Full Name |
Thule Stormheart |
Race |
| HP: 11/11 | AC: 16 (12 Tch, 14 Fl) | CMB: +1, CMD: 13 | F: +4, R: +2, W: +6 | Init: +4 | Perc: +8, SM: +4 |
Classes/Levels |
| Speed 20ft | Storm Burst: 7/day | Spells: 1st 2/day+Domain | Active conditions: None. |
Gender |
Male NG Dwarf Druid (Storm) 1 |
Size |
Medium |
Age |
48 |
Alignment |
Neutral Good |
Deity |
Thor |
Languages |
Common, Dwarven, Druidic |
Strength |
13 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
18 |
Charisma |
8 |
About Thule Stormheart
Appearance and demeanor:
Tall and thin (for a dwarf), with pale skin, silver hair, and icy-blue eyes. Thule wears a well-worn set of leather and hide armor, and carries a plain war-hammer that has seen many years of service. His eyes carry a hint of past pain and anger. He has little tolerance for any who would commit evil against others.
Init +4; Senses darkvision 60 ft.; Perception +8
Traits: Reactionary (+2 Init),Birthmark (+2 vs charm, compulsion)
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Defense
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AC 16 (Hide), touch 12, flat-footed 14
hp 11 (1d8+2+1 favored class)
Fort +4, Ref +2, Will +6; +2 vs. spells and poison
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Offense
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Speed 20 ft.
Melee: Warhammer +1 (1d8+1)
Ranged: Sling (bullet) +2 (1d4+2)
Other Weapons:
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Statistics
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Str 13, Dex 14, Con 14, Int 10, Wis 18, Cha 8
Base Atk +0; CMB +1; CMD 13
Feats Spell Focus (conjuration)
Skills Heal +4, Knowledge(Nat) +6, Perception +8, Sense Motive +4, Spellcraft +4, Survival +6, Craft(Stonecutting) +6
Languages Common, Dwarven, Druidic
SQ nature bond (Weather Domain)
Domain powers:
Storm Burst (Core 48): As a standard action, create a storm burst targeting any foe within 30 feet as a ranged touch attack.
The storm burst deals 1d6+1 points of nonlethal damage. In addition, the target is buffeted by winds and rain,
causing it to take a –2 penalty on attack rolls for 1 round. You can use this ability 7 times a day.
Special Abilities:
Nature Sense
Wild Empathy
Spontaneous Domain Casting (UM 40): “Lose” a prepared spell in order to cast any domain spell of the same level or lower. (Domain Spells 1/Obscuring Mist)
Racial Abilities
Slow and Steady: You have a base speed of 20 feet, but your speed is never modified by armor or encumbrance.
Hardy: You receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Weapon Familiarity: You are proficient with battleaxes, heavy picks, and warhammers,
and treat any weapon with the word “dwarven” in its name as a martial weapon.*
Craftsman (APG 11): You receive a +2 racial bonus on all Craft or Profession checks that create objects from metal or stone.
Mountaineer (ARG 12): You are immune to altitude sickness and do not lose your Dexterity bonus to AC
when making Climb or Acrobatics checks to cross narrow or slippery surfaces.
Sky Sentinel (ARG 12): Enemies on higher ground gain no attack roll bonus against you,
and gain a +1 racial bonus on attack rolls, a +2 dodge bonus to AC, and a +2 bonus on Perception checks against flying creatures.
Background:
This story is not mine. Many winters have passed, and an icy mist within obscures my memory. This story belongs to my father, and told to me only once as he wept with despair, just before he vanished into the deeps, never to be seen again.
My father was a Maker, whose reputation for working with precious metals and gemstones had spread far beyond the borders of his homelands. Wonders of the greatest order arose from his forge, and many rich and powerful of all races would travel far to obtain them. His kinsmen and family, and especially my mother, felt great pride that perhaps the greatest craftsman in all the lands worked his forge in theirs.
It happened one late winter that a star-stone fell into our lands out of a crystal-blue sky. The stone was gifted to my father by the king himself, out of respect, and the renown my father had brought to our clan. My mother, ever the practical dwarvish family matron, suggested my father turn his Maker’s eye to the stone, and create a marvel that no prince, duke, or king could resist. And so he set his mind to work, but the answers did not come quickly. Months passed, and then almost year, and still the stone sat on a bench, unworked. Then on the anniversary of the stone’s fall, a light came into his eye, and work on the stone began in earnest. A perfect sapphire was ordered and the king’s own jeweler delivered it to the forge. As the marvel took form, all other work was set aside as my father was driven to complete his masterpiece.
And then, one month later, as rapidly as the work had started, the echo of hammer and tool in the forge ceased and my father proclaimed the work was done. My mother asked of him which king would be worthy of such, and my father smiled. “No king, my dearest, but a queen…” and he placed his finest work, a necklace of immaculately crafted star-stone links with a perfect sapphire set into an impossibly detailed setting, around her neck.
It is here where the story wavers, or perhaps it is the storytellers. Word of the star-stone necklace had spread far…far enough to reach the ear of the Frost Giant chieftan, Magarg, who desired the marvel for himself. The tale recounts that it is about this time when the giant and his sub-chieftans came upon my parents as they exited the forge, and demanded the necklace for himself. My mother with her warrior’s practicality understood their disadvantage and relinquished the treasure, but my father, unable to easily relinquish the symbol of his love cried in rage and charged Magarg. It is here, the story says, that my mother absorbed the great blow meant for my father, and she breathed her last as the giant strode off into the night with his prize, laughing.
It is said I might have been at the forge that night, witness to those events, but I do not remember them. I do remember what came after. My father was broken; his Maker’s eye was blinded to the hidden design that inspired his work. And though for a year, before that day he walked into the eternity of deeps, he tried to find what he had lost, he was scarcely able to find it within him to repair an axe or shoe a mule. I did not understand then, and perhaps I still do not, but I do know that my destiny does not lie at the forge or in the deeps. It lies in the outside world on the peaks, and in the crystal-blue sky. And one day I will find the creature that murdered my mother, and sentenced my father to die.