[GM Striker's The Ruins of Azlant] Table 1

Game Master Sam Sturkie

Map of the Island of Ancorato
Map of Talmandor's Bounty
Loot Tracker
Interactive Combat Map
Handout 1
Colonists


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Discussion for The Ruins of Azlant Table 1


Hey man, thanks for the spot at your table. Looking forward to a great campaign with you all ^^


Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

Thanks for the selection, GM! This looks like it could be a great AP!

If anyone has suggestions for Nox just let me know.


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

I think this is the correct table for me. (I'm Weyve's replacement) Please correct me if I'm wrong. Very glad to be here and looking forward for to a great game.


Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

Yep, you are in the right place! Awesome to see the group coming together.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Checking in!! Working security at an auto auction right now. More to come later.


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

So just to get the conversation started, what are people's ideas on how to go about exploring. Deth only gets a few orisons and only two first level spells. His current allocation is what he would carry on the Peregrine. When we explore I am thinking that 1 Cure Light and leave the other slot open. If it becomes apparent that we need to interrogate some fauna then he can take the time to learn Speak with Animals in the slot and if we get into heavy combat then he can meditate for another Cure Light. This means that he'll only have one Cure Light available per fight so I'm hoping that Delia can cover some of the curing. Deth does carry a first aid kit and has a +9 with the Heal skill, so mundane healing is not out of the question. We also seem to be have a lot of finesse fighters. Nothing wrong with that, just thought it was interesting.


Chaotic Good Catfolk Ranger/7

Momo can detect and disable traps, provide light, and make geography and nature checks. Momo's weakness will be diplomacy checks.

I've never played or read much about this campaign, so I'm not sure what to expect. (I assume Swimming, Climbing, and Survival skills are important?)

Also, I'm going to the beach tomorrow for a day trip but I should be posting around lunch then again after dinner.


Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

Nox can handle the arcane bases. Things like Spellcraft, Know. Arcana, and he's really good in Know. History. He can speak several languages and swims pretty well.

Which would the group prefer me to take...Color Spray or Sleep? I find both really useful and would like the troup's consensus.


So quick little note for the sake of keeping things going at a reasonable pace, any “filler” fights are going to be handled cinematically, if you could share your preferred combat choices I’ll try to flavor it appropriately. All the random encounters have been removed. Feel free to embellish your RP and add any details that you feel I leave out, such as a signature flourish of your blade or witty comment.

For the fights that will have a tangible effect, I'll roll initiatives and place figures on a map, post your actions for the round and applicable rolls, and I’ll resolve each round at the end of the day (or sooner if able)

Alright, here we go… have a great ride on this wild adventure!


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

@Nox
I'm a big fan of color spray, but sleep has a better range. I'd go with sleep.

@GM
For cinematic fights, Deth would tend to try and pepper foes with arrows from cover, at least until they close. At that point, seeing as he and Aenon are about the closest thing to front line fighters, he will interpose himself between the foes and the Nox and the girls, using his Enlarge Self ability if necessary to force AOO from foes trying to move past him.


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

Since Deth didn't know he would be exploring when he prepared his spells, I'm going to stick with his current mix. Before he leaves the ship he would like to acquire (and he willing to pay for)
A Spear
Some paper and ink to write with.
He also tries to familiarize himself with the secondary site's location so that he can send an Animal Messenger if necessary.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

Sleep is always a good option! I could even swap one of Delia's cantrips for Lullaby if you all would like. Right now for first level spells Delia has Charm Person and Ear-Piercing Scream. I could see about swapping Charm Person for Cure Light Wounds if the GM approves those requests. CLW would actually feel pretty appropriate for her considering the Drawback I selected for her.

Also, I plan on picking up Desna's Divine Fighting Style at 2nd level to really boost Delia's combat efficiency. From there I've been thinking about going into the Startoss Style branch. I'm still undecided if I want to try for the Sphere Singer PrC or not.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

GM Striker, I had a few question for you regarding half-elves and their starting languages. How do you feel about granting half-elves their human heritage language as a bonus language as well (when applicable)? If you feel that it might cause an imbalance, that no complaints from me, but I always thought it to be an interesting thing to add in.

As far as the thematic fights go, Delia will typically start combat off with beginning one of her Bardic Performances (usually Inspire Courage) to buff the party, but depending on the circumstances others may be more appropriate. For example, I actually successfully used the combination of Well-Versed and Countersong once (I think the first time those abilities have ever come into play) to resist a gibbering mouther's confusion ability and break my entire party out of the debuff; we all had really, really bad rolls in the first round... Once we start getting into 7th level and higher Delia will likely start her 1st round w/ Inspire Courage and use an appropriate spell for the circumstances (probably Haste). She will then allow Lingering Performance to carry Inspire Courage out for a few rounds while she uses Weird Words to dish out some extra damage. (If we are facing multiple opponents, she would target as many opponents as she can to spread out some AoE damage and really get usage out of her high Charisma bonus for extra damage. If we are facing a single enemy, then obviously all damage will directed at that enemy.)

While I'm planning out my progression for Delia... I'm coming to a conundrum and I would like to hear the party member's opinion (as well as the GM's input on whether one of these options would be allowed). I could either go down the Startoss Style option to boost Delia melee/ranged combat prowess OR (and this is where I would like GM approval/disapproval) I could look at going into the Master Performer and Grand Master Performer feats. I would not be able to do both and I feel like the party as a whole would benefit much more from the second option. I don't mind Delia taking the position of party buffer as opposed to striker.

Lastly, I'm working on whipping up her profile character sheet as well speak!


As for the master performer, I'm willing to allow the feats for use in this campaign.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

So, I'm planing to go jabbing style with Aenon, it'll hopefully get out some pretty decent damage while still having acceptable defences. Unfortunately it'll take some levels to get working properly. As for front-lining, I guess I could try to find a kusarigama (or some other monk, reach and trip weapon) and try to keep enemies away with some aoo trips. Apart from that I'm open to ideas.


Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

If we live for a couple levels, I could start taking Summon Momster spells to help give him help up front.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

Sounds great.

Also, while I still remember it: I took the 'attached' drawback, which said the Gm chooses the object of your attachment. How do you want to deal with that Striker? Unless you have something else in mind, I was thinking something along the lines of a good luck amulet he got from his mother when he first left home.


That amulet sounds good to me.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

Just realized that the object of attachment can be a person too. Don't know if that'll give you more to work with than an amulet, but I can go for either.


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

I looked up Undine and you are correct. Unless you took the Mostly Human alternate trait, and from your character's description you definitely did not, then Charm Person and Enlarge Person will not work on you.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

I did indeed not. I think I more or less grabbed anything subnautical and called it a day. Hopefully there will be enough thingies trying to charm me to weigh up for some buffs not working.


Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

We probably need to put together a standard marching order for the ease of the GM.

Anyone want to take a crack at it?

How about the monk, then ranger, then Druid, then sorcerer, and finally the bard?


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

I would switch the Druid and the Bard from that order. It would provide more defense if we're attacked from behind.

Capturing Goblins
No one has said they speak goblin, so Deth will taunt them in common and see if any respond in kind. Capture any that speak Common, or at least one.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

I agree, it would probably be best not to have one of the squishiest members at the far rear.

As for the prow of our proverbial ship, would it be better to have Momo in front? Seeing as she has trapfinding. Or can you trapfind over the shoulder of someone?


Chaotic Good Catfolk Ranger/7

I don't have a preference but Momo is definitely not a tank.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

No, I do agree, for tanking purposes Aenon should definitely be ahead. But having her at hand for occasional trap-finding would be handy.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

I think Aenon, Momo, Nini, Delia, and then Deth would be a good marching order.

Also, I haven't heard anything back from you all on whether you would prefer Delia to be more of a party buffer with the Grand Master feats or focus on getting the Startoss style feats.


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6
Delia Everheart wrote:


Also, I haven't heard anything back from you all on whether you would prefer Delia to be more of a party buffer with the Grand Master feats or focus on getting the Startoss style feats.

That's like asking a six year old if he wants candy or steak for dinner. Of course we love buffing, but I think you'll enjoy your character more with the Startoss style. Your buffs are still good, but you'll have more of a direct interaction with whatever action is occuring.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

Sorry, I forgot all about your question =/

I honestly can't remember ever having played with or as a bard. I don't think I've ever used the divine fighting/startoss style either, so I can't say that either option is objectively better than the other. So I'd say go with whatever you think you'll enjoy playing the most.


Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

I've not had experience with either, so pick whichever you prefer. The rest of us will be fine.


Chaotic Good Catfolk Ranger/7

Play what you enjoy!


Momo Duline wrote:
Play what you enjoy!

ditto


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

So, like Nox pointed out, we need to know how we are dealing with loot longterm? Do we take what we need, pile everything we don't in the middle of the village and split what gold we can sell the pile for?


Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

Sounds like a fair plan to me. If two characters want the same item, maybe we as a group can vote on it, or the interested parties could just do a roll off for it.


Added loot tracking sheet link at top


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

Nice ^^


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

Thanks


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

I'm all for fair distribution of loot. If multiple folks are interested in the same item, then I think rolling for it would be a fair way of handling. Although, I do feel that we should try to maintain an average amount of items per person.

Also, sorry for my lack of posting past few days. My wife has been sick, so it's been up to me to take care of her and the little man. Haven't had much energy leftover.


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

No worries, take care of what you need to and get back to us when you can.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

She's doing much better now, went back to work today so that's good.

Also, thanks for the feedback everyone. I think I'll play it by ear for now and see how things play out as we get a few more levels under our belts.


Glad to hear it.

Well, we're a week in at this point. How's everyone liking the setup? Should be getting to a real fight soon by the looks of things, of course, you may all wader somewhere else instead...


LN Male Undine U.Monk 4 | HP 27/27 | Ki 7/7 SF 5/5 Hv 8/8| AC 21(25), T 20, FF 16(20)| Fort +4, Ref +8, Will +5 (+2 vs Enchantment) | CMB +5, CMD 25 (Grapple 28) | Spd 40' Swim 30' | Perc +7 (Darkvision 60ft, Blindsense 30ft in water) | Init +457

I like the pace of things, and I've always been a fan of cinematic fighting where the outcome is obvious and fights become tedious. So far I have high hopes for this campaign ^^


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

I'm liking it quite a bit, because combat can slow PbP down quite a bit and this place seems to have a plethora of random encounters that could have slowed us down a lot.


Male Gnome Genie Sorcerer 1 | HP 11/16 | AC 15 | Perception +3 | F+5, R+5, W+5 | 3 Harrow points | Lowlight vision

Big fan so far, DM! Good pace, good participation from the group. Couldn't ask for anything more!


Chaotic Good Catfolk Ranger/7

I prefer fast-paced gaming. This is a good speed. I hope everyone keeps their interest.

I really like unraveling the mystery of the colony.


Female Half-elf 4th level Bard 3/Oracle 1 | HP 27/27 | AC 19 | T 14 | FF 15 | CMD 16 | Fort +2 | Ref +7 | Will +5 | Init +4 | Perc +9 | Bardic Per: 14/14 | BSpells: 1st - 4/4 | OSpells: 1st - 4/4

I try to get 1 post a day at least. I'm a deputy sheriff, so my posting rates and times can be... unpredictable sometimes. So if I get to a point where my posting is a little slower, its not that I'm losing interest as I am really excited to be part of this AP. I like the premise. It just might be I'm just really busy...


Male Human Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

Really great game! I second the praise for your cinematic combat, it really speeds things up.


Chaotic Good Catfolk Ranger/7

We need to add loot from post #89:

GM Striker wrote:
You find a necklac of fireballs Type I along with 321 sp and 87 gp. You also locate a wand of color spray with 12 charges remaining, hidden inside a small tear in one of the mattresses. It bears the initials U. H.

I agree with Delia - maybe Nox should hold on to the magical items for now.


Chaotic Good Catfolk Ranger/7

Should we have a quick vote so we can keep the story moving along?

Vote:

a. Finish exploring the colony first
Momo Duline
Aenon Malas

b. Follow Scuttles to his origin then finish exploring the colony

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