Sorcerer

Eyden Varisia's page

80 posts. Organized Play character for Tusk the Half-Orc.


Full Name

Eyden Varisia

Race

| HP 7/7 | AC 12 T 12 FF 10 | CMB: -1, CMD: 11 | *Active Conditions: Heightened Awareness |

Classes/Levels

F:+0 R:+2 W:+2 | Init:+6 | Per: +1* | SM: +0 |

Spells Known:
1 (2/4): Color Spray (DC 15), Heighten Awareness; 0: detect magic, message, ray of frost, read magic

Gender

M Sylph Sorcerer (djinni-blooded) 1

About Eyden Varisia

Created with "Genie Heritage" boon received on the chronicle sheet awarded to L'Mont Penumberton for PSS8-08 at Polar Vortex 2017.

Eyden Varisia
Male sylph sorcerer 1 (Pathfinder RPG Bestiary 2 258)
CN Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception -1
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Defense:

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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 7 (1d6+1)
Fort +1, Ref +2, Will +1
Resist electricity 5

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Offense:

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Speed 30 ft.
Melee cold iron dagger +0 (1d4/19-20) or
silver light mace +0 (1d6)
Ranged light crossbow +2 (1d8/19-20)
Special Attacks electricity ray (1d6+0 electricity)
Spell-Like Abilities (CL 1st; concentration +4)
1/day—feather fall
Sorcerer Spells Known (CL 1st; concentration +5)
1st (4/day)—color spray (DC 15), heightened awareness[ACG]
0 (at will)—detect magic, mage hand, message, read magic
Bloodline Djinni

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Statistics:

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Str 10, Dex 14, Con 12, Int 14, Wis 8, Cha 17
Base Atk +0; CMB +0; CMD 12
Feats Additional Traits, Eschew Materials
Traits cosmopolitan (absalom), scholar of balance, truth’s agent, unseen but not undone
Skills Craft (painting) +8, Diplomacy +3 (+4 to gather information), Knowledge (nature) +7, Knowledge (planes) +7, Linguistics +7, Spellcraft +6
Languages Ancient Osiriani, Auran, Common, Tien, Varisian
SQ genie heritage
Combat Gear cold iron crossbow bolts (20), cold iron crossbow bolts (30), scroll of comprehend languages (x2), scroll of identify, scroll of mage armor (x4), wand of infernal healing (50 charges); Other Gear cold iron dagger, light crossbow, silver light mace, bandolier[UE], bedroll, belt pouch, blanket[APG], colored ink, flint and steel, ink, inkpen, journal[UE], masterwork backpack[APG], masterwork painting tools, mug/tankard, scroll box[UE], signal whistle, string or twine[APG], tindertwig (10), trail rations (5), waterskin, wrist sheath, spring loaded, wrist sheath, spring loaded, 235 gp, 4 sp, 7 cp

Note: Eyden leaves his masterwork artisan's tools for Craft (painting) and 30 of his cold iron crossbow bolts back at the Grand Lodge during the scenario.


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Special Abilities:

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Darkvision (60 feet) You can see in the dark (black and white only).
Djinni You were born with the power of air genies, and the magic of the djinn is strong in you.

Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to electricity.
Electricity Ray (1d6 electricity, 6/day) (Sp) Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of electricity damage + 1 for every two sorcerer levels you possess.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Genie Heritage (Ex) PFS boon from Polar Vortex 2017 PSS8-08, Charisma is treated as 2 higher for Sylph sorcerer with Djinni bloodline, replaces Air Affinity.


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"Varisia" is not Eyden's real surname, of course - you don't just hand out information that personal to everyone you meet. And he isn't actually from Varisia, although he has spent enough time there to have learned the language and get to know the country and its people; his given name is also a ruse. Really, you probably shouldn’t trust anything he tells you about himself. Or about anybody else, for that matter.