Classes/Levels |
Init: +2, hps: 10/11 (4 nl), Perception: +0, AC 17/13/15, CMB +4 CMD 16, Fort+2 Ref+2 Will+1 |
About Baerloth Ammon
Baerloth Ammon
Male gearforged fighter (two-handed fighter) 1 (Pathfinder RPG Advanced Player's Guide 108)
N Medium humanoid (construct)
Init +2; Senses Perception +0
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Defense
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AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 trait)
hp 11 (1d10+1)
Fort +2, Ref +2, Will +1
Defensive Abilities clockwork construct traits; Immune disease, exhaustion, fatigue, sleep, paralysis, poison
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Offense
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Speed 30 ft.
Melee greatsword +4 (2d6+4/19-20)
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Statistics
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Str 16, Dex 14, Con —, Int 14, Wis 10, Cha 10
Base Atk +1; CMB +4; CMD 16
Feats Cleave, Power Attack
Traits adamant, indomitable faith
Skills Craft (clockwork) +8, Intimidate +6 (+7 (1/day)), Knowledge (engineering) +6, Survival +4; Racial Modifiers intimidating language
Languages Dwarvish, Rue-thothka (minotaur), Trade Tongue
SQ status
Other Gear chain shirt, greatsword, artisan's tools, belt pouch, 19 gp
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Special Abilities
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+1 Intimidate (1/day) (Ex) +1 Intimidate 1/day
Cleave If you hit a foe, attack an adjacent target at the same attack bonus but take -2 AC.
Clockwork Construct Traits (Ex) As constructs, gearforged possess no Constitution scores and are immune to disease, poison, magical sleep effects, enchantment effects, paralysis, and effects that require a Fortitude save (unless those effects can also affect objects). They cannot b
Immunity to Disease You are immune to diseases.
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Magic Sleep You are immune to magic sleep effects.
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Status: 4 In Midgard, prestige or status is a matter of public importance, and the setting assumes that PCs will come from different stations, social classes, and backgrounds. This social standing is reflected in the optional Status attribute. This attribute i
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Appearance:
Armored in polished brass and bronze, Baerloth's eyes glow a dark red, as though from internal fire banked to coals. Runes are engraved in his massive horns and shining hide, and the quiet clicking of his ever-turning gears can be heard when all is silent. Huge and hulking, Baerloth has smooth grace for one so large, and is surprisingly intelligent to those who expect little of either a gearforged or a minotaur. When at rest, he stands perfectly still, content to observe the world around him without such living quirks as looking around or shifting his weight.
Background:
Baerloth's earliest memories are from being repaired in Kyprion; the memory gears concerning his origin had been knocked loose and lost somewhere in the past. Naturally curious, the tauric engine delayed seeking out the past, instead repaying the minotaur who had repaired him by fighting in the arena, winning bets for his presumed rescuer. When the minotaur grew old and died, Baerloth considered his debt paid, and departed (much to the consternation of the minotaur's grown children, who considered him a, so to speak, cash cow).
Possessing nothing but his name and weapons, he evaded their misguided attempts to recapture him and set out to track down his missing memory gears, or at least learn of his past. Hints drew him toward the city of Zobeck, but his natural curiosity and lack of the pressure of time often sidetracked him along the way.