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Carson cheers from the back with his cowbell as the remaining ghoul lumbers forward at Zerika, hungry for flesh.
Bite vs Zerika AC 18: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d6 + 1 ⇒ (3) + 1 = 4 + disease + Paralysis
Paralysis Rounds: 1d4 + 1 ⇒ (2) + 1 = 3
DC 13 Fort save to avoid Paralysis
The ghoul tears into Zerika's flesh with it's sharp teeth.
Round 2
Carson
Zakon
Thaddeus
Zerika (12/16)
Mors
-------------------------
Monsters
--------------------------

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Everyone still with me. We are more than halfway there. On the down hill slope :)

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yup! Just busy on my end and tight corridors in the game!
-Posted with Wayfinder

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Fort: Disease: 1d20 + 6 ⇒ (16) + 6 = 22
Fort: Paralysis: 1d20 + 6 ⇒ (15) + 6 = 21
Zerika barely notices the bite, and keeps on swinging.
To Hit: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage: 2d4 + 6 ⇒ (1, 3) + 6 = 10

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Zerika and Zakon quickly finish off the famished ghouls.
Looking about the room it seems to be quite bare as the ghouls have devoured everything else inside over the years.

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Zurich looks for anything that might be interesting, casting 'Detect Magic' first.
"Come back little frog. All dead now."
Perception: 1d20 + 4 ⇒ (16) + 4 = 20

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Zerika finds nothing but shredded clothing hanging from the deceased corpses.

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"Good job, fellas," Mors grunts as he catches his breath and looks around. "So that west section was rich folks and this is the regular tombs? That it? These ones don't seem to have much other than the bodies."
He makes his way back out of the room and on to the next statue, repeating the statue-pulling trick to reveal the door hidden behind.
Same song and dance? Thadd trap-checks? We rush in and destroy anything that looks evil? :D

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A plush red carpet runs down this narrow corridor between wood paneled walls polished to a high sheen. Floating lanterns cast a gentle glow into each alcove flanking the corridor, where bodies wrapped in pristine linen are laid to rest in niches. Rather than the clammy chill of most underground rooms, this chamber is pleasantly warm, and the soothing sound of chimes tinkles softly in the distance.
Zakon: 1d20 + 5 ⇒ (9) + 5 = 14
Mors: 1d20 + 2 ⇒ (13) + 2 = 15
Thaddeus: 1d20 + 7 ⇒ (7) + 7 = 14
Zerika: 1d20 + 4 ⇒ (11) + 4 = 15
Carson: 1d20 + 5 ⇒ (6) + 5 = 11

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Note to self: do not piss off Mors or Zerika any more than I have., Carson thinks to himself as he follows the party into the next corridor.
Will: 1d20 + 1 ⇒ (20) + 1 = 21
"How luxurious; this would be great for... hey, wait a minute!", the foppish human now waving his hand through the lanterns. "Guess if you can't take it with you, you fake it.", he pouts.

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Will, DC 20: 1d20 + 7 ⇒ (16) + 7 = 23
Mors shakes his head at Carson's revelation. Then he taps the nearest "opulent" object with the tip of his blade. "Huh ... you're right."
Then he gives the room a hard look.
Anything that might be relaed to the mission of finding why the bodies are going missing?
Perception: 1d20 + 2 ⇒ (6) + 2 = 8

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"Ain't we only been here a few hours?" He shrugs, "I'd rather keep rollin'." He looks to the rest of the pathfinders, "How 'bout y'all?"
Does anyone else need a rest? I'm still 100% on spells available.

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I am completely spent on all but cantrips and no more channels; I doubt we can spend a night camping. Let's press on.
"We need kill evil one. Keep moving." Zerika intones, wiping some blood from the ghoul's bite on her arm. "When done, rest. Now we work."

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mors moves into the room to take a look around as Zakon and Carson interact with the illusion. Just as the two let the group know that the room is not as it seems Mors, Carson and Zakon are assaulted with a flurry of bright colors!
Mors Will save: 1d20 + 7 ⇒ (9) + 7 = 16
Zakon Will save: 1d20 ⇒ 8
Carson Will save: 1d20 + 1 ⇒ (19) + 1 = 20
Unconcious; Blinded; Stunned Rounds: 2d4 ⇒ (4, 3) = 7
Blinded; Stunned Rounds: 1d4 ⇒ 2
Mors and Carson shake off the effects as Zakon slams to the floor.
As the groups vision begins to return they see a skeleton crawling out of the far crypt. This skeleton is unlike any they have every seen before. Ragged tatters of skin hang from the bones. As it walks it leaves a trail of blood behind it as it still seems to bleed from many points on it's body. It's mouth is open in a silent scream as it reaches for Mors.
Zakon: 1d20 + 4 ⇒ (5) + 4 = 9
Mors: 1d20 + 1 ⇒ (7) + 1 = 8
Thaddeus: 1d20 + 3 ⇒ (14) + 3 = 17
Zerika: 1d20 + 4 ⇒ (4) + 4 = 8
Carson: 1d20 + 7 ⇒ (7) + 7 = 14
Skeleton: 1d20 + 6 ⇒ (19) + 6 = 25
The skeleton claws at Mors dripping blood all along the walls and floor as it swipes.
Claw 1 vs Mors AC 17: 1d20 + 2 ⇒ (19) + 2 = 21
damage: 1d4 + 2 ⇒ (2) + 2 = 4
Claw 2 vs Mors AC 17: 1d20 + 2 ⇒ (2) + 2 = 4
One of the claws slashes into Mors' neck taking a small bit of flesh with it.
Round 1
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Skeleton
------------------------------------------------
Thaddeus
Carson
Zakon- Color Sprayed
Mors (13/17)
Zerika

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Know (religion): 1d20 + 5 ⇒ (14) + 5 = 19
”AH! GODS DAMN ME!” Mors yelps, ”It’s a bloody skeleton! Bash it down. I’ll get the holy water.”
He takes a few retreating steps, pulling a vial of water from his bandolier.
The movement provokes an AoO.

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Sorry - just getting caught up.
Previous Will Save: 1d20 + 4 ⇒ (10) + 4 = 14
Kn(Religion): 1d20 + 7 + 1d6 ⇒ (9) + 7 + (6) = 22
DEATHLESS!" Thaddeus shouts. "They must be destroyed with Holy energy, or its remains purified with holy water! They can... heal, as such."
Drawing his morning star, he prepares to give the abomination a wallop when it approaches, and calls out over his shoulder, "Pull Zakon to safety!"
Ready Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage(B,P): 1d8 + 2 ⇒ (1) + 2 = 3 Wooo.

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Thaddeus slams his morningstar into the skeleton, taking a few ribs with him as Mors backs away.
Claw vs Mors AC 18: 1d20 + 2 ⇒ (5) + 2 = 7
The skeleton misses as it grasps at Mor's as he quickly backs away.
Zerika you aren't even in the room to swing at the creature. Do you wish to move in? There is also not a spot unless you have a reach weapon.
Round 1
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Skeleton
------------------------------------------------
Thaddeus
Carson
Zakon- Color Sprayed
Mors (13/17)
Zerika

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Carson grabs a flask of clear liquid. "Maketh thy opening and I shall lobbeth thy holy flask at thy foe, for he has been naughty!"
Ranged attack: 1d20 + 4 - 4 ⇒ (12) + 4 - 4 = 12
Holy Damage on hit: 2d4 ⇒ (1, 2) = 3

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Carson readies a vial of holy water for once he sees an opening.
Looking at the creature the group sees that it's bones seem to be reforming slowly all on their own.
The skeleton continues to grasp at Thaddeus.
Claw 1 vs Thaddeus AC 18: 1d20 + 2 ⇒ (6) + 2 = 8
Claw 2 vs Thaddeus AC 18: 1d20 + 2 ⇒ (3) + 2 = 5
Thaddeus easily ducks out of the skeleton's path.
Round 2
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Skeleton (-2)
------------------------------------------------
Thaddeus
Carson
Zakon- Color Sprayed
Mors (13/17)
Zerika

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Did my readied attack hit?

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Yes had it in the previous post for 3 damage correct? It now has 2 damage as it healed 1

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Unless someone drops the skeleton, Mors waits for an opportunity to step in and attack.
Delay until someone leaves an opening for Mors to step up and attack. At which point...
damage: 1d10 + 4 ⇒ (3) + 4 = 7
crit confirm: 1d20 + 7 ⇒ (4) + 7 = 11
add'l damage: 1d10 + 4 ⇒ (4) + 4 = 8

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Zerika casts Guidance on herself, remembering her earlier failure, and attempts to gracefully tumble down the hall into flanking position with Thaddeus.
Acrobatics: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14

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Oh. I'm all turned around. Too many games at once? Ah, well, two of them are ending this week. I'm still not sure how I keep getting moved around the map, though.
I'm guessing Z's 14 won't make it, so...
Ready Attack: 1d20 + 3 ⇒ (6) + 3 = 9
Damage(B,P): 1d8 + 2 ⇒ (7) + 2 = 9
5' step
Thaddeus swings at the skeleton once again as he retreats, making room for one of the others to do the work of brutes.

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Thaddeus snaps his Morningstar at the skeleton but comes away empty handed as the weapon misses and strikes air.
he quickly steps away in time for Mor's to step in. mors slashes his sword at the skelton. He is able to catch a rib but not a whole lot more as Zerika tumbles forward.
Zerika that square doesn't require an acrobatics as it is no where near an enemy
Round 2
------------------------------------------------
Skeleton (-4)
------------------------------------------------
Thaddeus
Carson
Zakon- Color Sprayed
Mors (13/17)
Zerika

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Carson continues to hold his shot... "Wait for it....", he tells himself.
Continuing the same readied action set before.
These choke points are a pain, though!

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I was hoping to tumble all the way to flank with Thaddeus against the far end of the hall. I just stopped there as I do not know what roll is needed, and if I fail, I can make no progress at all past that point as there are no 'holes' for me to fill anywhere else.

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Ah ok Gotcha Zerika.
Zerika tries to tumble past the skeleton but is not able to squeeze through and the skeleton swipes at her.
Claw vs Zerika AC 18: 1d20 + 2 ⇒ (1) + 2 = 3
As Thaddeus steps back and Mors steps in Carson sees a small opening and hurls a vial of holy water. The vial slams against the skeleton causing it to smoke and sizzle. The bones fall to a heap on the floor. Though they very slowly begin to mend themselves once again.
After a few moments Zakon begins to awaken on his own. Searching the room turns up little more than dust.
Combat Over

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Thad points to the bony heap. "We'll need to cleanse that with some holy power, or holy water... more holy water."
If Carson's flask didn't do the trick, Thad will draw one of his and anoint the remains.

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The group continues to pour holy water from Thaddeus's pack on the smoldering skeleton until it ceases to mend it's bones any more, effectively laying the undead creature to rest.
damage: 2d4 ⇒ (3, 3) = 6

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"God no more work for me. Ask too much already. Too tired."
More looks back down at the unconscious elf, "I think that's two of ya." He stoops and smacks Zakon a few times ... just hard enough to rouse him. "Wakey wakey."
A few of the blackout tiles seem to have gone missing from the map, Tyranius. Just a heads up.
Then the half-orc stands back up, patching himself and Zerika up with his wand.
Wand of CLW, Zerika, x1 charge: 1d8 + 1 ⇒ (7) + 1 = 8
Wand of CLW, self, x1 charges: 1d8 + 1 ⇒ (2) + 1 = 3
"So, next statue?" he asks as he gives the room a more thorough look around.
Perception: 1d20 + 2 ⇒ (8) + 2 = 10
Or is the next state the "dark" one? (which seems quite ominous to me, not that we need to change our tactic with it)

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@Mors- Thanks.
This is the third time already I've been unconscious today. Good times! At least, I am still alive. Good work."
Hehe Yea that color spray trap could have turned out very bad. A DC 26 to find it for level 1's is a bit rough. It is lamost like they designed it so you almost hit every trap.
The group recovers themselves as they awaken Zakon.
Moving down the room the pull aside another statue. This crypt is noticeably colder than the surrounding rooms, and a rime of ice crystals coats the walls and the remains of the dead interred here.
Zakon: 1d20 + 5 ⇒ (10) + 5 = 15
Mors: 1d20 + 2 ⇒ (19) + 2 = 21
Thaddeus: 1d20 + 7 ⇒ (13) + 7 = 20
Zerika: 1d20 + 4 ⇒ (14) + 4 = 18
Carson: 1d20 + 5 ⇒ (18) + 5 = 23
Everyone seems to notice that in the back of the room Places marked "M" is infested with a brown mold. It seems to be covered in a thick layer of dust.

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Kn(Dungeoneering): 1d20 + 7 + 1d6 ⇒ (6) + 7 + (4) = 17
"STOP! That brown mold has a strange quality, and will harm us. Keep fire away from it – it can only be destroyed with extremely low temperatures."

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When no one else suggests any alternatives, Mors turns to Thaddeus, "I got two acid flasks." He shrugs, "Worth a shot, right?"
Unless someone suggests something better, Mors steps into the room, getting as close as he safely can before he hurls the first of the vials at the mold.
I'm hoping this is against a DC of 10 or less...
Ranged Touch Attack: 1d20 + 2 ⇒ (11) + 2 = 13
damage: 1d6 ⇒ 5

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Mors hurls the acid onto a portion of the mold. Slowly it sizzles through the frost and ice. Overall though the mold seems to be unharmed.

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Nope.

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Shutting the brown mold back in the room the group decides to move on and investigate further.
Opening the southeastern room are catacombs that looks similar to those of the Runecrypts but look to have been used to inter the Thassalion clergy of Pharasma, who were sworn to one of the seven Runelords. Most of the bodies in the room have decayed to a fine dust that floats in the air.
Zakon: 1d20 + 5 ⇒ (15) + 5 = 20
Mors: 1d20 + 2 ⇒ (16) + 2 = 18
Thaddeus: 1d20 + 7 ⇒ (8) + 7 = 15
Zerika: 1d20 + 4 ⇒ (6) + 4 = 10
Carson: 1d20 + 5 ⇒ (3) + 5 = 8

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”You know my motto … less time fightin’ means more time drinkin’.”
When the next crypt opens, Mors frowns as he looks for threats. ”Dead guy dust. Awesome.”
Perception: 1d20 + 2 ⇒ (16) + 2 = 18
He tears a strip of cloth from one of the empty sacks in his pack and ties it around his mouth, creating an improvised breathing mask. ”What?” he says defensively, ”I don’t wanna breathe dead guy dust.”
Then he waits for Zakon and Thad to give him the all-clear. ”So, what kinda creepy-ass monster is it gonna be this time?”