GMTrex's Kingmaker Campaign

Game Master Andrew Trexler

The Marchlands | Tactical Map | Strategic Map | Handouts | Quests | People Places Things | Campaign Tracking


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Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Xamanthe continues to hold back at the edge of the cloud.

Round III
1. Unrak (28*/96* hp, 2 images, bleeding)
2. Piscodaemon (128 dmg)
3. Marc, Tess (24/34 hp, 4 images, nauseated 5+ rounds), Taranis (55/65 hp), John (pending), Bytor, Augrym
4. Xamanthe


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Unrak huffs at the quick release of pressure on his aching ribs, and uses the opportunity that dropping to his knee offers by picking up his greatsword again.

He knows the monster is between Toth and Marc, so he takes advantage of his Longarm spell to make a desperate swing!

1d100 ⇒ 40

growling in frustration (a depressingly common occurance!!), he backs away, holding his bleeding guts in with one hand.

bleed: 1d6 ⇒ 3


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Unrak's wound drips fresh blood onto the floor.

The daemon, sensing the Augrym is the most dangerous threat, moves to eliminate him, though it may be its last act. "An eternity of pain awaits you, traitor!"

Claw @ Augrym: 1d20 + 19 - 3 ⇒ (14) + 19 - 3 = 30 HIT Damage: 2d6 + 7 + 6 ⇒ (3, 5) + 7 + 6 = 21 plus Bleed: 1d6 ⇒ 2
Claw @ Augrym: 1d20 + 19 - 3 ⇒ (15) + 19 - 3 = 31 HIT Damage: 2d6 + 7 + 6 ⇒ (5, 2) + 7 + 6 = 20 plus Bleed: 1d6 ⇒ 1
Tentacles @ Augrym: 1d20 + 17 - 3 ⇒ (19) + 17 - 3 = 33 HIT Damage: 1d10 + 3 + 6 ⇒ (1) + 3 + 6 = 10 plus FORT vs poison

Round III
1. Unrak (25*/96* hp, 2 images, bleeding)
2. Piscodaemon (128 dmg)
3. Marc, Tess (24/34 hp, 4 images, nauseated 4+ rounds), Taranis (55/65 hp), John, Bytor, Augrym (FORT, 22/76 hp, bleeding)
4. Xamanthe


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

3d100 ⇒ (42, 13, 33) = 88 Ignore 20 Dmg and 1 bleed to Augrym.


Female Half-Elf Eldritch Knight 10 | 80/80 HP | Init: +7 | AC: 20 T: 11, FF: 19 | Perception +12 | F: +10, R: +5, W: +9 (+2 vs Enchantment) | CMB: +9 | CMD: 22 (21FF) | Effects: None

Thoroughly taken out of the fight, Tess continues to gag and retch from her exposure to the gas.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Tess tries to recover in the corner.

Round III
1. Unrak (25*/96* hp, 2 images, bleeding)
2. Piscodaemon (128 dmg)
3. Marc, Tess (24/34 hp, 4 images, nauseated 4+ rounds), Taranis (55/65 hp), John, Bytor, Augrym (FORT, 43/76 hp, bleeding)
4. Xamanthe


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Reflex: 1d20 ⇒ 8 SUCCESS

The daemon is not lifted into the air. Let me know if the elemental is going to keep at it; I will make new saves for Round III.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

Unable to do much to harm the monster himself, Taranis takes out his wand and prepares to help the others in the fog.

Draw wand, move

The elemental continues to try to suck up the daemon.


Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

FORT: 1d20 + 9 ⇒ (13) + 9 = 22

Toth stays in the cloud and tries to tear the daemon apart:

Bite: 1d20 + 11 + 2 + 1 + 1 ⇒ (20) + 11 + 2 + 1 + 1 = 35 THREAT
Bite: 1d20 + 11 + 2 + 1 + 1 ⇒ (6) + 11 + 2 + 1 + 1 = 21 for just DMG: 1d8 + 9 + 1 + 1 ⇒ (2) + 9 + 1 + 1 = 13
Claw: 1d20 + 10 + 2 + 1 + 1 ⇒ (3) + 10 + 2 + 1 + 1 = 17
Claw: 1d20 + 10 + 2 + 1 + 1 ⇒ (1) + 10 + 2 + 1 + 1 = 15


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Reflex: 1d20 ⇒ 2 FAIL Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Reflex: 1d20 ⇒ 3 FAIL

The daemon is lifted bodily into the air! Toth nips at its floating heel.

Round III
1. Unrak (FORT, 25*/96* hp, 2 images, bleeding)
2. Piscodaemon (131 dmg, whirlwinded)
3. Marc (FORT), Tess (24/34 hp, 4 images, nauseated 4+ rounds), Taranis (55/65 hp), John, Bytor, Augrym (FORTx2, 43/76 hp, bleeding)
4. Xamanthe


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Fort: 1d20 + 9 ⇒ (19) + 9 = 28
Fort: 1d20 + 9 ⇒ (20) + 9 = 29

Can't ask for better than that.

Knowledge to gain some insights: 1d20 + 14 ⇒ (13) + 14 = 27
If this is successful, defences would be nice, special attacks, and surprise me.

Attack 1: 1d20 + 23 ⇒ (17) + 23 = 401d8 + 15 + 2d6 ⇒ (6) + 15 + (4, 3) = 28
Attack 2: 1d20 + 23 ⇒ (11) + 23 = 341d8 + 15 + 2d6 ⇒ (6) + 15 + (1, 6) = 28

miss chance, high hits: 1d100 ⇒ 65 Hit
miss chance, high hits: 1d100 ⇒ 9 Miss

I could use some healing and we could use a way to better see this guy and get rid of the miss chances or get more people to see. If anyone has some ideas.

@Trex, please lower my HP. I updated things on my character. With the negative level on me, my max is 73.

"You do not scare me daemon. If pain is my destiny, I will ensure I have you for company. Just curious though, whom did I betray? Never have you met a more loyal companion than Augrym, the Stag Lord and honorary Redleaf."


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Augrym's final upward stroke is the last slice needed to send the piscodaemon back to its swamps!

Will take us out of initiative here, on the condition that somebody bleeding tells Marc to channel.

At length, the noxious fumes clear, revealing an empty room stained only with your blood.

For defeating the piscodaemon, each hero earnes 1,375 XP!


Bot for Matt.

Channel: 2d6 ⇒ (6, 3) = 9


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

"I will never get an answer to my question... but I will take a healing."


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

"I will require much more healing."

I think it's safe to use wands now.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"I think we'll find out that it is Vordakai Augrym. Solid work"

Taranis rushes over to his brother with the wand.


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Bytor also rushes in and helps with the healing.

”Unrak, I’ve got you covered.”

Wand of CLW: 1d8 + 1 ⇒ (6) + 1 = 7
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9
Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4

24 charges remain

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

"whelp, we aren't out of the woods yet."

Marc takes stock of the groups injuries. He channels one last time.
channel: 2d6 ⇒ (5, 4) = 9


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Unrak had dropped to his arse shortly after the demon was banished, but is now breathing easier--although still cradling bruised ribs.

That was...terrible. But good work everyone. Glad we're all walking out of here.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"We're not out yet. Mind you we're on the wrong side of that flood still. Let's check these other doors. Maybe there's a secret way out that we missed." Map updated.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

The doors open onto an unfinished stairway (going up), which ends in a stone wall after a short distance. Map updated.


Female Half-Elf Eldritch Knight 10 | 80/80 HP | Init: +7 | AC: 20 T: 11, FF: 19 | Perception +12 | F: +10, R: +5, W: +9 (+2 vs Enchantment) | CMB: +9 | CMD: 22 (21FF) | Effects: None

When Tess finishes coughing the fight is over. Relief is evident, especially when it seems like no one died.

She continues to hold her sword ready, resuming her position in the back with the centaur.


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Not trusting a stairway going nowhere, Unrak takes a reasonably careful examination, hoping to find a secret door.

Perception: Take 10=20

If he finds nothing, he grunts. We're not in any rush, right? And he starts making a minute examination...

take 20=30

While searching he glances back to their centaur companion. Xamanthe...tell me about your home, your family.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Unrak takes his sweet time to do it right... and concludes that if there is a hidden door, it is beyond his power to find. As best he can tell, the stairway does truly end here.

With the invisibility worn off, you can all see Xamanthe's pained expression. "We are a roaming people, called the Nomen in your tongue. The grass and wind are our home. My mother... she is our High Priestess." She lowers her head. "She must be ashamed of me."


"I'm not so sure about that young lady, it would be a hard-hearted parent who wasn't worried to death for her daughter."

John tries hard to keep his thoughts from his own family for a few more minutes to hopefully calm the Centaur girl, out of concern for her anxiety primarily. He is biding his time to ask her questions relating to his own family's disappearance.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"Aye. It was your mother who sent us looking for you, and we'll reunite you. You have a bright future, once we get you out of here."

Taranis doesn't like the wall either, "We've already seen evidence of being bricked in here. Let's close out the floor. If we can get Xamanthe out, all the better."


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Xamanthe clearly tries to take your words to heart, and grips her sword tighter.


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Unrak chuffs in frustration, then heaves himself to his feet, still wincing and holding his ribs.

Does anyone have any more magical healing they could hit me with, before we open that door?

He points to the western door in the previous room, and moves toward it, sword in hand.

Pogs adjusted.


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

"Absolutely, Unrak! Stay still for a moment."

Wand of CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Wand of CLW: 1d8 + 1 ⇒ (2) + 1 = 3
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8

21 Charges remain


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

"I am still in need of healing as well."

58/73


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

"I can help you out, Augrym. This is the least that I can do."

Wand of CLW: 1d8 + 1 ⇒ (1) + 1 = 2
Wand of CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Wand of CLW: 1d8 + 1 ⇒ (6) + 1 = 7

18 Charges Remain


Female Half-Elf Eldritch Knight 10 | 80/80 HP | Init: +7 | AC: 20 T: 11, FF: 19 | Perception +12 | F: +10, R: +5, W: +9 (+2 vs Enchantment) | CMB: +9 | CMD: 22 (21FF) | Effects: None

Tess watches as the group forms up in front of the door. As Augrym checks over the door for any tell-tale traps, she's reminded of the dangers of this place. The water that poured into the chamber, and the massive skeletons that brought about her death. I'm not even sure anymore why we're here. Is this
.. even my fight?

Perception (Augrym): 1d20 + 16 ⇒ (16) + 16 = 32

When it becomes clear that the door is safe, Augrym opens it. Tess grips her greatsword, ready for danger.


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym assesses the stairs to see what is needed to cross the unfinished parts.

Is this a climb check?


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Augrym, those stairs dead-end into a wall. There is nothing to cross.

Augrym deems the double doors safe and opens them. Beyond is a narrow hallway that bends first south, then southeast, then down a flight of stairs, and finally ends in a single closed door.


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

Augrym then checks THAT door.

perception: 1d20 + 16 ⇒ (16) + 16 = 32


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Augrym deems this door safe as well, and opens it.

Beyond is a wide chamber, its walls lined with burial alcoves. All appear to be empty, save for small stone shelf ledges holding assorted bits of pottery. Two great pillars support the arched ceiling in the center of the room, and three doors exit to the east, south, and west.


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"Last time we were in a room such as this, we nearly died. Tess DID die. Let us be careful." Maintaining order, the party enters and begins looking around


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

As Augrym leads the party into the room, two shadows near the tops of the columns take on a semi-corporeal form: soul eaters!

Initiative!:

Augrym: 1d20 + 4 ⇒ (2) + 4 = 6 +2 if Surprise
Bytor: 1d20 + 2 ⇒ (10) + 2 = 12
John: 1d20 + 6 ⇒ (7) + 6 = 13
Marc: 1d20 + 4 ⇒ (10) + 4 = 14
Taranis: 1d20 + 2 ⇒ (2) + 2 = 4
Tess: 1d20 + 7 ⇒ (6) + 7 = 13
Unrak: 1d20 + 3 ⇒ (5) + 3 = 8
Xamanthe: 1d20 + 6 ⇒ (1) + 6 = 7
Hostiles: 1d20 + 10 ⇒ (12) + 10 = 22

They descend swiftly to the attack, hissing in unsettling tongues.

Infernal:
"Welcome!"

Abyssal:
"Welcome!"

Their terrible claws rake at Augrym and Unrak, flaying mind as much as flesh.

Claw @ Augrym: 1d20 + 18 + 1 ⇒ (6) + 18 + 1 = 25 HIT Damage: 1d6 + 1 ⇒ (4) + 1 = 5 plus FORT vs 1d6 ⇒ 4 Wisdom damage

Claw @ Unrak: 1d20 + 18 + 1 ⇒ (3) + 18 + 1 = 22 Image? 1d3 ⇒ 2 IMAGE

Round I
1. ??? Kn Planes
2. Marc, Tess, John, Bytor, Unrak (1 image)
3. Xamanthe, Augrym (FORT 68/73 hp), Taranis


Female Half-Elf Eldritch Knight 10 | 80/80 HP | Init: +7 | AC: 20 T: 11, FF: 19 | Perception +12 | F: +10, R: +5, W: +9 (+2 vs Enchantment) | CMB: +9 | CMD: 22 (21FF) | Effects: None

Knowledge Planes: 1d20 + 12 ⇒ (2) + 12 = 14
Uncertain about the foe, Tess focuses on how she can help.

Drawing upon the stored energy in her ring, she channels it into a spell that hastens the movements of most of the group.
Arcane bond to cast Haste. Targets are Augrym, Unrak, Marc, Toth and John


Bard Level 10 HP 93/93| BP: 31/31 | Spells: 1st: 7/7, 2nd: 5/5, 3rd: 4/4 4th: 4/4| AC 20, Flat: 18, Touch: 12 | F+6 R+10 W+8 | Init +6, Perc +12, Diplomacy +20, Stealth +14

Unfamiliar with the vile language they speak, Bytor tries to identify them.

Knowledge Planes: 1d20 + 9 ⇒ (4) + 9 = 13

He then quickly calls his companions to action with inspire courage!

"Rise up, huntsmen. Yet another foe tries to harm the innocent! We must put an end to this in the name of all that is good! Rise up, my friends!"

Inspire Courage +2 Attack and Damage


M Human Bloodrager 10 HP 115/115(145/145) AC 25(23) Rage 21/21 F 14 R 10 W 9 Init +7
Raging FA:
[dice=Attack]d20+15[/dice] [dice=Damage]2d6+18[/dice][dice=Attack]d20+10[/dice] [dice=Damage]2d6+18[/dice]
Spells L1:3/3 L2:1/2; L3 2/2

It being only a few minutes from the last fight, Unrak's Long Arm spell is still active. He takes advantage of it, shifts his position, and swings is sword at the fiend attacking Augrym. His sword was already out, so he swings with gusto and magical haste!

Current effects: Haste, courage, 1 image, long arm (10' reach)
Net +3 hit, +2 damage, +1 AC (dodge)

Attack: 1d20 + 12 + 3 ⇒ (4) + 12 + 3 = 19
Damage: 2d6 + 14 + 2 ⇒ (1, 3) + 14 + 2 = 20

Attack: 1d20 + 7 + 3 ⇒ (3) + 7 + 3 = 13
Damage: 2d6 + 14 + 2 ⇒ (3, 4) + 14 + 2 = 23

Haste Attack: 1d20 + 12 + 3 ⇒ (14) + 12 + 3 = 29
Damage: 2d6 + 14 + 2 ⇒ (2, 4) + 14 + 2 = 22


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Tess and Bytor lend aid to their allies. Unrak's first cut goes high, and his second low; the third finds the mark.

Round I
1. Soul Eaters (black @ 22 dmg)
2. Marc, Tess, John, Bytor, Unrak (1 image)
3. Xamanthe, Augrym (FORT 68/73 hp), Taranis


(HP: 91/91, Init: +2, AC: 20 T: 13, FF: 17, Perception +21**, F: +11*, R: +6*, W: +13*, CMB: +5, CMD: 18, Concentration +12 |Wildshape: 2/2 Zephyr Message: 1/1 Path to Refuge 1/1, SoL: 1/1 Redleaf Grove, Kinging

"Watch out!" Taranis casts a spell of Magic stone before moving out of Toth's way.


Large Animal Companion (HP: 83/83), Init: PC, AC: 23 T: 15, FF: 28 (Barkskin), Perception +7 (Low-light, Scent, F: +10, R: +11 (Evasion), W: +4 (Devotion), CMB: +11, CMD: 24 (28 v. overrun, trip)

Toth closes and attacks from the hall.

Bite: 1d20 + 11 + 1 + 1 + 2 ⇒ (6) + 11 + 1 + 1 + 2 = 21 Magic DMG if hit: 1d8 + 9 + 1 + 2 ⇒ (5) + 9 + 1 + 2 = 17 and Acid: 1d4 ⇒ 3
Left Claw: 1d20 + 10 + 1 + 1 + 2 ⇒ (3) + 10 + 1 + 1 + 2 = 17 Assuming miss
Right Claw: 1d20 + 10 + 1 + 1 + 2 ⇒ (1) + 10 + 1 + 1 + 2 = 15 Automiss
Haste Bite: 1d20 + 11 + 1 + 1 + 2 ⇒ (18) + 11 + 1 + 1 + 2 = 33 Magic DMG if hit: 1d8 + 9 + 1 + 2 ⇒ (7) + 9 + 1 + 2 = 19 and Acid: 1d4 ⇒ 3


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Toth scrambles forward. His teeth and claws find mostly doorway rather than his target, but a last snap of his jaw finds purchase.

Round I
1. Soul Eaters (black @ 44 dmg)
2. Marc, Tess, John, Bytor, Unrak (1 image)
3. Xamanthe, Augrym (FORT 68/73 hp), Taranis

Grand Lodge

Male Human Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

cast divine favor and strike the same target as Toth.

attack!: 1d20 + 12 + 1 ⇒ (7) + 12 + 1 = 20
damage?: 2d4 + 16 ⇒ (3, 3) + 16 = 22

haste
attack!: 1d20 + 12 + 1 ⇒ (19) + 12 + 1 = 32
damage?: 2d4 + 16 ⇒ (1, 1) + 16 = 18


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Marc's first stab finds only air, the second a soul eater!

Round I
1. Soul Eaters (black @ 62 dmg)
2. Marc, Tess, John, Bytor, Unrak (1 image)
3. Xamanthe, Augrym (FORT 68/73 hp), Taranis


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Fort: 1d20 + 9 ⇒ (19) + 9 = 28

5ft step.
Study the target as a swift action.

Knowledge: 1d20 + 11 ⇒ (14) + 11 = 25

Attack (Haste, Study, Inspire)

Attack 1: 1d20 + 17 ⇒ (8) + 17 = 251d8 + 10 ⇒ (6) + 10 = 16
Attack 2: 1d20 + 17 ⇒ (16) + 17 = 331d8 + 10 ⇒ (5) + 10 = 15


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Augrym remembers soul eaters from a previous encounter in the Valley of the Dead. He cuts into the inky blackness of the nearest eater twice.

Round I
1. Soul Eaters (black @ 62 dmg, white @ 31 dmg)
2. Marc, Tess, John, Bytor, Unrak (1 image)
3. Xamanthe, Augrym (68/73 hp), Taranis


    Round the First
  • Current HPs: 60/60
  • Inspired
  • Hasted

John nocks a cold iron arrow, hoping his beautiful magic bow can do some damage to these terrifying spectres. He releases the arrow to arc over Toth's back once he has a clear shot for a moment. Then again and again and again...

First Attack:
Deadly Aim; Clustered Shots with Adaptive Compound Longbow +3: 1d20 + 16 - 2 - 2 + 1 + 1 ⇒ (11) + 16 - 2 - 2 + 1 + 1 = 25 for 1d8 + 8 + 4 + 1 ⇒ (8) + 8 + 4 + 1 = 21 damage (+1 Attack & Damage if target w/in 30')

Second Attack:
Deadly Aim; Clustered Shots with Adaptive Compound Longbow +3: 1d20 + 16 - 2 - 2 - 5 + 1 + 1 ⇒ (9) + 16 - 2 - 2 - 5 + 1 + 1 = 18 for 1d8 + 8 + 4 + 1 ⇒ (6) + 8 + 4 + 1 = 19 damage (+1 Attack & Damage if target w/in 30')

Rapid Shot:
Deadly Aim; Clustered Shots with Adaptive Compound Longbow +3: 1d20 + 16 - 2 - 2 + 1 + 1 ⇒ (20) + 16 - 2 - 2 + 1 + 1 = 34 for 1d8 + 8 + 4 + 1 ⇒ (6) + 8 + 4 + 1 = 19 damage (+1 Attack & Damage if target w/in 30')

Haste Attack:
Deadly Aim; Clustered Shots with Adaptive Compound Longbow +3: 1d20 + 16 - 2 - 2 + 1 + 1 ⇒ (4) + 16 - 2 - 2 + 1 + 1 = 18 for 1d8 + 8 + 4 + 1 ⇒ (8) + 8 + 4 + 1 = 21 damage (+1 Attack & Damage if target w/in 30')

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