GMTrex's Kingmaker Campaign

Game Master Andrew Trexler

The Marchlands | Tactical Map | Strategic Map | Handouts | Quests | People Places Things | Campaign Tracking


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AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

Zed pores over the spellbook, carefully studying the spells - even the ones he already knows - in order to compare the unknown wizard's technique and style. He copies the spells Identify, and Reduce Person into his own spellbook, and makes several notes on his other spells.

He examines the ring, casting Detect Magic on it and the remainder of the cache.

Let's head north... any objections?


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

@Zed, you need to make a spellcraft check for that, but there's a solid chance you can just take 10. @Party, we've got the food for one more hex without a stop at Oleg's (where we should return to a wand.) I agree, let's go North one, then really load up for some big league adventuring.

Zed looks over the wand, casting a spell and looking with the training of his elven eyes Spellcraft: 1d20 + 11 ⇒ (14) + 11 = 25 That should do it.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Zed announces that the wand is a great magical instrument that may belch gusts of flame -- in the right hands, of course. Wand of Burning Hands, CL 2, 4 charges. The ring is masterfully worked, but only silver.

Striking north, the Huntsmen leave the Kamelands behind and once again enter the edge of the Rostlandic plain. The area does not take long to traverse or to document your findings, and the work is done by sundown.

For fully exploring and mapping this hex, each hero earns 20 XP!

14th Pharast dawns bright, cheerful, and sunny. One more?


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis counts the food stores for the party, "Let us head north and finish off the land near Oleg's. I yearn for the means to explore deeper into the Belt."


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

5d100 ⇒ (21, 92, 86, 24, 14) = 237

14th Pharast

The Huntsmen continue on a circuitous route back to the Trading Post. Aurora spots a lone hut built several miles distant on the plain, and an thin trail of smoke rising from it promises its habitation. The Huntsmen spur their horses toward it... disturbing 1d6 ⇒ 3 wild boar who were rooting for food nearby!

Initiative!:

Augrym: 1d20 + 2 ⇒ (15) + 2 = 17
Marc: 1d20 + 4 ⇒ (3) + 4 = 7
Taranis: 1d20 + 2 ⇒ (10) + 2 = 12
Unrak: 1d20 + 3 ⇒ (1) + 3 = 4
Zed: 1d20 + 8 ⇒ (4) + 8 = 12
Hostiles: 1d20 ⇒ 12

Round I
1. Augrym, Zed, Taranis
2. Boar
3. Marc, Unrak


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Man, I'd love to use Wild Empathy, but it's not Taranis's strong suit, not on wild animaal

"Gozreh has seen fit to make us earn our dinner this day.
I give to her my thanks."

Taranis sets a sling stone towards the boar.

ATK v. Black: 1d20 + 2 ⇒ (14) + 2 = 16 for DMG: 1d4 ⇒ 1

"Toth, attack!"


Large Animal Companion (HP: 83/83), Init: PC, AC: 32 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

"ROAR!"

Bite: 1d20 + 2 ⇒ (14) + 2 = 16 for DMG: 1d6 + 1 ⇒ (2) + 1 = 3


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

    Round the First
  • Current HPs: 8/8

Zed casts Daze, hoping to calm the creature down a bit, or at least get it to stop running around angrily.

Spells Remaining: | 0 | 0 | 0 | 0 | 1 | 1 | 1 | 1c |


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Taranis' stone and Toth's tooth both mar their boar. A boar's hide is notoriously tough, and small wounds will not fell it.

Offering Zed a redo as daze does not affect non-humanoids.

Round I
1. Augrym, Zed, Taranis
2. Boar (Black @ 4 dmg)
3. Marc, Unrak


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

thx!
Magic Missile to Toth's target


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

1d4 + 1 ⇒ (2) + 1 = 3


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Zed adds a lone bolt to the barrage on the black boar, but the beast is made still of sterner stuff.

Round I
1. Augrym, Zed, Taranis
2. Boar (Black @ 7 dmg)
3. Marc, Unrak


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

”When we are finished here today, I will be the only tasked being left standing.”
Charge!
attack: 1d20 + 9 ⇒ (7) + 9 = 161d8 + 6 ⇒ (5) + 6 = 11


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Augrym spears his boar with his longblade! The creature squeals in pain and snarls in reply, offering a tusked rebuke to the half-orc's challenge. The black boar shoves itself at Toth while the final menace barrels into Marc.

Gore @ Augrym: 1d20 + 4 ⇒ (18) + 4 = 22 HIT Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Gore @ Toth: 1d20 + 4 ⇒ (10) + 4 = 14 HIT Damage: 1d8 + 4 ⇒ (4) + 4 = 8

Gore @ Marc: 1d20 + 4 ⇒ (9) + 4 = 13 MISS

Round I
1. Augrym, Zed, Taranis
2. Boar (Black @ 7 dmg, Brown @ 11 dmg)
3. Marc, Unrak

Round II
1. Augrym (3/10 hp), Zed, Taranis (Toth @ 6/14 hp)
2. Boar (Black @ 7 dmg, Brown @ 11 dmg)
3. Marc, Unrak


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Toth!!!!!!!!

Acid Maw! Then close.


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

”I respect your retort pig. I will have the last word though.”
attack: 1d20 + 7 ⇒ (8) + 7 = 151d8 + 6 ⇒ (4) + 6 = 10


Large Animal Companion (HP: 83/83), Init: PC, AC: 32 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Bite: 1d20 + 2 ⇒ (20) + 2 = 22 THREAT
Left claw: 1d20 - 3 ⇒ (3) - 3 = 0
Right claw: 1d20 - 3 ⇒ (4) - 3 = 1

Bite: 1d20 + 2 ⇒ (11) + 2 = 13 DMG: 1d6 + 1 + 1d4 ⇒ (2) + 1 + (4) = 7


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Toth's teeth sink deep into the hide of the boar, which registers its fury! He Who Talks to Pigs also plunges death into his rotund beast and deals it a mortal blow. Yet boar are known to fight on to the threshold of death itself...

Round I
1. Augrym, Zed, Taranis
2. Boar (Black @ 14 dmg, Brown @ 21 dmg & staggered)
3. Marc, Unrak

Round II
1. Augrym (3/10 hp), Zed, Taranis (Toth @ 6/14 hp)
2. Boar (Black @ 14 dmg, Brown @ 21 dmg & staggered)
3. Marc, Unrak


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 12 R 8 W 7 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:2/3 L2:1/2; L3 2/2

Unrak goes berserk at the sight of Toth’s injury. He charges the offending boat to fight at the cat’s side

charge attack, destined strike: 1d20 + 6 + 2 + 1 ⇒ (6) + 6 + 2 + 1 = 15
dam: 2d6 + 7 ⇒ (4, 4) + 7 = 15


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

    Round the Second
  • Current HPs: 8/8

Zed steps forward with three great strides, covering about ten feet in a few seconds. As he moves he begins the incantation for a Color Spray spell. The shell's bright colors fan out, catching the boar straight in it's ugly face!

move SW 10 feet

Spells Remaining: | 0 | 0 | 0 | 0 | 0 | 1 | 1c |


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Will: 1d20 ⇒ 3 3d4 ⇒ (2, 4, 1) = 7

Unrak bellows his way into the fight and opens a boar's belly from end to end. Somehow the beast fights on.

Zed employs a choice spell to great effect, and the boar bothering Marc takes an impromptu nap.

Round I
1. Augrym, Zed, Taranis
2. Boar (Black @ 29 dmg & staggered, Brown @ 21 dmg & staggered, Green unconscious)
3. Marc, Unrak

Round II
1. Augrym (3/10 hp), Zed, Taranis (Toth @ 6/14 hp)
2. Boar (Black @ 29 dmg & staggered, Brown @ 21 dmg & staggered, Green unconscious)
3. Marc, Unrak

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc takes a step back to give himself room to swing his polearm and brings it to bear on the pig.

attack on green: 1d20 + 5 ⇒ (16) + 5 = 21
damage?: 2d4 + 6 ⇒ (1, 2) + 6 = 9


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Marc swings at his hog and slashes a new streak of red into the grass. Despite their heavy wounds, the other two enraged boar attempt to gut the their foes. Toth is knocked to the ground and does not get back up.

Gore @ Augrym: 1d20 + 4 ⇒ (9) + 4 = 13 MISS

Gore @ Toth: 1d20 + 4 ⇒ (18) + 4 = 22 HIT Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Round II
1. Augrym, Zed, Taranis (Toth @ -4/14 hp, unconscious, bleeding out)
2. Boar (Black @ 30 dmg & staggered, Brown @ 22 dmg & staggered, Green @ 9 dmg & unconscious)
3. Marc, Unrak

Round III
1. Augrym (3/10 hp), Zed, Taranis (Toth @ -4/14 hp, unconscious, bleeding out)
2. Boar (Black @ 30 dmg & staggered, Brown @ 22 dmg & staggered, Green @ 9 dmg & unconscious)
3. Marc, Unrak


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"Gozreh tests, and I answer his call. Toth will eat boar steak tonight with me."

first, the boar still suffers acid damage from the bite Acid v. Black: 1d4 ⇒ 2

Taranis shifts slightly to stand over his companion whilst harrying the boar for Unrak

Aid Another: 1d20 + 0 ⇒ (10) + 0 = 10

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc uses the energy to finish the helpless pig,"may his passing be swift..."
coup de grace:
damage: 6d4 + 18 ⇒ (1, 2, 1, 2, 3, 1) + 18 = 28


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 12 R 8 W 7 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:2/3 L2:1/2; L3 2/2

Unrak heaves his sword again...

Attack, Destined Strike: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Damage: 2d6 + 7 ⇒ (1, 5) + 7 = 13


Large Animal Companion (HP: 83/83), Init: PC, AC: 32 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Gurgle CON: 1d20 + 1 - 4 ⇒ (4) + 1 - 4 = 1 Gurgle


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

”You have felled my friend Toth. For this, you will pay a terrible price.”
attack: 1d20 + 7 ⇒ (12) + 7 = 191d8 + 6 ⇒ (2) + 6 = 8


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Marc's glaive crunches through skin and skull, brain and tongue, teeth and jaw in one fell stroke. Taranis offers Unrak and opening, and his brother seizes it. A second boar is prepared for roasting. Augrym continues to chat amicably with a woodland creature, and Tothfangen continues to die.

Round III
1. Augrym (3/10 hp), Zed, Taranis (Toth @ -5/14 hp, unconscious, bleeding out)
2. Boar (Brown @ 30 dmg & staggered)
3. Marc, Unrak


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

    Round the Third
  • Current HPs: 8/8

Bereft of his most potent spells, Zed resorts to his small crossbow, albeit with some embarassment.

1d20 + 1 ⇒ (1) + 1 = 2 for 1d8 ⇒ 4

His embarrassment only grows since he loaded the bolt wrong, and the twang of the crossbow causes the bolt to flip over twice and land point down in the grass at the wizard's feet.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Zed very narrowly avoids literally shooting himself in the foot. Meanwhile, in its death throes, the remaining boar determines to make its end a mutual one. Tusks rip into Augrym's inner thigh, tearing arteries to shreds and drowning the long grasses in red. His body thuds into the ground not far from Toth's.

Gore! @ Augrym: 1d20 + 4 ⇒ (20) + 4 = 24 uh oh Confirm: 1d20 + 4 ⇒ (5) + 4 = 9 whew
Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Round III
1. Augrym (-7/10 hp, unconscious, bleeding out), Zed, Taranis (Toth @ -5/14 hp, unconscious, bleeding out)
2. Boar (Brown @ 31 dmg & staggered)
3. Marc, Unrak

Round IV
1. Augrym (-7/10 hp, unconscious, bleeding out), Zed, Taranis (Toth @ -5/14 hp, unconscious, bleeding out)
2. Boar (Brown @ 31 dmg & staggered)
3. Marc, Unrak


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

    Round the Fourth
  • Current HPs: 8/8

Zed abandons his plan to play the huntsman, forgets the crossbow for now, and runs to aid Augrym. He performs the first aid that everyone in the Stout Legion was required to know, albeit with less skill than he once had...

Heal: 1d20 + 2 ⇒ (9) + 2 = 11


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"Storm and Salt Unrak! Get the boar so we can save Augrym!"

Taranis immediately tries to staunch the bleeding in Toth's side. Heal: 1d20 + 4 ⇒ (6) + 4 = 10


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 12 R 8 W 7 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:2/3 L2:1/2; L3 2/2

Unrak, outraged at TWO of his friends falling to these pigs, charges again!!

CHAAAARGE!! plus destined strike: 1d20 + 6 + 2 + 1 ⇒ (20) + 6 + 2 + 1 = 29 <--W0000T
damage: 2d6 + 7 ⇒ (4, 1) + 7 = 12

crit confirm: 1d20 + 6 + 2 + 1 ⇒ (7) + 6 + 2 + 1 = 16
crit damage: 2d6 + 7 ⇒ (5, 5) + 7 = 17


Large Animal Companion (HP: 83/83), Init: PC, AC: 32 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Gurgle CON: 1d20 - 5 + 1 ⇒ (11) - 5 + 1 = 7 Gurgle


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Zed and Taranis fall to the fallen, and succeed only in getting their robes drenched in blood.

Round III
1. Augrym (-7/10 hp, unconscious, bleeding out), Zed, Taranis (Toth @ -5/14 hp, unconscious, bleeding out)
2. Boar (Brown @ 31 dmg & staggered)
3. Marc, Unrak

Round IV
1. Augrym (-7/10 hp, unconscious, bleeding out), Zed, Taranis (Toth @ -5/14 hp, unconscious, bleeding out)
2. Boar (Brown @ 31 dmg & staggered)
3. Marc, Unrak


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

With the boar down, Taranis keeps working on Toth: Heal: 1d20 + 4 ⇒ (15) + 4 = 19 Success!


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Ninja'd.

Unrak shifts his foot and, without hesitation, shears the last boar's head off in a single stroke. Its lifeblood feeds the grasses.

For earning your roast tonight, each hero earns 400 XP!

Status:
Augrym: -7/10 hp, unconscious, bleeding out
Tothfangen: -6/14 hp, unconscious, bleeding out


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Toth is stable, and Marc will be helping in a bit.

--------
After Marc brings succor to the two fallen friends, Taranis begins skinning and butchering the boars. Survival: 1d20 + 7 ⇒ (14) + 7 = 21 He's careful to leave the cleared out heads and skins for use at Oleg's.


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 12 R 8 W 7 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:2/3 L2:1/2; L3 2/2

Unrak, once battle is over, is fretting over the fallen Toth and Augrym both. He can't do much to help with this, which makes him fret all the more.

Once the danger is passed, he helps Taranis with the boars as best he can Survival, aid: 1d20 ⇒ 20 which turns out alright!

Nice trophies. When we get that bear, though, *I* call first claim to any of ITS trophies! Maybe a nice cloak, with the head still attached...

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc rushes over to Augrym and asks for the blessing of healing on him.

CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

once he starts to stir he moves to the cat
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

The last blessing flows into the cat. He tries it one last time, but to no effect.

"I am not worthy of any more of my God's energy today. I must rest and calm my soul."


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

”I am not worthy of any more of Erastil’s blessings.”


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"Think instead that he's testing you for future worthiness. Don't give up!"

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc Smiles at Taranis and helps Augrym to his feet. "Erastil provides." as he motion to the pigs on the ground."we should not waste his gifts." Marc begins the work of cleaning the pigs for cooking.

"This is a lot of food. perhaps we should make camp and head back to the trading post tomorrow?"


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

ZED looks around, consults with Aurora, and posits that in their weakened state, Oleg's might be a safer haven than a camp in the wilds...


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The Huntsmen take stock of their wounds and the supplies, and patch themselves up as best they can. It is noontime, and there is a hut visible about two miles away from your current location. You have not mapped this hex. What is the plan?


AC: +13, T: +11, FF: +12 | Fort +2 / Reflex: 4 / Will: +6 (+2 vs. Ench.) | Max HP: 33 | Character Sheet | Tactical Map | TCELES B HSUP | Quests

"Let us make our way to the hut with all due caution gentlemen. Hopefully it can provide us some refuge from the rather aggressive fauna we have encountered thus far in these wild lands.

Zed confers with Aurora, who has her sharp black eyes, and her sharp black talons, fixed on Zed. Their bond is empathic at this point, rather than conversant, but Zed manages to ask her to scout out the hut and report back if she sees anything that might be alive within.

The lovely Aurora will cast her keen senses upon yonder hut. With a measure of good fortune we will find it unoccupied, and be able to recuperate within its sanctuary for the time being. Upon daybreak, we can finish our exploration of the immediate environs before making our way back to Oleg's fine establishment.

Aurora perception 1d20 + 14 ⇒ (14) + 14 = 28

"One moment, a familiar raptor approaches..." Zed cracks the slightest of grins at his jest, and watches Aurora's flight with interest.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +20**, F: +11*, R: +6*, W: +12*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"I agree with Zed. Let us check this hut out carefully, then return to Oleg's."


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Aurora's inspection on the matter proves redundant, as even the men can see the thin trail of smoke rising from the structure at this distance. Approaching cautiously from the south, you find an unsophisticated dwelling built of deadfall limbs and caked mud. The smoke rises to the clouds but fills the air with a slightly sweet smell, and someone can be heard muttering over the crackle of a fire inside.


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 12 R 8 W 7 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:2/3 L2:1/2; L3 2/2

Unrak decides to drop any pretense of stealth...this is a dwelling, and we are the trespassers.

He shrugs at his friends, then calls out in his great voice. Ho there, neighbor! How about a trade--some fresh boar meat, for any news of the area?

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