GM Tarondor's The Pirates of Drinax - Traveller (Inactive)

Game Master Tarondor

Map of the Trojan Reach
GM Tarondor's Player's Guide to the Pirates of Drinax
CHARACTER SHEETS
HMS Nemesis Finances
CAMPAIGN LINKS

Piracy in The Pirates of Drinax

Images from "Marooned on Marduk"

Standing with the Third Imperium: 0 (Ignored)
Standing with the Aslan Hierate: -4 (Ignored)

Havens: Drinax
Friendly Ports: Theev

Current Crew Morale aboard Nemesis: 12


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Female Human Vespexer Sheet

Ray frowned. "Resurjins? Glory Us? UGH! What's with all the fancy names!? Let's just call it something simple. Like... LITTLE ASS KICKER!" She grins. "It's perfect!"


Female Human Vespexer Sheet

I like Resurgence, actually, although Ray thinks its fancy sounding gibberish.

How about...

Rebel


That's probably going to be a problematic name, given that the ship belongs to the king...

Not to say you can't steal it, but...


You could make it easy on yourselves and call it Harrier.


Female Human Vespexer Sheet

Right, but if we get caught isn't he disavowing us and we get killed? Naming it 'The King's Imperial Ass Kicker' or something sounds a little hard for him to deny. Or are we supposed to openly let everyone know we serve the King?

Something like Rebel is perfect. To our allies it means to rebel against the other empires and to our enemies they'll think we're literal rebels. And if we're caught the King can deny us politically without problem. He could even say we stole the ship.

Not hard pushing for rebel, just explaining my thought process and clarifying what kind of name we're supposed to be making.

And I'm totally cool with Resurgence, but Ray will complain about it the entire campaign. Which would be fun.


Female Human Vespexer Sheet

Oh! What about 'Rise Up' ?


REPAIRING GENERAL SYSTEMS

Fixing the many, many minor leaks, bad valves, wonky data chips and of course the broken latte machine requires a time-intensive detailed study and many hand-crafted, highly artistic parts.

All this is paid for by your retirement savings (in the form of ship shares) and performed by the excellent mechanics of the Royal Dockyards.

The cost for all General Systems would be 5 Technical RU (costing 5 ship shares) and 25 Cosmetic RU (probably 4 more ships shares). So you'll have to settle for just doing some of the repairs.

Let's start with fixing 60% of the General Systems. That would cost 3 Technical RU and 15 Cosmetic RU. Spending 3 ship shares on the Technical RU, you then spend another 2 ship shares to get 4d6 ⇒ (6, 2, 3, 6) = 17 Cosmetic RU, leaving you with 2 Cosmetic RU to spare. These repairs take two weeks of fine detailed work and leave you with 3 ship shares.

Deciding to fix another 20% of the General Systems issues, you spend 1 ship share on 1 Technical RU and 1 ship share on 2d6 ⇒ (3, 6) = 9 Cosmetic RU.

You now have 1 ship share and 6 Cosmetic RU left. That's enough to complete all General Systems repairs in a beautiful and Drinax-worthy matter!
______________________________________________

So, after nearly four weeks of painstaking detail and repair, your Jump Engines and General Systems are in excellent repair and you are completely out of ship shares and have 1 Cosmetic Resource Unit left.

Problems persist with your Hull, Ventral Hardpoint, Maneuver Drive and General Cosmetics (bridge, crew area, lower deck and outer hull).

Time to go to space.

I'm going to let you folks drive the story for awhile. Go to gameplay and tell me what you do.


Have we selected a Captain?

And a name for the ship?


Nope.

On the first we’re waiting for Steph/CariMac to chime in.

On the second, we’re waiting for some form of consensus.


Female STR 8 (+0) DEX 8 (+0) END 1/8 (+0) INT 10 (+1) EDU 12 (+2) SOC 5 (-1)

I'm back. I'm fine with Jerry being the captain. I thought I'd be the pilot, but Astrogation is awesome if Byron wants to pilot the ship.

Now for Names of Ships? Let me think. I like the HMS Nemesis.

I also like the Resurgence.


Let's try to decide on a name and put out to space today, if possible.

Congratulations, Jerry. You're captain!


I like Nemesis. Sounds pirate-like to me.


Female Human Vespexer Sheet

I'd be happy with Resurgence (my first pick) or Nemesis (second pick).


UPP: 797A45+8

I'd be happy with either Resurgence or Nemesis. I'd give the edge to Nemesis, as it has more of an intimidating feel to it


Don't expect adventure to come to you. You need to go get it. Take the maps you have and the information you have and go get adventure!

FWIW, I like Nemesis. The ship name, not the Star Trek movie. :-)


Nemesis has a good ring to it!


So that's settled. Nemesis it is!

Now go get some adventure!


Do we have a gazetteer (or equivalent) for the systems in the Trojan Reach? Or not much more than the Players Guide?

We also need to pick up some NPC crew.

Should we take a jaunt to Asim to shake down the ship and pick up some NPC's, or go further afield?


Jeremiah Xavier Jaramillo-Smith wrote:
Do we have a gazetteer (or equivalent) for the systems in the Trojan Reach? Or not much more than the Players Guide?

Well, there's THIS POST for a brief description of some of the worlds. Yeah, library data is available on all of them, so ask if you're interested.

But I'd also take a closer look at the "Finding Prey" section of the UPDATED PLAYER'S GUIDE (on p. 30). There, it talks about the trade routes between the Imperium and the Aslan Hierate. Taking a look at the map, you'll see that most trade must be between the Imperium at Fist (Trojan Reach 2918) and the Aslan worlds of Tyokh and Irioah (Trojan Reach 2226 and 2227), likely proceeding through the Drinax Main at Paal or Byrni. Some lesser amount of traffic will proceed from Fist into the Acrid Cluster, then Spinward to Arunisiir, then jump to Blue in the Torpol Cluster and then to Drinax and so on to Khusai.

Still other trade will move up and down the Sindalian Main between the Imperium and the Florian League. But that first route between Fist and Tyokh is easily the richest. It is also the most heavily guarded, but rumor has it that the Aslan convoy guards only go as far Coreward as Tech-World and Falcon, while the Imperium doesn't generally patrol Rimward of Acrid. So there is a small space in between with a relatively small number of armed ships.


Female STR 8 (+0) DEX 8 (+0) END 1/8 (+0) INT 10 (+1) EDU 12 (+2) SOC 5 (-1)

I like this idea: That first route between Fist and Tyokh is easily the richest. It is also the most heavily guarded, but rumor has it that the Aslan convoy guards only go as far Coreward as Tech-World and Falcon, while the Imperium doesn't generally patrol Rimward of Acrid. So there is a small space in between with a relatively small number of armed ships.

Can we can get more information about that rumor before we go heading off into well guarded space?

I think the first order of business is getting a crew.


Maybe we should use our Contacts. For example, Jerry's contact on Paal might know something about any Aslan patrols.


Contacts and Allies are a great place to start.

So's just going there and having a look.


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Female STR 8 (+0) DEX 8 (+0) END 1/8 (+0) INT 10 (+1) EDU 12 (+2) SOC 5 (-1)

Not wanting to put words in Ray's mouth, but I think she'd say let's *@!#ing get this ship into space.

Steph would second the suggestion to go taking a look. It sounds possibly action packed.


How's about saying it in the Gameplay thread? :-)


While looking over skills for finding marines I noticed that I am missing Melee (Blades) 1 which I received in Term 3 for gaining ranks as a Marine.


Fixed.


Female Human Vespexer Sheet

Sorry, having a heck of a weekend. I should have a chance to properly peruse the gear tomorrow and make some decisions. Thanks.


UPP: 797A45+8

OK, I have my shopping list ready, but before I buy, does the ship com with any equipment (other than the special weapons some of us got)? I'm thinking of things like vacc suits, personal comms, Medical kits/supplies, and tool kits for working on the various systems.


It has all the tool kits it needs, and every ship has a "locker" that you can pull normal items from without worry (like vacc suits and basic medical supplies). But anything special needs to be purchased.


Have a good Thanksgiving, everyone!

For your enjoyment, the temperature here is currently -20C (-4F for those still using Imperial).


UPP: 797A45+8

Happy Thanksgiving to you as well! A balmy -8C/18F here in NH.


Female STR 8 (+0) DEX 8 (+0) END 1/8 (+0) INT 10 (+1) EDU 12 (+2) SOC 5 (-1)

Happy Thanksgiving. It's currently 42F and raining in Seattle. That's about normal.

I have a question about the armor. Am I reading correctly that there really isn't an all purpose armor that deflects everything.


Happy Thanksgiving!

3C/37F here in Virginia.

Not true, Steph. Most armors deflect all sorts of damage and only a few (Reflec comes to mind) deflect one sort of damage and not the other. Ballistic Cloth, for instance, provides +8 Protection (at TL 10) versus blades, bullets and lasers.


Female STR 8 (+0) DEX 8 (+0) END 1/8 (+0) INT 10 (+1) EDU 12 (+2) SOC 5 (-1)

Thanks for the clarification. That will help with the shopping choices.


Female STR 8 (+0) DEX 8 (+0) END 1/8 (+0) INT 10 (+1) EDU 12 (+2) SOC 5 (-1)

I saw that the campaign edit issue has been fixed.


Yep! Bask in glow of the information cannon!


UPP: 797A45+8

The Core rulebook lists a Mechanical Toolkit as TL 5 at a cost of Cr1000. It also says the "toolkits may be purchased at higher Tech
Levels" but doesn't indicate how/if the price increases with increased TL.

So what TL Mechanical toolkit was I able to buy in the bazaar, and how much did it cost?


Central Supply Catalog, p. 80 wrote:

STARSHIP ENGINEER TOOL SET

A full tool kit for shipboard engineering personnel, including
PRIS goggles, iris valve opener, electronic and gravitic test
and repair equipment, wrenches, sockets and a large hammer.

Item TL Kg Cost
Starship Engineer Tool Set 12 12 Cr4000


So I was thinking I would be the main pilot because Steph had the ability to fly smaller boarding craft now and I do not. But in retrospect I was thinking this might not be great because I am a heavily armored marine already and I can pilot a small boarding craft, just not as well. So I thought I would ask if people thought it would make more sense for Steph and Byron to trade seats and Byron can start working on learning to fly a boarding vessel for when we launch the marines.


UPP: 797A45+8
Tarandor wrote:
STARSHIP ENGINEER TOOL SET

Sold!

So in total, Daneel spent Cr15,200 plus the cost of dinner. I updated my possessions & credits on Daneel's profile, but do you want to give us access to the Character Sheets doc so that I can update there?


Fixed. Thought that was already done.


Female STR 8 (+0) DEX 8 (+0) END 1/8 (+0) INT 10 (+1) EDU 12 (+2) SOC 5 (-1)

Steph is still working on her shopping list.

She for sure wants VACC Suit TL 10. (That also works as armor, correct?)

A computer, and a com unit. Non sure on those TL levels yet.

She has no skills in melee weapons should she get one anyway?

I'm happy with putting some CR down for items the whole group can use. Does anyone have suggestions?


If you have a weapon you can at least pretend your competent with it and you can just roll well. If your weaponless, then your weaponless.

And if your flying in the boarding party you need to be able to fight.


Jerry will exercise command from the Flight Deck.

BTW, what colour of shirts are the marines going to wear?


What recruiting do we have left to complete? And how much time to complete the repairs?


Jeremiah Xavier Jaramillo-Smith wrote:
What recruiting do we have left to complete? And how much time to complete the repairs?

You're good on recruiting for now. And the repairs are finished.

Go do that voodoo that you do so well.


Byron Hasperson wrote:
So I was thinking I would be the main pilot because Steph had the ability to fly smaller boarding craft now and I do not. But in retrospect I was thinking this might not be great because I am a heavily armored marine already and I can pilot a small boarding craft, just not as well. So I thought I would ask if people thought it would make more sense for Steph and Byron to trade seats and Byron can start working on learning to fly a boarding vessel for when we launch the marines.

I can definitely see Byron (and Ray) storming enemy ships with the Marines.

So Steph pilots Nemesis?


Female Human Vespexer Sheet

Sorry for the delay. Finally spending my credits.

Question for you: my gun says a magazine costs Cr60, and my gun also fires darts, but there's no cost for how much each dart costs. Do I get one per magazine? Or are they tracked separately and have their own cost?

Ray is buying:
Vacc Suit, TL 12, Cr20,000
Cloth, TL 10, Cr500 (always dress in layers!)
Breather (always worn in the nose), TL 10, Cr2000
Geiger counter, TL 5, Cr250 (worn in a holster on her hip!)
Binoculars, TL 3, Cr75
Mobile Comm, TL 10, Computer/1, Cr500
Anti-Rad (one dose) Cr1000
Extra Magazines (11), Cr60
And a sturdy backpack! Is it free?
Extra Credits: 15

Note: If darts cost extra she'll adjust gear slightly so she can afford a bunch.

And yes, her gear selection clearly shows her paranoia...


Female STR 8 (+0) DEX 8 (+0) END 1/8 (+0) INT 10 (+1) EDU 12 (+2) SOC 5 (-1)
Traveller Referee Tarondor wrote:
Byron Hasperson wrote:
So I was thinking I would be the main pilot because Steph had the ability to fly smaller boarding craft now and I do not. But in retrospect I was thinking this might not be great because I am a heavily armored marine already and I can pilot a small boarding craft, just not as well. So I thought I would ask if people thought it would make more sense for Steph and Byron to trade seats and Byron can start working on learning to fly a boarding vessel for when we launch the marines.

I can definitely see Byron (and Ray) storming enemy ships with the Marines.

So Steph pilots Nemesis?

That makes a lot of sense. I can't see Steph boarding the ships unless she has to. Steph got a lateral job opportunity.


- Ray - wrote:
Question for you: my gun says a magazine costs Cr60, and my gun also fires darts, but there's no cost for how much each dart costs. Do I get one per magazine? Or are they tracked separately and have their own cost?

As I read it, you get one dart per magazine.

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