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Mors grunts, surveying the seven untouched statues. ”So we gotta get behind’em, but no way I’m gonna touch’em.” He looks to the crew, ”Any ideas?” He shrugs and touches his pack, ”I got some rope. And a grappling hook.”

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Zerika pulls our her rope, and attempts to topple a statue. "Me understand. Kill statues that zap."
Uttering a prayer to the goddess of pirates, Zerika pulls, hard.
Strength: 1d20 + 4 + 1 ⇒ (15) + 4 + 1 = 20

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"Let's just see if we can just shift'em." Mors says as he helps Zerika and Carson. "No reason to piss off the folks who are payin' us."
Strength, Aid Another
Strength, DC 10: 1d20 + 4 ⇒ (3) + 4 = 7
And which statue are we moving?

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The group works collectively together coming up with a method on not to get shocked by the deadly statues.
While this crypt has the dusty, disused air of the ossuary's other catacombs, the bodies interred within it are remarkably free from the ravages of age and decay. Their burial garments have long since rotted away, but the cadavers look as if they have been placed in their niches only yesterday. Unfortunately, this amazing effect is somewhat overshadowed by the lewd and graphic positions the bodies have been placed in.

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"I'll help too, but shouldn't we find a way to disable the trap first?"
”No skin off my ass, bub. If you can find it, let’s use it. We got this one open already, though … so let’s check it out.”
I’ve moved the tokens of Thaddeus and Carson up into the circular room, locating them based on their most recent posts … feel free to correct if I’ve put you in a bad spot.
More barks out a laugh and points to the bodies, ”Who says death can’t be fun?” He gives the room a quick scan, then looks over at Zerika as he stows his shield, ”First in … you or me?”
Mors see anything of note (especially traps or threats) in this new room?
Perception: 1d20 + 2 ⇒ (5) + 2 = 7

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Thaddeus broods silently, but peers into the newly opened room, wary of more traps.
Perception/Trapfinding: 1d20 + 8 ⇒ (20) + 8 = 28

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You guys are by far my most cautious group hehe
Mors and Thaddeus scour the room but all they are able to find is that most of the bodies still wear attractive jewelry and ornamental trinkets (400 gp)

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Hey, I'd say a bit of caution is warranted in this case. :)
More helps liberate the expensive-looking stuff, then heads out the door. He looks at Zerika with a grin, "Soooo ... left?"
Do we need to go through the formalities of the Strength checks every time on the statues? I mean, we're going to keep trying until we succeed as a team each time (with the possible exception of the dark one across the room). Either way...
Mors moves to the next statue (map updated) and tosses the rope around its base, waiting until his teammates have all grabbed a section before heaving.
Strength: 1d20 + 4 ⇒ (12) + 4 = 16

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Grumbling to himself about the Society stooping to grave robbery, Thaddeus grabs the rope and heaves.
STR, AA: 1d20 + 2 ⇒ (8) + 2 = 10

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More looks over at his friend, frowning, "Cause you care about grave-robbin'? You gettin' all moral on me?"
"Morality - phaw! Those corpses don't need their baubles." Thaddeus growls. "It's a waste of our time and talent to be sent to steal a pittance from the dead. And hardly a grand and noble cause for the Society."

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Doesn't it all go to the Society anyway?

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One way or another, yes. I'm not sure if all loots goes directly to the Society and we all just get a cut given back to us (which I doubt). But even if the loot is really just divided directly among the PC's, that's effectively going to the Society as we're Society members.
... I'd think.

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All loot goes to Society with chance to purchase back. So what you get on chronicle sheet is just gold and a list of everything found during the module.
There is no need for the repetitive str check to move the statues. With your out of the box method we will just say you have moved all of the statues at this point without harm.
Moving to the next door Also not seeing any traps. The room is empty except for a lump in the middle of the room that looks like melted fat. or a squat stalagmite. As the door opens it quickly turns into a vaguely humanoid shape and a wave of roiling flesh.
Although among the most loathsome creatures in existence, lemures serve a vital role in Hell's perverse ecology. When at the end of a mortal life a creature's soul is damned—whether because it revered diabolical forces or failed in the worship of another deity—it joins the masses of suffering souls filling the plains of Avernus, Hell's first layer. Here a soul's torments begin as lesser devils marshal it along with similar spirits in preparation for a long, perilous journey to one of Hell's deeper layers—typically one suited to the punishments appropriate to the soul's crimes, or merely the domain of a devil who has need for slaves. Upon reaching the realm of their damnation, souls face untold lifetimes of torment at the hands of devils, other fiendish beings, and the deadly machinations of Hell itself. As the formerly mortal essences slowly go mad, they forget their lives, grow bestial, and eventually become little more than automatons of fear and hatred. After ages of such existence, the cruel processes of Hell either utterly annihilate the soul or—in the cases of the most profane spirits—reconsecrate such forsaken beings into lemures, the building blocks of devils, unthinking waves of filth and diabolical flesh. Such repulsive beings assemble in vast mobs, waves of putrescence thousands upon thousands strong. Greater devils can spot the most corrupt of these fiends and, either through mysterious tortures or the powers of Hell itself, reshape them into true devils, newly born and ready to obediently serve in the legions of the damned.
Zakon: 1d20 + 4 ⇒ (2) + 4 = 6
Mors: 1d20 + 1 ⇒ (15) + 1 = 16
Thaddeus: 1d20 + 3 ⇒ (6) + 3 = 9
Zerika: 1d20 + 4 ⇒ (20) + 4 = 24
Carson: 1d20 + 7 ⇒ (20) + 7 = 27
Monster: 1d20 ⇒ 14
Round 1
Carson
Zerika
Mors
----------------------
Monster
----------------------
Round 1
Thaddeus
Zakon

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Zerika relies on the tried and true tactic of charging in head first.
To Hit: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21
Damage: 2d4 + 6 ⇒ (4, 3) + 6 = 13
If my movement provokes, Zerika will sudden shift to make flanking easier for Mors.

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Mors K-thunks forward, switching his bastard sword to his off-hand in order to uncoil his whip ... which he lashes out at the ugly thing's feet.
Free action to switch bastard sword to off-hand. Move into the room (map updated), drawing whip on the way. Then try to trip the whatever-it-is (with a penalty for cover).
Whip, trip vs flat-footed cmd: 1d20 + 5 - 4 ⇒ (3) + 5 - 4 = 4

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Kn(Planes): 1d20 + 7 + 1d6 ⇒ (11) + 7 + (3) = 21
"Lemure!" Thaddeus calls out, identifying the discusting heap. "Use silver weapons, if you have them - fire is useless - they are the lowliest of devil-spawn."

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Zerika rushes in and slashes at the mass of rolling flesh. Though she strikes it easily enough it seems as if the fatty flesh has somehow absorbed a large portion of the blow.
Mors attempts to trip the large pile but is unable to get his whip to stick ahold of really anything.
Round 1
Carson
Zerika
Mors
----------------------
Lemure -8 HP
----------------------
Round 1
Thaddeus
Zakon

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GMPC to push forward
Carson remains defensive as the creature surges at Zerika with two claws hidden beneath the folds of skin.
Claw 1 vs Zerika AC 18: 1d20 + 2 ⇒ (8) + 2 = 10
Claw 2 vs Zerika AC 18: 1d20 + 2 ⇒ (6) + 2 = 8
Both claws miss their mark as Zerika is more agile around the lumbering wad of flesh.
Round 2
Carson
Zerika
Mors
----------------------
Lemure -8 HP
----------------------
Round 1
Thaddeus
Zakon

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I realize this is way out of initiative order, but unless something wildly strange happens, my actions would be the same.
"If only I'd brought my silver whip," Mors grunts as he tries to trip the devil-spawn once more.
Whip, trip vs. cmd: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15

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When the creature swings at her, Zerika uses 'Sudden Shift' to move to a position where allies can easily flank with her. She then waits for such a flanking partner.
Zerika swings at the fleshbag again, "What you mean 'devil spawn'? I no have silver."
To Hit: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Damage: 2d4 + 6 ⇒ (2, 4) + 6 = 12
"Thinking make me miss!"

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Thaddeus squeezes past Mors in the narrow passageway, lashing out past Zerika with his spear.
Cold Iron longspear, Soft Cover: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

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Mors- You are fine on Initiative Order- If you are bold you can post.
The combined efforts of the party end the mass of flesh's life as Mor's brings it to the ground with his whip. As the creature dies it slowly begins to return to it's own plane of existence from whence it came.
Combat Over

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Gotcha, Tyranius. I’m getting my GM styles mixed up. :)
”I’ll keep my eyes open for somethin’ for ya, Zer.” Mors responds as he snaps his whip a few times to shake off as much demon-dust as possible. Then he looks around at the current room.
Looking for additional clues, threats, oddities, or useable items
Perception: 1d20 + 2 ⇒ (7) + 2 = 9
”We still ain’t found anythin’ about why were down here, huh? I mean, we cleaned out like nine rooms, and none of the bodies seem disturbed.” He shrugs, ”I guess we just keep goin’, huh?”

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Mors looks about the room but finds it to be completely bare.

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Zurich takes a clue from Mors and also looks around.
Perception: Froggy: 1d20 + 4 + 2 + 1 ⇒ (13) + 4 + 2 + 1 = 20
"Quermidt help this time." Zerika fetches a toad from her pocket that hops around.
"No hurt my frog!" Zerka announces as she casts Guidance on herself.
dum clerik forget she haz frog familiar. Familiar make Zerika alertnessed

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It truly is a bare room. Empty room with tub o' flesh
Where to next?

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Mors steps out of the empty room, then looks to his left. He considers the double doors, but moves to the next statue, instead. With the help of the team, it’s quickly dragged out of the way of the hidden door behind it.
Then, after a quick prayer to check the door for magical auras, he makes room for Thaddeus to do his thing.
Detect Magic on the door, then let Thadd check for locks/traps.

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Feeling sorta left out after the last battle, Carson can only do the one thing he can do; cheer in congratulations! "Good show! You guys really showed that mass of ugly the good ol' one-two!"

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Zakon picks up his errant thrown chakrum.
"I wouldn't mind heading to the nearest village for a drink. Any idea where that my be? I don't know if there is a sudden urgency to complete this mission."
I hope to find a minor wand of healing too.
Zakon nor I have a keen knowledge of Golarion's geography.

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Thaddeus retrieves his tools and sets about the door, looking again for possible traps.
Disable Device: 1d20 + 10 ⇒ (17) + 10 = 27
Perception/Trapfinding: 1d20 + 8 ⇒ (8) + 8 = 16

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Zurich takes a position near Thaddeus that might allow her to change any undead, demon, or murderous tengu that might lurk behind the door.
Ready action to charge

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Two of the people buried here seem to have arisen. Once obese from gorging themselves on the corpses laid rest here, these undead gluttons look as if they have not fed in centuries as their flesh now hangs down in thick folds over the emanciated bodies
Zakon: 1d20 + 4 ⇒ (14) + 4 = 18
Mors: 1d20 + 1 ⇒ (5) + 1 = 6
Thaddeus: 1d20 + 3 ⇒ (13) + 3 = 16
Zerika: 1d20 + 4 ⇒ (9) + 4 = 13
Carson: 1d20 + 7 ⇒ (11) + 7 = 18
Monster: 1d20 + 2 ⇒ (2) + 2 = 4
Round 1
Carson
Zakon
Thaddeus
Zerika
Mors
-------------------------
Monsters
--------------------------

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Kn(Religion): 1d20 + 7 + 1d6 ⇒ (13) + 7 + (6) = 26
"Careful! They carry Ghoul Fever!" Thaddeus shouts. "Don't let them bite you!"
Cold Iron Longspear, Cover: 1d20 + 3 - 4 ⇒ (3) + 3 - 4 = 2
Damage: 1d8 + 3 ⇒ (8) + 3 = 11

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Zakon stabs his dueling sword at the ghoul. The sword is able to pierce it's flesh while Thaddeus' spear scrapes against the stone wall.
Zerika- moved you into the room. You were outside of it.
Zerika rushes in and gets her weapon tangled in Thaddeus's spear.
Mors finishes off the ghoul before it has time to even react.
Round 1
Carson
Zakon
Thaddeus
Zerika
Mors
-------------------------
Monsters
--------------------------

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Carson dashes in and goes to an alcove, unable to engage the ghoul.
"Give 'em another round of that, Mors!", he cheers from the background, ever hopeful that one day he'll be able to inspire others.