GM SpiderBeard's Carrion Crown (Inactive)

Game Master motteditor

Chapter Six: Shadows of Gallowspire
Motteditor's Combat map / Campaign Maps / Our Heroes / Loot Spreadsheet / Carrion Crown Poem


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.

As you sort through the ashes you find a couple of more items that look like they were the payment of the man looking to be transformed.

- 10 diamonds worth 500 gp each
- an ebony fly figurine of wondrous power, decorated lovingly with an Urgathoa skull motif

Wren recognizes the crystal as lazurite, also known as ghoul stone. It's a very rare crystal from the Darklands which contains powerful necromantic energy. When focused it can drain the life force from the living, and even create undead.


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

”Oh yeah, this should be smashed,” Wren answers W’Jack’s question and steps far back in case there are any stored necromatic energies.

When the smashing is done, she will follow the goon squad to the next area.


Human Barmaid
Stats:
HP 96/96 | AC 17; TCH 16; FF 13 | Fort +10; Ref +11; Will +12 | Init +9; Perc +17

CLW: 13d8 + 13 ⇒ (8, 5, 1, 1, 2, 7, 7, 6, 2, 6, 4, 3, 5) + 13 = 70

Elena tends to her wounds with a wand from within her robes. It begins to feel much lighter as a lot of the magic within is expended. Reaching down she grabs ahold of the ebony fly motif. "This is interesting. How does it work?"

Status:

HP 96/96
AC 15 (19 w/ Mage Armor)
Spells:
1st: Shield Companion; Ray of Enfeeblement x2
2nd: See Invisibility
3rd:
4th: Black Tentacles; Shadow Conjuration
5th: Wracking Ray; Shadow Evocation
6th: Hellfire Ray x2
7th:
Wands: Mage Armor (47/50); CLW (9/50)

Potpie
HP 74/74
AC 18


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

Whiskeyjack will use the remnants of his divine power of Angradd to smash the crystal with his magic hammer!

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

Lena stands ready to act if needed

So...can I get some healing?


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

"Of course friend Vladlena, please borrow this wand."

40 charges on wand of CLW, will subtract however many you use.


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

"Oi! Sorry, Lena lass. I dinnae be realizin' ye be hurt."

Whiskeyjack plucked the wand from Adder's hand and tapped Lena with it. Lightly. Apparently he could be gentle in his healing. Who knew?

[ooc]Use as many as you need[/b]


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Y'all need to push and move in a direction, peeps. You can heal and move/push in the same post.

Wren waits to see where the goon squad is moving.


Active Spells:
Greater Magic Fang on Patience. Longstrider, Endure Elements on him and Patience
Ranger Level 15 -164HP/ AC 32 /F:+15 R:+16 W:+9 / Init: +6. Perception: +19--+23

Bronin turns around and opens the door heading south.
Let's check out these doors. we don't want enemies at our backs, and if we see what's here, we can focus on the northern doors without worry.

Bronin jumps into action. Opening the door- hoping it doesn't go Boom.


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

I was waiting to see what the result of trying to smash the crystal was before I moved on


.

And your GM was absent.

The room clears and Whiskeyjack brings down Raven's Head on the crystal. There's an explosion of negative energy as the crystal is destroyed under the force of the ancient warhammer. Whiskeyjack nods at a good job done, and the group checks out the south door.

You listen at the door and hear nothing before winging it open to reveal a ghostly chamberlain standing before you and a bored, pale woman in a seat in the back of the room. The phantom before you is barely visible and wears the clothes of a severely-dressed noble with a tall, lanky frame, dead eyes, limp gray hair, and gaunt features.

Compared to the decayed filth of the nave, this chamber is almost welcoming. Abused finery crowds the room, and heavy curtains, plush embroidered settees, rich rugs, and high-backed chairs bask in the warm light of a tabletop lantern. A large iron grate is set in the floor, a cool draft wafting up from below.

The phantom holds his palms forth in a gesture of peace. "Step no further, and leave this place for you trespass!"


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Wren ducks her head in to examine the ghostly waitstaff and then moves back.

1d20 + 23 ⇒ (20) + 23 = 43 Religion

She's not super keen on dallying with the undead, preferring the living or at least the corporeal undead for that sort of thing.

If she learns anything about them, she will share with the party.


Human Barmaid
Stats:
HP 96/96 | AC 17; TCH 16; FF 13 | Fort +10; Ref +11; Will +12 | Init +9; Perc +17

"We don't mean to trespass, but we must go on. Are you with the Whispering Way?" Elena asks a bit unsure, but the phantom seemed willing to talk. "You don't seem like you are. You seem nicer." She smiles gently.


Active Spells:
Greater Magic Fang on Patience. Longstrider, Endure Elements on him and Patience
Ranger Level 15 -164HP/ AC 32 /F:+15 R:+16 W:+9 / Init: +6. Perception: +19--+23

Bronin stands and smiles. He knows about royalty and chamberlains.


Active Spells:
Greater Magic Fang on Patience. Longstrider, Endure Elements on him and Patience
Ranger Level 15 -164HP/ AC 32 /F:+15 R:+16 W:+9 / Init: +6. Perception: +19--+23

Bronin gives a half bow. A sign of respect for the ghost's station, but also an indication that Bronin has a high station himself.

Senechal - you obviously run an elite household. The job you do as major-domo is with honor and commendable. Your roof-mistress must be very proud of you.
I am Bronin Dohari; the second born of the Syradel and Ascari tribes. My mother is Roofmistress of the remnant. I have led my people to the Riverlands where they live in peace and harmony and prosperity.
This is Lady Elena Nethermore known for her honor. Also in attendance with a desire to hold court with your RoofMistress- Is Feathermage Wren, HighPriest Whiskeyjack of the good god Angradd, Flamemaster Vladlena, and Kingsguard Jameson Addercap the Fourth of his line.

We have entered under the roof of your mistress, and wish to present gifts to show how humble we are before her.

diplomacy: 1d20 + 17 ⇒ (10) + 17 = 27


.

Wren knows a spectre when she sees one. Incorporeal undead noted for their powerful life draining abilities. They also normally come in packs.

Bronin's incredible diplomatic prowess falls on deaf ears. Probably because the spectre lacks corporeal ears to speak of.

"You will be destroyed if you do not leave immediately. The Gray Friar will not take your intrusion lightly - we are the Whispering Way and your corpses will make fine servants once you have shown the true path of undeath!"


Active Spells:
Greater Magic Fang on Patience. Longstrider, Endure Elements on him and Patience
Ranger Level 15 -164HP/ AC 32 /F:+15 R:+16 W:+9 / Init: +6. Perception: +19--+23

Bronin seems deflated to know that this guy is not a good guy and unable to be flattered. This really has not been a good day for him.
So, no discussions at least? I for one would like to know why you or the person sitting behind you is called The Gray Friar. Information is important, discourse is important --even among destroyers.


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Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

"Aye, tha's abou' wha' I be expectin'. Ye cannae be expectin' t' jest walk int' a place like this an' be talkin' wit' th' senschal like i' be one o' your noble parlors. Here there be monsters."

"Here, channel some o' tha' energy o' yours int' somethin' useful!"

Whiskeyjack reached over and touched Bronin. The warrior felt his mind filled with a lust for battle and a desire to annihilate the undead in front of him.

Using a blessing of war (10th level) on Bronin.

Battle Lust:

Battle Lust (major): At 10th level, you can touch an ally and grant it a thirst for battle. All of the ally’s melee attacks are treated as if they had the vicious weapon special ability, but the additional damage dealt to the ally from that special ability is nonlethal. In addition, the ally receives a +4 insight bonus on attack rolls made to confirm critical hits. These benefits last for 1 minute.


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Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Wren has heard enough, drawing her wand of Magic Missiles and readying spells of arcane savagery.

No one puts Birdie in a corner.


Active Spells:
Greater Magic Fang on Patience. Longstrider, Endure Elements on him and Patience
Ranger Level 15 -164HP/ AC 32 /F:+15 R:+16 W:+9 / Init: +6. Perception: +19--+23

Bronin jumps forward! Swords spinning.


.

The chamberlain flaots into the air, spreading his hands as the woman rises behind him. Spectres flood out from the walls to close in on you!

She smirks over at the chamberlain. "That was pointless."

Initiative:

Bronin: 1d20 + 5 ⇒ (3) + 5 = 8
Elena: 1d20 + 9 ⇒ (20) + 9 = 29
Adder: 1d20 + 8 ⇒ (6) + 8 = 14
Whiskeyjack: 1d20 ⇒ 10
Lena: 1d20 + 8 ⇒ (2) + 8 = 10
Wren: 1d20 + 8 ⇒ (9) + 8 = 17
Spectres: 1d20 + 7 ⇒ (15) + 7 = 22
Vampire: 1d20 + 8 ⇒ (15) + 8 = 23

Round One:

ELena
----
Vampire
Spectres
---
Wren
Adder
Whiskeyjack
Adder
Bronin

ELENA wins initiative and goes first!

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

lena heals

cure light: 1d8 + 1 ⇒ (8) + 1 = 9

cure light: 1d8 + 1 ⇒ (1) + 1 = 2

cure light: 1d8 + 1 ⇒ (7) + 1 = 8

cure light: 1d8 + 1 ⇒ (8) + 1 = 9

cure light: 1d8 + 1 ⇒ (4) + 1 = 5

cure light: 1d8 + 1 ⇒ (8) + 1 = 9

cure light: 1d8 + 1 ⇒ (6) + 1 = 7

current HP 68/69
Current AC 27, flat-footed 20


Human Barmaid
Stats:
HP 96/96 | AC 17; TCH 16; FF 13 | Fort +10; Ref +11; Will +12 | Init +9; Perc +17

Elena watches in fright as several more spectres pass through the walls to fill the room. "uh..oh"

Delay

Status:

HP 96/96
AC 15 (19 w/ Mage Armor)
Spells:
1st: Shield Companion; Ray of Enfeeblement x2
2nd: See Invisibility
3rd:
4th: Black Tentacles; Shadow Conjuration
5th: Wracking Ray; Shadow Evocation
6th: Hellfire Ray x2
7th:
Wands: Mage Armor (47/50); CLW (9/50)

Potpie
HP 74/74
AC 18


.

GM Rolls:

Touch: 1d20 + 10 ⇒ (9) + 10 = 19
Touch: 1d20 + 10 ⇒ (16) + 10 = 26
Drain: 1d8 ⇒ 3
FOrt: 1d20 + 12 ⇒ (10) + 12 = 22

The four spectres float menacingly towards you, passing through the walls as they reach out! Adder feels a cold presence brush through his armour, but he resists the horrific energy drain of the spectres.

The vampire mutters a spell and vanishes.

Round One con't:

Elena
----
Vampire
Spectres
---
Wren
Adder
Whiskeyjack
Adder
Bronin

Adder takes 2 damage. EVERYONE IS UP!


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

"Oh no! Ye dinnae be gettin' t' be walkin' away tha' easily, vampire filth!" Whiskeyjack spat on the floor, slamming his hammer into his shield and chanting a few words. A halo of pale blue energy covered his hammer, and he began flailing about at the wraiths nearest him.

Swift to activate ghost touch on my hammer. Full attack on black

attack1,pa,sw,bane: 1d20 + 16 + 2 + 3 - 3 ⇒ (3) + 16 + 2 + 3 - 3 = 21
damage: 1d10 + 8 + 6 + 2 + 3 + 2d6 ⇒ (2) + 8 + 6 + 2 + 3 + (6, 6) = 33
intimidate: 1d20 + 14 ⇒ (1) + 14 = 15
hurtful if intimidated,pa,sw,bane: 1d20 + 16 + 2 + 3 - 3 ⇒ (11) + 16 + 2 + 3 - 3 = 29
damage: 1d10 + 8 + 6 + 2 + 3 + 2d6 ⇒ (8) + 8 + 6 + 2 + 3 + (5, 5) = 37

attack2,pa,sw,bane: 1d20 + 16 + 2 + 3 - 3 - 5 ⇒ (9) + 16 + 2 + 3 - 3 - 5 = 22
damage: 1d10 + 8 + 6 + 2 + 3 + 2d6 ⇒ (1) + 8 + 6 + 2 + 3 + (2, 2) = 24
intimidate: 1d20 + 14 ⇒ (7) + 14 = 21
hurtful if intimidated,pa,sw,bane: 1d20 + 16 + 2 + 3 - 3 - 5 ⇒ (5) + 16 + 2 + 3 - 3 - 5 = 18
damage: 1d10 + 8 + 6 + 2 + 3 + 2d6 ⇒ (4) + 8 + 6 + 2 + 3 + (2, 1) = 26


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Round 1

Wren cracks her knuckles, having prepared for this very assault. Raising herself to her full height, straightening her back in delight at being right (again). With her fingers quickly moving to find the right feather to unlock the arcane spell, she offers her magics to the spectres.

First she casts extended quickened see invisibility so she might see the vampire should it be lurking about. Then a second spell....

13d6 ⇒ (2, 4, 3, 4, 1, 1, 6, 1, 2, 4, 1, 6, 2) = 37 ectoplasmic chain lightning

”This is not the shocker that I’m used to, but I think I’ll like it.”

DC24 to the first (the vampire if it is around, and DC 22 Reflex after that for half for the rest.

Wren Combat:

HP: 79/79
AC: 18 (3 dex, 4 mage armor, 1 NA)
Arcane Bond: 0/1 used
Rod of Intensify: 0/3 used

Open spell slots:
Left Hand: none
Right Hand: wand

Sage Advice: (2/9 used)
: Take +6 insight bonus to your attacks, saves, skills,
ability checks for 1 round (until Wren's turn again).

”cawCAW!”

[ dice]5d4+5[/dice] force damage
8/50 charges left.


Human Barmaid
Stats:
HP 96/96 | AC 17; TCH 16; FF 13 | Fort +10; Ref +11; Will +12 | Init +9; Perc +17

Elena backs away as the spectres come in through the walls, "What do we do?"

Split Hex Misfortune on Grey and unmarked. DC 24

Status:

HP 96/96
AC 15 (19 w/ Mage Armor)
Spells:
1st: Shield Companion; Ray of Enfeeblement x2
2nd: See Invisibility
3rd:
4th: Black Tentacles; Shadow Conjuration
5th: Wracking Ray; Shadow Evocation
6th: Hellfire Ray x2
7th:
Wands: Mage Armor (47/50); CLW (9/50)

Potpie
HP 74/74
AC 18


Active Spells:
Greater Magic Fang on Patience. Longstrider, Endure Elements on him and Patience
Ranger Level 15 -164HP/ AC 32 /F:+15 R:+16 W:+9 / Init: +6. Perception: +19--+23

DESTROY THEM! Bronin's eyes are alight with a reckless abandon.
Whiskeyjack's spell coursing through his veins and dulling his brain.
LEEERROOOYYYYYY!!!!

attacks:
1d20 + 21 ⇒ (14) + 21 = 35 damage: 1d8 + 17 + 1d6 + 2d6 ⇒ (5) + 17 + (1) + (4, 4) = 31 Fire damage and vicious damage.

1d20 + 16 ⇒ (4) + 16 = 20 damage: 1d8 + 17 + 1d6 + 2d6 ⇒ (1) + 17 + (5) + (6, 1) = 30 Fire damage and vicious damage.
1d20 + 11 ⇒ (16) + 11 = 27 damage: 1d8 + 17 + 1d6 + 2d6 ⇒ (7) + 17 + (1) + (2, 2) = 29 Fire damage and vicious damage.

short sword: Viscious. no fire.
attack SS: 1d20 + 20 ⇒ (7) + 20 = 27 damage: 1d6 + 13 ⇒ (2) + 13 = 15
attack SS: 1d20 + 15 ⇒ (10) + 15 = 25 damage: 1d6 + 13 ⇒ (1) + 13 = 14

rend: 1d10 + 5 ⇒ (1) + 5 = 6

Bronin goes after the Red Spectre creature first. switching foes to the unmarked spectre if it falls.

@ GM - for each hit, I personally take a 1d6 of viscious damage.feel free to roll.


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

Status:

HP 100/112
AC21 T13 FF19
CMD 30
Fort +12, Ref +12, Will +8; +1 Luck bonus vs. traps, +4 Ref vs traps
SA: sneak attack +4d6, studied target +3 (3rd, swift action), trap spotter
Orc Ferocity: 1/1
Tactician: 2/2
Target: 9 then 8
Active: Studied target

Adder starts with Blue and holds the line.

Attack: 1d20 + 22 ⇒ (2) + 22 = 24
Damage: 2d4 + 24 ⇒ (1, 2) + 24 = 27

Attack: 1d20 + 13 ⇒ (10) + 13 = 23
Damage: 2d4 + 24 ⇒ (3, 1) + 24 = 28

Attack: 1d20 + 8 ⇒ (2) + 8 = 10
Damage: 2d4 + 24 ⇒ (1, 4) + 24 = 29


.

GM rolls:

REflex: 1d20 + 11 ⇒ (11) + 11 = 221d20 + 5 ⇒ (6) + 5 = 111d20 + 5 ⇒ (15) + 5 = 201d20 + 5 ⇒ (15) + 5 = 201d20 + 5 ⇒ (20) + 5 = 25
Attack: 1d20 + 10 ⇒ (14) + 10 = 241d20 + 10 ⇒ (17) + 10 = 27
Saves: 1d20 + 11 ⇒ (16) + 11 = 271d20 + 11 ⇒ (6) + 11 = 17
Damage: 2d8 ⇒ (1, 5) = 6
[dice=Reflex]1d20+12;1d20+12;1d20+

BZZHT

Green ectoplasmic lightning cracks through all the enemies and soon the spectres start falling before the attacks of the group. Whiskeyjack, Bronin, and Adder all dispatch the spectres around them.

Round Two:

Elena
----
Vampire (-37)
Spectres:
Grey (-37)
White (-37)
Red (-37)
Blue (-37)

---
Wren
Adder
Whiskeyjack
Adder
Bronin

LENA is up!

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

EEK!

Lena casts two magic missiles at the closest spectre

quickened magic missile: 5d4 + 5 + 1 ⇒ (1, 4, 1, 3, 3) + 5 + 1 = 18

empowered magic missile: 5d4 + 5 + 1 ⇒ (2, 2, 4, 3, 1) + 5 + 1 = 18 x1.5=27

Total damage is 45 points


.

GM Rolls:

Fireball: 11d6 ⇒ (1, 3, 1, 2, 1, 6, 4, 2, 6, 6, 5) = 37

With the spectres both badly wounded from the lightning, Lena takes out two of them with a one-two punch and soon there are no spectres left. With the vampire revealed to Wren, she quickly sends a fireball up into the group!

Round Two:

Elena
----
Vampire (-37)
---
Wren
Adder
Whiskeyjack
Adder
Bronin

37 fire damage to everyone, DC 21 reflex for half. Everyone is up!


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Round 2

1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32 Reflex

Wren casts Magic Missile on the vampire jerk and moves out of sight.

5d4 + 5 ⇒ (3, 2, 4, 1, 4) + 5 = 19 force damage
7/50 charges left.

Wren Combat:

HP: 79/79-18
AC: 18 (3 dex, 4 mage armor, 1 NA)
Arcane Bond: 0/1 used
Rod of Intensify: 0/3 used

Open spell slots:
Left Hand: none
Right Hand: wand

Sage Advice: (2/9 used)
: Take +6 insight bonus to your attacks, saves, skills,
ability checks for 1 round (until Wren's turn again).

”cawCAW!”

[ dice]5d4+5[/dice] force damage
7/50 charges left.


Human Barmaid
Stats:
HP 96/96 | AC 17; TCH 16; FF 13 | Fort +10; Ref +11; Will +12 | Init +9; Perc +17

Elena Reflex DC 21: 1d20 + 11 ⇒ (12) + 11 = 23 Resist Fire 10
Potpie Reflex DC 21: 1d20 + 4 ⇒ (11) + 4 = 15

Elena delays, holding back to see what the others do with the vampire.

Status:

HP 88/96
AC 15 (19 w/ Mage Armor)
Spells:
1st: Shield Companion; Ray of Enfeeblement x2
2nd: See Invisibility
3rd:
4th: Black Tentacles; Shadow Conjuration
5th: Wracking Ray; Shadow Evocation
6th: Hellfire Ray x2
7th:
Wands: Mage Armor (47/50); CLW (9/50)

Potpie
HP 37/74
AC 18


.

I SAID EVERYONE IS UP!


Male Half-Orc Slayer (Vanguard)/14 | AC 21 T 13 F 19 | HP 130 | F +13* R +13 W +8* | Init +11 | Perc +23*

Status:

HP 100/112
AC21 T13 FF19
CMD 30
Fort +12, Ref +12, Will +8; +1 Luck bonus vs. traps, +4 Ref vs traps
SA: sneak attack +4d6, studied target +3 (3rd, swift action), trap spotter
Orc Ferocity: 1/1
Tactician: 2/2
Target: 9 then 8
Active: Studied target

Ref DC 21: 1d20 + 12 ⇒ (20) + 12 = 32

Adder ducks out of the way, taking no damage from the fire. He moves up to the vampire to prevent further casting.

Double move.


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

Oops! I meant to post, I promise!

reflex: 1d20 + 6 ⇒ (12) + 6 = 18

Whiskeyjack grimaced as his beard was singed...again. He would be lucky to save the world with a single whisker intact. The price he paid...
He stomped into the room and cast a single spell. The room filled with a pulsing blue light that coated everything like a thin layer of glowing blue syrup. Everything including the invisible vampire!

swift to burn a fervor to cast invisibility purge on myself, then flank with Adder

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

Lena watches the oncoming blast

ref: 1d20 + 13 ⇒ (11) + 13 = 24

The flames wash over Lena without any effect, with the exception of some hair moving.

Not bad. I nearly felt that. Have a reply As she blasts the vampire

scorching ray: 1d20 + 15 ⇒ (11) + 15 = 26 touch

damage: 4d6 + 2 ⇒ (5, 6, 6, 2) + 2 = 21

scorching ray: 1d20 + 15 ⇒ (2) + 15 = 17 touch

damage: 4d6 + 2 ⇒ (5, 1, 6, 4) + 2 = 18

scorching ray: 1d20 + 15 ⇒ (5) + 15 = 20 touch

damage: 4d6 + 2 ⇒ (5, 2, 4, 6) + 2 = 19


Human Barmaid
Stats:
HP 96/96 | AC 17; TCH 16; FF 13 | Fort +10; Ref +11; Will +12 | Init +9; Perc +17

Elena moves into the room as she ducks behind the couch, giving the vampire a small bit of misfortune. She watches from the safety of her cover as the rest go toe to toe with an actual vampire.

Misfortune DC 24

Status:

HP 88/96
AC 15 (19 w/ Mage Armor)
Spells:
1st: Shield Companion; Ray of Enfeeblement x2
2nd: See Invisibility
3rd:
4th: Black Tentacles; Shadow Conjuration
5th: Wracking Ray; Shadow Evocation
6th: Hellfire Ray x2
7th:
Wands: Mage Armor (47/50); CLW (9/50)

Potpie
HP 37/74
AC 18


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Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Gah, FFS. Let’s get going.

Bronin says something rambling and near incoherent about the nobility, sounding like a unclogging of the pooper with lips flapping in the noisome winds.

”My auntie drills for tapioca from the backsides of sheep!” Bronin says has he moves in to attack the vampire.

1d20 + 21 ⇒ (9) + 21 = 30 to hit;
1d8 + 17 + 1d6 + 2d6 ⇒ (7) + 17 + (4) + (3, 1) = 32 Fire damage and vicious damage


Active Spells:
Greater Magic Fang on Patience. Longstrider, Endure Elements on him and Patience
Ranger Level 15 -164HP/ AC 32 /F:+15 R:+16 W:+9 / Init: +6. Perception: +19--+23

You Vampires may have Ustalav as a base for your monarchy, but the rest of the world condemns your governmental set up, where you use your citizens as sheep for feeding!

Bronin cites something far more noisome and far more on target about nobility than tapioca.

I moved on map.

Shadow Lodge

Female Halfling Sorcerer (elemental,fire) 15 HP 65/94| AC: 27 T 21 FF 20|concentration +22 fire resistance 20 | | CMB: +6 | CMD:24 | Fort:+13 | Ref:+17 | Will:+14 Fear Save: +3 | Init:+9| Perc: +17 | Stealth:+19 Spellcraft +19
active spells:
mage armour, False Life, extended greater heroism, protection from evil firebolt 10/10 fireblast 1/1

Oh, lol


.

Sorry kids life has been hammering me. Hoping I'm getting into a normal schedule soon.

Lena blasts the vampire with a few scorching rays and as the group rushes in on her, Wren spots her have a moment of "I'm screwed, aren't I?" and she quickly produces a wand, waves it, and is gone.

BAMF!

Wren knows a dimension door when she sees it.

Looking over the room you're unable to find much of particular value, but hey the spooky doorman is dead and that's pretty great.

End of Combat

The only likely way to go is north from here. Checking the door, which is fine, you push northwards into the Reliquary.

Dozens of moldering relics litter this room, some haphazardly
crammed into gilded display cases, others arranged with care
and placed on tarnished stands.

Some of the relics that aren't rotted out look to have substantial monetary value, but don't appear to have any magic powers or anything of the nature.

Lemme know if you want to loot or push on or do whatever other wacky stuff you crazy kids want to get up to.


Active Spells:
Greater Magic Fang on Patience. Longstrider, Endure Elements on him and Patience
Ranger Level 15 -164HP/ AC 32 /F:+15 R:+16 W:+9 / Init: +6. Perception: +19--+23

Yes! We have driven off the overlords of Ustalav. She can run, but she will not hide for long if she decides to lurk in this building.

If I recall from Vampire lore, and visiting those tunnels, they like to have their crypts or coffins somewhere nearby. Let us look for that.

*****
In the reliquary, Bronin looks around for the best opportunities to find secret doors, or ways downward. He thinks vamps like dark, underground stuff.

perception: 1d20 + 16 ⇒ (8) + 16 = 24


1 person marked this as a favorite.
Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage
Bronin Dohari wrote:
"If I recall from Vampire lore..."

"'If I recall from vampire lore'?" Wren looks at Bronin, quite surprised. "Where did you learn about vampire lore? News-feratu?"

While she is surprised, she's not sure he's wrong.

"Well, I learnt about vampires during the great bloodbaths of oh...Idunno, about 60 years ago...blahblahblah...milking both sides of certain humans and some elves...blahblahblah...mixed with cinnamon was considered both a laxative and potent aphrodisiac, but you can see why you wouldn't *that* particular combination...blahblahblah...tried it a few times but with mixed IYKWIM results...blahblahblah...the dwarf seemed to like it...blahblahblah...so then we just ate the rest of the strawberries without cream, as it were," Wren explains.

Wren will search the wraith and specter area with Detect Magic.

1d20 + 16 + 2 ⇒ (16) + 16 + 2 = 34 Perception


Active Spells:
Greater Magic Fang on Patience. Longstrider, Endure Elements on him and Patience
Ranger Level 15 -164HP/ AC 32 /F:+15 R:+16 W:+9 / Init: +6. Perception: +19--+23

Wren's comment about News-Feratu goes right over his head.


Warpriest 14 | AC 37 T 14 F 37 | HP 108| F +15* R +8* W +18* | Init +0 | Perc +15*

whiskeyjack will pause long enough to make sure none of the reliquaries are harboring magic, then join Bronin in looking around.

perception: 1d20 + 13 ⇒ (18) + 13 = 31*

"I be runnin' low on spells an' healin' fer th' day. Plenty o' wands, o' course, bu' no' much in th' way o' emergency healin'. Or combat power fer tha'."


Stats:
AC 18/13/15;F6,R10,W11;Appr11/Cft13/Arc24/Dung24/Eng11/Geo11/Hist15/Loc26/Nat2 2/Pln24/Rel24/Ling11/Spell24; Perc +17
Elf FeatherMage

Wren will wand herself to full.

1d8 + 1 ⇒ (1) + 1 = 2 CLW
1d8 + 1 ⇒ (2) + 1 = 3 CLW
1d8 + 1 ⇒ (5) + 1 = 6 CLW
1d8 + 1 ⇒ (1) + 1 = 2 CLW
1d8 + 1 ⇒ (6) + 1 = 7 CLW

5 charges.


.

The wraith and spectre area unfortunately contain no magic that Wren can detect. Just what used to be some pretty spooky ghosts.

Bronin looks over the room for secret doors. His amazing detective skills detect a large obvious door to the north. Listening at it, he hears the bubbling of a kettle and the clinking of tea cups.


Active Spells:
Greater Magic Fang on Patience. Longstrider, Endure Elements on him and Patience
Ranger Level 15 -164HP/ AC 32 /F:+15 R:+16 W:+9 / Init: +6. Perception: +19--+23

Bronin preps to open that door.
He waits for the others to tinker around more, as they are wont to do. But he stands quiet and ready to pounce. Both swords out.

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