Carver Hastings

Bytor Sniegsun's page

167 posts. Alias of GM Harpwizard.


Classes/Levels

HP 75/75| BP: 29/29 | Spells: 1st: 5/5, 2nd: 4/4, 3rd: 0/3 | AC 20, Flat: 18, Touch: 12 | F+5 R+8 W+6 | Init +2, Perc +11, Diplomacy +19, Stealth +13

About Bytor Sniegsun

HP 75/75| BP: 29/29 | Spells: 1st: 5/5, 2nd: 4/4, 3rd: 3/3 | AC 20, Flat: 18, Touch: 12 | F+4 R+8 W+6 | Init +2, Perc +11, Diplomacy +19, Stealth +13

Bytor Sniegsun
Level 8 Bard
Human (Ulfen)

10 STR
14 DEX +2
14 CON +2
14 INT +2
10 WIS
18(20) CHA +5

Init +2;

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Defense
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AC 20, touch 12, flat-footed 18 (+6 armor, +2 Dex, +2 Shield)
hp 75 [43(Level 8)+ 16(Con) +8(Toughness)+8(Favored Class)]
Fort +5, [+2+2(Con)+1(Resistance)]
Ref +9, [+6+2(Dex)+1(Resistance)]
Will +7; [+6+0(Wis)+1(Resistance)]
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Offense
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Speed 30 ft.
BAB: +6/+1
Melee: +1 Longsword +7/+2 [+6/+1 BAB, +1 Item] (1d8+1/19-20)
Ranged: +1 Longbow +10/+5 [+6/+1 BAB, +2 Dex, +1 Item, +1 Bracers ](1d8+1/×3)

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Spells
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Bard Spells Known (CL 8th; concentration +13 [8(Level) + 5(Cha)]
DC = 10 + spell level + 5 (cha modifier)

3rd (3/day)(3 known) (DC 18)
• Cure Serious Wounds (Cures 3d8+7)((3d8+1/level damage max +15)
• Dispel Magic (Cancels one magical spell or effect)
• Haste (one creature/level moves faster, receives +1 on attack rolls, AC, and Reflex saves)

2nd (4/day)(4 known) (DC 17)
• Cure Moderate Wounds (Cures 2d8+7) (2d8+1/level damage max +10)
• Invisibility (Subject is invisible for 1 min/level or until it attacks.)
• Glitterdust: (Blinds creatures, outlines invisible creatures)
• Summon Monster II (Summons extraplanar creatures to fight for you.)

1st (5/day) (5 known) (DC 16)
• Cause Fear (DC 14),
• Comprehend Languages (You understand all languages)
• Cure Light Wounds, (Cures 1d8+5 damage)
• Feather Fall, (Objects or creatures fall slowly)
• Grease (Makes 10 foot square or 1 object slippery)

0 (at will) (6 known) (DC 15)
• Detect Magic (Detect Spells and Magic within 60 feet)
• Ghost Sound (Figment Sounds)
• Light (Object shines like torch)
• Mage Hand (5 pound telekinesis)
• Message (Whisper conversation at a Distance)
• Summon Instrument
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Statistics
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Str 10, Dex 14, Con 14, Int 14, Wis 10, Cha 18

Base Atk +6/+1;
CMB +6 [6(BAB) +0(Str) +0(Size)
CMD 18 [10+6(BAB)+0(Str) + 2(Dex) + 0(Size)]

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Skills
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Ranks = 9/Level (6 + 2(Int) + 1(Human))
Acrobatics +13, [8(Rank) + 3(Class) + 2(Dex)]
Appraise +11, [6(Rank) + 3(Class) + 2(Int)]
Bluff +19, [Perform Comedy]
Climb +4, [1(Rank) + 3(Class) + 0(Str)]
Diplomacy +19 [Perform Oratory]
Disable Device +13, [8(Rank) +3(Class) +2 Dex]
Disguise +7, [1(Rank) + 3(Class) + 3(Cha)]
Escape Artist +6, [1(Rank) + 3(Class) + 2(Dex)]
Intimidate +19, [Perform Comedy]
Knowledge (arcana) +10, [1(Rank) + 3(Class) + 2(Int) + 4(Half Level)]
Knowledge (dungeoneering) +11, [2(Rank) + 3(Class) + 2(Int) + 4(Half Level)]
Knowledge (engineering) +10, [1(Rank) + 3(Class) + 2(Int) + 4(Half Level)]
Knowledge (geography) +10, [1(Rank) + 3(Class) + 2(Int) + 4(Half Level)]
Knowledge (history) +11, [2(Rank) + 3(Class) + 2(Int) + 4(Half Level)]
Knowledge (local) +10, [1(Rank) + 3(Class) + 2(Int) + 4(Half Level)]
Knowledge (nature) +10, [1(Rank) + 3(Class) + 2(Int) + 4(Half Level)]
Knowledge (nobility) +10, [1(Rank) + 3(Class) + 2(Int) + 4(Half Level)]
Knowledge (planes) +10, [1(Rank) + 3(Class) + 2(Int) + 4(Half Level)]
Knowledge (religion) +10, [1(Rank) + 3(Class) + 2(Int) + 4(Half Level)]
Linguistics +6, [1(Rank) + 3(Class) + 2(Int)]
Perception +11, [8(Rank) + 3(Class) + 0(Wis) ]
Perform +19, [8(Rank) + 3(Class) + 5(Cha) +3(Skill Focus)]
Sense Motive +19 [Perform Oratory]
Sleight of Hand +6, [1(Rank) + 3(Class) + 2(Dex) ]
Spellcraft +8, [2(Rank) + 3(Class) + 3(Cha) ]
Stealth +13, [8(Rank) + 3(Class) + 2(Dex) ]
Survival 0 [0(Wis)]
Use Magic Device +16 [8(Rank) + 3(Class) + 5(Cha)]

Languages: Common, Skald, Sylvan

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Bard Class Skills
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• Bardic Knowledge +3 (Ex) Add +3 (Half Level) to all knowledge skill checks.
• Bardic Performance (standard action, 29 rounds/day) [4 + 5(Cha) + 14(2 for each level beyond 1st + 6(Extra Performance)]
• Versatile Performance: You may substitute the final value of your Perform:
Oratory skill for Diplomacy or Sense Motive checks
Comedy skill for Bluff and Intimidate checks
• Well Versed (+4 bonus on saving throws made against bardic performance, sonic, and language dependent effects.
• Distraction – Any creature within 30 feet of the bard that is affected by an illusion or illusion magic attack may use the bard’s perform check result in place of its saving throw if, after the saving throw is rolled, the perform check proves to be higher.
• Fascinate – A bard may fascinate creatures up to 3 creatures within 90 feet. They may roll a will save vs DC 16 (10 + ½ bard’s level + bard’s Cha mod)
• Inspire Courage +2 (competence bonus on attack and weapon damage rolls)
• Inspire Competence +3 (competence bonus on skill checks within 30 feet)
• Lore Master: The bard can take 10 on any Knowledge skill check that he has ranks in. He can take 20 on any Knowledge skill check as a standard action once per day.
• Suggestion – A bard can use his performance to make a suggestion. They may roll a will save vs DC 16 (10 + ½ bard’s level + bard’s Cha mod)
• Dirge of Doom - Foster growing dread in enemies. (30 feet) Effect: Shaken

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Feats
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• Toughness (Human) (+1 hp/ level)
• Lingering Performance (1st) (The bonus and penalties continue for 2 rounds after you stop)
• Skill Focus: Perform (3rd) (+3 bonus to Perform)
• Extra Performance (5th) (Use bardic performance extra 6 rounds/day)
• Combat Casting (7th) (+4 bonus on concentration checks for defensive casting)

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Traits
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• Criminal (You spent your early life robbing and stealing to get by. Select Disable Device. You gain a +1 trait bonus on that skill, and it is always a class skill for you.

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Equipment
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Bedroll
Blanket, winter
Explorer's Outfit
Mwk Thieve's Tools
Harp, Masterwork
Lantern, Hooded
Oil, Flask
Pouch, Belt, Empty
Waterskin
130 gp

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Magic Items
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Mithral Chain Shirt +2 (5.1k)
Mithral Steel Shield +1 (3.02k)
Cloak of Resistance +1 (1k)
Longsword +1 (2k)
Longbow +1 (2k)
Bracers of Archery, Lesser (5k)
Handy Haversack (2k)
Headband of Alluring Charisma +2 (4k)
(28 charges) Wand of Cure Light Wounds (.75k)
Headband of Mental Prowess +2 [Int/Cha, grants skill ranks in Kn Planes]

Academy:
Among the missing in Varnhold is a professor of the Kithrodian Academy in Oppara, known as Evril Pendrod. Trouble is, he does not have a sabbatical and the Academy wants him back.

To clarify: the Academy (and therefor Bytor) only knows that Pendrod got a letter from an old friend six months ago asking him to come to Varnhold. It is now Lamashan/October and Pendrod has not returned from his trip, and the Academy is irked that Pendrod has neglected his teaching duties.