Azmur Kell

Marc Jorstad's page

502 posts. Organized Play character for Matt Wilson 710.


Full Name

Marc Jorstad

Race

Human

Classes/Levels

Male Warpriest 8 (HP: 62/62), Init: +4, AC: 22 T: 12, FF: 20, Perception +6, F: +8, R: +5, W: +11, CMB: +8, CMD: 23

Gender

Male

Age

25

Alignment

Neutral Good

Deity

Erastil

Languages

Common, Halfling

Occupation

Farmer

Strength 18
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 14
Charisma 7

About Marc Jorstad

Marc Jorstad
Male human (Taldan) warpriest of Erastil 8 (Pathfinder RPG Advanced Class Guide 60)
NG Medium humanoid (human)
Init +4; Senses Perception +6
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Defense
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AC 22, touch 12, flat-footed 20 (+10 armor, +1 Dex, +1 dodge)
hp 62 (8d8+18)
Fort +8, Ref +5, Will +11
Defensive Abilities sacred armor (+1, 8 minutes/day)
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +1 guisarme +13/+8 (2d4+16/×3) or
. . dagger +11/+6 (1d4+11/19-20)
Ranged composite longbow +11/+6 (1d8+5/×3)
Space 5 ft.; Reach 5 ft. (10 ft. with +1 guisarme)
Special Attacks blessings 7/day (Community: communal aid, Good: holy strike), channel positive energy 6/day (DC 18, 3d6), fervor 8/day (3d6), sacred weapon (1d8, +2, 8 rounds/day)
Warpriest Spells Prepared (CL 8th; concentration +12)
. . 3rd—prayer, prayer, communal resist energy[UC]
. . 2nd—bull's strength, compel tongue (DC 16), communal endure elements[UC], silence (DC 16), spiritual weapon
. . 1st—bless (2), divine favor (2), protection from evil
. . 0 (at will)—create water, detect magic, enhanced diplomacy, light, read magic
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Statistics
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Str 18, Dex 14, Con 12, Int 12, Wis 18, Cha 7
Base Atk +6; CMB +12; CMD 23
Feats Combat Reflexes, Dodge, Extra Channel, Mobility, Phalanx Formation, Power Attack, Toughness, Weapon Focus (guisarme), Weapon Trick (polearms)
Traits fate's favored, reactionary
Skills Acrobatics -3 (-7 to jump), Diplomacy +7, Heal +8, Knowledge (engineering) +7, Knowledge (religion) +11, Perception +6, Sense Motive +14, Survival +13
Languages Common, Halfling
Combat Gear antitoxin; Other Gear +1 full plate, +1 guisarme, arrows (20), composite longbow (+2 Str), dagger, cloak of resistance +1, handy haversack, headband of inspired wisdom +2, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Erastil)[UE], mess kit[UE], pot, soap, spell component pouch, torch (10), trail rations (5), waterskin, wooden holy symbol of Erastil, 28 pp, 1 gp, 1 sp, 8 cp
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Special Abilities
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Blessings (7/day) (Su) Pool of power used to activate Blessing abilities.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Fervor (3d6, 8/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.
Phalanx Formation Allies don't provide soft cover to opponents when wielding a reach weapon.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Sacred Armor +1 (8 minutes/day) (Su) As a swift action, grant armor enhancement bonus or certain powers. Use 1 fervor as free action to also activate Sacred weapon.
Sacred Weapon +2 (8 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Warpriest Channel Positive Energy 3d6 (6/day, DC 18) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Weapon Trick (Polearms) You may perform weapon tricks with the chosen weapon type.

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