Verik Vancaskerkin

Deth Tobrin's page

344 posts. Alias of Kertuffle.


Full Name

Deth Tobrin

Race

Human

Classes/Levels

Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6

Gender

Male

Size

6' tall 190 lbs

Age

19

Special Abilities

Lore Keeper, Spontaneous Casting, Wild Empathy +2

Alignment

NG

Deity

Ketephys

Languages

Common, Druidic, Elven and Sylvan

Occupation

Healer and Hunter

Strength 12
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 17
Charisma 12

About Deth Tobrin

Deth Tobrin
Male human druid (urban druid) 3 (Pathfinder RPG Advanced Player's Guide 101)
NG Medium humanoid (human)
Init +2; Senses low-light vision; Perception +7
Aura enlarge
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
AC is 17 if using buckler
hp 21 (3d8+3)
Fort +4, Ref +3, Will +6; +1 morale bonus vs. charm and fear, +2 vs. death
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Offense
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Speed 30 ft.
Melee +1 spear +4 (1d8+3/×3) or
quarterstaff +4 (1d6+2) or
silver sickle +4 (1d6+1)
Ranged composite longbow +5 (1d8+1/×3)
Druid (Urban Druid) Spells Prepared (CL 3rd; concentration +6)
2nd—barkskin[D], flaming sphere (DC 15), resist energy
1st—cure light wounds, cure light wounds, enlarge person[D] (DC 14), faerie fire
0 (at will)—create water, guidance, mending, stabilize
D Domain spell; Domain Plant (Growth domain[APG] subdomain)
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Statistics
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Str 12, Dex 14, Con 12, Int 12, Wis 17, Cha 12
Base Atk +2; CMB +4; CMD 15
Feats Additional Traits, Combat Casting, Fey Foundling[ISWG]
Traits employee, heirloom weapon (proficiency), magical knack, martial manuscript
Skills Bluff +6, Climb +4, Diplomacy +7, Disguise +5, Handle Animal +7, Heal +11, Knowledge (geography) +5, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (religion) +2, Linguistics +2, Perception +7, Spellcraft +7, Survival +9, Swim +4, Use Magic Device +5
Languages Common, Druidic, Elven, Sylvan
SQ fey magic, lorekeeper, nature bond (Growth domain[APG]), nature sense, wild empathy +4
Combat Gear potion of cure light wounds, wand of goodberry (47 charges), healer's kit (6 uses remaining); Other Gear hide shirt, +1 ironwood buckler, +1 spear, arrows (20), composite longbow, quarterstaff, silver sickle, backpack, belt pouch, blanket[APG], borrowed ink and paper, flint and steel, future order of temple sword (worth 31 gp), holly and mistletoe, mess kit[UE], pot, shovel, soap, spell component pouch, teak box (worth 30 gp), torch (10), trail rations (5), waterskin, 23 gp, 16 sp, 12 cp
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Special Abilities
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Combat Casting +4 to Concentration checks to cast while on the defensive.
Druid (Urban Druid) Domain (Growth)
Enlarge (6/day) (Su) Swift action: Enlarge person on yourself.
Fey Foundling Magical healing works better on you
Fey Magic (Favored Terrain [Water]) Gain spell-like abilities in selected terrain.
Lorekeeper (Ex) +2 Diplomacy, Knowledge (history), Knowledge (local), Knowledge (nobility).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Owes favor to
Sailor who loaned spear
Chapel Spirit

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Background:

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Deth has chocolate colored eyes with light brown hair with just a hint of red. He has prominent cheekbones and wide feet and looks to be in his late teens (His actual age is 19). He stands 6’ tall and weighs 190 lbs. He has a farmer’s tan and carries a heavy oak walking stick etched with the Hawk and Crescent of Ketephys. He tends towards wearing flannel shirts.
Deth’s mother Eveleen Rexanna was the middle daughter a shipping magnate associated with The Bountiful Venture Company. She fell in love with a dashing stranger named Crius. Crius was ultimately revealed to be a spy with fey powers and did untold damage to the Trading Company before he was discovered. Crius escaped unscathed but left Eveleen pregnant and despised by her family. They banished Eveleen from the city and she eventually settled in a small town called Milton.
Milton is known for its logging industry. Originally called Milltown it lies in the heart of a heavily forested area and has access to several navigable streams and lakes. (Actual location is up for debate, I'm not sure of the topography of the surrounding area) Eveleen found employment as a midwife and healer and eventually gave birth to a son that she wryly called Deth. Eventually Eveleen married a half elf lumberjack/ranger named Gabriel Tobrin and he adopted the young boy.
Gabriel is a worshiper of Ketephys and Deth was taught to hunt from a young age. He never really embraced the ranger lifestyle but instead has an affinity for plants and domesticated animals.
Milton is a supplier of lumber to the Bountiful Venture Company (one of the reasons his mother settled there) and over the years relations between the Company and Eveleen have healed. So when Lyra was sent into the area for a new survey, Deth acted as her guide and in return gained some knowledge in geography. She had mentioned the Azlant expedition and Deth has decided to apply for a spot. He currently has a book detailing staff fighting techniques that he is studying (Martial Manuscript trait)

Bountiful Venture Application:

Dear Gentlemen and Ladies of the Bountiful Venture Company
I can not begin to describe how excited I am about the reopening of Azlant to exploration. I think this colony is destined to be one the milestones of our age and I want to be part of it. I am an accomplished Druid and speak and write both Sylvan and Elven. I can serve in either a hunting or healing capacity. I also have some rudimentary experience in surveying, as can be attested by Lyra Heatherly. I think I would be a fine addition to your endeavor and look forward to your reply.
Sincerly,
Deth Tobrin