[GM Striker's The Ruins of Azlant] Table 1

Game Master Sam Sturkie

Map of the Island of Ancorato
Map of Talmandor's Bounty
Loot Tracker
Interactive Combat Map
Handout 1
Colonists


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Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

Nox votes for B. We are here to find the original settlers. I think B gives us the best chance of doing that in the quickest fashion.

Of course, we might be running straight to our deaths, lol.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

Aenon will vote for A (being the one to suggest it all). Running off to our deaths will do us no good. Better to see if there are any more clues to let us know what we're dealing with.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Delia would prefer to finish securing the village. That way, if we do march off to our deaths, then at least the incoming settlers have somewhere to put down roots at least temporarily.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

I dig your choice of battlesong Delia, but youtube screwed me over and jumped me to a commercial with a heavy rap intro, so now I have a difficult time imagining it as anything else xD


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

*Shakes fist* Damn you, YouTube!! Thanks though.


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

I am so sorry. I was sick and every time I was able to check Paizo the website was down. It looks like you were able to deal however.


No worries. It happens.


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

If Aenon gets two attacks with a full action, then he should definitely get the Quick Runner's Shirt.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

I'm not sure that the shirt would help on that front. The move action you get is the last action you can take that turn as far as I understood it. It would work for a single attack hit and runs, but if Aenon is the designated "tank" I'm afraid it would leave the rest of the party vurnerable. But if noone else has any use for it, I won't argue against taking it.


Chaotic Good Catfolk Ranger/7

Take the shirt if you want it. I don't care. Momo has her eyes on the longbow inside the shrine. Momo also has the Clockwork Spy, which is expensive (we might want to sell it later on.)

Aenon, if you want to wear the shirt, you should. I don't think you've claimed any loot yet.

Also, if anyone wants the MW Machete, they can just have it. Momo only picked it up in case there is a situation while traveling through the forest that calls for it.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

Then I'll take the shirt. ^^ Just wanted to make sure I didn't take it from anyone who could have used it to great effect.

Momo wrote:
Also, if anyone wants the MW Machete, they can just have it. Momo only picked it up in case there is a situation while traveling through the forest that calls for it.

That's the only reason I grabbed one of the spares.

Also, does scuttles do anything beside spying? I haven't read up on clockwork spies 101.


Chaotic Good Catfolk Ranger/7

Scuttles is unintelligent. He's a companion but he doesn't have a personality. :( He's just a small mecha for spying. I don't know if he's going to be that useful to the party in the long run.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

We'll probably find some use for him. Unsure what access Nox and Deth have to divination spells, so there may be a need for some old fashioned reconnaissance, and he might be handy for that.


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Got a combat in here, but had something pop up tonight, got roped into GMing for a mini con in a few weeks and had to do a bunch of prep work. I'll get things set up for the rest of this area by lunch tomorrow.


Chaotic Good Catfolk Ranger/7

Thanks for checking in, Striker!


Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

FYI, it's not a holy weapon. It's a holy reliquary weapon which means it counts as a holy symbol. It doesn't have the holy property.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

Ah, makes sense xD


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Ohhhh okay, yeah I missed that parsing there...


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LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

So the adventurepath does make sense after all, who would have thunk. And a +1 weapon is nothing to scoff at


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Hey Striker, the way I've been describing Delia's bardic performance also has a bit of Ghost Sound cantrip tied with it for extra flavor to enhance the idea that Delia's powers are not simply self-learned but also enhanced from her researching long forgotten Azlanti magic. I know that technically she cannot cast Ghost Sound at the same time, but since it's only for thematic effect to make her music special... hoping you're okay with that?


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6
Aenon Malas wrote:
I'm not sure that the shirt would help on that front. The move action you get is the last action you can take that turn as far as I understood it. It would work for a single attack hit and runs, but if Aenon is the designated "tank" I'm afraid it would leave the rest of the party vurnerable. But if noone else has any use for it, I won't argue against taking it.

You know, I could swear that I've run across that item before and it didn't end your turn. Seemed way overpowering. Did Paizo nerf it or am I thinking of something else.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

A "free" move action does seem pretty damn powerful. Wouldn't be surprised if they nerfed it.


Chaotic Good Catfolk Ranger/7

I believe you have to wear the item for 24 hours before you can use its effect? Please correct me if I'm wrong.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

It didn't say so, but if there are general rules that apply I'm not sure


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Just to let you all know, I will not be posting this weekend as my wife and I are taking a short get away trip to our old college town where we met. So I'll be off grid until Mondayish.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

Have fun. ^^ I guess we'll have you on autotune until you get back


Thanks for the heads up.


Chaotic Good Catfolk Ranger/7

I'm going to be at a wedding all day Saturday but I'll pop in to post at some point Saturday.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

WelL I'm trapped on a mountain with weird people, but you don't hear me complaining about it. :(
[Not feeling abandoned at all]


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

As for the burial service for the farmer. Deth does not have any K/Religion. It is not even a class skill for Druids. He does have K/Nature, which I have always considered to be the druidic equivalent. Once the gentleman is buried, Deth will plant an acorn with him and commend his body to the green. Striker, are you all right with Deth using K/Nature instead of K/Religion for the burial ceremony?


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

Could we use the bug nests for burials? I mean, the holes are already dug. That reminds me, did we ever check out the tunnels by the nests?


Both sound fine to me, pre-dug graves makes things easier. There is that skeleton up by the bug nest too still. Any further investigations you would like to do in the church or are you ready to move on?


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

You know, I've just realized that Animal Messenger is a second level Druid Spell. Nox is right, we're going to have to trudge to the rendezvous point. Deth would like the Book of Erastil to read for a while. I'd like to put a point into K/Religion at second level and this will be a good excuse. I'm not sure if we should loot the ceremonial gear in the chapel, but we should probably take it with us back to the Peregrine. Deth will also take the Wand of Goodberry and accompanying teak box. So how about we check out the skeleton and the then the farmland south of the colony.


Chaotic Good Catfolk Ranger/7

Yeah, I have no idea how religious the colonists are going to be. Maybe the person in charge of the building was murdered(?) because of differing religious beliefs? The party could always take them and hide them as a precaution (in case of thieving goblin monkeys!)


There are two priests among the second wave of colonists still aboard the ship.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

Speaking of monkeys. What are we doing with the monkeycage?


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

I would like the party's thoughts on Deth's spell selection and general plan for the next day. What I would like to do is take Call Animal and Speak with Animal. The governor's house is right next to the gate, so Deth can Call Animal outside the palisade. When a creature shows up, cast speak with animals to talk to it. At Deth's level this will last 1 minute. Conceivably, he might have time to dart into the governor's house to talk to a mouse, but I doubt it. I was thinking of calling a fox. It is an animal that would have skulked around the village at the fringes and would be aware of the comings and goings of its inhabitants. So I several questions
Mouse or Fox?
Is this line of inquiry worth it? It will leave Deth bereft of combat spells for the day.

There are several definite tasks that I see that we should try and accomplish before the day is over.
1) Find some berries. I will feel a lot better about losing my Cure Light spell if we can have Goodberries available.
2) Raise and fix the canoe. Deth can help with this. He can throw Touch of the Sea on Momo (she's the strongest, believe it or not) and she and Aenon can bring it to the surface and then Deth can cast Mending with Aenon's guidance (he is the most sailorly of us all)
3) Write a description of what we have seen so far and hide it. Probably in the chapel's altar? If something happens to us this evening, like has happened to the rest of the town, then the Peregrine's second away team needs to have a head's up.

Any other thoughts or plans?

@ Aenon - During the day Deth has approached you and shown you a book he purchased about various unarmed and staff techniques. (He has the Martial Manuscript trait). He would like you to help teach him these techniques. (At third or fourth level, Deth plans on taking a 1 level dip into Monk (Martial Artist archetype))


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

I like the ideas, but with all the spells required, it'll probably take a couple of days to do. That may or may not be a problem, depending on how much time we're comfortable spending on this.

As for spell selection, I would love to, at some point, borrow one of your spellslots to have access to magical fang. As I'm not sure what access we'll have to magical equipment, it would be a nice source of enchantmentbonuses.

Aenon would be happy to teach Deth his ways of punchiness


Chaotic Good Catfolk Ranger/7

Speaking to an animal sounds pretty cute - especially if it's a mouse. You might have to feed it to gain its favor?

1. Yes, I agree

2. Let's finish exploring the town first. We're half done

3. That is fluff and can be done as the party sits around an evening campfire.


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6
Aenon wrote:

I like the ideas, but with all the spells required, it'll probably take a couple of days to do. That may or may not be a problem, depending on how much time we're comfortable spending on this.

As for spell selection, I would love to, at some point, borrow one of your spellslots to have access to magical fang. As I'm not sure what access we'll have to magical equipment, it would be a nice source of enchantmentbonuses.

Aenon would be happy to teach Deth his ways of punchiness

Deth can spam the Mending, its a cantrip whose drawback is its 10 minute casting time. The Touch of Sea is once per day. Call Animal and Speak with Animal have to be cast at the same time to be useful and that is 1 days allotment of non domain 1st level spells. So fixing the boat can be done fairly quickly, the problem is Deth has absolutely no ranks in Cr/Boat and only has the passing familiarity with ships that his time on the Peregrine has given him. The animal inquisition can be done tomorrow. I have no problem in giving a priority to have a Magic Fang loaded. But until the mystery of the colony is solved, Deth will probably be bending all his divine might, no matter how small, to determining the causes. Once that is done, he'll start loading a Magic Fang. I don't have to start calling Aenon Sensei do I?:)

Momo wrote:

Speaking to an animal sounds pretty cute - especially if it's a mouse. You might have to feed it to gain its favor?

1. Yes, I agree

2. Let's finish exploring the town first. We're half done

3. That is fluff and can be done as the party sits around an evening campfire.

Unfortunately it appears that I am being shunned by polite mouse society. If Deth continues to feed the family, hopefully they can be seduced to our side. By all means we should continue exploring the town, I'm just trying to take care of some long debates or discussions here and not in the gameplay thread. Oh and Thanks for the like! You do realize that our group are the classic make up the teenaged horror genre group. No offense intended. (Deth for one will gladly embrace the role of Fool or Scholar, giving Nox first choice and let the rest debate it out)

EDIT: Winds up there is a weight limit on what mending can fix. So it looks like Aenon may have to fix the canoe the old fashioned way.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

Sweet, magic fang ^^.

Of course, if you have something you need the slot for, don't hesitate to throw it out.

Also, how are we a teenaged horror group? I haven't seen that many movies in that genre, but I'm pretty sure there were no gnomes or waterpeople in any of those I saw.

Deth wrote:
I don't have to start calling Aenon Sensei do I?:)

I'm pretty sure all that would accomplish is make him uncomfortable and get you thrown into the ocean. :p


Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

Nox is definitely suited for either role, probably fool fits him better, though!


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

@Aenon
Watch the movie Cabin in the Woods.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

Oh, right... Heh, good movie.

But does that mean that what you're saying.. is that either Delia or Momo is a slut? I'm not sure that I'm brave enough to follow you on this train of thought.


Chaotic Good Catfolk Ranger/7

I've seen Cabin in the Woods. Momo's not pretty or ditzy enough to meet those qualifications. (She just loves animals.)


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6
Aenon Malas wrote:

Oh, right... Heh, good movie.

But does that mean that what you're saying.. is that either Delia or Momo is a slut? I'm not sure that I'm brave enough to follow you on this train of thought.

That's why I included the line 'No offense intended.' Mama Tobrin didn't raise no fo.... Wait maybe she did. :)


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

Heh, I see what you did there. (this time at least)


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

So what about the bug infested fields. Anyone have any ideas for cleaning them out. I think burning them out is a bad idea since our colony needs the crops. And I don't relish fighting them in the fields since it will be more melee than ranged and I think they will have the advantage. Can Nox make some sort of illusion that will draw them out so that Momo and Deth can pepper them with arrows?


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

We should probably try to lure them out one and one. If that doesn't work I'm sure we can get Aenon to streak across the fields and see what pops up.


Chaotic Good Catfolk Ranger/7
Deth Tobrin wrote:
Deth suggests that they take the road that leads south from the palisade (A14). Then search the houses along the east west road (the houses north of A16 and then the houses south of A15b) then continue down the north south road and check the houses to the east of A16. Then A18. Then the house between A15a and A17. Then look at A2 while continuing back to the colony.

Sounds good to me.

I don't mind taking care of the bugs with arrows.

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