[GM Striker's The Ruins of Azlant] Table 1

Game Master Sam Sturkie

Map of the Island of Ancorato
Map of Talmandor's Bounty
Loot Tracker
Interactive Combat Map
Handout 1
Colonists


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Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

How about just throwing out some food and letting the bugs come investigate? Then we pick them off as we can.


Chaotic Good Catfolk Ranger/7

Today is my birthday so posts may be slow.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

Happy birthday, do try to celebrate with some moderation ;)


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6
Aenon Malas wrote:
Happy birthday, do try to celebrate with some moderation ;)

Happy Birthday!


Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

Happy birthday!


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

GM Striker, would you be okay with me swapping out Spark for Lullaby on my cantrips? The more I think about it, I feel like it fits the theme I have for her with the magical power of her voice.


Sounds like a fair change.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Thanks!


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

Momo, I think you should have a +1 on attack and damage from Delia's song.


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

Deth has the wand of goodberries, but no berries to cast them on. (They have to be freshly harvested). He also has 1 of the Cure Light Potions from the tent on his body, not sure who has the rest.


Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

Nox claimed a potion. If we can beat this thing down, I'll use it to heal one of you!


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

Good Job Nox!! Sleep for the win.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

I vote we never do anything ever again unless Nox has a sleep ready. xD


There's a plum tree near the farm that the wand would work on. A17.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

Does Nox have more sleep spells avaliable?


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

I agree, sleep is clutch! Next time we can prepare some advanced tactics between Delia and Nox with trying to hit one of our enemies with Lullaby first to give him that extra boost!


Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

I have one more first level spell today.


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

No more Cure Lights, I have my domain spell of Enlarge Person and a Shillelagh spell left. (And due to my archetype, I can only switch the Shillelagh to an Enlarge Person). If we are willing to take 10 minutes I can use Deth's Healing Kit on Aenon to Treat Deadly Wounds (Deth has already been treated today). I still think we need to finish exploring the settlement, especially if there are more berries available.

Has anybody actually coup de grais the chocker?


Chaotic Good Catfolk Ranger/7

I have the stomach flu and it's hard for me to even sit up to watch tv (let alone type up a post.) Expect my posting to be sporatic for a day or two until I get better. Sorry about the inconvenience.


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6
Momo Duline wrote:
I have the stomach flu and it's hard for me to even sit up to watch tv (let alone type up a post.) Expect my posting to be sporatic for a day or two until I get better. Sorry about the inconvenience.

Hope you feel better. Momo was awesome, BTW. You definitely did the most damage to the choker. Actually, I think we all did pretty good, considering we're first level versus a choker.


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

Assuming more plums are available, Deth will pick 7 more and cast Goodberry.
Goodberry targets: 2d4 ⇒ (4, 3) = 7
Cure Light may not be working well but this wand rocks!
Down to 46 charges and Deth now has 7 magic plums and 1 non magic one.

This ancient Azlanti sword, can it be used as a Temple Sword?
That way Aenon can use it and be all monkish with it.

After our little lunch break, I vote that we continue with the exploration. Deth will take the time to use his healing kit on Aenon.
Heal: 1d20 + 9 ⇒ (14) + 9 = 23
This will heal one more point to Aenon and bring him up to 9 HP. 10 Hp if some one successfully aids Deth.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457
Momo Duline wrote:
I have the stomach flu and it's hard for me to even sit up to watch tv (let alone type up a post.) Expect my posting to be sporatic for a day or two until I get better. Sorry about the inconvenience.

Sorry to hear that, hope you get better soon.

Regarding the sword, even if it could be counted as a temple sword, I don't think it would be much use. It's too heavy to be used with weapon finesse, meaning I'd have a +3 to hit (I think it would be around a +2 damage and +1 critrange for a -2 to hit and I don't know if that's worth it)

I agree that we should continue exploring, but maybe also find somewhere to hole up for the night, as I don't think we should move out from the colony before resting up.


This one is a longsword but if there are some weapons, in particular, you would like me to sprinkle in for your builds let me know.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

I'd love to find some starknives during our adventure! Next level, Delia will be picking up Desna's divine fighting style in place of her Versatile Performace to net her Charisma to attack and damage with starknives.

As for a name for the group... let me ponder on that for a bit.. I'll come up with something good!


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

I honestly have no idea what my plans are item-wise. My main strategy so far is something along the lines of "see how many buffs I can snag from the casters and see how well that works until my build suddenly starts working"

On a completely different note, where in the world are people from? Based on postingtimes I'm assuming all of you, maybe except Deth, are from somewhere in America.


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

Deth will eventually like to use a Temple sword. But any one handed monk weapon that does a d8 damage would be all right.

So GM Stiker, talking about future builds, the Leadership feat, yea or nay. If it's no then I'm thinking of picking up Scribe Scroll at 3rd.

And I am from America, CST. My work requires I wake up at 3:30 and I have absolutely no access to a computer at work(at least one I can use to post). Usually I will try and make a post if I didn't hit the alarm snooze button, but the morning posts will usually be pretty brief.


Chaotic Good Catfolk Ranger/7

I live in Virginia (United States) so I'm on EST.


Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

I'm in Kentucky (USA), so I'm on EST as well.


I'm right in the middle of tornado alley


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LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

Making me the only european in the party, I feel so alone :/


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Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

As I see it, we have the following tasks ahead of us. Please chime in and add any more.
1) Clear the fields of bugs
2) Raise the rowboat
3) Fix the rowboat
4) Find Scuttle's former controller
5) Check and see if anything strange happens in the settlement at night
6) Animal Inquisition
7) Travel to meet point and report

How long will it take to hike to the meet point.
Row to the meet point
Fix boat (assuming Aenon has to do it himself)

In terms of priority I see the following as must do 1, 4 and 7
Should do 2,3 and 5
Do if possible 6

I don't think we should try 4 without a full complement of spells and hit points and I think we should do 4 before 7. so do 1 first by all means. Then perhaps we should stay overnight and do 5. If we're staying overnight then we can also do 2 and perhaps 3 if we have time. Deth will put off the Animal Inquisition until we do 4 and will start the day with all Cure Lights loaded. If we are going to find SFC (Scuttle's Former Controller) then we should hide the charter before going.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

I'm with you on those priorities. I think Ramona claimed that one could travel to the secondary site "Within the day", but if that means a full days travel or a couple of hours, I have no idea.

I say we complete securing the colony, do whatever we have time to do this day, rest up and head north by foot. Scuttles seemed to be heading north as well, so with any luck we can catch that lair on our way to the boat.


Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

I'm fine with all the tasks except taking a patched up rowboat out into the open sea. That thought terrifies me. I'm fine with fixing the boat, but I'm assuming it's just a tiny thing, rather than something substantial. If so, I vote for going on foot. If it's a bigger boat, then I'm fine with rowing it.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

I think we still have the rowboat from the Peregrine tied up by the pier, so if there is a need to travel somewhere by boat, that shouldn't be an issue.

I also rechecked the distance, and it's said to be 9 miles, but the lack of found paths (heh) makes it a 6 hour hike.


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

So let's finish clearing out the fields. Try to lure the bugs out with food, while Momo uses her amazing ability with a bow to murder them with a ranged assist from the rest of us. Of course they have plenty of food where they are. One of us may need to act as bait.:(
Then raise the boat and take a closer look.
Make a defensive camp in the town hall and set watches. If 3 watches, then Deth would like the 3rd. He needs 8 hours of sleep and this way he will be awake when the dawn comes. (Which is when his spells replenish)


The secondary site is about 6-hour hike due to the lack of trails or paths. You still have the boat you came ashore in. The other one you can repair would take more than a day to be sea worthy.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

Aenon would probably be ok with the darkest watch, having darkvision and all.


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6
GM Striker wrote:
The secondary site is about 6-hour hike due to the lack of trails or paths. You still have the boat you came ashore in. The other one you can repair would take more than a day to be sea worthy.

So raising and repairing the boat should get a low priority.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Sorry on my delay folks. My coworkers and I went to White Sox game Friday night. That night my wife decided that I should take the boy camping on Saturday. So I didn't really have any time over the weekend.


Sounds like a fun weekend. Heads up we'll be hitting level 2 shortly.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

It was, although I'm beat after a long weekend and then right back into afternoon shift tonight... Also, I am indeed Central Standard Time, northwest Indiana near Lake Michigan/Chicago.


Just got my book 2 PDF :D


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

Oh no, we're falling behind (because this is obviously a race, and if we don't beat the other groups playing.... then something)

Speaking of, I wonder how they're doing... Do they have handy gnomes with sleep, or have they all died.


Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

That choker was bad news. We are extremely lucky it failed its save or we were all kaput.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Yeah, that thing really put a beating on us... Next level I will be a bit more useful in a fight. My combat prowess will jump up to +5 bonus to attack/damage while Inspiring Courage.


Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

DM what is your preference for leveling up? Do we roll for HP, take 1/2+1 or so you have another system? Doyou have any special rules for anything else as we level?


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

So I'm caught between taking combat reflexes and improved grapple as a bonus feat. Not really having a lot of strength, I don't think I'll be on the grappling side, and the undine monk favored class bonus should keep my Cmd high enough not to be grabbed by any more underwater tentacly thingies... Thoughts?


Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

I'd go with Combat Reflexes, I think. Pick up a long spear and just start poking things left and right!


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

I was thinking thinking of asking Striker if there were any of the eastern chain weapons lying around (Like a kusarigama or double chained kama). Being monk weapons I get free proficiency, and they're both reach and trip weapons, making for a (hopefully) pretty decent crowd control zone.


For HP lets take 1/2 (rounded up)+1 keeps things even and competitive. Don't forget to level up background skills.

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