GM SpiderBeard's Carrion Crown (Inactive)

Game Master motteditor

Chapter Six: Shadows of Gallowspire
Motteditor's Combat map / Campaign Maps / Our Heroes / Loot Spreadsheet / Carrion Crown Poem


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Human Barmaid
Stats:
HP 96/96 | AC 17; TCH 16; FF 13 | Fort +10; Ref +11; Will +12 | Init +9; Perc +17

Elena draws her meager wand. "Should we just run for it again?" She readies her wand, waiting to see what fresh horror manifests itself this time.

Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

Lena pulls out her wand of cure light wounds and falls back.

Let it trigger. Then we can subdue it

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Sorry, Vladvena, you're not able to act in the surprise round, since you didn't succeed in the Perception check. Elena, I'm assuming you drew your wand (and didn't have it out already), but you wouldn't have been able to activate it in the surprise round unless you can take a full action by some ability.

Surprise!:

Bronin: 10*
Whiskeyjack: 7*
Adder: 22
Wren: 17
Elena: 14
Vladlena: 11*
Antagonists: 10

Wren retreats as Adder and Elena prepare themselves for another fight. A moment later, the whispers seem to intensify and the drapes are ripped away from the frame, revealing a mirror. It seems to grab at the nearest party members, who feel themselves being sucked into it! Need a DC 23 Will save from Adder, Whiskeyjack, Bronin, and Potpie, or you find yourselves trapped in the mirror, though any equipment (including clothing and anything being carried) remains behind.

We're going to stay in rounds, as that was just the haunt's first action and it remains a threat, along with the mirror. The entire party EXCEPT Whiskeyjack and Bronins is up for Round 1/2 (that first "round" was the surprise round, then Whiskeyjack and Bronin rolled a worse initiative.


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

will: 1d20 + 16 ⇒ (13) + 16 = 29

Whiskeyjack looked into the mirror and felt his soul being sucked into it. That might have worked a year or two ago, but his mind had been fortified with alcohol and exposure to greater horrors than this in the last few months.


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Active Spells:
Greater Magic Fang on Patience. Longstrider, Endure Elements on him and Patience
Ranger Level 15 -164HP/ AC 32 /F:+15 R:+16 W:+9 / Init: +6. Perception: +19--+23

will save: 1d20 + 5 ⇒ (13) + 5 = 18 DC 23.

The Mirror works it's evil magics against Bronin. With a whooshing sound, he is sucked into the mirror like a piece of paper into a vaccum hose.

There's multiple clangings to be heard on the stone floor as his armor, swords, and equipment drop to the floor. Gravity working it's rules now that Bronin's mass was missing.

Inside the mirror, a naked and (maybe alone) Bronin places two cupped hands over his private parts. Flushing red with embarrassment.

How?! How have I become a actor in one of Wren's Red Lantern District stories?!

Ladies, you may need to turn your heads, this is not becoming of your Vestal Virtues.

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LOL!


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

Will DC 23: 1d20 + 8 ⇒ (6) + 8 = 14

Adder too is sucked into the mirror. He stands with hands crossed and stares at the action on the other side of the mirror.

"Bronin, are you ok? Were you injured?"


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Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Round 1, part a

Wren looks at Bronin enters the Red Light district, and tries to figure out what happened and how to help.

1d20 + 26 ⇒ (11) + 26 = 37 Know (Arcana)

Will destroying the mirror help or send those trapped into the aether?

”Bronin! I didn’t know you did that kind of work...too!”


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Human Barmaid
Stats:
HP 96/96 | AC 17; TCH 16; FF 13 | Fort +10; Ref +11; Will +12 | Init +9; Perc +17

Potpie Will Save DC 23: 1d20 + 10 ⇒ (1) + 10 = 11

Soon all of Bronin's fantasies come true as an oversized and cockeyed chicken smashes into the mirror beside him. He feels quite naked with the Moribund key. "Wren what do we do? Smash the mirror or will that trap them forever?"

Delay.


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Active Spells:
Greater Magic Fang on Patience. Longstrider, Endure Elements on him and Patience
Ranger Level 15 -164HP/ AC 32 /F:+15 R:+16 W:+9 / Init: +6. Perception: +19--+23

Yup, Bronin has a naked Chick by his side. Fantasy realized. LOL!
Delaying from replying to all your hilarity and hijinx as I'm still not in initiative. I was only reacting to the failed save.

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

Lena grins. Bronin you need to exercise more. Adder seems much fitter Despite the peril, she giggles.

She moves back and draws her wand of cure light wounds

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Wren recognizes the item as, most likely, a mirror of life trapping.

Mirror details:

A mirror of life trapping has 15 extradimensional compartments within it. Any creature coming within 30 feet of the device and looking at its own reflection may be trapped within the mirror in one of the cells. When a creature is trapped, it is taken bodily into the mirror. Size is not a factor, but constructs and undead are not trapped, nor are inanimate objects and other nonliving matter. If the mirror's owner knows the right command word, he can call the reflection of any creature trapped within to its surface and engage his powerless prisoner in conversation. Another command word frees the trapped creature. Each pair of command words is specific to each prisoner.

If the mirror's capacity is exceeded, one victim is set free in order to accommodate the latest one.

She believes she could try to figure out how to activate it using Spellcraft, but will require multiple checks for each person, or break it to free everyone inside.

Round 1 continues


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

"Well, bird brain? D' ye know how t' be gettin' 'em ou'? Or is i' dwarven skeleton key time again?" Whiskeyjack hefted Raven's Head menacingly.


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Wren quirks her head, staying far away from the mirror lest she get drawn in.

”Yes, you walking cancerous liver sot,” Wren ponders the suggestion. ”It might be necessary. Give me a moment to figure things out. Actually, it will take a few moments to figure it all out.”

Wren stays 40’ away and casts Detect Magic and begins the slow process of divining the nature of the mirror.

Round 1 of 3.

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Any actions from Elena for Round 1/2?


Human Barmaid
Stats:
HP 96/96 | AC 17; TCH 16; FF 13 | Fort +10; Ref +11; Will +12 | Init +9; Perc +17

Seeing her friends in there, Elena grabs ahold of her dagger and rushes at the mirror. "Let's just break it." She moves in to hit the glass with the pommel of her dagger.

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Round 1/2:

Bronin: 10 (m)
Whiskeyjack: 7*
Adder: 22 (m)
Wren: 17
Elena: 14
Vladlena: 11
Antagonists: 10

Whiskeyjack can only look on in horror as Adder, Potpie and Bronin all disappear into the mirror. As Wren tries to figure out the best way to handle it, Elena rushes forward to dismantle it her own way, passing a retreating Lena. As she rushes forward, the whispers seem to surge again and the dagger is ripped from her hands! It spins in midair until the blade ends up toward her! Elena is disarmed; she also must attempt a DC 23 Will save or be drawn into the mirror as she catches sight of her reflection.

Disarm: 1d20 + 18 ⇒ (15) + 18 = 33

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

hurry up, bird brain, or I'll just disintegrate the cursed thing


Human Barmaid
Stats:
HP 96/96 | AC 17; TCH 16; FF 13 | Fort +10; Ref +11; Will +12 | Init +9; Perc +17

DC 23 Will Save: 1d20 + 13 ⇒ (17) + 13 = 30

Elena turns, futilely trying to grab ahold of the dagger and drag it from the air. She grunts and groans unable to move it.


Active Spells:
Greater Magic Fang on Patience. Longstrider, Endure Elements on him and Patience
Ranger Level 15 -164HP/ AC 32 /F:+15 R:+16 W:+9 / Init: +6. Perception: +19--+23
Vladlena wrote:
Bronin you need to exercise more. Adder seems much fitter Despite the peril, she giggles.
Wren wrote:
Bronin! I didn’t know you did that kind of work...too!”

To which Bronin gets defensive.

This is just like one of *your* stories Wren, not mine. Mine are full of courtly affairs, and not the kind of "affairs" you think of. Even when sleeping in bed, I'm always in my small clothes.
And Vladlena, you will have to excuse the love handles. It's hard to do a lot of push ups or sit ups when sitting in a throneroom for most of the day.
It's just an extra ten pounds. It's calls Royalty Weight Gain. It's a side effect when you've worn a crown. a one pound crown can add 20 pounds of weight.

Then seeing VestalElena having her dagger ripped from her, only to have it turn to threaten her, Bronin calls for someone to help, and rushes forward to try and break "through" using his shoulder while still having his hands cupping his privates.
Someone help VestalLena! the dagger is trying to stab her!
With shoulder leaning forward He charges the magical barrier......
THONG!!!

not expecting to break through, but roleplay text.


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Round 2

Wren continues to concentrate on the mirror, unlocking its secrets as they come. Round 2 of 3.

Bronin Dohari wrote:
This is just like one of *your* stories Wren, not mine.

"There is no shame in following your dreams, Bronin! You should be proud of them...though I don't know if you should make this a career choice!" Wren replies with worry.

"YOU'LL STARVE."

* * *

Lena wrote:
"...burn disintigrate burn..."

"Yes, if you must, Lena. We all do things our own way."

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Sorry, I realized I wasn't clear above (actually, I feel like a post edit might not have taken, since I'm pretty sure I posted more of an explanation of the mirror for Whiskeyjack?):

Elena was disarmed at the end of Round 1/2. She still has a full action she can take for Round 1 (the dagger is floating in front of her, if she wants to grab back at it, or can try something else). She must attempt another DC 23 Will save at the start of her turn or be drawn into the mirror. She can avert her eyes, giving her a 50 percent chance of NOT having to make a save (she can roll; high is good

Whiskeyjack can also act in the full Round 1. But he must also attempt a Will save, as Elena above.


Human Barmaid
Stats:
HP 96/96 | AC 17; TCH 16; FF 13 | Fort +10; Ref +11; Will +12 | Init +9; Perc +17

Will Save DC 23: 1d20 + 13 ⇒ (14) + 13 = 27

Elena grabs ahold of the dagger floating in the air and tries once more to slam it into the glass. I will be of use to the group. Not just some barmaid. I will not die here.

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You can give me a disarm attempt to wrest the dagger back from what grabbed it.


Human Barmaid
Stats:
HP 96/96 | AC 17; TCH 16; FF 13 | Fort +10; Ref +11; Will +12 | Init +9; Perc +17

Disarm: 1d20 + 6 ⇒ (11) + 6 = 17

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

Bother

With a quick cast, Lena disintegrates the mirror. A green beam strikes it.

disintigrate: 28d6 ⇒ (3, 1, 5, 4, 5, 6, 3, 3, 2, 1, 5, 3, 4, 4, 2, 5, 2, 1, 2, 5, 1, 2, 1, 3, 2, 6, 6, 5) = 92 DC 23 fort, if needed


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*
motteditor wrote:

Sorry, I realized I wasn't clear above (actually, I feel like a post edit might not have taken, since I'm pretty sure I posted more of an explanation of the mirror for Whiskeyjack?):

Elena was disarmed at the end of Round 1/2. She still has a full action she can take for Round 1 (the dagger is floating in front of her, if she wants to grab back at it, or can try something else). She must attempt another DC 23 Will save at the start of her turn or be drawn into the mirror. She can avert her eyes, giving her a 50 percent chance of NOT having to make a save (she can roll; high is good

Whiskeyjack can also act in the full Round 1. But he must also attempt a Will save, as Elena above.

So, this is a 2nd will save for Whiskeyjack?

will: 1d20 + 16 ⇒ (3) + 16 = 19

Whiskeyjack didn't hesitate any longer. If Lena was going to try and destroy the mirror with magic, then he was goign to do so with his hammer. With his mightiest swing, he aimed at the edge...just in case.

magic B damage: 1d10 + 6 + 6 ⇒ (10) + 6 + 6 = 22

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It would have been a second save, yes: One when the mirror was revealed and then another at the start of each turn. But it's a moot point, now.

Round 1:

Bronin: 10
Adder: 22
Wren: 17
Elena: 14
Vladlena: 11
Whiskeyjack: 7
Antagonists: 10

Just before Whiskeyjack can react, Lena decides to stop waiting for Wren to figure the mirror out and take matters into her own hands. A quick spell sends a beam of green light toward the mirror, which is instantly transformed into glittering dust in a pile on the floor. Next to it, the naked forms of Bronin and Adder reappear and Potpie, who at least has the dignity of his feathers to protect his modesty.

Unfortunately, it appears they weren't alone in the mirror. Three other forms -- muscular, violet creatures that walk upon elephantine feet with large, razor-sharp horns cover its body -- also appear! They look around and snarl, clearly ready to battle!

Know (planes) DC 20:

They're kalavakuses, known to some as "horned demons." They work as slavers on the Abyss, sometimes as harem keepers or captains of the guard for a more powerful demon, and at other times as mercenaries who sell their captured victims for profit to anyone with the funds to pay.

Meanwhile, as Elena tries to grab her dagger to prepare for the new fight, it slashes at her, cutting into her flesh 8 hp.

Mechanics:

1d20 + 18 ⇒ (17) + 18 = 35
1d4 + 5 ⇒ (3) + 5 = 8

Sorry, will update map asap; I've got to get set up for work now.

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

oops


Active Spells:
Greater Magic Fang on Patience. Longstrider, Endure Elements on him and Patience
Ranger Level 15 -164HP/ AC 32 /F:+15 R:+16 W:+9 / Init: +6. Perception: +19--+23

Awe dang! Bronin tries to duck and dodge away from the claws of the demons. Looking for his weapons and small clothes. He dodges, still cupping his privates so as to be as prudish as possible given this titanic situation.


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Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage
Wren the FeatherMage wrote:
"YOU'LL STARVE."

Wren looks shaken, both by what she sees and by what it must mean: she was wrong. But she's a big enough bird to admit when she's made a mistake. She yells across the battlefield at Bronin, her apology.

"I'm sorry Bronin! I was wrong! You're doing great as a naked dancer! You've attracted some very horny friends already!" Wren looks at the demons and tries to identify them.

1d20 + 24 + 2 ⇒ (14) + 24 + 2 = 40 Know (Planes-them horned demons)

Wren ponders her next magical assault, squawking aloud on how to best beat the foes. DRs? SRs? Special attacks?


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

Adder rolls to his sword and picks it up, avoiding Bronin's new friends.

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Wren knows the demons resist weapons that aren't good-aligned, are immune to electricity and poison, resist acid, cold, fire, and magic. They have a powerful charge with their horns, which can also catch weapons and yank them away from opponents. More worrisome they can attempt to enslave the soul of any mortal creature they can see within 60 feet. If they do, the creature suffers tremendously against that kalavakus, and if the demon slays it, the soul immediately infuses the demon's body, healing it.


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

Whiskeyjack called upon the power of Angradd to infuse his attacks, waited until a spot opened in front of the horny demons, then charged in with shield raised.

Swift to burn fervor to case Divine Power on self, then charge in with Bull Rush to open a gap. Ideally pushing cyan back and taking its place.

bull rush, dp: 1d20 + 15 + 1 + 4 ⇒ (14) + 15 + 1 + 4 = 34

combat status:

HP 121/(121). Current AC: 30/14/30
Active conditions:
Active spell effects: divine power (+4 to strength-based rolls, +14 hp)
Fervors used: (5d6) 1/12
Blessings used: 0/10
Spells used:
1 -
2 -
3 - blindness/deafness (converted)
4 - divine power
5-
Channels used: (5d6) 2/6
Sacred armor+3 used: 0/14
Sacred weapon+3 used: 0/14


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Round 1

Wren sees the problem clearly, and tries her best to help.

”This won’t hold them long!” she screeches as she sets up a Wall of Force between the good guys and the bad guys, knowing it’s a temporary hold.

Wren will then fly about 15’ north and east.

”Lena, Elena, they are going to pop this way after they discover that wall.”

Wren Combat:

HP: 85/85
AC: 18 (3 dex, 4 mage armor, 1 NA)
Arcane Bond: 0/1 used
Rod of Intensify: 0/3 used

Open spell slots:
Left Hand: none
Right Hand: wand

Sage Advice: (0/10 used)
: Take +7 insight bonus to your attacks, saves, skills,
ability checks for 1 round (until Wren's turn again).

”cawCAW!”

[ dice]5d4+5[/dice] force damage
6/50 charges left.


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*
Wren the FeatherMage wrote:

Round 1

Wren sees the problem clearly, and tries her best to help.

”This won’t hold them long!” she screeches as she sets up a Wall of Force between the good guys and the bad guys, knowing it’s a temporary hold.

Wren will then fly about 15’ north and east.

”Lena, Elena, they are going to pop this way after they discover that wall.”

** spoiler omitted **

Is this before or after I just blew a hole in their lines?


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage
Whiskeyjack Dunaldthal wrote:
Is this before or after I just blew a hole in their lines?

Based on the initiative, I think it’s before. Sorry/not-sorry. I dunno.


Human Barmaid
Stats:
HP 96/96 | AC 17; TCH 16; FF 13 | Fort +10; Ref +11; Will +12 | Init +9; Perc +17

Elena jerks back from the dagger as it slices at her hand. A thin line of red begins to for as blood drips from her palm. "Fine, you stay there."

Gripping the blood Elena uses it as a catalyst for a very powerful spell. The shadows around her swirl and congeal together as they begin to manifest into being.

Cast Greater Shadow Conjuration for Summon Monster VI (Azata, Lillend)

Status:

HP 103/103
AC 15 (19 w/ Mage Armor)
Spells:
1st: Shield Companion; Ray of Enfeeblement x2
2nd: See Invisibility; Summon Swarm
3rd:
4th: Black Tentacles; Shadow Conjuration x2
5th: Wracking Ray; Shadow Evocation
6th: Hellfire Ray x2
7th: Mass Hold Person; Greater Shadow Conjuration
Wands: Mage Armor (47/50); CLW (9/50)

Potpie
HP 51/51
AC 18


Active Spells:
Greater Magic Fang on Patience. Longstrider, Endure Elements on him and Patience
Ranger Level 15 -164HP/ AC 32 /F:+15 R:+16 W:+9 / Init: +6. Perception: +19--+23

Bronin lunges for his boxer briefs small clothes. Putting on the athletic supporter with a quick pull up, and then reaching down to hoist up the Longsword and short sword.
He looks up and sees VestalLena.

Lena wrote:
Gripping the blood Elena uses it as a catalyst for a very powerful spell. The shadows around her swirl and congeal together.

Bronin's eyes go wide.

Oh no. How did my day going from unlawful carnal knowledge to demonic jumanji? I certainly woke up on the wrong side of the sleeping bag.
He fully expects to get blasted by necromatic magics by the woman he had private passion for (up to a couple days ago). Bronin just doesn't know what is going on right now. Demon Enemies to the right of him, blood magic and shadows and.......... angelic outsiders(??)to the left of him. WTF?!!!!
His breathing returns to a normal pace as he realizes he is not being smote (at least not yet).
Lunge 5 feet (feat). grab and put on Calvin Klein BoxerBriefs (move). Pick up sword (move).Pick up Short Sword (quick draw?). advise if I can't quickdraw the SS.I think I'm sort of breaking the feat.

Shadow Lodge

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Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

What? A force wall. fine, a little support magic then. I have been wanting to try this

Lena moves up and casts firebrand on Whiskeyjack, Bronin, Adder and (sigh) the chicken

Firebrand description:

You mark several allies with a flaming rune. This rune does not cause damage and sheds light as if it were a torch. While the firebrand burns, any creature it marks is immune to damage from any fire spell you cast. All of the target’s weapons (both natural and manufactured) inflict +1d6 points of fire damage on a hit (this bonus fire damage stacks with any amount of fire damage a creature’s weapons might already inflict). At any point during the spell’s duration, a creature bearing a firebrand can launch a beam of fire at any target within 30 feet as a swift action. This ray requires a ranged touch attack to hit and deals 6d6 points of fire damage. Once a creature uses its firebrand to fire a ray in this manner, the effects of the spell end for that creature.
read this guys

What happens. You all get a firey rune pop up on your forehead. It shines as bright as a torch.

Don't panic. It is not going to hurt you. It will make your weapons catch alight, and my fire spells will not hurt you now. Expect many fire spells. You know me. Bronin did you know there is a hole in the back of your pants? Focus, focus. Get ready for them to teleport to attack.


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

Whiskeyjack pulled himself up short at Wren's wall of force, turning to glare at the elf. Instead of charging in, he instead moved into the center of the forward lines and cast a protection spell among them all.

[ooc]Protection from Evil, Communal, spread among Whiskeyjack, Adder, Bronin, and Potpie.


Active Spells:
Greater Magic Fang on Patience. Longstrider, Endure Elements on him and Patience
Ranger Level 15 -164HP/ AC 32 /F:+15 R:+16 W:+9 / Init: +6. Perception: +19--+23

A hole in my shorts? Where?! Where?!
Bronin thinks as he tries to look behind himself, but genetic structure makes it impossible to check out his own butt while holding swords in both hands.
Focus? How can I focus after you just told me I have holes in my clothes?! This is me, totally unfocused and with a rune on my forehead. Did I mention I'm unfocused.

great spell Vladlena.@gm I'll post my abysmal AC. Probably 14 or 15 at the most while in my skivys and no rings or cloaks. That's with Prot from evil bonus included.

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Bronin, I'll let you grab both swords. I think we're absolutely stretching Lunge and Quick Draw, but you guys are high level and you've invested feats, so I'll allow.

Round 2:

Bronin: 10
Adder: 22
Wren: 17
Elena: 14
Vladlena: 11
Whiskeyjack: 7
Antagonists: 10

The party jumps into action, albeit in haphazard fashion, with Bronin and Adder dashing for their weapons. The latter tries to duck away from the demons, but unfortunately misjudges his needs without his gear and takes a couple of slashes from the demons' claws 9 hp and 11 hp

Before they can do anymore harm, though, Wren's spell erects a wall, cutting the demons off from the group and startling Potpie, which lets out an annoyed squawk. Elena, meanwhile, gives up on her dagger and begins casting ... but her dagger isn't done with her! It slashes her again, distracting her from her casting. 7 hp damage, plus will need a concentration check to maintain the spell

Whiskeyjack and Lena follow their leads, casting their own spells as the demons realize they're cut off. As Wren expected, the demons take a dim view of the situation and quickly cast their own spells, appearing with a small pop of air on the other side, where they prepare to resume the briefly interrupted battle.

Mechanics:

Adder Acrobatics: 1d20 + 18 ⇒ (7) + 18 = 25
Aqua AoO: 1d20 + 16 ⇒ (4) + 16 = 20
1d8 + 6 ⇒ (3) + 6 = 9
Red AoO: 1d20 + 16 ⇒ (5) + 16 = 21
1d8 + 6 ⇒ (5) + 6 = 11

Dagger: 1d20 + 18 ⇒ (8) + 18 = 26
1d4 + 5 ⇒ (2) + 5 = 7

Party is up.

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

focus on keeping your pants on!

Lena casts a double fireball

Fire incoming cast where red demon and blue demon meet

quickened fireball: 10d6 ⇒ (4, 6, 5, 1, 2, 6, 5, 3, 6, 3) = 41

empowered fireball: 10d6 ⇒ (5, 2, 5, 5, 6, 1, 5, 3, 3, 4) = 39 x1.5=57

reflex DC 21 for half

you know, being in the middle of all this fire might be stress-inducing. Heh


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Wren, per this post would have squawked a reminder that they are resistant to fire.

Wren ponders her next action, a leverage of magic exactly where it might be needed.


Active Spells:
Greater Magic Fang on Patience. Longstrider, Endure Elements on him and Patience
Ranger Level 15 -164HP/ AC 32 /F:+15 R:+16 W:+9 / Init: +6. Perception: +19--+23
Vladlena wrote:


focus on keeping your pants on!

Bronin hears Lena and he knows what she's alluding to.

He replies, Hey now, I know what you are thinking. I was not one of those royals. I know how the upper, upper class in Ustalav were in the capital you grew up in. Out in the Riverlands and Syrandel, I had my faults, but sleeping around wasn't one of them.

Bronin, turns and faces the demon next to him, finally being in a situation where he has some control.
Demon, I'm having a bad day, and you pop'd into the wrong place at the wrong time.
He starts to swing at the demon.

post attack rolls late tonight. I have herolab on another CPU


Human Barmaid
Stats:
HP 96/96 | AC 17; TCH 16; FF 13 | Fort +10; Ref +11; Will +12 | Init +9; Perc +17

Concentration DC 17: 1d20 + 22 ⇒ (13) + 22 = 35

Elena maintains her concentration, though her face is still very, very red and Bronin's nudity among the battlefield. The spell only completes thanks to her great concentration.

A seductively winged, elven woman appears on the battlefield next to Elena. Her bottom half a snake's tail wrapped tightly around the witch as if it were a part of her own shadow. It begins to sing a haunting melody that stirs your emotions.

Bardic Performance for Inspire Courage +2

Potpie, now wreathed in flames does what he does best and slays demons. The gnome sized chicken leaps into the air. One eye looking left and the other eye looking south it pecks. Moved in between the two demons.

Bite; Battleform (Red); Inspire: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Damage: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11
Fire Damage: 1d6 ⇒ 1

Status:

HP 96/103
AC 15 (19 w/ Mage Armor)
Spells:
1st: Shield Companion; Ray of Enfeeblement x2
2nd: See Invisibility; Summon Swarm
3rd:
4th: Black Tentacles; Shadow Conjuration x2
5th: Wracking Ray; Shadow Evocation
6th: Hellfire Ray x2
7th: Mass Hold Person; Greater Shadow Conjuration
Wands: Mage Armor (47/50); CLW (9/50)

Potpie
HP 51/51
AC 18


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Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Round 2

Wren does what she can, knowing that she can’t do much for naked men. I mean, not anything in combat. Not much in combat. Out of combat she may or may not have done lots with naked men and others.

For right now, she will cast Haste into the center of the horny orgy, targeting her allies and excluding the demons.

Haste:+1 to all the things, you know the deal. Yadayadayada.

Wren Combat:

HP: 85/85
AC: 18 (3 dex, 4 mage armor, 1 NA)
Arcane Bond: 0/1 used
Rod of Intensify: 0/3 used

Open spell slots:
Left Hand: none
Right Hand: wand

Sage Advice: (0/10 used)
: Take +7 insight bonus to your attacks, saves, skills,
ability checks for 1 round (until Wren's turn again).

”cawCAW!”

[ dice]5d4+5[/dice] force damage
6/50 charges left.


Active Spells:
Greater Magic Fang on Patience. Longstrider, Endure Elements on him and Patience
Ranger Level 15 -164HP/ AC 32 /F:+15 R:+16 W:+9 / Init: +6. Perception: +19--+23

Bronin feels the added thrum of the music and the effects of Wren's magics. He slashes and slashes.

attacks:
Long Swords attack: 1d20 + 17 ⇒ (3) + 17 = 20 damage: 1d8 + 16 + 2d6 ⇒ (1) + 16 + (3, 3) = 23 D6's are fire.
Long Swords attack: 1d20 + 17 ⇒ (3) + 17 = 20 damage: 1d8 + 16 + 2d6 ⇒ (7) + 16 + (1, 6) = 30 D6's are fire.
Long Swords attack: 1d20 + 12 ⇒ (3) + 12 = 15 damage: 1d8 + 16 + 2d6 ⇒ (5) + 16 + (6, 5) = 32 D6's are fire.
Long Swords attack: 1d20 + 7 ⇒ (16) + 7 = 23 damage: 1d8 + 16 + 2d6 ⇒ (7) + 16 + (4, 2) = 29 D6's are fire.

Short Swords now.

SS attack: 1d20 + 16 ⇒ (15) + 16 = 31 damage: 1d6 + 11 + 1d6 ⇒ (5) + 11 + (2) = 18 D6 is fire.
SS attack: 1d20 + 16 ⇒ (4) + 16 = 20 damage: 1d6 + 11 + 1d6 ⇒ (2) + 11 + (6) = 19 D6 is fire.
SS attack: 1d20 + 11 ⇒ (5) + 11 = 16 damage: 1d6 + 11 + 1d6 ⇒ (3) + 11 + (4) = 18 D6 is fire.
SS attack: 1d20 + 6 ⇒ (12) + 6 = 18 damage: 1d6 + 11 + 1d6 ⇒ (6) + 11 + (6) = 23 D6 is fire.

If I hit with both LS and SS, then I also get rend damage that should bypass DR: rend: 1d10 + 6 ⇒ (9) + 6 = 15

Hitpoints: 153/153 and AC 17 (Dex Dodge Haste Prot Evil. )


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

Status:

HP 110/130
AC15 T15 FF12
CMD 30
Fort +13, Ref +14, Will +8; +1 Luck bonus vs. traps, +4 Ref vs traps
SA: sneak attack +4d6, studied target +3 (3rd, swift action), trap spotter
Orc Ferocity: 1/1
Tactician: 2/2
Target: Green
Active: Studied target, haste, protection from evil, inspire courage

Adder ignores his unarmored state and begins swinging at the demon between him and the lillend, trusting Whiskeyjack and Potpie to deal with the other two.

Swift to study all three, Full to haste attack green.

Attack #1: 1d20 + 26 ⇒ (13) + 26 = 39
Damage: 2d4 + 25 ⇒ (1, 3) + 25 = 29
Sneak Attack: 4d6 ⇒ (3, 6, 6, 3) = 18
Fire: 1d6 ⇒ 6

Haste Attack #2: 1d20 + 22 ⇒ (10) + 22 = 32
Damage: 2d4 + 25 ⇒ (4, 1) + 25 = 30
Sneak Attack: 4d6 ⇒ (4, 6, 5, 1) = 16
Fire: 1d6 ⇒ 6

Attack #3: 1d20 + 17 ⇒ (17) + 17 = 34
Damage: 2d4 + 25 ⇒ (2, 3) + 25 = 30
Sneak Attack: 4d6 ⇒ (1, 1, 1, 1) = 4
Fire: 1d6 ⇒ 1

Attack #4: 1d20 + 12 ⇒ (2) + 12 = 14
Damage: 2d4 + 25 ⇒ (3, 4) + 25 = 32
Sneak Attack: 4d6 ⇒ (6, 4, 5, 6) = 21
Fire: 1d6 ⇒ 1

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