GMTrex's Kingmaker Campaign

Game Master Andrew Trexler

The Marchlands | Tactical Map | Strategic Map | Handouts | Quests | People Places Things | Campaign Tracking


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Female Half-Elf Eldritch Knight 10 | 80/80 HP | Init: +7 | AC: 20 T: 11, FF: 19 | Perception +12 | F: +10, R: +5, W: +9 (+2 vs Enchantment) | CMB: +9 | CMD: 22 (21FF) | Effects: None

"Hold a second, Unrak," Tess says, withdrawing a bottle filled with oil from her backpack. "Let me apply this oil to your weapon, which will make it potent against this threat."

Oil of Bless Weapon on Unrak's weapon of choice


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Tess lends Unrak a bit of aid.

Round I
1. Marc (42/54 hp), Augrym (58/81 hp)
2. Spectre (15 dmg)
3. John (43/68 hp), Taranis (63/74 hp), Bytor, Tess, Unrak (70/98 hp)
4. Xamanthe


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Back and catching up.


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Unrak gives Tess a grin & nod of thank, then closes in next to Marc, swinging mightily.

Attack: 1d20 + 12 ⇒ (3) + 12 = 15
Damage: 2d6 + 17 ⇒ (3, 3) + 17 = 23

...and missing mightily.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"SALT! Toth can't affect this creature!" Taranis casts a spell of Flame Blade and closes.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

To his utter surprise, Unrak connects. Though the blade passes through, again the spectre grows dimmer.

Taranis readies to fight in lieu of his cat.

Round I
1. Marc (42/54 hp), Augrym (58/81 hp)
2. Spectre (27 dmg)
3. John (43/68 hp), Taranis (63/74 hp), Bytor, Tess, Unrak (70/98 hp)
4. Xamanthe


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Bytor steps up and immediately begins to inspire courage for his friends.

"This shade of a creature needs to move on. Let's help him do that!"

+2 Inspire Courage


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Bytor shares his characteristic encouragement!

Round I
1. Marc (42/54 hp), Augrym (58/81 hp)
2. Spectre (27 dmg)
3. John (43/68 hp), Taranis (63/74 hp), Bytor, Tess, Unrak (70/98 hp)
4. Xamanthe


    Round the First
  • Current HPs: 43/68
  • Inspired
  • Sad

John levels his bow at the undead and hopes cold iron arrows have some effect.

First Attack:
Deadly Aim; Manyshot, Clustered Shots with Adaptive Compound Longbow +3: 1d20 + 18 - 2 - 2 + 2 ⇒ (10) + 18 - 2 - 2 + 2 = 26 for 2d8 + 16 + 8 + 2 ⇒ (8, 5) + 16 + 8 + 2 = 39 damage (+1 Attack & Damage if target w/in 30')

Second Attack:
Deadly Aim; Clustered Shots with Adaptive Compound Longbow +3: 1d20 + 18 - 2 - 2 - 5 + 2 ⇒ (14) + 18 - 2 - 2 - 5 + 2 = 25 for 1d8 + 8 + 4 + 2 ⇒ (7) + 8 + 4 + 2 = 21 damage (+1 Attack & Damage if target w/in 30')

Rapid Shot:
Deadly Aim; Clustered Shots with Adaptive Compound Longbow +3: 1d20 + 18 - 2 - 2 + 2 ⇒ (17) + 18 - 2 - 2 + 2 = 33 for 1d8 + 8 + 4 + 2 ⇒ (3) + 8 + 4 + 2 = 17 damage (+1 Attack & Damage if target w/in 30')

The tactical map doesn't look right, so I assume I can do that but I don't actually know. If not, move and one attack i guess?


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Humble John Fletcher wrote:
John is carrying Reykala wrapped in his bedroll with the group. He lays her gently on the ground when it looks like there may be a fight in the offing.

Are you unceremoniously dropping her to the ground? If so, you could get off one shot. You did not have warning for this fight.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Going to move on. John sets Reykala down gently this round and gets his bow. He can keep the rolls for next round.

In the back, Xamanthe timidly eyes the crypts behind you, as if expecting another ghost to emerge at any moment. She grips her sword tightly.

Round II
1. Marc (42/54 hp), Augrym (58/81 hp)
2. Spectre (27 dmg)
3. John (43/68 hp, will hit), Taranis (63/74 hp), Bytor, Tess, Unrak (70/98 hp)
4. Xamanthe

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc moves to keep the ghost at proper range and attacks
(5ft step and full attack. Good damage)

attack!: 1d20 + 13 ⇒ (16) + 13 = 29
damage?: 2d4 + 16 ⇒ (2, 2) + 16 = 20

attack!: 1d20 + 8 ⇒ (7) + 8 = 15
damage?: 2d4 + 16 ⇒ (4, 4) + 16 = 24


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Marc's assault is enough to unravel the shade! For the victory, each hero earns 450 XP.

The corpse at the end of the hall proves to be the partially-eaten remains of an Ulfen man in his prime years. A bloodied hunting knife is still gripped in his right hand, but his body bears a dozen wounds from a much larger weapon.

DC 15 Heal:
You estimate the corpse to be fairly fresh---no more than a week or two old. The wounds are consistent with blows from a large axe.

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

take 10 on Heal: 10 + 8 = 18
Marc inspects the body...
"roughly 10 days dead... and the wounds seem to be caused by a large axe of some sort.'


Female Half-Elf Eldritch Knight 10 | 80/80 HP | Init: +7 | AC: 20 T: 11, FF: 19 | Perception +12 | F: +10, R: +5, W: +9 (+2 vs Enchantment) | CMB: +9 | CMD: 22 (21FF) | Effects: None

"Given that the zombies we've fought were using large axes, this doesn't feel like a revelation. But the fact that this person care here days ago is interesting. I wonder what brought them here?"


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Any other identifiers? Items?


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"Curious indeed. Can any of us question the dead?"


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The man is dressed much like John, with a rugged pair of boots on his feet and hardy clothing designed for long journeys through the mountains. The only weapon he bears is the bloodied knife, which he apparently kept in a sheath at his belt.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"Is any of this magical?" Taranis checks the knife for anything that might help identify the man.


Female Half-Elf Eldritch Knight 10 | 80/80 HP | Init: +7 | AC: 20 T: 11, FF: 19 | Perception +12 | F: +10, R: +5, W: +9 (+2 vs Enchantment) | CMB: +9 | CMD: 22 (21FF) | Effects: None

Tess quickly casts the appropriate spell to detect magic, scanning the area.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Tess detects no magical auras, either on the man or the surrounding area, save for the ubiquitous faint transmutation magic the preserves the entire structure against the ravages of time.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Nothing unique about the sheathed weapon?


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

let's all fully heal before we move from this spot!!

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc takes a moment to check on everyone's injuries...
Channel to heal: 3d6 ⇒ (1, 5, 5) = 11


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
Taranis Redleaf wrote:
Nothing unique about the sheathed weapon?

The knife has clearly been well cared-for, and kept sharp. Its make is in the style of Ulfen lands, with broad brass pommel and a straight-edge blade that tapers only at the point. It is otherwise a mundane weapon, and bears no special markings.


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Bytor looks to see if there is anything to identify the Ulfen other than his bloodied knife.

Perception: 1d20 + 11 ⇒ (14) + 11 = 25


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Once Bytor gives the okay, Taranis directs Augrym to scout around the north corner.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Bytor finds nothing else to identify the man. Augrym discovers that the crypt ends shortly after turning the corner. Map updated.


Female Half-Elf Eldritch Knight 10 | 80/80 HP | Init: +7 | AC: 20 T: 11, FF: 19 | Perception +12 | F: +10, R: +5, W: +9 (+2 vs Enchantment) | CMB: +9 | CMD: 22 (21FF) | Effects: None

"Check the hallway for secret passages. There have been enough of them that opened up to reveal giant skeletons, so I'd not put it past this place that there are other hidden areas."

Tess moves with Augrym, helping the irrationally smitten half-orc search.
Perception (Tess): 1d20 + 6 ⇒ (17) + 6 = 23
Perception (Augrym): 1d20 + 17 ⇒ (20) + 17 = 37


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Augrym gives the terminus his keenest inspection.

As far as he can tell, even with Tess's help, it is truly a solid wall.


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2
Marc Jorstad wrote:

Marc takes a moment to check on everyone's injuries...

[dice=Channel to heal]3d6

I'm still down 18...anyone else? :-)


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Marc 53/54
Augrym 69/81
John 54/68
Taranis Full
Bytor Full
Tess Full
Unrak 81/98


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Saving spells for the next fight, Bytor uses his wand of Cure Light Wounds on Unrak, Augrym, and John

Wand of CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Wand of CLW: 1d8 + 1 ⇒ (5) + 1 = 6

Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9

23 Charges Remain

Marc 53/54
Augrym 79/81
John 63/68
Taranis Full
Bytor Full
Tess Full
Unrak 96/98

”I think you are ready to proceed, my friends.”


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Toth is full too.

Come, we have a charge who needs freedom and sunlight. We also have yet to see a simple way either out or onward save those stairs. Augrym, lead the way."


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The stairs lead up to a balcony overlooking the macabre feast hall. No rail or banister guards the edge---on a straight plunge some thirty feet down to the flagstones below. On the north side of the balcony is an broad foyer. A single door stands to the east, leading north.

Map updated. Unhelpfully, the Paizo maps do not actually line up like they say they do in the text. Just run with it.


Female Half-Elf Eldritch Knight 10 | 80/80 HP | Init: +7 | AC: 20 T: 11, FF: 19 | Perception +12 | F: +10, R: +5, W: +9 (+2 vs Enchantment) | CMB: +9 | CMD: 22 (21FF) | Effects: None

"Start with the door, Augrym," Tess suggests to the half-orc. "If we're to leave this place, I expect it will be through a door. Plus, if there are any surprises they're also most likely behind a door. I'd rather we surprise the surprises."

The group moves up and Augrym gives the door a once-over. Once he's certain it's safe he opens it.
Perception, Take 10 for 27


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Augrym deems the door safe, and opens it with a heaving shove. Beyond a short hall, a few steps lead up to a wide octagonal chamber, which vaults to a twenty-foot-high ceiling. The chamber is composed of multiple slabs of opaque, white crystal fitted together to form a dome in the distinctive shape of an inverted eye, its gaze focused into the room below. This white crystal gleams with a subdued moonlike glow. The walls of the chamber are covered with arcane symbols, stylized line art, and images of cyclopes. A twenty-foot-diameter circle is incised into the stone of the floor directly beneath the great eye-shaped dome.

Somehow, the room itself feels threatening.


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Bytor casts detect magic on the white crystals and the greater room and tries to figure out what this place is.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Tyranis looks to Bytor and Tess for insight...


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Bytor finds the room's magical aura so overwhelming as to be painful to look at. Spellcraft check.

Will also take a Perception check.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Perception: 1d20 + 13 ⇒ (3) + 13 = 16

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc takes a look at the room
perception: 1d20 + 6 ⇒ (19) + 6 = 25


Female Half-Elf Eldritch Knight 10 | 80/80 HP | Init: +7 | AC: 20 T: 11, FF: 19 | Perception +12 | F: +10, R: +5, W: +9 (+2 vs Enchantment) | CMB: +9 | CMD: 22 (21FF) | Effects: None

When she sees Bytor wince at the magic, her curiosity wins and she too casts a spell to see the magical auras. Struggling through the pain, she does what she can to identify what she sees.
Spellcraft: 1d20 + 13 ⇒ (14) + 13 = 27


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Marc notices that the great eye above is actually "empty"; the crystal is carved such that some sort of object could be placed there, but that object is not there.

Through great pain and effort, Tess is able to determine that the entire room radiates overwhelming conjuration and divination magic. Apologies: this is an Arcana check, not Spellcraft, but Tess's modifier is the same for both. She suspects that whatever the eye is supposed to hold is an extremely powerful device.


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Knowledge, Arcana: 1d20 + 10 ⇒ (8) + 10 = 18

”This place is near overwhelming with magic. Let’s keep a look out for the eye.”

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

"Aye, it makes me wonder what the purpose of all this is..."
sorry for the pun ;-)


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis nods around the corner towards the northwest for Augrym to take point.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Augrym opens the door.

A burbling fountain and pool that stink of sulfur occupy the center of the chamber beyond. A shallow channel cut into the stone of the floor passes beneath a pair of bronze double doors, funneling the foul-smelling water out of the pool to the north.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis urges the party to enter, slowly. Checking for traps and for magic, the combination of a fountain and bronze double doors makes the Baron nervous.

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

marc reads the druid easily. "water elemental in the fountain?" He questions with a crooked smile.

Marc looks around the room for any dangers
perception: 1d20 + 6 ⇒ (17) + 6 = 23

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