GM thunderspirit's Reign of Winter AP

Game Master thunderspirit

Baba Yaga's Hut

Encounter mode map

THE STORY SO FAR


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Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

Kappi:
There is clearly something inside the coffer. Some jingling — quite possibly coins — along with a few other sounds like clunks, tinkles, and such.


F Elf Magus / 9 Init +8; HP: 77 / 77 AC 21 Touch 13 FF 19; Percep 2; Arcane Pool 7 / 8
FullAttack, GMW:
[dice]d20+11[/dice] [dice]d10+5[/dice] [dice]d20+6[/dice] [dice]d10+5[/dice]

Ali gets a coat of Cold Iron blanch on her sword, and holds out the pouch of the remaining dose of compound, offering it to hwomever wants to apply it while the torch is lit.


male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
GM thunderspirit wrote:
** spoiler omitted **

Kappi informs the group. But doesn't seem to want to make a decision. He thinks there is possibly a potion or something delicate.


male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
Ali'yanah D'ohr'hein wrote:
Ali gets a coat of Cold Iron blanch on her sword, and holds out the pouch of the remaining dose of compound, offering it to hwomever wants to apply it while the torch is lit.

Kappi has a cold iron tomahawk. While he could use it on his sh sword, he looks first to Edward or Vojtek


Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • "Try again my boy. Ancients be with you."

    Casting Guidance

    -Posted with Wayfinder


    male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20

    With the weird blessing or luck from Ojos Locos, the Varisian lad sat down to take another crack at it. This time he started with a #6 pick and went from there...

    disable device/open lock 1d20 + 14 + 1 ⇒ (16) + 14 + 1 = 31


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    Bazinga.
    Inside the coffer is a collection of scrawled receipts, along with 200 gp in various denominations, three potion bottles, a gold locket with a portrait of a woman inside, and a silver necklace with a pearl pendant.

    DC 20 Perception:
    The portrait resembles one of the corpses.

    detect magic:
    The three potion bottles detect as magic, along with the pearl on the silver necklace.


    male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20

    Can anyone in the party read the receipts?


    Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • "I'm sure I can my boy. Well done by the way!" Davosh will read the information, and then show the picture to the others and point to the fallen it resembles. "Sad."

    Perception: 1d20 + 5 ⇒ (18) + 5 = 23
    T10 on the identification for a 24 on each.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    They're simple garment receipts. It would suggest this was a merchant and her family before the gremlins got ahold of them.


    male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20

    TS, does the map "lead on" where Kappi is? Or does that dead end?


    Character Sheet | Tactical Map | XP

    Vojtek beams with pride at Kappi's success. He roughly pounds the lad on the shoulder and in his enthusiasm momentarily forgets the tragic scene.

    Davosh's somber mein brings the barbarian back though, and Vojtek makes off into the woods to gather kindling for a pyre.


    F Elf Magus / 9 Init +8; HP: 77 / 77 AC 21 Touch 13 FF 19; Percep 2; Arcane Pool 7 / 8
    FullAttack, GMW:
    [dice]d20+11[/dice] [dice]d10+5[/dice] [dice]d20+6[/dice] [dice]d10+5[/dice]

    Well done Kappi!

    Ali takes the potions and the necklace, examining them closely...

    Spellcraft, potion 1: 1d20 + 15 ⇒ (18) + 15 = 33
    Spellcraft, potion 2: 1d20 + 15 ⇒ (6) + 15 = 21
    Spellcraft, potion 3: 1d20 + 15 ⇒ (9) + 15 = 24
    Spellcraft, pearl: 1d20 + 15 ⇒ (12) + 15 = 27


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides
    Kappi Matarito wrote:
    TS, does the map "lead on" where Kappi is? Or does that dead end?

    Sorry, brain cramp revealing that.

    Kappi continues on along the path, but quickly finds that the overgrowing forest has choked off all access beyond the stolen wagon and its grisly cargo.

    Ali determines that the potions are cure light wounds and that the pearl is actually a pearl of power (1st).


    Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • I'd gladly put my hand in for the pearl. Outside of spells, hexes are my only schtick. If others want it, I'll gladly dice. 1d20 ⇒ 19


    male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20

    While Vojtek is possibly building a funeral pyre. Davosh and Ali are looking/identifying the coffer from the loot (and figuring out who looks better w/ a pearl necklace). Assuming Kappi still has a moment he checks the dead end for any hidden treasure/loot/anything of interest.

    Perception/search 1d20 + 12 ⇒ (5) + 12 = 17


    male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20

    Assuming everyone is done here. Kappi leads the party along their back trail and he checks the first left w/ stealth while the rest of the gang wait just behind. I moved everyone on the map, move yourself if you don't like the positioning

    Stealth 1d20 + 14 ⇒ (11) + 14 = 25

    Perception 1d20 + 12 ⇒ (15) + 12 = 27

    Grand Lodge

    Male Human Oracle 4 Paladin 5 AC= 19; T=13; FF=16; HP 88/88; Init +3; Per +9; +13F +10R +13W

    While the rest were scouting and treasure hunting, Edward was busy with the bodies of the fallen family. Stacking the pices of the broken cart to make a hasty pyre. He then placed the bodies on top of it.

    Edward then kneels and begins a small prayer. I shall ask each of you to bear witness to this unknown family of merchants. Their journey in this plane is over. May Wayfinder guide their way to their souls next stop. May they find peace and purpose. Those responsible have been held accountable so rest and prosper in your next journey. This in Apsu's name I pray.

    WIth reverence Edward lights the pyre and looks at the rest, then looks at the surrounding trees and shrubbery.

    It'll grow back tommorrow if it catches fire right Davosh?


    F Elf Magus / 9 Init +8; HP: 77 / 77 AC 21 Touch 13 FF 19; Percep 2; Arcane Pool 7 / 8
    FullAttack, GMW:
    [dice]d20+11[/dice] [dice]d10+5[/dice] [dice]d20+6[/dice] [dice]d10+5[/dice]

    Hamlet, this pearl is thine!

    Ali hands the pearl to Davosh. She bows her head at Edwards simple service for the fallen innocent. then...

    Can you heal these scratches before we continue? down by 10

    Grand Lodge

    1 person marked this as a favorite.
    Male Human Oracle 4 Paladin 5 AC= 19; T=13; FF=16; HP 88/88; Init +3; Per +9; +13F +10R +13W
    Ali'yanah D'ohr'hein wrote:

    Hamlet, this pearl is thine!

    Ali hands the pearl to Davosh. She bows her head at Edwards simple service for the fallen innocent. then...

    Can you heal these scratches before we continue? down by 10

    Yes they were taken care of above. :D


    male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
    Kappi Matarito wrote:

    Assuming everyone is done here. Kappi leads the party along their back trail and he checks the first left w/ stealth while the rest of the gang wait just behind. I moved everyone on the map, move yourself if you don't like the positioning

    Stealth 1d20+14

    Perception 1d20+12

    This


    1 person marked this as a favorite.
    Character Sheet | Tactical Map | XP

    I still think we should abandon this quest and open a lumber mill and wood export business next to the decanter of endless forest.


    F Elf Magus / 9 Init +8; HP: 77 / 77 AC 21 Touch 13 FF 19; Percep 2; Arcane Pool 7 / 8
    FullAttack, GMW:
    [dice]d20+11[/dice] [dice]d10+5[/dice] [dice]d20+6[/dice] [dice]d10+5[/dice]
    Vojtek Wartooth wrote:
    I still think we should abandon this quest and open a lumber mill and wood export business next to the decanter of endless forest.

    I saw that panel in Order of the Sick!!


    Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • Davosh nods at Kappi, and casts a Guidance on him before he advances.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    Dark forested paths lead north and east out of this large clearing, but the way north is thoroughly blocked by a rippling hemisphere of churning darkness and twisted shadows. The surrounding trees seem to lean toward the area, as swirls of nearby snow and forest debris are sucked into the vortex, accompanied by a distant roar of wind. On the other side of the dark phenomenon, the path leads to a forest clearing containing a dilapidated wooden hut perched atop two giant chicken's legs, surrounded by a picket fence of bleached bones.


    male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20

    The Varisian lad reports back to his comrades. Kappi is clearly a little scared of the "swirling vortex of doom". He thinks perhaps a different path should be chosen...


    F Elf Magus / 9 Init +8; HP: 77 / 77 AC 21 Touch 13 FF 19; Percep 2; Arcane Pool 7 / 8
    FullAttack, GMW:
    [dice]d20+11[/dice] [dice]d10+5[/dice] [dice]d20+6[/dice] [dice]d10+5[/dice]

    bu-CAAAAACK!!!!


    Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • "If there are no dangers leading to it Kappi, I would see this vortex with my Eye."

    Davosh will follow Kappi to take a look.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    Davosh moves alongside Kappi and sees much the same. He has little doubt that the ramshackle hut is either actually Baba Yaga's Hut or an extremely good replica that radiates fantastical magic.


    Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • "Should we look around before trying to get inside?"


    F Elf Magus / 9 Init +8; HP: 77 / 77 AC 21 Touch 13 FF 19; Percep 2; Arcane Pool 7 / 8
    FullAttack, GMW:
    [dice]d20+11[/dice] [dice]d10+5[/dice] [dice]d20+6[/dice] [dice]d10+5[/dice]

    If Keanu Reeves comes out, I'm leaving


    male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20

    Kappi gets down on his knees and starts rolling up a huge snow ball like a kid trying to make a snowman. When he gets a bigger than bowling ball sized snow ball, he hefts it up w/ both hands. Takes a running start and hurls it into the swirling vortex of doom.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    Kappi's snowball pierces the vortex and passes through as though nothing was there!

    DC 20 Perception OR DC 22 Kn (nature):
    It seems particularly quiet in this part of the Market Square Woods — in fact, you have heard no birds or fauna of any sort since you approached this area.


    Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • Knowledge (Nature): 1d20 + 11 ⇒ (8) + 11 = 19


    male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20

    perception 1d20 + 12 ⇒ (5) + 12 = 17


    Character Sheet | Tactical Map | XP

    Vojtek feels obligated to demonstrate that he is not afraid and walks in confidently.


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    Votjek confidently walks into the vortex, which passively but firmly prevents his access.

    He tries again, with the same result.
    And again.
    And again. (Vojtek is not known for his amenability.)


    Character Sheet | Tactical Map | XP

    Vojtek pronounces that the vortex is impenetrable and makes ready to move on.


    male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20

    Kappi looks on with awe as Vojtek bravely walks into the vortex. Somehow believe the DragonHeart Barbarian could break through. But alas...

    The young rogue leads and scouts ahead. moved everyone on map

    Stealth 1d20 + 14 ⇒ (15) + 14 = 29
    Perception 1d20 + 12 ⇒ (5) + 12 = 17


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    Kappi moves further east after The Vojtek Incident and peers around an encroaching conifer.

    A large chunk of stone juts from the ground like a natural stage. Six boulders float in the air and slowly orbit the raised platform. The rich scent of loamy earth hangs heavy in the air, while a faint and haunting melody drifts through the air. It sounds like the rich pitched tones of a flute.

    DC 22 Perception:
    A creature sits cross-legged atop the floating stone. She resembles the dawn piper you saw before, but this one is pointedly eyeing your every move.


    Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • Perception: 1d20 + 2 ⇒ (16) + 2 = 18


    2 people marked this as a favorite.
    Character Sheet | Tactical Map | XP

    Perception: 1d20 ⇒ 16
    Meh, I was hoping maybe a natural 20 would make some sort of an impression on Mr. GM. I don't suppose the equally statistically likely Natural 16 would be much help here? Is that not how D&D works?


    male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20
    GM thunderspirit wrote:

    Kappi moves further east after The Vojtek Incident and peers around an encroaching conifer.

    A large chunk of stone juts from the ground like a natural stage. Six boulders float in the air and slowly orbit the raised platform. The rich scent of loamy earth hangs heavy in the air, while a faint and haunting melody drifts through the air. It sounds like the rich pitched tones of a flute.

    ** spoiler omitted **

    Kap reports back to the troops. But unless anyone forbid him to do so, the young rogue will start to poke around the weird floating boulder place.

    map updated


    Character Sheet | Tactical Map | XP

    Vojtek joins the lad after using his axe to cut two pointy sticks, each about 3-4 feet long and a couple fingers thick. He hands one to Kappi mutely without looking. His attention is totally focused on the floating rocks.


    1 person marked this as a favorite.
    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    Moved Kappi back a bit, cos his further movement is presently hindered by a surprise bit of boxed text.

    A clear, almost gentle voice rings out in Common as Kappi moves toward the floating stones. Turn back, mortals, you cannot pass. The voice appears to be coming from the raised platform, though you cannot see from whom. We have come to claim this reality, and we shall take the Crone's hovel with us. Turn away to live your lives in peace and safety, unburdened by the heavy weight of relevance.


    Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • It hasn't been a good week for my characters, but oh well...

    Davosh squints his eyes and flies up to a height equal to the raised platform, "Who is talking? What are you about? Let's talk about this."


    Five-star Hound of Tindalos. Er, GM. Whatever. | RoW Encounter Map | A Fistful of Flowers slides

    Davosh:
    A creature sits cross-legged atop the floating stone, watching Davosh closely. She resembles the dawn piper you saw before. She stares intently at Davosh, arching one eyebrow.

    So be it, she croons softly.

    initiative:
    Ali: 1d20 + 8 ⇒ (7) + 8 = 15
    Davosh: 1d20 + 2 ⇒ (2) + 2 = 4
    Edward: 1d20 + 3 ⇒ (10) + 3 = 13
    Kappi: 1d20 + 5 ⇒ (2) + 5 = 7
    Vojtek: 1d20 + 2 ⇒ (16) + 2 = 18
    dawn piper: 1d20 + 8 ⇒ (17) + 8 = 25

    Round 1
    baddie
    Vojtek
    Ali
    Edward
    Kappi
    Davosh

    The creature moves toward the edge of the elevated, flat stone and sounds a tune on his flute, which starts out sweet and melodic but quickly turns shrill and discordant! The music tears at Davosh's skin and tries to remove it from his bones! DC 16 Refl save from Davosh or take 6d6 ⇒ (6, 5, 6, 4, 6, 5) = 32 sonic damage and be deafened for 1d4 ⇒ 4 rounds!

    You guys are up! The central stone is some twenty feet in the air, while the boulders slowly revolving about it are all about 15 feet high.


    Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • REF: 1d20 + 4 ⇒ (1) + 4 = 5

    Davosh reels backward in agony, clutching his bleeding ears. When the silence of his screams sets in, he eschews spells and simply targets the creature with his BIG EYE, targeting Saves. (Will DC 18)

    Not a good week for me as a player!


    male Human Rogue 9 HPs 69/69, AC 24, FF17 Touch19), Init +6, (fort +5, ref +13, wil +5), Trap Spotter +20

    reflex 1d20 + 10 ⇒ (3) + 10 = 13 fails save but has evasion


    Male Human Witch 9 (HP: 68/68), Init: +5, AC: 16 T: 15, FF: 15 | Perception +5 (9) | F: +5, R: +6, W: +6 | CMB: +3 | CMD: 14
    Per Diem:
  • Rod of Grasping Hexes 3/3
  • Levitate 1/1
  • Flight Minutes 9/9
  • Healing Hex used: None
  • Icicle Wand: 22 Charges
  • Evasion only helps on a success. Improved Evasion helps on a fail.

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