Mystic Theurge

Daneel Baley's page

321 posts. Alias of Nick Barone.


Full Name

Daneel Baley

Classes/Levels

UPP: 797A45+8

About Daneel Baley

Player: Nick Barone
Background: Asim Native
Careers: Citizen (Worker) and Merchant (Free Trader)
UPP: 797A45+8 Age: 38

STR 7 (+0)
DEX 9 (+1)
END 7 (+0)
INT 10 (+1)
EDU 4 (-1)
SOC 5 (-1)
PSI 8 (+0)

Possessions: 94,791 credits, Monoblade (2kg, Damage 3D, Armor Piercing 10), Ballistic Cloth Armor (TL 10, +8 protection, 5 kg), Laser Pistol (TL 11,30m range, 3D+3 damage, 100/100 shots, 2 kg, Zero-G), Extra Power Pack (100 shots), Laser Sight (+1 DM to hit within 50m), 6 Radio Transceivers (TL 10, 500 km range, Computer/0), Starship Engineer Tool Set (TL 12, 12 kg)

Skills: Animals 0, Athletics 0, Drive (wheeled) 1, Electronics (Computers) 2, Electronics (Sensors) 1,
Engineer (J-Drive) 1, Engineer (Power) 1, Gun Combat (Energy) 1, Investigate 1, Mechanic 2, Melee 0, Profession 0,
Recon 1, Science 0

Psionic Talents: Telepathy and Clairvoyance

Allies: Sal Dancet, Free Trader; the psionic hermit Leonidas on Blue
Contacts: Imperial Consul Thao Poloc
Enemies:

Notable Events:
-Daneel’s father Marcus Baley killed during the conquest of Asim by
Drinaxi Baron Fabian
-Gained notice (but not advancement!) in his job when he cleverly
restarted the power at his boss’s before the boss’s daughter’s
birthday party.
-Served aboard SS Dogged Discovery; In his new role as a Free
Trader, carried messages for Imperial Consul Thao Poloc.
-Served aboard SS Dogged Discovery; Got bound up in legal troubles
that caused his ship to be impounded, but managed to stay out of
prison.
-Served aboard SS Hermit Crab; Discovered his own latent psionic
talents

Notable Connections to other Characters:
-Jerry’s cousin is the same Baron Fabian who killed Daneel’s father.
-Met Ray through Thao Poloc

Clairvoyance:
This specific ability allows viewing of a situation at some displaced point. The Clairvoyant Traveller must state the range at which he is applying his talent. The Effect of the check determines the level of detail perceived

Check: Average (8+) Clairvoyance (1D x 10 seconds, PSI)
Reach: Very Distant
PSI Cost: 1

Clairaudience:
This ability is identical to Clairvoyance, with the exception that it allows hearing instead of seeing.

Check: Average (8+) Clairvoyance (1D x 10 seconds, PSI)
Reach: Very Distant
PSI Cost: 1

Life Detection:

Life Detection

The most elementary form of Telepathy is the ability to detect the presence of other minds. Life detection enables a Traveller to sense the presence of other minds, the number of other minds present, the general type of minds (animal, human. etc.) and their approximate location.

Life Detection is reasonably sophisticated, and can distinguish intelligent beings from bacteria or unimportant animals in the area. It functions best in detecting intelligent minds. Shielded minds are undetectable. If an individual whom the telepath knows in detected using this power, he or she will be recognized.

Check: Easy (4+) Telepathy + PSI (1D x 10 seconds)
Reach: Distant
PSI Cost: 1

Telempathy:
The communication of emotions and basic feelings is accomplished by Telempathy. This ability serves well in the handling of animals and beasts of burden, but may also be applied as a psychological weapon against people. Sending of emotions such as love, hate, fear and others may influence other beings (although not necessarily in the manner desired). The Effect of the Telepathy check is used to judge the strength of the emotion projected.

Telempathy also allows the emotions and feelings of others to be read by the Traveller.

Other telepaths will always recognize when someone is using Telempathy to bend their emotions, but non-telepaths will not. The change in mood may be dramatic and inexplicable, but most will simply ascribe it to the mercurial nature of emotions.

Check: Routine (6+) Telepathy (1D x 10 seconds, PSI)
Reach: Long
PSI Cost: 1

Read Surface Thoughts:
Only active current thoughts are read by this ability, with the subject (if not a telepath) unaware the activity. Individuals with telepathic ability cannot be read due to the presence of their natural shields, unless they willingly lower the shielding. The Effect of the check determines the clarity of the telepath's perceptions.

Check: Average (8+) Telepathy (1D x 10 seconds, PSI)
Reach: Long
PSI Cost: 2