GMTrex's Kingmaker Campaign

Game Master Andrew Trexler

The Marchlands | Tactical Map | Strategic Map | Handouts | Quests | People Places Things | Campaign Tracking


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M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 12 R 8 W 7 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Unrak hefts his great blade, ready to dive through the door & murdilate whatever is there, the words of one of his two remaining spells on his lips (since he doesn't know whether he'll need to defend himself, or see invisible creatures...)

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc Asks for Erastil's bless on all of them. He looks at the group and nods to show that he is ready.

bless on the party.


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Channel Vigor and Divine Favor cast upon himself.

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc adds prayer to the stack of blessings.


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Bytor watched everybody chant their prayers and ready themselves for battle. ”If you need any further inspiration, let me know.”


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Taranis reads a scroll, and a moment later, an air elemental appears. It's small, but it's ready.

I believe both Augrym and Marc still need to use class buffs while the casters are casting.

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc's polearm glows a emerald green color as holy power emanates from it.
Good blessing: 1d6 extra damage vs evil and counts as "good" vs DR


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

With the last dregs of your magic marshalled, you dare to push open the heavy bronze doors beyond the fountain.

A voice calls from the inky depths of the chamber within. "So, you have come at last. Welcome, self-styled 'Baron' Taranis Redleaf of the 'Marchlands.'"

The chamber stretches forward into darkness. The channel of sulfurous water runs down the center of the chamber into a placid pool tinged in red and surrounded by kneeling forms. Nearby sits a small stone shrine decorated with several freshly severed human heads, pecked at by a hungry raven. Just beyond this grisly altar, a hideous throne made of bones looms above the pool.

The voice comes from a towering, gaunt cyclops, whose single eye has been replaced by an enormous gemstone that glows a ruddy red. He stands at the far edge of the bloody pool.

"Such eagerness to meet your doom should be rewarded, I think. You shall serve me well in death. You shall rule over your puny kingdom as but a province of the mighty Empire of Vordakai reborn!"

Initiative!:

Augrym: 1d20 + 8 ⇒ (8) + 8 = 16 +2 if Surprise
Augrym: 1d20 + 8 ⇒ (2) + 8 = 10 +2 if Surprise
Bytor: 1d20 + 2 ⇒ (20) + 2 = 22
John: 1d20 + 6 ⇒ (13) + 6 = 19
Marc: 1d20 + 4 ⇒ (16) + 4 = 20
Taranis: 1d20 + 2 ⇒ (10) + 2 = 12
Tess: 1d20 + 7 ⇒ (7) + 7 = 14
Unrak: 1d20 + 3 ⇒ (18) + 3 = 21
Hostiles: 1d20 + 8 ⇒ (10) + 8 = 18

Round I
1. Bytor, Unrak (large thru R6), Marc (large thru R7), John
2. VORDAKAI
3. Augrym (large thru R5), Tess (large thru R8), Taranis
4. Xamanthe

1d10 ⇒ 8

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Marc tried to figure out what the heck this is...
kn: religion: 1d20 + 11 ⇒ (17) + 11 = 28


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Marc recognizes a lich when he sees one. A lich is a powerful necromancer who has found immortality in undeath. Its simple touch can paralyze a mortal. Piercing and slashing weapons are of little help against a lich, and even blunt weapons must be augmented with magic to be effective. Cold and electric attacks are outright useless.


Close the door close the door close the door


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Bytor recognizes the magnitude of the situation and begins finding the words to inspire courage.

”The huntsmen are now here to put an end to the Empire of Vordekai, starting with its one eyed ruler. I bet you didn’t see that coming!”

Inspire Courage +2


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Bytor opens with his signature encouragement!

Round I
1. Bytor, Unrak (large thru R6), Marc (large thru R7), John
2. VORDAKAI
3. Augrym (large thru R5), Tess (large thru R8), Taranis
4. Xamanthe


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 12 R 8 W 7 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Unrak knows his place in battle--up front, drawing any beastie's ire that he can. He strides forward, taking up far more space than his daunting dozen-foot stature would indicate.

On the march, he pulls out a few mica chips and tosses them into the air around his head; they rapidly coalesce into exact duplicates of the giant man.

He grins evilly, then throws his head back in a roaring challenge. I AM UNRAK READLEAF! WE ARE THE HUNTSMEN, AND WE ARE THY FATE, VORDAKAI!!

Mirror Image: 1d4 + 2 ⇒ (4) + 2 = 6 <--YASSSSSS

Current conditions:
Mirror Image (6 images)
Enlarge (Reach, +1 damage, -1 AC)
Inspire +2 hit/dam
Prayer +1 all d20 rolls and damage
Bless +1 hit
Net +5 hit, +4 damage, -1 AC


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Unrak readies to confound his foe and issues a mighty challenge!

Round I
1. Bytor, Unrak (large thru R6), Marc (large thru R7), John
2. VORDAKAI
3. Augrym (large thru R5), Tess (large thru R8), Taranis
4. Xamanthe


Round the First

  • Current HPs 63/67
  • Bless
  • Inspire Courage
  • Resist Fire

    John realizes that the suicidal maniacs he has fallen in with are actually going to confront this horror, and resigns himself to the consequences of his decision to join them. He utters a soft prayer to Erastil, licks the tips of his fingers to improve his feel for the bowstring, and stands up.

    When he realizes the fountain before him is obstructing his view he takes a moment to leap into it hoping for a better line of sight. Move action

    With water up to his shins, an undead terror before him, and grief still wrapped tightly around his heart - he draws his mighty bow and looses an arrow.

    Deadly Aim; Manyshot, Clustered Shots with Adaptive Compound Longbow +3: 1d20 + 18 - 2 - 2 + 2 + 1 ⇒ (10) + 18 - 2 - 2 + 2 + 1 = 27 for 2d8 + 16 + 8 + 2 ⇒ (8, 7) + 16 + 8 + 2 = 41 damage.


  • Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    John's arrow finds its mark. A hit! A fine hit!

    Round I
    1. Bytor, Unrak (large thru R6), Marc (large thru R7), John
    2. VORDAKAI (26 dmg)
    3. Augrym (large thru R5), Tess (large thru R8), Taranis
    4. Xamanthe

    Grand Lodge

    Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

    Marc becomes EXTREMELY worried about Unrak rushing into combat, The warpriest follows him into the room to support him.
    "Be careful of this creatures touch. It will make you helpless!"

    swift action to cast fates favorer via Fervor, double move

    Marc hopes to surprise the thing if it comes close, but he knows magic is where this thing's power resides...

    AoO

    Attacks of Opportunity:

    1st
    attack on green: 1d20 + 16 ⇒ (14) + 16 = 30
    damage?: 2d6 + 11 ⇒ (1, 1) + 11 = 13
    2nd
    attack on green: 1d20 + 16 ⇒ (4) + 16 = 20
    damage?: 2d4 + 11 ⇒ (1, 2) + 11 = 14
    3rd
    attack on green: 1d20 + 16 ⇒ (5) + 16 = 21
    damage?: 2d4 + 11 ⇒ (1, 1) + 11 = 13


    M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 12 R 8 W 7 Init +7
    Raging FA:
    [dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
    Spells L1:3/3 L2:1/2; L3 2/2
    Marc Jorstad wrote:

    Marc becomes EXTREMELY worried about Unrak rushing into combat, The warpriest follows him into the room to support him.

    "Be careful of this creatures touch. It will make you helpless!"

    All seven Unraks glance back at Marc with satisfaction, and he quickly holds up his left hand--the one with the new Freedom of Movement ring. He gives his friend a wink--or, rather, seven winks.


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    M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 12 R 8 W 7 Init +7
    Raging FA:
    [dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
    Spells L1:3/3 L2:1/2; L3 2/2
    Humble John Fletcher wrote:

    Round the First

  • Current HPs 63/67
  • Bless
  • Inspire Courage
  • Resist Fire
  • you forgot Prayer. +1 hit, damage, saves, and skill checks :-)


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    VORDAKAI twists his massive wrists into unsettling angles, weaving two spells in rapid succession. "Vordakai has many fates, Unrak Redleaf. You are not one of them." A wave of energy washes over Unrak and Marc, and both men immediately feel their muscles numb.

    Marc and Unrak are now FATIGUED. No save.

    Round I
    1. Bytor, Unrak (large thru R6, fatigued), Marc (large thru R7, fatigued), John
    2. VORDAKAI (28 dmg)
    3. Augrym (large thru R5), Tess (large thru R8), Taranis
    4. Xamanthe


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Taranis calls down a pillar of divine flame upon the lich! Flame Strike: 8d6 ⇒ (3, 4, 6, 3, 2, 5, 5, 3) = 31 Ref DC 18 for half

    He sends the elemental forth! before attacking: Slam: 1d20 + 6 ⇒ (9) + 6 = 15


    Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

    Toth risks his life to bring the fight to the lich:
    Bite: 1d20 + 12 + 2 ⇒ (15) + 12 + 2 = 29 for DMG: 1d8 + 9 + 2 ⇒ (3) + 9 + 2 = 14


    Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

    Slight Bytor Retcon if Permitted

    Bytor recognizes the magnitude of the situation and immediately casts haste on his companions and then begins finding the words to inspire courage.

    ”The huntsmen are now here to put an end to the Empire of Vordekai, starting with its one eyed ruler. I bet you didn’t see that coming!”

    Inspire Courage +2


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    I do not believe that Bytor has a 3rd level slot left to spend. Today (in game) he cast Haste here, dispel magic here, and haste here, which would be all of his 3rd-level slots for today (unless I am missing a bonus spell from somewhere). So I am going to let Bytor's original action stand.

    I did neglect to include some important information in my post for Vordakai, though:

    So haughty, so arrogant, so confident of victory is VORDAKAI that he does not bother to cast his spells defensively. Marc swings twice with his long glaive, and indeed the Huntsman's first strike leaves no mark, and the second fails even to make contact.

    Toth's assault bites undead flesh but, lacking a magical augmentation, fares no better.

    The Baron's mighty magic, on the other hand, burns everything in its path, and the great cyclops does not come away unscathed.

    Reflex: 1d20 ⇒ 11 SUCCESS

    Round I
    1. Bytor, Unrak (large thru R6, fatigued), Marc (large thru R7, fatigued), John
    2. VORDAKAI (43 dmg)
    3. Augrym (large thru R5), Tess (large thru R8), Taranis
    4. Xamanthe

    Grand Lodge

    Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

    the good damage I forgot to ask. thanks Trex! good damage: 1d6 ⇒ 3


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    Concentration: 1d20 ⇒ 14

    VORDAKAI does not even register the blow, despite the divine power that Marc wields.

    Round I
    1. Bytor, Unrak (large thru R6, fatigued), Marc (large thru R7, fatigued), John
    2. VORDAKAI (44 dmg)
    3. Augrym (large thru R5), Tess (large thru R8), Taranis
    4. Xamanthe


    Female Half-Elf Eldritch Knight 10 | 80/80 HP | Init: +7 | AC: 20 T: 11, FF: 19 | Perception +12 | F: +10, R: +5, W: +9 (+2 vs Enchantment) | CMB: +9 | CMD: 22 (21FF) | Effects: None

    Tess hustles to close the distance, hoping to provide support once able to.


    Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

    Move, study target.

    knowledge: 1d20 + 12 ⇒ (16) + 12 = 28


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    Tess and Augrym close distance. Augrym: 1 question. Xamanthe steps towards the doors on their heels, and grips her sword with white knuckles.

    Round II
    1. Bytor, Unrak (large thru R6, fatigued), Marc (large thru R7, fatigued), John
    2. VORDAKAI (44 dmg)
    3. Augrym (large thru R5), Tess (large thru R8), Taranis
    4. Xamanthe


    Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

    Bytor continues to inspire courage while he tries to find any weaknesses to the Lich. He draws on his Lore Master knowledge.

    • Lore Master: The bard can take 10 on any Knowledge skill check that he has ranks in. He can take 20 on any Knowledge skill check as a standard action once per day. Bytor takes a 20 (20+10 = 30) on Religion to find out as much as he can about the Lich. First Weaknesses/Resistances followed by Special Attacks.

    Inspire Courage +2


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    Bytor has read of liches, and this one seems unusually bent and frail, as if atrophied. Vordakai's spellcasting power is somewhat lesser than it once was.

    Round II
    1. Bytor, Unrak (large thru R6, fatigued), Marc (large thru R7, fatigued), John
    2. VORDAKAI (44 dmg)
    3. Augrym (large thru R5), Tess (large thru R8), Taranis
    4. Xamanthe

    Grand Lodge

    Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

    Marc activates his divine weapon to add fire to it's blade. The holy green flame and the red flame dance amongst themselves; occasionally mixing to add a hint of yellow.

    attack!: 1d20 + 17 ⇒ (10) + 17 = 27
    damage? (good and fire): 2d6 + 12 + 1d6 + 1d6 ⇒ (2, 4) + 12 + (6) + (6) = 30

    attack!: 1d20 + 17 ⇒ (14) + 17 = 31
    damage? (good and fire): 2d6 + 12 + 1d6 + 1d6 ⇒ (1, 6) + 12 + (6) + (3) = 28

    Attacks of Opportunity:

    1st
    attack!: 1d20 + 17 ⇒ (15) + 17 = 32
    damage? (good and fire): 2d6 + 12 + 1d6 + 1d6 ⇒ (6, 4) + 12 + (3) + (1) = 26
    2nd
    attack!: 1d20 + 17 ⇒ (15) + 17 = 32
    damage? (good and fire): 2d6 + 12 + 1d6 + 1d6 ⇒ (6, 2) + 12 + (1) + (3) = 24
    3rd
    attack!: 1d20 + 17 ⇒ (9) + 17 = 26
    damage? (good and fire): 2d6 + 12 + 1d6 + 1d6 ⇒ (2, 3) + 12 + (6) + (1) = 24


    M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 12 R 8 W 7 Init +7
    Raging FA:
    [dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
    Spells L1:3/3 L2:1/2; L3 2/2

    Current conditions:
    fatigued: -2 hit
    Haste: +1 hit, +1 AC
    Mirror Image (6 images)
    Enlarge (Reach, +1 damage, -1 AC)
    Inspire +2 hit/dam
    Prayer +1 all d20 rolls and damage
    Bless +1 hit
    Net +4 hit, +4 damage

    not raging:
    -2 hit, -3 damage

    Unrak's muscles don't respond to his call of rage due to the vile magicks, but he moves in anyway, trusting his images to keep him safe from the lich's touch. He moves into a flanking position with Toth and gives it his best.

    Attack: 1d20 + 10 + 4 ⇒ (11) + 10 + 4 = 25
    Damage: 2d6 + 14 + 4 ⇒ (4, 6) + 14 + 4 = 28


    Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24
    GMTrex wrote:
    Augrym: 1 question. Xamanthe steps towards the doors on their heels, and grips her sword with white knuckles.

    "I admire your courage, new centaur friend Xamanthe. I know not of the fighting style of horses, but I do know that, if you do not lean forward and relax your grip, you will likely fall and/or break your hand should you be luck enough to hit this truly hideous creature. If you wish to fight, follow my lead. I will protect you with my life."


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16
    Unrak "Dreadful Bear" Redleaf wrote:


    Haste: +1 hit, +1 AC

    No Haste at the moment.

    As the big man moves in, VORDAKAI reaches out a long fingernail to scrape against Unrak's skin. Somehow, the lich knows exactly which Unrak to reach for.

    Touch AoO @ Unrak: 1d20 + 15 ⇒ (20) + 15 = 35 THREAT
    Touch Confirm: 1d20 + 15 ⇒ (6) + 15 = 21 CONFIRMED
    Damage: 2d8 + 18 ⇒ (4, 6) + 18 = 28 plus Fort save vs. paralysis!

    The nail is impossibly icy to the touch, and leaves a stunning red gash across Unrak's shoulder and neck. Yet the power of his ring dispels the lich's paralytic infection, and the rager is still as ready for battle as ever! No Fort save needed; the ring of freedom of movement prevents Unrak from being paralyzed.

    Unfortunately, the big man's return blow is turned aside by some unseen force, making contact but not penetrating undead skin. Close but not quite.

    Marc, though unnaturally tired as well, has better luck. His guisarme is also turned aside at the first instance, but he punches through with the second, leaving a visible mark.

    Round II
    1. Bytor, Unrak (70/98 hp, large thru R6, fatigued), Marc (large thru R7, fatigued), John
    2. VORDAKAI (57 dmg)
    3. Augrym (large thru R5), Tess (large thru R8), Taranis
    4. Xamanthe


    ROUND THE SECOND

  • Current HPs: 63/67
  • Bless
  • Prayer
  • Inspired
  • Fire Resist

    John edges forward a few small steps and lets fly another volley of arrows at the undead instrument of his wife’s death. His clenched jaw is the only outward sign of his rage. His relaxed stance, steady breathing, and steady hands belie the tornado of emotion within him.

    First Attack:
    Deadly Aim; Manyshot, Clustered Shots with Adaptive Compound Longbow +3: 1d20 + 18 - 2 - 2 + 2 + 1 + 1 + 2 ⇒ (6) + 18 - 2 - 2 + 2 + 1 + 1 + 2 = 26 for 2d8 + 16 + 8 + 4 + 1 + 2 ⇒ (7, 1) + 16 + 8 + 4 + 1 + 2 = 39 damage

    Second Attack:
    Deadly Aim; Clustered Shots with Adaptive Compound Longbow +3: 1d20 + 18 - 2 - 2 - 5 + 2 + 1 + 1 + 2 ⇒ (20) + 18 - 2 - 2 - 5 + 2 + 1 + 1 + 2 = 35 for 1d8 + 8 + 4 + 1 + 2 ⇒ (7) + 8 + 4 + 1 + 2 = 22 damage.

    Rapid Shot:
    Deadly Aim; Clustered Shots with Adaptive Compound Longbow +3: 1d20 + 18 - 2 - 2 + 2 + 1 + 1 + 2 ⇒ (20) + 18 - 2 - 2 + 2 + 1 + 1 + 2 = 40 for 1d8 + 8 + 4 + 1 + 2 ⇒ (6) + 8 + 4 + 1 + 2 = 21 damage.


  • BBEG isn’t the only one rolling 20s!

    CONFIRM SECOND ATTACK
    Second Attack:
    Deadly Aim; Clustered Shots with Adaptive Compound Longbow +3: 1d20 + 18 - 2 - 2 - 5 + 2 + 1 + 1 + 2 ⇒ (12) + 18 - 2 - 2 - 5 + 2 + 1 + 1 + 2 = 27 for 1d8 + 8 + 4 + 1 + 2 ⇒ (7) + 8 + 4 + 1 + 2 = 22 damage.

    CONFIRM RAPID SHOT ATTACK
    Rapid Shot:
    Deadly Aim; Clustered Shots with Adaptive Compound Longbow +3: 1d20 + 18 - 2 - 2 + 2 + 1 + 1 + 2 ⇒ (14) + 18 - 2 - 2 + 2 + 1 + 1 + 2 = 34 for 1d8 + 8 + 4 + 1 + 2 ⇒ (8) + 8 + 4 + 1 + 2 = 23 damage.


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    Desna smiles upon John's vengeance! The first two arrows off the string zip just beyond the lich's tattered ears. But the third and fourth both hit VORDAKAI square in his terrible single eye, eliciting a furious roar of pain!

    Small notes: John's Deadly Aim should be -3 ATK / +6 DMG, now that he is 8th level. Adjusting the damage accordingly.

    Recovering quickly, VORDAKAI points a pale, bony finger at John. The long, blackened fingernail gleams dangerously in the dim light. "Ah, the avenging husband. You should learn from your erstwhile wife, peasant. As she has served me, so shalt you!"

    John, make a WILL save.

    Toth, Elemental, Marc, and Unrak EACH get an AoO.

    Round II
    1. Bytor, Unrak (AoO, 70/98 hp, large thru R6, fatigued), Marc (AoO, large thru R7, fatigued), John (WILL)
    2. VORDAKAI (138 dmg)
    3. Augrym (large thru R5), Tess (large thru R8), Taranis (Toth/Elemental AoO)
    4. Xamanthe


    M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 12 R 8 W 7 Init +7
    Raging FA:
    [dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
    Spells L1:3/3 L2:1/2; L3 2/2

    Current conditions:
    fatigued: -2 hit
    Mirror Image (6 images)
    Enlarge (Reach, +1 damage, -1 AC)
    Inspire +2 hit/dam
    Prayer +1 all d20 rolls and damage
    Bless +1 hit
    Net +2 hit, +4 damage

    Flank w/Toth, +2 hit

    Unrak gathers himself, and tries to trim Vordakai's fingernails...at the shoulder

    AoO, Destined Strike: 1d20 + 10 + 4 + 3 ⇒ (7) + 10 + 4 + 3 = 24
    damage: 2d6 + 14 + 4 ⇒ (4, 6) + 14 + 4 = 28


    Female Half-Elf Eldritch Knight 10 | 80/80 HP | Init: +7 | AC: 20 T: 11, FF: 19 | Perception +12 | F: +10, R: +5, W: +9 (+2 vs Enchantment) | CMB: +9 | CMD: 22 (21FF) | Effects: None

    Tess attempts to identify just what magic the one-eyed lich is using.
    Spellcraft: 1d20 + 13 ⇒ (15) + 13 = 28


    Female Half-Elf Eldritch Knight 10 | 80/80 HP | Init: +7 | AC: 20 T: 11, FF: 19 | Perception +12 | F: +10, R: +5, W: +9 (+2 vs Enchantment) | CMB: +9 | CMD: 22 (21FF) | Effects: None

    "Do not let them complete that spell! It will wrest John's will away! Hit the Lich!"


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    Saving Throw!: 1d20 ⇒ 20 plus...

    Modifiers:
    • Fortitude: +7
    • Reflex: +7
    • Will: +4

    +1 for peayer, +2 for inspire courage if it is a charm spell or fear, +1 for bless if it is fear.

    "Do not speak of her, devil. She served none but the goodly gods of home and hearth in life, and in death she will rest in peace until I join her."


    Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

    AoO: 1d20 + 11 + 2 + 1 ⇒ (11) + 11 + 2 + 1 = 25 for DMG if hit: 1d8 + 9 + 2 + 1 ⇒ (7) + 9 + 2 + 1 = 19


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    THE FLETCHER'S VENGEANCE WILL NOT BE DENIED! John resists the spell!

    Academic Concentration: 1d20 ⇒ 18 SUCCESS

    Marc does his best to harry the lich, forcing his spell to wobble but not to fail. Toth and Unrak are swatted aside.

    Round II
    1. Bytor, Unrak (70/98 hp, large thru R6, fatigued), Marc (large thru R7, fatigued), John
    2. VORDAKAI (149 dmg)
    3. Augrym (large thru R5), Tess (large thru R8), Taranis
    4. Xamanthe


    Female Half-Elf Eldritch Knight 10 | 80/80 HP | Init: +7 | AC: 20 T: 11, FF: 19 | Perception +12 | F: +10, R: +5, W: +9 (+2 vs Enchantment) | CMB: +9 | CMD: 22 (21FF) | Effects: None

    Tess moves to get a better view of the lich, readying a spell in case they weave a spell.

    Readied Action:
    Scorching Ray: 1d20 + 4 ⇒ (15) + 4 = 19
    Damage (Fire): 4d6 ⇒ (3, 3, 5, 4) = 15
    SR check?: 1d20 + 4 ⇒ (17) + 4 = 21


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    Running dangerously low on options, Taranis closes in with, of all things, a tanglefoot bag: Ranged touch: 1d20 + 8 - 6 + 2 + 1 ⇒ (16) + 8 - 6 + 2 + 1 = 21

    The Elemental (who also should have received an AoO, yes?) flails. I don't think it's actually capable of hurting it.


    Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

    Toth does all he can:
    Bite: 1d20 + 11 + 2 + 1 + 2 ⇒ (11) + 11 + 2 + 1 + 2 = 27 for DMG if hit: 1d8 + 9 + 2 + 1 ⇒ (4) + 9 + 2 + 1 = 16
    Left Claw: 1d20 + 10 + 2 + 1 + 2 ⇒ (11) + 10 + 2 + 1 + 2 = 26 for DMG if hit: 1d6 + 6 + 2 + 1 ⇒ (5) + 6 + 2 + 1 = 14
    Right Claw: 1d20 + 10 + 2 + 1 + 2 ⇒ (4) + 10 + 2 + 1 + 2 = 19 MISS


    (HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

    The elemental tries to harry the lich in order to make Unrak's attacks better positioned: Aid Another v. AC 10: 1d20 + 5 ⇒ (9) + 5 = 14


    Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

    Reflex: 1d20 ⇒ 3

    The bag splorts over the liches tattered robes, pinning him to the floor! Toth's assault is like scraping at a stone. He leaves nary a scratch.

    Tess readies a powerful disruptive spell.

    Round II
    1. Bytor, Unrak (70/98 hp, large thru R6, fatigued), Marc (large thru R7, fatigued), John
    2. VORDAKAI (150 dmg)
    3. Augrym (large thru R5), Tess (large thru R8), Taranis
    4. Xamanthe

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