[GM School] #8-16 -- House of Harmonious Wisdom: Constellations (Inactive)

Game Master Blue Moose

Constellation


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Night March of Kalkamedes

Eyden:
These elementals have the standard traits of elementals, as well as being immune to fire. Their reflex save is their best and their will save is their worst.

As the creature that charged Ohm-Eran roars in pain from Eyden's shock of lightning, the other one charges Treble to assault him, to a greater degree of success. Treble, make a Reflex save or catch on fire.

Opponent's rolls:

Slam(Charge,4pa): 1d20 + 4 + 2 - 2 ⇒ (16) + 4 + 2 - 2 = 20for: 1d4 ⇒ 2

Round 1

Yellow - Charge Ohm-Eran -6
Treble - Bless and judgement -2
Elemenar - Mage Armor casting
Eyden - Elemental Ray
Red - Charge Treble
Ohm-Eran

The Concordance

M Sylph Sorcerer (djinni-blooded) 1 | HP 7/7 | AC 12 T 12 FF 10 | CMB: -1, CMD: 11 | *Active Conditions: Heightened Awareness | F:+0 R:+2 W:+2 | Init:+6 | Per: +1* | SM: +0 |
Spells Known:
1 (2/4): Color Spray (DC 15), Heighten Awareness; 0: detect magic, message, ray of frost, read magic

”Ohm-Eran! They may be quick, but they are weak-willed!”

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

"All are weak willed before me!" Ohm-Eran steps back 5' and stares intently at the yellow foe. -2 to will saves and then casts a spell of Mental Block. Will DC 18 to resist.

Don't forget that in each of you is a mesmerist's trick. You get an illusory flanker to help you for one round. It's swift to activate.

Grand Lodge

Male LN Samsaran Inquisitor of Magdh (knowledge domain) 1 | HP 3/10 | AC 15 T 12 FF13 | CMB +2, CMD 14 | F +3, R +2, W +3 (+2 vs. death effects, neg energy effects, neg levels) | Init +8 | Perc: +7, SM +11 | Speed 30 ft | 1/day comprehend languages, deathwatch, stabilize, Judgement 1/day, low-light vision | Spells: 1st 2/2 | Active conditions: none

Evidently Fate wishes me to burn my tongue! reflex save: 1d20 + 2 ⇒ (4) + 2 = 6


Night March of Kalkamedes

GM rolls:
Treble On Fire for: 1d4 ⇒ 2rounds Damage this round: 1d4 ⇒ 1
Will(stare,4pA): 1d20 - 2 - 2 ⇒ (15) - 2 - 2 = 11

As the red-tinged member of the pair connects with Treble, the flames from the beast ignite his clothes, quickly engulfing the inquisitor in flames. Meanwhile, roaring from pain and running on primal instinct, the yellow-tinged creature dives for Ohm-Eran again, fully intent on trying to set the mindweaver on fire.

what is Ohm-Erna's AC?

Opponent's Rolls:

Slam(4pA): 1d20 + 3 - 2 ⇒ (11) + 3 - 2 = 12For: 1d4 ⇒ 2

Combat Order

Previous Round:

Round 1

Yellow - Charge Ohm-Eran -6
Treble - Bless and judgement -3 and on fire
Elemenar - Mage Armor casting
Eyden - Elemental Ray
Red - Charge Treble
Ohm-Eran - Mental Block


Round 2

Yellow - Attack Ohm-Eran -6 and blocked
Treble --3 and on fire
Elemenar
Eyden
Red
Ohm-Eran

Bold is active.

Grand Lodge

Male LN Samsaran Inquisitor of Magdh (knowledge domain) 1 | HP 3/10 | AC 15 T 12 FF13 | CMB +2, CMD 14 | F +3, R +2, W +3 (+2 vs. death effects, neg energy effects, neg levels) | Init +8 | Perc: +7, SM +11 | Speed 30 ft | 1/day comprehend languages, deathwatch, stabilize, Judgement 1/day, low-light vision | Spells: 1st 2/2 | Active conditions: none

Trele, while concerned about the flames, decides to strike at the fiendish...fiend in front of him.
scythe attack + bless + judgement: 1d20 + 2 + 1 + 1 ⇒ (20) + 2 + 1 + 1 = 24
scythe damage: 2d4 + 3 ⇒ (1, 4) + 3 = 8
OMG please confirm crit: 1d20 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10
crit damage: 6d4 + 9 + 3 + 3 ⇒ (1, 1, 2, 1, 3, 4) + 9 + 3 + 3 = 27

Grand Lodge

Male LN Samsaran Inquisitor of Magdh (knowledge domain) 1 | HP 3/10 | AC 15 T 12 FF13 | CMB +2, CMD 14 | F +3, R +2, W +3 (+2 vs. death effects, neg energy effects, neg levels) | Init +8 | Perc: +7, SM +11 | Speed 30 ft | 1/day comprehend languages, deathwatch, stabilize, Judgement 1/day, low-light vision | Spells: 1st 2/2 | Active conditions: none

If the GM allows, I would like to use my re-roll. I can PM an image of either of two shirts or a Player Portfolio.
re-roll for crit confirm w/GM star: 1d20 + 2 + 1 + 1 + 1 ⇒ (20) + 2 + 1 + 1 + 1 = 25

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

I'm sorry. I JUST realized that it's listed as XXs in my profile. Bad form on my part. Fixed. (14/12/12)

The Concordance

M Sylph Sorcerer (djinni-blooded) 1 | HP 7/7 | AC 12 T 12 FF 10 | CMB: -1, CMD: 11 | *Active Conditions: Heightened Awareness | F:+0 R:+2 W:+2 | Init:+6 | Per: +1* | SM: +0 |
Spells Known:
1 (2/4): Color Spray (DC 15), Heighten Awareness; 0: detect magic, message, ray of frost, read magic

"This seems like a terrible feature for a signal system to have!"

Eyden takes a 5' step back and fires off another small lightning bolt at the elemental attacking Ohm-Eran.

Electricity Ray, ranged touch attack, shooting into melee: 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 181d6 ⇒ 4

No way!

CONFIRM???: 1d20 + 2 - 4 ⇒ (13) + 2 - 4 = 111d6 ⇒ 4

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

Elemenar points towards the elemental near Ohm-Eran and speaks a few arcane words. A glob of acid shoots from his hand but misses the creature. He then moves a little further away and to the side.

acid splash@red,into melee: 1d20 + 3 - 4 ⇒ (6) + 3 - 4 = 5


Night March of Kalkamedes

As first Treble, then Eyden, make well placed strikes that would have crippled (or worse) most beings, these fiery beasts just seem to flow around the wounds, despite of the howls of pain that both make when the attacks connect.
As they're Crit-immune, keep your re-roll

The red-tinged creature's roar is also followed by a swing of a newly formed psuedopod, which connects with Treble a second time.

Opponent's rolls:

Slam(4pA): 1d20 + 4 - 2 ⇒ (18) + 4 - 2 = 20For: 1d4 ⇒ 1

Combat Order

Previous Rounds:

Round 1

Yellow - Charge Ohm-Eran -6
Treble - Bless and judgement -3 and on fire
Elemenar - Mage Armor casting
Eyden - Elemental Ray
Red - Charge Treble
Ohm-Eran - Mental Block

Round 2

Yellow - Attack Ohm-Eran -10 and blocked
Treble - Attack Red-4 and on fire
Elemenar - Acid Splash
Eyden - Elemental Ray
Red - Attack Treble -8
Ohm-Eran

Bold is active.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Ohm-Eran steps back, "Help would be appreciated." His tone is deadpan, though his step is taken with all alacrity.

He stops just long enough to cast another Mental Block, this time on the other one.


Night March of Kalkamedes

GM rolls:

Will Save(stare,4pA): 1d20 - 2 - 2 ⇒ (15) - 2 - 2 = 11
Burn damage(Treble): 1d4 ⇒ 4

Apparently, the mind of both beasts are child's play for Ohm-Eran to manipulate, as his spell affects it's target with ease. The fire on Treble also stops burning, but not before searing him one last time rather seriously. The Yellow-tinged one continues to flail wildly at Ohm-Eran, but it's aim is much poorer then it's partner and misses with almost no dodging on his part.

Opponent's rolls:

Slam(4pA): 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4

Combat Order

Previous Rounds:

Round 1

Yellow - Charge Ohm-Eran -6
Treble - Bless and judgement -3 and on fire
Elemenar - Mage Armor casting
Eyden - Elemental Ray
Red - Charge Treble
Ohm-Eran - Mental Block

Round 2

Yellow - Attack Ohm-Eran -10 and blocked
Treble - Attack Red-4 and on fire
Elemenar - Acid Splash
Eyden - Elemental Ray
Red - Attack Treble -8
Ohm-Eran - Mental Block

Round 3

Yellow - Attack Ohm-Eran -10
Treble - -7
Elemenar -
Eyden -
Red - -8 and blocked
Ohm-Eran

Bold are active

Grand Lodge

Male LN Samsaran Inquisitor of Magdh (knowledge domain) 1 | HP 3/10 | AC 15 T 12 FF13 | CMB +2, CMD 14 | F +3, R +2, W +3 (+2 vs. death effects, neg energy effects, neg levels) | Init +8 | Perc: +7, SM +11 | Speed 30 ft | 1/day comprehend languages, deathwatch, stabilize, Judgement 1/day, low-light vision | Spells: 1st 2/2 | Active conditions: none

Oh, well. Nice to know it's possible to do, even if it is the only time it ever happens. :/
Knowing that discretion is the better part of valor, Treble valiantly steps back 5 foot step, activates his spring-loaded wrist sheath swift, and taps himself with the wand contained within.
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8

The Concordance

M Sylph Sorcerer (djinni-blooded) 1 | HP 7/7 | AC 12 T 12 FF 10 | CMB: -1, CMD: 11 | *Active Conditions: Heightened Awareness | F:+0 R:+2 W:+2 | Init:+6 | Per: +1* | SM: +0 |
Spells Known:
1 (2/4): Color Spray (DC 15), Heighten Awareness; 0: detect magic, message, ray of frost, read magic

Eyden steps away from the burning green creature and realizes he has backed himself into a corner.

"I think Elemenar had the right idea!"

The sylph considers casting a spell, then thinks better of it. Anything I could do would be as likely to catch Ohm-Eran as it would the elemental. Better stick to what's worked so far.

Electricity Ray, firing into melee: 1d20 + 2 ⇒ (16) + 2 = 181d6 ⇒ 6

He unhooks his silver light mace from his belt and holds it in front of him awkwardly, as he won't be able to back away any further.


Night March of Kalkamedes

Throwing one last post today, so hopefully we can finish this fight (and quest) soon enough.

Treble's respite to heal is more then enough to recover from the fight so far, as Eyden shocks one of the beasts for a third time. This lightning is too much for it, as it roars for final time, before sputtering out, leaving scorched and burning grass in it's wake.

Combat Order

Previous Rounds:

Round 1

Yellow - Charge Ohm-Eran -6
Treble - Bless and judgement -3 and on fire
Elemenar - Mage Armor casting
Eyden - Elemental Ray
Red - Charge Treble
Ohm-Eran - Mental Block

Round 2

Yellow - Attack Ohm-Eran -10 and blocked
Treble - Attack Red-4 and on fire
Elemenar - Acid Splash
Eyden - Elemental Ray
Red - Attack Treble -8
Ohm-Eran - Mental Block


Round 3

Yellow - Attack Ohm-Eran -16
Treble - CLW Wand
Elemenar -
Eyden - Elemental Ray
Red - -8 and blocked
Ohm-Eran

Bold are active

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

Elemenar beings to point his staff at the remaining creature. Then he stops when he realizes that a blast of fire is probably not going to bother the fire elemental much at all. Instead he shoots another glob of acid at it.

acid splash@red: 1d20 + 3 ⇒ (16) + 3 = 19
damage: 1d3 ⇒ 2


Night March of Kalkamedes

GM rolls:

Slam(Block,4pA): 1d20 + 3 - 2 ⇒ (18) + 3 - 2 = 19For: 1d4 ⇒ 4

With one of the beasts down, and the other incredibly weak, ganging up on the last threat isn't difficult for the party. It does, however, connect with a spiteful final strike at Treble before sputtering into little more then soot and scorched grass. 4 damage and one last Reflex save, but Combat's over.

Afterwards, the site is quiet. As the party leaves the ruins, they can easily spot Yue Xin near the crossroads to the site, with a simple camp stool and a telescope on a tripod. Obviously, he was watching the fireworks display from here. Gesturing upward, he says, “So the letters of green fire invoke the sign of the Dog, eh? Dogs may be vicious gluttons or friendly allies, and the wise know to be cautious until a cur’s true nature is revealed. But tell me, what does the Dog have to do with the lost palace?” he finally asks, with a gleam of interest.

Hopefully, my next post should be the last for this quest.

The Concordance

M Sylph Sorcerer (djinni-blooded) 1 | HP 7/7 | AC 12 T 12 FF 10 | CMB: -1, CMD: 11 | *Active Conditions: Heightened Awareness | F:+0 R:+2 W:+2 | Init:+6 | Per: +1* | SM: +0 |
Spells Known:
1 (2/4): Color Spray (DC 15), Heighten Awareness; 0: detect magic, message, ray of frost, read magic

Eyden eyes Yue Xin suspiciously. He followed us here, let us face the danger, then expects us to spoon-feed him everything we learned? Not today!

"Nice of you to appear now that the danger is over, Yue Xin," Eyden replies in Tien. "Perhaps the sign of the Dog refers to the loyal hound kept by the master of the lost palace? As foreigners, we lack the knowledge to interpret such signs. What do you think it might refer to?"

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

Elemenar leans on his staff and stares flatly at Yue Xin. "Yes, please tell us another of your riddles. The ones that are so foolish that they are wise."

Grand Lodge

HoHW: "Teahouse" Maps | Jade Ogre style
GM Will-Save wrote:
In case it was missed in the Discussion tab, here's the link for part 4. HoHW: Teahouse

I actually meant to put this here, not in the discussion tab twice.


Night March of Kalkamedes

Yue Xin sighs and simply states,“Ignorance and choke-vines strangle the unwary.” And with that, he swiftly packs up his chair and telescope, and heads down the road for Changdo.

For the final section, Influence is not checked for Constellation. That also finishes this quest.

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