Brintak
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Awesomesauce! Looking forward to a great game.
| GM Shady |
I've added to the Campaign Info section the 2 part Prologue from the previous multi-table thread (not quite sure how to describe that thread, will think of a name).
Please read the Prologues. The starting point of the game, for each of the tables, is that the Guild has sent you off on a quest. You'll arrive at your destination having passed through the relevant gate from the Basilica in Zobeck. You're not entirely sure how you got into this - there may have been enchantment involved - but it seemed like a good idea at the time.
I have also put on there my general policy (policies, really) on GM'ing PbP campaigns. Please also read these and let me know if you have a problem.
Thanks, hope to get started shortly (I'm as impatient as you are, and really looking forward to it).
Brintak
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The policy seems fairly standard and agreeable. I like the voting idea for moving the story along if it seems that the players are a bit stuck or just not advancing. Everything else is about what I've worked with in other games.
Hope the replacement is something good!
Brintak
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So are all 3 tables going to be a part of an overarching storyline?
Brintak
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Well, this will be all sorts of awesome. I smell a cross over event!
| GM Shady |
Well, this will be all sorts of awesome. I smell a cross over event!
Not sure how it will work, it's going to be difficult to synchronise the boundaries of the scenarios that way. But it allows me to use NPCs and plot threads between the campaigns, and to have events in one potentially effect those in another.
Brintak
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That's one of the bad things about alchemists, they are completely reliant upon their gear, especially starting out.
| Thule Stormheart |
Kind of an amusing situation - we have two attacking the poor slave, two trying to talk the gnome out of disobeying the master's command, one tripping over his own feet, and one looking for his stuff!
| GM Shady |
Kind of an amusing situation - we have two attacking the poor slave, two trying to talk the gnome out of disobeying the master's command, one tripping over his own feet, and one looking for his stuff!
Hmm, this is going to be difficult to sort out, and could be a very short scenario indeed.
| Thule Stormheart |
Is mine sufficient? I posted in my profile using a method I have been provided in other games.
Race
| HP: 11/11 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +4, R: +2, W: +6 | Init: +4 | Perc: +8, SM: +4
Class / levels:
| Speed 20ft | Storm Burst: 7/day | Spells: 1st 2/day+Domain | Active conditions: None.
Gender:
Male NG Dwarf Druid (Storm) 1
| GM Shady |
Is mine sufficient? I posted in my profile using a method I have been provided in other games. ...
Yup, yours is fine, sorry should have said. My preference is not to have them hidden (I think 2 more are in spoilers) but at the end of it it's up to you guys. I basically need them, principally for:
- constructing blocks of cut and paste die rolls for stuff like Initiative (occasionally perception and some social rolls)
- quick reference for AC
Looking at 6 different profile pages for this kind of stuff is somewhat inefficient.
Brintak
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I can take mine out of spoilers if needed, was just something I wanted to try out.
And honestly, I'm useless right now without my gear.
| Einarr Alfasson |
Giving the more-socially inclined characters a chance to resolve things before Einaar turns the gnome into a poster-child for wilderness safety.
| GM Shady |
If it looks like he'll injure himself or others in the fall, Baerloth will try to draw his sword and plunge it into the slug, trying to slow his fall.
Given this would also use your climb modifier (or maybe your acrobatics) at a higher DC than the actual slope, which is already DC20 (so a climb or acrobatics check at DC30), I can't see that working.
My suggestion on damage is 1d4 x 1d6 (i.e. roll d4 and then roll that number of d6). The last d6 is nonlethal given the yielding nature of the mushroom platform. The d4 represents the number of 10ft increments left in the 40ft wall. This strikes me as being - in probabilistic terms - better than asking you to take 4 DC20 rolls since you'll almost inevitably fall very early on for 4d6. I appreciate that a run of real bad luck here could be very nasty indeed (but a) it could be anywhere and b) this is scenario as written).
I'm going to assume that falling characters don't impact others, unless they choose to reach out and try to catch them (a successful touch attack followed by a successful DC30 Climb check to stay on the wall).
Brintak
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Or it would approve, and start yelling down, "Tug on it harder!"
| Einarr Alfasson |
My bag? I don't recall buying/finding any potions; I was under the impression they were the Goblin's.
| Einarr Alfasson |
I'm going to be camping in rural Appalachia leaving Friday and returning Sunday; wanted to give you all some advance notice. I'll be trying to update on my phone but I might not have signal. Feel free to bot me if necessary.
| GM Shady |
I hate to be a downer, but this is boring as crap. Can you just roll for my character and let me know when / if I make it to the bridge. Weeks of game time just climbing and jumping, when our characters weren't designed for it just isn't fun.
Firstly, I did ask (in the GM policy section of Campaign Info) that if you have an issue, you should contact me via PM. I've sent a PM, but let me address the broader issue, since you posted in Gameplay.
To start with, an apology to everyone. I've had ongoing issues at work, and some unexpected travel, and haven't posted in any of my campaigns as often as I should. I've got a little more time this week to catch up (being away from home) so we might get more of a rhythm going. This section (albeit this is the scenario as written, more on that in a second) should have run a lot faster. This particular scenario, with its large number of NPCs and various other actors all working simultaneously, is also a bit harder work than the others.
Having said that, the way this section works (spoiler, sorry, but I need to explain why I'm not going to follow the request) is that the goblins will start firing once they are in range, which will be quite shortly - hence the initiative order - and before the group reaches the bridge. And the group has the option of firing back while moving. The 3 rounds of movement beforehand has the effect of spreading the group out just before this happens.
So I'm not going to bot a player's moves through to that section (it will actually be next round) or through that section. While it might be tedious to have to wait for me to collate the various moves (and my apologies again for this, it's far slower than I would normally run), I don't think it's that onerous.
| GM Shady |
Hi - sorry. Got back from a trip to the US and acquired an infection - have been in hospital this last week. Got out yesterday and finally online today. I'm just going round updating my various games; will try and get things back on track tomorrow (but I have a fair bit of catching up to do). Apologies again.
Brintak
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Ouch, glad you're getting better. Hope you didn't get the clown disease running around here.