Full Name |
Deth Tobrin |
Race |
Human |
Classes/Levels |
Urban Druid 3 | HP21/21 | AC 19 12T/ 17FF | CMD 15 | Perception +7,Lowlight | Sense Motive +3 | Fort +4, Ref +3, Will +6 |
Gender |
Male |
Size |
6' tall 190 lbs |
Age |
19 |
Special Abilities |
Lore Keeper, Spontaneous Casting, Wild Empathy +2 |
Alignment |
NG |
Deity |
Ketephys |
Languages |
Common, Druidic, Elven and Sylvan |
Occupation |
Healer and Hunter |
Strength |
12 |
Dexterity |
14 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
17 |
Charisma |
12 |
About Deth Tobrin
Deth Tobrin
Male human druid (urban druid) 3 (Pathfinder RPG Advanced Player's Guide 101)
NG Medium humanoid (human)
Init +2; Senses low-light vision; Perception +7
Aura enlarge
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
AC is 17 if using buckler
hp 21 (3d8+3)
Fort +4, Ref +3, Will +6; +1 morale bonus vs. charm and fear, +2 vs. death
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Offense
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Speed 30 ft.
Melee +1 spear +4 (1d8+3/×3) or
quarterstaff +4 (1d6+2) or
silver sickle +4 (1d6+1)
Ranged composite longbow +5 (1d8+1/×3)
Druid (Urban Druid) Spells Prepared (CL 3rd; concentration +6)
2nd—barkskin[D], flaming sphere (DC 15), resist energy
1st—cure light wounds, cure light wounds, enlarge person[D] (DC 14), faerie fire
0 (at will)—create water, guidance, mending, stabilize
D Domain spell; Domain Plant (Growth domain[APG] subdomain)
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Statistics
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Str 12, Dex 14, Con 12, Int 12, Wis 17, Cha 12
Base Atk +2; CMB +4; CMD 15
Feats Additional Traits, Combat Casting, Fey Foundling[ISWG]
Traits employee, heirloom weapon (proficiency), magical knack, martial manuscript
Skills Bluff +6, Climb +4, Diplomacy +7, Disguise +5, Handle Animal +7, Heal +11, Knowledge (geography) +5, Knowledge (history) +7, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (religion) +2, Linguistics +2, Perception +7, Spellcraft +7, Survival +9, Swim +4, Use Magic Device +5
Languages Common, Druidic, Elven, Sylvan
SQ fey magic, lorekeeper, nature bond (Growth domain[APG]), nature sense, wild empathy +4
Combat Gear potion of cure light wounds, wand of goodberry (47 charges), healer's kit (6 uses remaining); Other Gear hide shirt, +1 ironwood buckler, +1 spear, arrows (20), composite longbow, quarterstaff, silver sickle, backpack, belt pouch, blanket[APG], borrowed ink and paper, flint and steel, future order of temple sword (worth 31 gp), holly and mistletoe, mess kit[UE], pot, shovel, soap, spell component pouch, teak box (worth 30 gp), torch (10), trail rations (5), waterskin, 23 gp, 16 sp, 12 cp
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Special Abilities
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Combat Casting +4 to Concentration checks to cast while on the defensive.
Druid (Urban Druid) Domain (Growth)
Enlarge (6/day) (Su) Swift action: Enlarge person on yourself.
Fey Foundling Magical healing works better on you
Fey Magic (Favored Terrain [Water]) Gain spell-like abilities in selected terrain.
Lorekeeper (Ex) +2 Diplomacy, Knowledge (history), Knowledge (local), Knowledge (nobility).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
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Owes favor to
Sailor who loaned spear
Chapel Spirit
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