
- Ray - |

Hey folks,
Juggling this year, work, home schooling, and numerous ongoing family tragedies has left me unable to keep up with PBP. I've been hanging on the last month or two, trying to get back into the games I've been absent from, but I just can't keep up anymore. I've really enjoyed playing Ray and playing with all of you, but I'm going to have to step away from this game.
Thanks for understanding. I wish you all the best in the coming year and I sincerely hope I have the opportunity to play with you again in the future.

Stephanie "Steph" Allison |

Traveller Referee Tarondor |

Daniel, CucumberTree and avr, we had a good Discord session last night. Daniel, you and I need to meet one more time. I'll drop you a note in PM.
CucumberTree and avr, please create a character with as much information as you have and I'll work with you to smooth it out.
All three of you need to decide on a package of skills (p. 48 of the Rulebook) and how those skills are to be divided.
For the edification of the longer-term players, avr has created a character with a varied background who is very likely to become your new gunnery officer. Meanwhile, CucumberTree has a surprising character with a big reveal I won't spoil yet. But he went through fewer terms than the rest of you and so will be the team's youngest member.

CucumberTree |
Background: FLOATING PALACE
Careers: Agent(Intel) 2 Terms
UPP: 797B86 Age: 26
STR 7 (+0)
DEX 9 (+1)
END 7 (+0)
INT 11 (+1)
EDU 8 (+0)
SOC 6 (+0)
Possessions: Ballistic Cloth Armor (TL 10, +8 protection, 5 kg)
Skills:
Deception 2
Drive 0
Electronics 0
Explosives 1
Flyer 0
Gun Combat 0
Investigate 1
Recon 0
Streetwise 0
Survival 0
Vacc Suit 1
Allies: The Crown
Contacts:
Enemies:
Notable Events:
-[Redacted]
-Family Affairs: Due to an unsanctioned birth of a child. Namely his own child. He plans and executes an escape for the child before its murdered.
Notable Connections to other Characters:
Stephanie "Steph" Allison
-Disaster! Injured. Forced out of career.
Daneel Baley
-Served aboard SS Dogged Discovery; Got bound up in legal troubles that caused his ship to be impounded, but managed to stay out of prison.
Both were on the SS Dogged Discovery, which was hired for the ill fated rescue of his child.

CucumberTree |
I'm going to use these for connections
Notable Connections to other Characters:
James "Flatfoot" Nicholls
- Law Enforcement on Aubaine. Learned something he shouldn't have. Gained "The Quiet Man" as an enemy.
look for PM
Stephanie "Steph" Allison
-Disaster! Injured. Forced out of career.
Daneel Baley
-Served aboard SS Dogged Discovery; Got bound up in legal troubles that caused his ship to be impounded, but managed to stay out of prison.
Both were on the SS Dogged Discovery, which was hired for the ill fated rescue of his child.

CucumberTree |
Just need a price on bow and arrows
Ballistic Cloth Armor (TL 10, +8 protection, 5 kg) 500
Magnetic Grapples (TL8): Magnetic plates in the boots of the armor allow the user to walk normally on a spacecraft without artificial gravity. 100
Mobile Comm TL10 Multiple forms of data, Computer/1 100
Software: Translator The TL10 works in real-time and has a much better understanding of the nuances of language 500
Binoculars TL8: Electronic enhancement allows images to be captured; light-intensification allows them to be used in the dark. 750
Toolkits Electronics(Sensors) TL7 2000
Breather Mask TL 8 150
Bug TL11 Audio/Visual/Data 300
TL11 Computer/2 0.5 kg 300
Software: Expert(Computers 1) TL 11 If a Traveller already has the skill, then Expert grants DM+1 to his check. 1000
Collapsible Power Assisted Longbow ?
Arrows:
Razor ?
Stun ?
Explosive ?
1800 cr

Marco Grim |

I'd suggest the criminal package because it's appropriate for pirates and it includes a bunch of skills we can use anywhere. Or just traveller if you don't want that label.
Traveller: Pilot 1, Deception 1, Electronics 1,
Gunner 1, Gun Combat 1, Persuade 1, Stealth
1, Medic 1
Criminal: Pilot 1, Electronics 1, Stealth 1,
Deception 1, Persuade 1, Streetwise 1, Broker
1, Medic 1

Marco Grim |

Marco Grim wrote:I don't see this rule written any where. what page is it located on?Edit 2: Siete, the skills on these are things like deception 1, not +1 to deception. Deception 1 is useless to you.
page 16, bottom left.
Streetwise 1 would mean you get the Streetwise skill at
level 1. If your Streetwise skill is already 1 or more, then
this is of no benefit to you.