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Mors swings his Morningstar too wide and nearly falls in the pit.
Zakon finds a chink in the skeletal snake's bone plating and strikes with his cestus cracking it even more.
Carson continues to weave and drool on himself.
Round 4
Thaddeus
Zerika (Dazed 1/4)
Carson (Dazed 1/4; 4/12 hp)
Zakon
------------------------
Monster (-20)
------------------------
Round 3
Mors (10/17 hp)

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Grumbling to himself, Thaddeus tucks Carson's wand back into the man's belt, then steps back, reaching for one of his special vials.
Move action to return Carson's wand
Move action to retrieve extract – Enlarge Person
5-Foot Step

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Thaddeus juggles some items around.
The Necrophidius turns angrily at Zakon and bites at him for severely injuring the creature.
Bite vs Zakon AC 18: 1d20 + 6 ⇒ (3) + 6 = 9
The snake gets twisted up in itself and misses the magus.
Carson and Zerika seem to regain their senses from the Necrophidius' dance of death.
Round 5
Thaddeus
Zerika
Carson 4/12 hp)
Zakon
------------------------
Monster (-20)
------------------------
Round 4
Mors (10/17 hp)

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Cursing when the bone-snake turns away, Mors steps back up ... and swings with the same brutal ineffectiveness as the last time.
"Dumb snake-thing should know when it's beat."
5' step back into melee and attack.
morningstar: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d8 + 4 ⇒ (4) + 4 = 8

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With no real viable options here, Thaddeus will delay draw his morningstar.
Taking his morningstar in a tense grip, Thaddeus calls out again to the two on the narrow walkway. "Zakon! Draw it back to us!"

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Carson finally comes back to his senses. "Wait a minute, what am I standing around here for, bleedin' from my neck!"
Seeing Mors and Zakon engaging the thing, he steps back and pulls out his sling, firing a bullet at the bony contraption.
Sling @ Snake thing: 1d20 + 4 - 4 ⇒ (13) + 4 - 4 = 13
Damage on hit: 1d4 + 1 ⇒ (2) + 1 = 3

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Mors continues to miss the snake as Thaddeus draws his Morningstar.
Carson hurls a stone at the construct but it just seems to bounce right off of the bone.
Zakon sinks his cestus into the cracked scales one again enraging the Necrophidius.
The Necrophidius bites at Zakon.
Bite vs Zakon AC 18: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d8 + 4 ⇒ (4) + 4 = 8 +Paralyzed DC 13 Fort save or Paralyzed for 6 rounds
Paralyzed Rounds: 1d6 ⇒ 6
The Necrophidius is finally able to get past Zakon's defenses and sinks it's fangs deep into the man's shoulder.
Round 6
Thaddeus
Carson (4/12 hp)
Zakon (2/10 hp)- awaiting Fort save
------------------------
Necrophidius (-26)
------------------------
Round 5
Mors (10/17 hp)

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”HEY!” the half-orc roars when Zakon is bitten, ”GODS DAMNED SNAKE!” He punctuates his shouts with a wild swing that—while lacking precision—makes up for it in brutality. ”OVER HERE!”
Continue playing Whack-a-snake
morningstar: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d8 + 4 ⇒ (6) + 4 = 10

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As Zakon limps away Mors is able to finish off the wounded snake as his Morningstar knocks it's limp form into the pit.
Combat Over. Just enough health to finish it.

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Metal reverberates against stone as Mors pounds his morningstar into the limp creature a few more times. Then he stands back up straight, breathing hard, and looks over at Zakon and Carson.
"Ya know," he says with an ugly grin, "you two're tougher'n you look."
Healing as necessary
Wand of CLW, 2 charges: 2d8 + 2 ⇒ (4, 2) + 2 = 8
He takes a minute to reset his equipment, carelessly testing the edge of his long blade, which he then uses to point to the hidden door on the northern side of the room. "So," he says to the group in general, "wanna see what's behind there?"

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That is a tough fight. It could easily turn into a TPK
Go ahead and continue healing. I am just going to push forward.
Mors inspects the secret door and finds it to be locked.

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"Least i could do," Mors grunts, "after danglin' you down in that pit like a damned worm."
You other guys feel free to throw in on these community wand uses. I've burned through 12 charges so far this game. :/

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I gots a wand, minus 2 charges... well, 3 in a sec
CLW @ self: 1d8 + 1 ⇒ (6) + 1 = 7
"So what happened there? All I can remember is something rising up and some time later I got a literal pain in the neck and that snake thingy trying to each Zakon!"

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"So what happened there? All I can remember is something rising up and some time later I got a literal pain in the neck and that snake thingy trying to each Zakon!"
"That's a fair assessment of what happened, I'd say."
Good to go?

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Thaddeus sets to work on the secret door, careful of anymore surprises.
Perception/traps: 1d20 + 8 ⇒ (2) + 8 = 10
Disable Device: 1d20 + 10 ⇒ (16) + 10 = 26

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Thaddeus unlocks he doors mechanism revealing a small 5 foot wide chamber with a vault inset within the wall.

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What do you wish to do?

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GM Roll: 1d20 + 12 ⇒ (20) + 12 = 32
Inspection of the vault does not appear to be locked or trapped. Upon opening the vault it seems it only contains one thing. An ornately carved stone sargophagus.
Inside the Sarcophagus is an extraordinarily well-preserved human man with dark hair, a high forehead and expressive brows. He wears robes of deep emerald, and a medallion of a seven pointed star around his neck.
Zakon detects that the medallion and bracers on the man are indeed magical.

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More looks past the team at the man in the sarcophagus. "Oh look, another dead guy."
He rests his blade on his armored shoulder, "Ready to move on when y'all are."
So we headed though those green doors on the east side of this pit room?

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"More magic faking the body's state?", Carson asks, who will poke at the corpse with a stick otherwise just to make sure it stays down and to confirm the status.

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Kn(History): 1d20 + 7 + 1d6 ⇒ (12) + 7 + (1) = 20
"More ancient Thassilonian..." Thad mumbles, inspecting the runes.
Linguistics: 1d20 + 7 + 1d6 ⇒ (15) + 7 + (3) = 25
"...the dialect is older than I'm familiar with."

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This room is a charnel house of blood, bones and scraps of rotten flesh. Strange runes have been sloppily drawn on the walls using some dark brown pigment. A moss covered stone monolith stands in the center of the room, wreathed in gossamer wisps of gray mist that seem to congeal around the crumbling stone.
Two hairless malformed corpses with gray-green, pustule covered skin and oversized jaws that make them seem more beastlike than humanoid loudly fight over discarded bones and scraps of rotten meat. Seeing fresh living flesh enter their room both of their heads turn towards the door as they both drop down to all four limbs.
Zakon: 1d20 + 4 ⇒ (15) + 4 = 19
Mors: 1d20 + 1 ⇒ (16) + 1 = 17
Thaddeus: 1d20 + 3 ⇒ (9) + 3 = 12
Carson: 1d20 + 7 ⇒ (13) + 7 = 20
Monsters: 1d20 + 5 ⇒ (13) + 5 = 18
Round 1
Carson
Zakon
-------------------------------------
Monsters
-------------------------------------
Round 1
Mors
Thaddeus

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Knowledge (religion): 1d20 + 5 ⇒ (14) + 5 = 19
"Festrogs!" Mors barks out, straining to remember what he knows about the critters.
What offensive then defensive special abilities do festrogs have? (assuming the roll is high enough)
Also, can we switch Carson and Mors? I've been pretty intentional about being on the front line this whole time; it doesn't make sense for me to suddenly be sitting on the back row behind our dance-master (no offense, Carson).
I went ahead and switched them; feel free to switch them back, Tyranius if you're not okay with it.

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"Evil!", Carson shouts, pointing at the strange undead.
Using Call to Arms, party isn't flat-footed due to initiative
-Posted with Wayfinder

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Zakon declares that the medallion and bracers are magical and takes both items from the corpse.
He won't be needing these anymore.
Spellcraft, ID both items, T10: 10 + 8 + 2 = 20
Arcana: 1d20 + 8 ⇒ (20) + 8 = 28
These strange runes as Ancient Thassilion meaning gluttony and necromancy.
He moves forward while drawing a wand opposite of his dueling sword and aims it at the northern corpse.
Disrupt Undead, ranged touch: 1d20 + 4 ⇒ (13) + 4 = 17
dmg: 1d6 ⇒ 2

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@Mors- Yup that's fine
Mors knows that if a Festrog is struck with a slashing or piercing natural weapon, light weapon or one handed weapon that it pustule body emits a foul pus all over them sickening them and has a chance of causing a terrible filth fever disease. He also knows that when they bite a living creature they feed on their flesh rejuvenating their own bodies.
Carson rallies his companions as Zakon fires a ray from the newly acquired wand. The ray of positive energy slams into the red Festrog.
Zakon does not recognize the bracers though the medallion he recognizes as a Sihedron medallion. A silver dis inscribed with a seven pointed star hangs on a leather cord. While worn the medallion grants the wearer a +1 resistance bonus on all saving throws. Once per day, it may be commanded to bestow the effects of false life on the wearer. Placed on the neck of a dead body preserves the body indefinitely with gentle repose.
The Festrogs surround Zakon as they bite at the magus.
Red Bite vs Zakon AC 17: 1d20 + 2 ⇒ (1) + 2 = 3
Blue Bite vs Zakon AC 17: 1d20 + 2 ⇒ (2) + 2 = 4
The Festrogs get tangled in each other as they are still fighting over a bone.
Round 2
Carson
Zakon
-------------------------------------
Monsters (Red -2)
-------------------------------------
Round 1
Mors
Thaddeus

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"I prefer filet mignon.", Carson using his cestus at the undead.
Using Combat Expertise, Threatening Defender trait negates the -1 penalty
Cestus @ red: 1d20 + 4 ⇒ (4) + 4 = 8
Damage on hit: 1d4 + 1 ⇒ (4) + 1 = 5
And whiffs...
AC is 19, CMD is 16

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Unable to maneuver around his fellows in the tight quarters, Thaddeus settles himself with moving up behind the others, and watching their backs.
Stow morningstar
Move/draw longspear

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Mors charges in nearly finishing off the blue Festrog in one blow. He is sprayed with pus and gore from the creature.
Mors need a Dc 12 Fort save or sickened for 1d6 rounds. If get sickened then need a DC 12 Fort save or contract Filth Fever
Thaddeus draws his longspear as Zakon punches the the undead creature with his cestus. Blood and pus erupt all over the place and gets in Zakon's mouth. He stumbles back and Carson takes his place to cover him.
Zakon need a Dc 12 Fort save or sickened for 1d6 rounds. If get sickened then need a DC 12 Fort save or contract Filth Fever
Carson punches his Cestus at the dog-like creature, missing it completely.
Seeing their prey gone the dogs pounce on Mors.
Red Bite vs Mors AC 16: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d4 + 1 ⇒ (1) + 1 = 2+ Feed + Trip
Red Claw 1 vs Mors AC 16: 1d20 + 2 ⇒ (20) + 2 = 22
damage: 1d4 + 1 ⇒ (4) + 1 = 5
Red Claw 2 vs Mors AC 16: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Red Trip vs Mors CMD 14: 1d20 + 17 ⇒ (16) + 17 = 33
The red Festrog pounces on Mors tearing him to the ground, feasting on his flesh as The blue one takes advantage of the opportunity.
Blue Bite vs Mors AC 12; prone: 1d20 + 2 ⇒ (14) + 2 = 16
Damage: 1d4 + 1 ⇒ (3) + 1 = 4
Blue trip vs Mors CMD 14: 1d20 + 17 ⇒ (8) + 17 = 25
They both seem to rejuvenate from eating Mor's flesh.
Round 3
Carson
Zakon
-------------------------------------
Monsters (Red -3; blue -6;)
-------------------------------------
Round 2
Mors (1/17; prone)
Thaddeus

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Fort DC 12: 1d20 + 3 ⇒ (6) + 3 = 9
Sickended rnds: 1d6 ⇒ 2
Fort DC 12, Filth Fever: 1d20 + 3 ⇒ (19) + 3 = 22
Zakon vomits on himself after being sprayed by blood and pus. Then, he moves away from the melee while fighting off a coughing fit.
Sickenend this round and next. This is another rough combat.

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fort: 1d20 + 7 ⇒ (11) + 7 = 18
"BALLS!" the big man roars as he hits the floor, ignoring the wave of nausea. He quickly readies his shield and begins fending off the festrog's attacks.
"Any bright ideas?! Other than gettin' back on my feet?!"
Ready shield, then total defense.

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@Zakon: That's nauseated where you only get a move action; sickened is -2 to Str and Dex.
It's still gross, though.
@GM: Can I use the Reposition combat maneuver to move Mors? While it says foe in the description, seems like it would be a safe way to move him. Likewise, can I do so while he's prone?

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Fighting off the pus Mors gets into the best defensive fetal position he can muster with his shield.
Zakon moves away as he begins to throw up. That is correct you still have a standard action if you want Zakon.
[ooc]@Carson- Unfortunately Reposition is for enemies only. It simulates you moving an opponent into a spot you want with your weapon.
Yea this place is very misconceiving with a ton of easy fights and sneak in a couple difficult fights here and there.
ooc]Round 3[/ooc]
Carson
Zakon
-------------------------------------
Monsters (Red -3; blue -6;)
-------------------------------------
Round 2
Mors (1/17; prone)
Thaddeus

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Instead of moving away, Zakon begins casting Infernal Healing on Mors.
The blood of the devil will save you.
Casting time is 1 round. Mors will gain fast healing 1 for 10 rounds and will detect as evil aligned.

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Carson swings blindly at the dog-like creature as Zakon begins a long spell.
Round 3
Carson
Zakon
-------------------------------------
Monsters (Red -3; blue -6;)
-------------------------------------
Round 2
Mors (1/17; prone)
Thaddeus

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"Bah! Curse it all!" Suddenly, Thaddeus charges forward at a full run. With a grace that belies his appearance, he slips past Carson and summersaults over the dog-beast, whirling around to lunge at the snarling creature with his longspear.
Attempting to pass through the enemy square, and threatened squares.
Acrobatics - pass through threatened square: 1d20 + 7 ⇒ (20) + 7 = 27
Acrobatics - pass through enemy square: 1d20 + 7 ⇒ (19) + 7 = 26
Acrobatics - pass through threatened square: 1d20 + 7 ⇒ (17) + 7 = 24
Cold Iron Longspear, flanking, REACH: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Damage/P: 1d8 + 3 ⇒ (1) + 3 = 4

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Well, at least your clutch rolls lasted to hopefull get you to safety. Also, I believe with Acrobatics, you make a single check and compare it to the CMD of all creatures that the movement would provoke through, so you'd only use the Nat 20 roll.