Irabeth Tirabade

Tessaria Moondown's page

124 posts. Alias of J. A. Chapman.


Full Name

Tessaria Moondown

Race

Half-Elf Eldritch Knight 8 | 49/49 HP | Init: +5 | AC: 20 T: 11, FF: 19 | Perception +6 | F: +5, R: +2, W: +4 (+2 vs Enchantment) | CMB: +5 | CMD: 18

Classes/Levels

| Effects: 2 Negative Levels, One Eye (-2 to sight-based Perception checks)

Gender

Female

About Tessaria Moondown

Tessaria Moondown
Female half-orc eldritch knight 2/fighter 1/transmuter (enhancement[APG]) 5 (Pathfinder RPG Advanced Player's Guide 145)
CG Medium humanoid (human, orc)
Init 5; Senses darkvision 60 ft.; Perception +6
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Defense
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AC 20, touch 11, flat-footed 19 (+8 armor, +1 Dex, +1 natural)
hp 49 (8 HD; 5d6+3d10+17)
Fort 5, Ref 2, Will 4
Defensive Abilities orc ferocity
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Offense
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Speed 30 ft.
Melee +1 greatsword +8 (2d6+13 S/19+)
Transmuter Spells Prepared (CL 6th; concentration +10)
. . 3rd—ablative barrier[UC], displacement, fly, haste
. . 2nd—bull's strength, glitterdust (DC 16), invisibility, mirror image, scorching ray
. . 1st—enlarge person (DC 15), magic missile, monkey fish[ACG], shield, true strike
. . 0 (at will)—acid splash, detect magic, open/close (DC 14), read magic
. . Opposition Schools Enchantment, Necromancy
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Statistics
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Str 18, Dex 13, Con 12, Int 19, Wis 10, Cha 10
Base Atk +5; CMB 5; CMD 18
Feats Arcane Armor Mastery, Arcane Armor Training, Furious Focus[APG], Improved Initiative, Power Attack, Quicken Spell, Scribe Scroll, Toughness
Traits elven reflexes, rostlander
Skills Acrobatics +1, Appraise +2, Bluff -2, Climb +6, Diplomacy -2, Disguise -2, Escape Artist -2, Fly +4, Heal -2, Intimidate +0, Knowledge (arcana) +13, Knowledge (planes) +13, Perception +6, Ride -2, Sense Motive +9, Spellcraft +13, Stealth -2, Survival -2, Swim +5; Racial Modifiers +2 Intimidate
Languages Abyssal, Common, Draconic, Elven, Skald, Sylvan
SQ arcane bond (ring), augment, orc blood, physical enhancement (+2)
Combat Gear oil of daylight, potion of blur, potion of cure light wounds (2), potion of cure moderate wounds (2), potion of cure serious wounds, scroll of dimension door, scroll of gaseous form, wand of enlarge person (50 charges), acid, alchemist's fire (2), antiplague[APG], antitoxin, smelling salts[APG], vermin repellent[UE]; Other Gear +2 mithral agile breastplate[APG], +1 greatsword, amulet of natural armor +1, arcane bond ring, cloak of resistance +1, headband of vast intelligence +2, ring of sustenance, backpack, bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, spellbook, torch (10), trail rations (5), waterskin, wizard starting spellbook, 1,184 gp
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Special Abilities
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Arcane Armor Mastery Swift action: -20% arcane spell failure due to armor.
Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Augment (+2 ability or +2 AC, 2 rounds, 7/day) (Sp) Grant either +2 to an ability score or +2 natural armor by touch.
Darkvision (60 feet) You can see in the dark (black and white only).
Enchantment
Enhancement
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Necromancy
Orc Blood
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Physical Enhancement +2 (Constitution) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quicken Spell Cast a spell as a swift action. +4 Levels.