Dinvaya Lanalei

Tessaria Moondown's page

138 posts. Alias of J. A. Chapman.


Full Name

Tessaria Moondown

Race

Half-Elf Eldritch Knight 10 | 80/80 HP | Init: +7 | AC: 20 T: 11, FF: 19 | Perception +12 | F: +10, R: +5, W: +9 (+2 vs Enchantment) | CMB: +9 | CMD: 22 (21FF)

Classes/Levels

| Effects: None

Gender

Female

About Tessaria Moondown

Tessaria Moondown
Female half-elf eldritch knight 4/fighter 1/transmuter (enhancement[APG]) 5 (Pathfinder RPG Advanced Player's Guide 145)
CG Medium humanoid (elf, human)
Init +7; Senses low-light vision; Perception +12
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Defense
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AC 20, touch 11, flat-footed 19 (+8 armor, +1 Dex, +1 natural)
hp 80 (10 HD; 5d6+5d10+26)
Fort +9, Ref +5, Will +9; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee +2 greatsword +13/+8 (2d6+8/19-20)
Transmuter Spells Prepared (CL 8th; concentration +13)
. . 4th—dimension door, greater invisibility, monstrous physique II[UM], wall of ice (DC 19)
. . 3rd—ablative barrier[UC], dispel magic, displacement, fly, haste
. . 2nd—darkvision, glitterdust (DC 17), invisibility, mirror image, scorching ray
. . 1st—disguise self, enlarge person (DC 16), magic missile, monkey fish[ACG], shield (2), true strike
. . 0 (at will)—acid splash, detect magic, open/close (DC 15), read magic
. . Opposition Schools Enchantment, Necromancy
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Statistics
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Str 18, Dex 13, Con 12, Int 21, Wis 10, Cha 10
Base Atk +7; CMB +11; CMD 22
Feats Arcane Armor Mastery, Arcane Armor Training, Furious Focus[APG], Improved Initiative, Iron Will, Power Attack, Quicken Spell, Scribe Scroll, Skill Focus (Spellcraft), Toughness
Traits elven reflexes, rostlander
Skills Acrobatics +3, Climb +8, Fly +12, Knowledge (arcana) +18, Knowledge (planes) +18, Linguistics +14, Perception +12, Sense Motive +13, Spellcraft +24, Swim +7; Racial Modifiers +2 Perception
Languages Abyssal, Aquan, Auran, Celestial, Common, Daemonic, Draconic, Elven, Hallit, Ignan, Skald, Sylvan, Terran
SQ arcane bond (arcane bond), augment, elf blood, physical enhancement (+2)
Combat Gear oil of daylight, potion of blur, potion of cure light wounds (2), potion of cure moderate wounds (2), potion of cure serious wounds, potion of remove blindness/deafness, potion of remove curse, scroll of comprehend languages, scroll of gaseous form, scroll of hold portal, scroll of locate object, scroll of magic circle against evil, scroll of obscuring mist, scroll of resist energy, scroll of see invisibility, scroll of water breathing, wand of cure light wounds, wand of enlarge person, acid, alchemist's fire (2), antiplague[APG], antitoxin, smelling salts[APG], vermin repellent[UE]; Other Gear +2 mithral agile breastplate[APG], +2 greatsword, amulet of natural armor +1, arcane bond, belt of mighty constitution +2, cloak of resistance +2, headband of vast intelligence +2, ring of sustenance, backpack, bandolier[UE], bedroll, belt pouch, flint and steel, ink, inkpen, mess kit[UE], pot, soap, spell component pouch, tess' spellbook, torch (10), trail rations (5), waterskin, shard of the oculus of abbadon, 78 pp, 4 gp, 5 sp
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Special Abilities
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Arcane Armor Mastery Swift action: -20% arcane spell failure due to armor.
Arcane Bond (Arcane Bond) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Augment (+2 ability or +2 AC, 2 rounds, 8/day) (Sp) Grant either +2 to an ability score or +2 natural armor by touch.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Enhancement Associated School: Transmutation
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Physical Enhancement +2 (Strength) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Quicken Spell Cast a spell as a swift action. +4 Levels.