Ernest Kalthet |
Stats: AC 10/T10/FF 10/CMD 13 HP 49/54 Fort:+4 ; Ref:+2; Will+6 Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4 Init+0 Shifts 1/8 used Temp effect: Percep is +3
Human (Garundi) Wizard 6/Pathfinder Field Agent 1
Grapple wrote:
As a standard action, you can attempt to grapple a foe, hindering his combat options. If you do not have Improved Grapple, grab, or a similar ability, attempting to grapple a foe provokes an attack of opportunity from the target of your maneuver. Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll. If successful, both you and the target gain the grappled condition (see the Appendices). If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails). Although both creatures have the grappled condition, you can, as the creature that initiated the grapple, release the grapple as a free action, removing the condition from both you and the target. If you do not release the grapple, you must continue to make a check each round, as a standard action, to maintain the hold. If your target does not break the grapple, you get a +5 circumstance bonus on grapple checks made against the same target in subsequent rounds. Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple).
Just an aside on Grapple, to note that it does NOT merge squares; it just needs to be adjacent.
Ernest Kalthet |
Stats: AC 10/T10/FF 10/CMD 13 HP 49/54 Fort:+4 ; Ref:+2; Will+6 Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4 Init+0 Shifts 1/8 used Temp effect: Percep is +3
Human (Garundi) Wizard 6/Pathfinder Field Agent 1
Craft: Traps: 1d20 + 14 ⇒ (12) + 14 = 26
Feeling Chance-y, a.k.a. I didn't Shirt Reroll I think?: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26 HA!
Thanks for running!
Professor Snouts Oinkerton |
Stats: 22/27 HP AC: 15, FF: 14, T: 12 F: +6, R +3, W+5 Per: +10 (+Awareness and Scent) | SM: +1 Init +1
Magical Beast
Whoa, a 1-5; Good! Between Tektite and EF, ALL my high-tier characters are tied up, do ho ho. Andoran and Taldor faction, folks; just a fyi.
I admit I'm utterly torn between my TWF Cavalier (1st with re-do cred) and Corb...