[GM Striker's The Ruins of Azlant] Table 1

Game Master Sam Sturkie

Map of the Island of Ancorato
Map of Talmandor's Bounty
Loot Tracker
Interactive Combat Map
Handout 1
Colonists


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Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

Sorcerer 2

HP: 4 +Con
+1'BAB
+1 Will save
+1 1st level spell/day
+1 0 level spell known
5 skills including FC bonus (2 background skills Appraise & Linguistics)
Know. Arcana
Know. History
Know. Planes
Spellcraft
UMD


Chaotic Good Catfolk Ranger/7

Momo Level 2:

12 HP --> 19 HP

4 BAB --> 5 BAB

5 Fort --> 6 Fort

5 Ref --> 6 Ref

2 Will --> 2 Will

Skills: Climb, Handle Animal BACKGROUND, Intimidate, Know (Dungeoneering), Know (Geography) BACKGROUND, Ride, Stealth, Survival, Swim

I forgot to add Specials to my character sheet at level 1 so I went back and added them in. Oops.
I picked Favored Enemy: Goblinoid

Feat: Rapid Shot (see Combat Style Feat under Ranger Specials)


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

Deth Level 2
Went to 2nd level Druid
Gained Lorekeeper instead of Woodland Stride (Urban Druid)
+1 BAB
+1 to Fort and Will Saves
Hit Points went from 9 to 15, Favored class bonus went into skill points.
Am starting the day off with 3 Cure Light Wounds loaded into 1st level slots
Stabilize, Create Water, Guidance and Mending are Orisons


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

@GM Striker
Thanks for the level!


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Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Bard (Sound Striker) 2
+6 HP (5+Con)
+1 BaB
+1 Ref/Will
+1 Cantrip known (Read Magic)
+1 1st level spell per day and known (Cure Light Wounds)
+3 Bardic Performance Rounds (2+1 Half-Elf FCB)
Versatile Performance - Swapped for Divine Fighting Technique feat (Desna's Shooting Star as per the Optional Replacement rule for bard)
Well-Versed

Skills: (6+1)
+1 Diplomacy
+1 Knowledge: Local
+1 Knowledge: Nature
+1 Knowledge: Religion
+1 Perception
+1 Survival
+1 Use Magic Device

Background Skills:
+1 Knowledge: History
+1 Perform: Sing


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

Ding!

Unchained Monk 2
+6 HP
+1 BaB
+1 Ref/Fort
+1/day Stunning fist
- Combat reflexes (Bonus feat)
- Evasion

+1 Cmd (vs Grapple)
+2hp/day Hydrating vitality

Skills: (4)
+1 Perception
+1 Escape Artist
+1 Climb
+1 Stealth

Background Skills:
+1 Knowledge: History
+1 Knowledge: Geography


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

If no one particularly wants the ring, Deth will dice for it.
High roll for Ring: 1d20 ⇒ 13


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

If you're both headed for the frontlines I think either you or Delia should probably have it.


Chaotic Good Catfolk Ranger/7

Yeah, a frontline melee should probably wear the ring.

So nobody wanted the alchemist fires? I don't think Momo will use them.

Momo will hold onto any remaining (2?) Potions of CLW until the party needs them.

Also, can Momo take the book from the chapel to read? What was it called again? She will probably try to pick up the religion for the bow's bonuses.

We need to update the loot sheet with the bow Momo took. Along with other things the party found.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

I just realized that my chosen fighting style (jabbing style) is really inconvenient when it comes to pbp. Any thoughts on how to deal with it elegantly?


Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

I'll take one of the alchemist fires.


I'll think about it Aenon. Might just have to put AC is a spoiler tag to keep things from getting too cluttered.

Most likely won't be able to do much of an update until late tonight, got family in town.


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

Deth currently has the book and perused it before falling asleep last night (and now has a rank of K/Religion!) He will gladly give it to Momo. Deth will take the Ring with a sincere 'Thank you.'


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

When did I get that ring? I cannot seem to recall lol. I wouldn't mind doing a roll off with Deth for the ring?

Rolllll off: 1d100 ⇒ 4

*EDIT*

LMAO! Wow, okay then... there's a 3% chance Deth will roll lower than that, so we'll just say he wins the ring.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

I think he beat you despite using a d20... I don't think you were meant to have that ring xD


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4
Aenon Malas wrote:
I think he beat you despite using a d20... I don't think you were meant to have that ring xD

Derp! That's what I get for posting before I've ha my coffee... Oy. Yeah, I completely missed Deth's post with the roll up there. Oy


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

I'm sure you'll find all the magical jewellery you can imagine before this campaign is over.

Speaking of, how do you think we're getting rid of excess loot? Will there be a colony merchant with suspicious amounts of gold? Or will we have a dwarf fortress situation, where we hoard up loot until the yearly tradeship comes by?


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Agreed, Aenon. I'm just embarrassed that I completely missed Deth's very obvious post above... I imagine it will likely be something similar to the second choice. That or there will be some sort of civilization with which we will come into contact.

Also, can I just say that I've really enjoyed the intersection thus far. Aenon is really sticking to the mysterious eastern mystic so far, which I rather like. Momo has a certain naive innocence about her that I find quite refreshing. Nox is delightfully silly. I haven't quite gotten a bead on Deth just yet...


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

@DELIA
Go ahead and roll a real d20 for the ring.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Nah, it's all yours Deth. You could use the extra boost to AC since you'll be enlarged much of the time anyway. That'll help balance out the -2 penalty you get for that. Thank you though, I appreciate the offer, goodsir!


There's going to be regular shipping after things settle down. 6 weeks of sailing, should have a trade ship every 15 weeks or so.


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

I'm assuming Ramona and the sailors do not get into the dinghy. If they do Deth will start questioning them in depth about what happened to the Peregrine.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

The rules claimed "Land-based creatures can have considerable difficulty when fighting in water." How does that work on an aquatic creature (or partially aquatic creature in Aenons case)?


Chaotic Good Catfolk Ranger/7

Yeah how do I calculate the penalty for shooting arrows into the water?


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

Rules for drowning

Rules for underwater combat

I considered giving Momo the Touch of the Sea, but her swim is one of the highest of the party. I don't think you can shoot them unless they get close to the surface, but if Momo or Delia would like to get into the water, Deth would be glad to tow them to the fight. I think Nox has his own way of becoming aquatic.


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@Aenon as undies are typicly outsiders with the native subtype you will suffer the same penalties as any other creature fighting underwater see table 13-7 (Combat Adjustments Underwater). To negate these penalties I would recommend the Aquatic Combatant feat.

@ Momo- –2 penalty on attack rolls for every 5 feet of water they pass through, in addition to the normal penalties for range, also while they are in the water and you are above the surface they will have improved cover from all your attacks (+8 AC, +4 Reflex)

For example, right now the nearest fish is 40 ft horizontally and 25 feet vertically, 45ft total a -18 to hit from where you are right now
:(


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

Worth a shot :P

I saw the feat, but for what I'm planing buildwise, I'm feeling a little short on feats this campaign. I was thinking I'd try to get my hands on a seaborne amulet of mighty fists or something. Otherwise there's probably a piercing monk weapon that would do the trick, but we'll see what appears further down the line ^^


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Chaotic Good Catfolk Ranger/7

GM just announced fish for dinner! :O Momo goes searching for a lobster bib and utensils on the ship.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

To my respective GMs and/or players, I am posting this in all my games that I'm running or involved in. I was involved in a force on force incident today during work. I cannot go into details for obvious reasons, but suffice to say no one was seriously injured. I'll be very busy with paperwork for the foreseeable afternoon/evening. If I have time later this evening, I will attempt to get caught up with my games. Otherwise, look for me tomorrow!


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

Sorry to hear that. Hope everything is well on your part and that you get back to us as soon as you can.


Glad to hear you are alright. Take whatever time you need to get things settled.


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

Wow! Glad to hear you are OK, and hope everything gets straightened out.


Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

Yep, hope things are okay!


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

I just realized I have a tonne of waterrelated questions.
- How does towing people through water work? How many can you haul with you, since most of the weight would be nullified by buoyancy?

- How well can you speak under water? I'm assuming water-related languages like aquatic would be unaffected (Maybe even hindered in air), but others?

- Can you fullmove in water if you have a swim speed to get 4x movement?

I had more, but lost my train of thought. =/
I'll probably get back to it at some point.


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

I think if you have a swim speed, you can run at 4x speed. Deth can grow for 1 round, bgiving him a 350 pound Carry Capacity and be able to 'run' at 3x30' or 90'. I don't see Momo and Delia weighing more than that. That's what I meant by towing. Basically they'll just hang on while Deth swims.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

I wasn't doubting your ability to do it (sorry if it came across that way), just wondering how things work in water. In the last (and only other) water themed campaign I played in, I think rules for doing anything in water were ignored, so I'm just curious as to what one can and cannot do in water. ^^


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Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Hey all, just wanted to let you guys know that I'm okay! I only sustained very minor injuries; a few abrasions and scratches. All is well and I'm fully back to normal with everything.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

Glad to have you back in one piece.


- How does towing people through water work? How many can you haul with you, since most of the weight would be nullified by buoyancy?

For non-buoyant items, with a swim speed, you can do the equivalent on land, without we're going to go with half the amount you can drag. (Though you may still suffer penalties to swim checks while dragging them.

Buoyant items function as if you were on land and can even aid in swim checks (or hinder if you're trying to move against the current).

People with equipment would be non-buoyant.

- How well can you speak under water? I'm assuming water-related languages like aquatic would be unaffected (Maybe even hindered in air), but others?

Water-based languages are no issue. Land-based are nearly unintelligible unless you can see them as well. (Lip reading and other visual clues should allow the ability to pass simple messages and ideas.)

- Can you fullmove in water if you have a swim speed to get 4x movement?

You can run up to 4x your swim speed in water as long as you have that swim speed.

Rule of thumb is if you have a swim speed and can breath treat it as if you're on land, except where otherwise noted.

Unfortunately, there isn't much written rules wise on this and if you find anything that corrects any of these assumptions please feel free to share them.


@Momo If you're using the magical bow (which I think is a composite +2 strength longbow) you add up to two strength.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

Oh, right! I had completely forgotten the ambush in the rowboat. Good catch Deth.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

Nox, a thought just struck me. When I at one point can afford it, and if I can somehow find out a way for Aenon to get his head out of his ass long enough to ask for it. If I get you a Page of spell knowledge with mage armor on it, can I borrow one of your spell slots? I think it would be a really affordable source of armor on my part, but I understand it if you need all the sleep slots you have :p


Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

Certainly. But, I figure in a level or two I'll pick up Mage Armor anyway, and I'd be happy to give you a spell a day. Or maybe, we could find a wand and keep both of us happy!

The harder it is to hit you, the less chance Nox will have of getting hit thereafter.


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

@Momo
Good luck with the job!
@Aenon
Once Deth gets 2nd level spells he will gain Barkskin as a domain spell and because he is an Urban Druid it will be spamable. He will be glad to help you in this regard.


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LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

@Momo Right, good luck.

@Deth oOo, I was thinking of getting barkskin myself at lvl 4, but this might open that slot up.. Unless it's a good idea to have two sources in case of unforeseen events.

@Nox Thanks, you can always count on me to.... stand in the way I guess?


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Hopefully you get it, Momo!

Also, I apologize for the short notice, but time has rushed up on me and I'm leaving for a week long vacation on Saturday to visit family. I do not know what my posting availability will be like, but we can assume I will probably be unable to post much! Feel free to bot Delia along unless I advise otherwise and it seems I will have more time available to me. Thanks!


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

So, once we get the chest open we will have the following choices available to us...

1) +1 Mithral Chainshirt
2) Ring of Swimming
3) Wand of Flaming Sphere (9 charges)
4) Bottle of Air
5) Everburning Torch
6) Ring of Ferocious Action
7) +1 Spear
8) Amulet of Natural Armor +1

Okay, these are my thoughts for possible loot distribution.

Only Momo and Delia can utilize the mithral chainshirt. Obviously, Delia would be very interested in that to boost my AC since I'll be getting into melee a bit more often.

Ring of Swimming... pretty much all of us can get usage out of that one, but if Delia gets the mithral shirt, then I'll pass on the ring.

Wand should go to Nox since he's our resident caster.

Bottle of Air is great for the entire party! This one, doesn't really matter who holds it, because the entire party benefits. Same with the Everburning Torch, but perhaps it would be best for Aenon to carry it?

Ring should go to either Aenon or Deth as our frontliners.

+1 Spear I feel should go to Deth since that seems to be his preferred weapon of choice.

Amulet I feel should go to Aenon to boost his AC, since he cannot wear armor.

What all do you fine folks think?


Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

That's a good division, IMHO, Delia.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

Seems like a good division of the loot, but I don't think Aenon will have much use for the torch or swimring, having both darkvision and a swim-speed.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Who all has Swim as a Class skill? I think everyone, but Delia and Nox, right? Which, if that's the case, then maybe Nox should get the ring?

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