighter) 1 HP: 23/23 AC:18 Touch: 13 FF: 15 F/R/W: +6/+2/+1 CMD: 17 Percep: +8 Init: +2 Rage: 9/9
"Welp, makes this a more interesting report for Valsin, amirite?", Carson following the others.
HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1
"I don't know," grumps Mors, "just seems like more words ta'have ta'write to me."
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
A thirty foot diameter pit fills this circular room, it's bottom lost in darkness. The ceiling arches twenty feet above the pit, which is encircled by a narrow, five-foot-wide walkway. A door stands in the opposite wall of the room, across the pit.
Walking into the room everyone in the party notices the outline of a secret door to the northern section of the room.
HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1
More looks down into the pit. "How far down you think this goes?" He pulls a coin out and—unless someone stops him—drops it.
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
The coin drops and drops and drops into the darkness. Mors is unable to hear it hit bottom.
HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1
"Yah, this may be one of those 'let's use a rope' situations."
He pulls out the rope, "So how do we wanna do this? I'll hold this end while someone heads to the other side? That way whoever's crossing will have the rope to hang onto in case something happens."
HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot
Sounds as reasonable a plan as we're bound to come across, down here."
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
Any imput from Carson. Zakon or Zerika?
I can climb down and I weigh much less than you. Hold it tight.
Climb, T10: 10 + 5 = 15
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
Holding the rope Zakon begins to descend down into the darkness. He quickly reaches the bottom of the rope and is unable to feel the bottom of the pit let alone see the bottom as he looks down into blackness.
Unbeknowinst to all but Carson and Zerika a sinister creature stealthily moves out of the darkness of the pit. The soft scrape of bone reveals the long sinuous skeleton of a large snake, it's head a humanoid skull with a snake's jaws.
Surprise Round- only 1 standard or move action
Zerika
Carson
----------------------------
Monster
---------------------------
Round 1
Thaddeus
Zerika
Carson
Zakon
------------------------
Monster
------------------------
Mors
HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1
Agreed! Zerika, Carson ... let's kick this thing off. :)
M Tengu Invulnerable Rager (Barb-Unch) 1/Unbreakable (Fighter) 1 HP: 23/23 AC:18 Touch: 13 FF: 15 F/R/W: +6/+2/+1 CMD: 17 Percep: +8 Init: +2 Rage: 9/9
Sorry, anniversary weekend + 4th stuff :)
"I'm tired of the muthalovin' bone snakes in these muthalovin' pits!", Carson calling out everyone to shore up for the incoming threat.
Move action to use Call to Arms, everyone is no longer flat-footed this surprise round.
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
Carson calls everyone to arms so that they are not caught off guard by the skeletal snake.
Have not heard from Zerika in a little while so will GMPC for the surprise round. If she does not return by the end of the fight then will continue on with 4.
Zerika remains defensive as the creature shows itself.
The skeletal snake stands tall. As tall as any man as it begins to sway it's human shaped skull back and forth in a rhythmic dance.
Daze Rounds: 2d4 ⇒ (1, 3) = 4
Need a DC 15 Will save from everyone or you are dazed for 4 rounds.
Round 1
Thaddeus
Zerika
Carson
Zakon
------------------------
Monster
------------------------
Mors
HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1
Will: 1d20 + 7 ⇒ (9) + 7 = 16
M Tengu Invulnerable Rager (Barb-Unch) 1/Unbreakable (Fighter) 1 HP: 23/23 AC:18 Touch: 13 FF: 15 F/R/W: +6/+2/+1 CMD: 17 Percep: +8 Init: +2 Rage: 9/9
Will: 1d20 + 1 ⇒ (9) + 1 = 10
Carson stays wide-eyed as the snake-thing moves. "Such elegant moves..."
Will: 1d20 + 2 ⇒ (9) + 2 = 11
"So pretty..."
Zakon clings to the rope and does not move.
Does the target of the daze effect require vision of the subject to function? I'm not sure of the current lighting conditions. Either way, I'm screwed.
HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot
Will Save, Inspiration: 1d20 + 4 + 1d6 ⇒ (9) + 4 + (3) = 16
Inspiration 2/4
Unimpressed by the constructed serpent's dance, Thaddeus curses the spelunking elf. Grabbing the rope holding the dangling magus, he begins pulling him back to the surface. "Hang on, you damn fool!"
Move action/STR to pull Zakon out of the pit.
Strength Check?: 1d20 + 2 ⇒ (19) + 2 = 21
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
Yes it is a sight based mind effecting compulsion. So you should be good Zakon.
Thaddeus averts his eyes just as his head starts to become fuzzy. Using all of the strength that he has he grasps the rope in both hands and pulls Zakon back to the surface.
Carson becomes mesmerized by the effects.
Round 1
Thaddeus
Zerika
Carson
Zakon
------------------------
Monster
------------------------
Mors
Thank you Thaddeus! What bone snake? That sounds undead to me."
Zakon climbs to his feet and swiftly produces a wand of undead from a wrist sheath. He blindly fires in its general direction shouted out by his companions.
range touch, disrupt undead: 1d20 + 4 ⇒ (4) + 4 = 8
dmg: 1d6 ⇒ 2
HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot
Zakon Hellborn wrote: Thank you Thaddeus! What bone snake? That sounds undead to me." Oh, I held off on this earlier...
Knowledge(Arcana): 1d20 + 7 + 1d6 ⇒ (11) + 7 + (3) = 21
"Necrophidius. Not undead – a construct built from the skeleton of a giant snake. It's venom is viscious; don't let it bite you."
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
Do you wish to retcon your action Zakon now that you know it is not undead?
Zakon hears the warning and draws his sword instead. Move action to stand and another to draw weapon.
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
Zakon stands up blade in his hand and ready to defend his friends.
Zerika Will save: 1d20 + 6 ⇒ (2) + 6 = 8
Zerika stares into the distance as she weaves with the skeletal creature.
The snake bites at Carson as he is the closest available meal.
Bite vs Carson AC 18: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d8 + 4 ⇒ (8) + 4 = 12 + Paralysis (DC 13 Fort save or Paralyzed for 6 rounds
Paralyzed rounds: 1d6 ⇒ 6
The snake tears into Carson's neck as it's eyes begin to glow a faint red.
Thaddeus also knows that the Necrophedius' bite causes paralysis and is more susceptible to bludgeoning damage. And all other Construct traits
Round 2
Thaddeus
Zerika (Dazed 3/4)
Carson (Dazed 3/4; 0/12 hp; staggered)
Zakon
------------------------
Monster
------------------------
Round 1
Mors
M Tengu Invulnerable Rager (Barb-Unch) 1/Unbreakable (Fighter) 1 HP: 23/23 AC:18 Touch: 13 FF: 15 F/R/W: +6/+2/+1 CMD: 17 Percep: +8 Init: +2 Rage: 9/9
Fort save: 1d20 + 4 ⇒ (17) + 4 = 21
"Owwwwwwch...", Carson says in a deadpan voice, still dazed by the undead-like construct.
HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1
Sheesh, this got bad fast.
I’m running under the assumption Thaddeus would have told Mors about the bludgeoning thing.
Mors finally shakes off his surprise. With a echoing bellow, his blade clatters to the ground as he rushes past Carson around the pit, drawing the morningstar from his belt as he weaves a prayer into his war-cry. Then he lowers his shoulder and slams the damnable snake-thing backwards around the pit.
I think I can accomplish this. Let me know if it’s not possible, but it's the only way I can think to get Carson out of immediate danger and Mors into position to be a threat.
Free action to drop bastard sword. Swift action to use Fervor to cast Protection from Evil on self. Then move up into melee (drawing cold iron morningstar as part of the move) and Bullrush the thing backwards, following it so that Mors can stay in melee with it.
Bull Rush, vs CMD: 1d20 + 5 ⇒ (20) + 5 = 25
If that’s successful, I want to push it to the right (on the map). if the roll is good enough, I want to push it 2 squares right, with Mors following it to stay in melee range.
This provokes an AoO from it, and Mors’s AC is 20 (from Prot from Evil).
HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1
It occurs to me that an Overrun attempt may be more rules-appropriate (though less tactically sound because it still leaves Carson exposed). So if the Bullruush isn't possible, could i use that roll for an Overrun, instead?
HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot
Carson is at 0 HP, correct?
With Zakon finally upon firm ground once again, Thaddeus steps forward and pulls Carson's wand free, aiming it at the wounded fellow. "How do you make this thing...?" Suddenly, he feels something pulse through the device, sending a small burst of healing energies toward the overly-cheerful dancer.
5' step
Draw Carson's wand
UMD – Wand: 1d20 + 7 ⇒ (19) + 7 = 26
Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4
The tiefling nods as Mors switches to his morningstar. "Bash it! It's too tough for blades!" he says for the benefit of the rest of the team.
I will move around to flank it. Thanks for the tip!
Zakon eyes his cestus and hustles around the circular room.
M Tengu Invulnerable Rager (Barb-Unch) 1/Unbreakable (Fighter) 1 HP: 23/23 AC:18 Touch: 13 FF: 15 F/R/W: +6/+2/+1 CMD: 17 Percep: +8 Init: +2 Rage: 9/9
@Thaddeus: Not any more and thanks!
"It's a cold, bony snake, I looked into its eyes... uh oh, now I'm stupefied...", Carson sings in a monotone voice.
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
Yes Mors- You would have told them everything. Pushing it back would be more of a Bullrush. Overrun would be you completely passing the creature.
Mors rushes the creature as he protects himself from evil with wards. As he rushes the Necrophedius finds an opening and attacks.
Unfortunately the creature is not evil. It is Neutral.
AoO vs Mors AC 18: 1d20 + 6 ⇒ (20) + 6 = 26
Confirm Crit: 1d20 + 6 ⇒ (6) + 6 = 12
Damage: 1d8 + 4 ⇒ (3) + 4 = 7+ Paralysis (DC 13 Fort save or Paralyzed for 4 rounds
Paralysis Rounds: 1d6 ⇒ 4
The Necropehdius' fangs sink into Mor's arms.
Thaddeus pulls out Carson's wand and heals the poor inert Halfling as he continues to weave as if in an eternal dance.
Zakon rushes around the pit in an attempt to flank the skeletal snake.
The snake bites once again at it's immediate meal as Mors is directly in front of it.
Bite vs Mors AC 18: 1d20 + 6 ⇒ (10) + 6 = 16
The Necrophedius scrapes off of his hard armor leaving a small nick.
Round 3
Thaddeus
Zerika (Dazed 2/4)
Carson (Dazed 2/4; 4/12 hp;)
Zakon
------------------------
Monster
------------------------
Round 2
Mors (10/17 hp)- Awaiting Fort save
HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1
Dang ... wasted spell and Fervor. "Necro's" even in the name. :(
Fort, DC13: 1d20 + 7 ⇒ (19) + 7 = 26
HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot
Thaddeus stows his longspear and then aims the wand toward the half-orc holding the front line, but nothing happens. "Damn this thing! Mors! Draw it back to the door! I'll get these fools out of the way, and we'll surround it!"
Wow. Thad's in a terrible mood, due to all this CHA damage. Jerk.
Stow Spear
UMD – Wand: 1d20 + 7 ⇒ (9) + 7 = 16
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
I was going to owe you a wand charge, Carson, but it failed anyway.
HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1
Sheesh. I dindn’t realize it was my turn again … ya know, despite the bolded initiative tracker. /facepalm.
Round 2
Mors slings his shield onto his arm as he levels a swipe at the snake-thing.
"Will do," he grunts as he steps back.
Move to ready shield (AC up to 20), then attack. Then 5' step back.
morningstar: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d8 + 4 ⇒ (5) + 4 = 9
HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot
Sorry, I thought you had gone, Mors. Didn't mean to jump the gun.
Zakon moves to defensively fight the construct after seeing Mors step backwards. He swiftly channels arcane energy into his cestus before striking.
cestus: 1d20 + 4 + 1 - 4 ⇒ (3) + 4 + 1 - 4 = 4
magic B/P dmg: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
I can't dodge it for too long.
Current AC 20
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
Mors slams his Morningstar into the Necrophedius breaking loose afew plates of bone. His body shakes free the feeling of paralysis.
Thaddeus attempts to keep healing Carson though the wand fails t work.
Zakon attempts to punch the skeletal snake with his cestus but the creature easily weaves out of the way.
The Necrophedius bites at Mors once more.
Bite vs Mors AC 20: 1d20 + 6 ⇒ (12) + 6 = 18
The fangs slam against Mor's shield.
Round 4
Thaddeus
Zerika (Dazed 1/4)
Carson (Dazed 1/4; 4/12 hp)
Zakon
------------------------
Monster (-9)
------------------------
Round 3
Mors (10/17 hp)-
M Tengu Invulnerable Rager (Barb-Unch) 1/Unbreakable (Fighter) 1 HP: 23/23 AC:18 Touch: 13 FF: 15 F/R/W: +6/+2/+1 CMD: 17 Percep: +8 Init: +2 Rage: 9/9
HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1
Mors grunts at the impact of the snake-thing's bite against his shield. It throws his follow up attack wide.
morningstar: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d8 + 4 ⇒ (2) + 4 = 6
It must like you Mors.
Zakon switches to an aggressive stance as Mors attracks it attention.
Attempting to flank if possible, add +2 to the roll below.
cestus: 1d20 + 4 + 1 ⇒ (19) + 4 + 1 = 24
magic B/P dmg: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
confirm crit: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
magic B/P dmg: 1d4 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
Please post:
- PFS and Character #
- Dayjob Roll
- Perception
- Initiative
- Email address for chronicle to be sent to
Vasari (Zakon Hellborn)
PFS# 40402-4
no day job
Sovereign Court
Perception +5
Initiative +4
HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1
- PFS and Character #: 121383-3
- Dayjob Roll: none
- Perception: +2 (Darkvision 60)
- Initiative: +1
- Email address for chronicle to be sent to:
HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot
PFS & Character # 125008-3
Dayjob / Craft(Alchemy): 1d20 + 9 + 1d6 ⇒ (16) + 9 + (3) = 28 *
Perception: +7*
Initiative: +3
Male Wayang Alchemist 1 | AC 18/14/15 | HP 11/11 | F +4, R +5, W +2 (+2 vs. shadow) | CMB -2, CMD 11 | Initative +3 | Perc +7
PFS Number: 150618-18
Day Job: Craft: Alchemy (including Crafter's Fortune): 1d20 + 14 ⇒ (17) + 14 = 31
Perception: +7
Initative: +3
HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1
All the cool kids are doing it?
Half-Orc Besmaran Cleric 1|| HP:12/16 || Init: +4 | Perc: +4 | HP: 16/16 | AC: 18/12/16 | Fort: +6 | Ref: +4 | Will: +6 || 1 of 5 Sudden Shift used.||
155714-3
Day Job: Sailor 1d20 + 6 ⇒ (19) + 6 = 25
Perception: +4
Initiative: +4
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
Inspiration sounds fine Thaddeus :)
M Tengu Invulnerable Rager (Barb-Unch) 1/Unbreakable (Fighter) 1 HP: 23/23 AC:18 Touch: 13 FF: 15 F/R/W: +6/+2/+1 CMD: 17 Percep: +8 Init: +2 Rage: 9/9
43025-19
Day Job: Perform (Dance) +3
Perception +5
Initiative +7
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
Heading to Florida for the weekend. So my posting will be in the late evening until Tuesday
HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1
Similar with me. I'm leaving tomorrow to head to the in-laws place. Posting will be sporadic at best, but I'll do my best to check in as possible.
M Tengu Invulnerable Rager (Barb-Unch) 1/Unbreakable (Fighter) 1 HP: 23/23 AC:18 Touch: 13 FF: 15 F/R/W: +6/+2/+1 CMD: 17 Percep: +8 Init: +2 Rage: 9/9
You guys enjoy yourselves!
@Mors: Let me know if my Carson rhetoric is too much; I don't want to dominate things with silliness, especially before the adventure really begins! Although I am a fan of the Aww, Hells.
HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1
Lol. No, it's awesome. Mors just has no idea what to do with it.
M Tengu Invulnerable Rager (Barb-Unch) 1/Unbreakable (Fighter) 1 HP: 23/23 AC:18 Touch: 13 FF: 15 F/R/W: +6/+2/+1 CMD: 17 Percep: +8 Init: +2 Rage: 9/9
As a minor addendum, my PC is very inspired by Will Farrell's cheerleader SNL character with a hint of Buddy the Elf; just not too naïve to be a useless adventurer. That being said, I won't really hit my stride until levels 3 and 5 (when my dancing can actually Inspire Courage, then the Close Weapon mastery improving my otherwise low damage weapons).
HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot
Carson Williams wrote: ...my PC is very inspired by Will Farrell's cheerleader SNL character with a hint of Buddy the Elf; As someone else recentlly wrote: "Aw, hells..."
HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1
Oh yah, Mors cusses like a roughneck. Is there anyone who'd prefer I tone it down?
Half-Orc Besmaran Cleric 1|| HP:12/16 || Init: +4 | Perc: +4 | HP: 16/16 | AC: 18/12/16 | Fort: +6 | Ref: +4 | Will: +6 || 1 of 5 Sudden Shift used.||
I don't mind 75% of swearing, and the forum auto-corrects the 25% I would care about, so . . . knock yourself out!
P.S. I shoulda attacked the one on you, but meh. Zurich isn't the brightest bulb in the box.
HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1
Cool. Anyone else?
And about attacking the one on Mors .. nah, let's see if we can keep one alive for information. The fact that he yelled about "spawn" and they were barricaded in makes me think they might know something we'd find useful. :)
... hence the grapple.
HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1
Demolitions Master Kazur wrote: Okay, first off, In can't move because I need to post from a mobile device. Second, I'm sorry for the splash damage, but at least this is a module. 5/7 Bombs remain. So, what does this being a module have to do with you friendly-firing with AoE bombs?
M Tengu Invulnerable Rager (Barb-Unch) 1/Unbreakable (Fighter) 1 HP: 23/23 AC:18 Touch: 13 FF: 15 F/R/W: +6/+2/+1 CMD: 17 Percep: +8 Init: +2 Rage: 9/9
@Mors: I don't mind the salty language; got a couple of PCs like that, too. And your salty is the perfect blend to my optimistic sweet :)
Half-Orc Besmaran Cleric 1|| HP:12/16 || Init: +4 | Perc: +4 | HP: 16/16 | AC: 18/12/16 | Fort: +6 | Ref: +4 | Will: +6 || 1 of 5 Sudden Shift used.||
Honestly, I am relatively confortable assuming Zerika just managed to cut the first tengu in half, and Mors has the second bound up nicely. There is little need to throw a bomb at all. You only have so many, so keep them until needed.
Half-Orc Besmaran Cleric 1|| HP:12/16 || Init: +4 | Perc: +4 | HP: 16/16 | AC: 18/12/16 | Fort: +6 | Ref: +4 | Will: +6 || 1 of 5 Sudden Shift used.||
Honestly, I am relatively comfortable assuming Zerika just managed to cut the first tengu in half, and Mors has the second bound up nicely. There is little need to throw a bomb at all. You only have so many, so keep them until needed.
HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1
Agreed. Other than Zakon possibly being able to re-prep his one 1st level spell slot into Burning Hands or something (not saying he should), Demo Master is our groups only source of blasterosity. That's definitely a resource we want to use smartly. :)
Male Wayang Alchemist 1 | AC 18/14/15 | HP 11/11 | F +4, R +5, W +2 (+2 vs. shadow) | CMB -2, CMD 11 | Initative +3 | Perc +7
Sorry, I haven't looked in Discussion for a while. Pretty much all it changes is that I have to suffer not having Precise Bombs for 1 longer adventure instead of three shorter ones. And yeah, I'll save my Bombs for special occasions.
HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1
GM Tyranius wrote: Yes Friendly Fire is not allowed in PFS ruling unless the party agrees to it which complicates a bit of the abilities. Though you are close to precise bombs which mitigates a lot.
Demo Masta actually has my permission to Friendly Fire as long as he's being smart about it. Dropping them every chance he gets isn't exactly being smart, but there are any number of circumstances where it'd be the smart tactical move. (Mors is surrounded by baddies that a bomb is likely to soften up, Mors is tanking on something with awesome AC that we need to focus down quickly, etc).
I'm confident we'll work into a good rhythm among the characters. :)
Half-Orc Besmaran Cleric 1|| HP:12/16 || Init: +4 | Perc: +4 | HP: 16/16 | AC: 18/12/16 | Fort: +6 | Ref: +4 | Will: +6 || 1 of 5 Sudden Shift used.||
Mors Buolgun wrote: GM Tyranius wrote: Yes Friendly Fire is not allowed in PFS ruling unless the party agrees to it which complicates a bit of the abilities. Though you are close to precise bombs which mitigates a lot.
Demo Masta actually has my permission to Friendly Fire as long as he's being smart about it. Dropping them every chance he gets isn't exactly being smart, but there are any number of circumstances where it'd be the smart tactical move. (Mors is surrounded by baddies that a bomb is likely to soften up, Mors is tanking on something with awesome AC that we need to focus down quickly, etc).
I'm confident we'll work into a good rhythm among the characters. :) Just like in real life, it takes teams a while to get a rhythm. We will all be fine, just have to adjust tactics to take into account what everyone is best at. I can channel after combat to take care of some of the damage, I just am not really a healer who can compensate for much damage. As a 0 xp, I don't have any wands. As a low int, I will never identify a wand. So, I have some major tactical limitations.
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
yup. I agree. I ran into that with my alchemist
HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot
Are we still botting Demo? Can we assume he shares the info in that spoiler?
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
Experimenting with something new. If you could indulge me I created a reporting form so people don't have to blast their email addresses out on the forum. If you could fill out the reporting form for me. That would be fantastic
GM Tyranius PFS Reporting Form
HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1
Carson Williams wrote: [dice=STrength aid]1d20+1 STRENGTH-AID sounds like a body-building sports drink.
"OPEN UP A CAN OF STRENGTH-AID! OPEN UP A CAN OF WUP-ASS!"
Half-Orc Besmaran Cleric 1|| HP:12/16 || Init: +4 | Perc: +4 | HP: 16/16 | AC: 18/12/16 | Fort: +6 | Ref: +4 | Will: +6 || 1 of 5 Sudden Shift used.||
M Tengu Invulnerable Rager (Barb-Unch) 1/Unbreakable (Fighter) 1 HP: 23/23 AC:18 Touch: 13 FF: 15 F/R/W: +6/+2/+1 CMD: 17 Percep: +8 Init: +2 Rage: 9/9
Hey guys, I'll be at Denver Comic Con from Friday to Monday, so I probably won't be posting much. I'll be back in action on Tuesday, assuming ya'll don't get me killed by then :P
HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot
Zerika the Immortal wrote: Drink POWERTHIRST! Kick mother nature in the face with your POWER LEGS!
HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1
Instead of strawberry we have RAWBEERRRYYYY!!!
M Tengu Invulnerable Rager (Barb-Unch) 1/Unbreakable (Fighter) 1 HP: 23/23 AC:18 Touch: 13 FF: 15 F/R/W: +6/+2/+1 CMD: 17 Percep: +8 Init: +2 Rage: 9/9
It's energy for men: IT'S MENERGY!!!!
-Posted with Wayfinder
HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot
You like chocolate? How about SHOCK-O-LATE?!?!?
Made with lightning!
REAL LIGHTNING!
I wish I could say I had to look this old video up, but it's apparently seared into my brain.
Scenario and AP Tracker
Will post more later tonight. At hospital
M Tengu Invulnerable Rager (Barb-Unch) 1/Unbreakable (Fighter) 1 HP: 23/23 AC:18 Touch: 13 FF: 15 F/R/W: +6/+2/+1 CMD: 17 Percep: +8 Init: +2 Rage: 9/9
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
I am fine. Wife is having the baby :)
HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1
What?! Good luck. Be safe. God bless!
HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot
"Power-spawning babies! 400 babies!"
Grats!
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
Thanks! Been a long couple of days.
Big Dungeon huh? You guys are doing great and are almost there.
HP 22/24 :: AC 20 CMD 17 :: Fort +8 Reflex +5 Will +8 :: Perception +2 (Darkvision 60) Initiative +1
Given that we're now down 2 characters from our original team. We may need to reconsider our approach to combat. As in be WAY more careful.
Or can we have bot Zerika to follow behind and use healing wands as we fight? Cause ouch.
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
These modules are built for teams of four. Six was a bit heavy for this place anyways with the tight corridors. Always had people not able to do anything.
HP:21/21 | AC:18 | T:13 | FF:15 | CMD:17 | CMB:+4 | Fort:+2 | Ref:+6 / +7 vs. traps | Will:+4 | Initiative:+3 | Perception:+9+1d6 | Darkvision (120') | Stealth: +11 | Group Loot
"Push 'em into the pit..."
That's probably the CHA damage talking...
Camping this weekend starting this afternoon. Please bot as necessary.
Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★
OK. Thanks for the update
M Tengu Invulnerable Rager (Barb-Unch) 1/Unbreakable (Fighter) 1 HP: 23/23 AC:18 Touch: 13 FF: 15 F/R/W: +6/+2/+1 CMD: 17 Percep: +8 Init: +2 Rage: 9/9
Poop, Carson got nerfed; the Exemplar Call to Arms ability (a fairly weak ability overall) now also replaces Close Combat mastery that would have boosted my weapon damage. Making me think of rebuilding him after this mission.
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