GM Tektite's PFS #4EX Day of the Demon (Inactive)

Game Master Hawkwen Agricola

MAP


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Grand Lodge

Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    Snouts, realizing Krunch's prediciment, attempts to come to his aid by trying to wrestle with him adorably. (Snouts assumes Krunch knows nothing but wrasslin.')

    Diplomacy (Aid): 1d20 + 5 - 4 ⇒ (10) + 5 - 4 = 11

    Grand Lodge

    Stats:
  • AC 10/T10/FF 10/CMD 13
  • HP 49/54
  • Fort:+4 ; Ref:+2; Will+6
  • Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4
  • Init+0
  • Shifts 1/8 used
  • Temp effect: Percep is +3
  • Human (Garundi) Wizard 6/Pathfinder Field Agent 1

    This locked door, can Ernest see underneath it or through a bolthole? If not, does the lock look sturdy? Ernest could SUMMON A SWARM OF MONKEYS TO DESTROY THE LOCK let one of his beefier friends unlock it with a big sword or something... Note to self: Try to find one of those handdrills so I can use Tele-Burgle acquire wealth better.

    EDIT: Never mind, found it! Drill Too bad Adamantine isn't poundage-based; I'll have to buy some Adamantine Blanche or something (or does that not ignore hardness, too?)

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    "Yea, it's okay, we're not here to hurt you."

    Diplomacy: 1d20 + 12 ⇒ (16) + 12 = 28


    The door and lock look quite sturdy, but you think, with time, you could eventually hack it open/break it down.

    The Exchange

    Male Pitborn Brute 9 [ HP 56/75 (0 NL) | AC 23 Tch 15 FF 21 | Fort +11 Ref +12 Will +8 | CMD 29* | Init +2 | Perc +18 | Effects: none ]

    Krunch helps break down the door!

    Taking 20 for a 25 do it?

    The Exchange

    Male Human Paladin 8 (HP 75/80) | AC 32 Touch 13 FF 30 | Saves F +11 R +6 W +10 | CMB +12 CMD 23

    Sebastian will assist with breaking down the door.


    Cairo manages to calm down the now parentless children and they follow along after the party, stifling sobs.

    At the "mystery door", everyone, including Snouts and the children, bring their strength to bear and manage to knock it off it's stout hinges. Inside, the party finds an armory containing every weapon imaginable, but all eyes are drawn to a unique weapon that hangs on the wall. A very large heavy mace called “Hell’s Gavel.” (Large +1 demon bane heavy mace)

    Conclusion:
    With Ostergarde secured, the party returns to Absalom, where Ambrus Valsin greets them with a warm smile. He immediately thanks the party for a job well done and informs them that the Blakros family is pleased as well. When Valsin learns of Tancred Desimire’s shocking plans, he seems unconcerned; despite his nonchalance, he immediately takes this information to the Decemvirate. What future plans the Ten will unleash to counteract Tancred’s grandiose schemes is not immediately revealed.

    The party doesn't find out what becomes of the Anders children, most likely taken in by the Society to inured to the ways of Pathfinders and tutored by Drandle Dreng...

    I will have Chronicles out to you a little later this evening.

    Session has been reported.

    Grand Lodge

    Stats:
  • 22/27 HP
  • AC: 15, FF: 14, T: 12
  • F: +6, R +3, W+5
  • Per: +10 (+Awareness and Scent) | SM: +1
  • Init +1
  • Magical Beast

    Dreng?!? By the gods, those poor kids...

    -Posted with Wayfinder

    The Exchange

    Male Pitborn Brute 9 [ HP 56/75 (0 NL) | AC 23 Tch 15 FF 21 | Fort +11 Ref +12 Will +8 | CMD 29* | Init +2 | Perc +18 | Effects: none ]

    Krunch can teach them!

    Scarab Sages

    Male Keleshite Cleric 9 (HP 75/75; AC:26, T:10, FF:26; Fort:+10 Ref:+5 Will:+11; Init+0; Perc+3) (Effects: None)

    I thought Dreng wasn't allowed withing 500 feet of any children, or pathfinders for that matter. lol

    Grand Lodge

    Stats:
  • AC 10/T10/FF 10/CMD 13
  • HP 49/54
  • Fort:+4 ; Ref:+2; Will+6
  • Percep +14 (+2 near pig, +1 vs traps);Sense Motive +4
  • Init+0
  • Shifts 1/8 used
  • Temp effect: Percep is +3
  • Human (Garundi) Wizard 6/Pathfinder Field Agent 1

    Rumor has it Dreng was once shot into space, but somehow made it back to his bed before researchers even got back to their desks. Theories state he has the Improved Starflight EX power, and may or may not be a Great Old One.

    -Posted with Wayfinder

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