Sylph

Treble Tan the Third's page

92 posts. Organized Play character for WillDH.


Full Name

Treble Tan the Third

Race

| HP 3/10 | AC 15 T 12 FF13 | CMB +2, CMD 14 | F +3, R +2, W +3 (+2 vs. death effects, neg energy effects, neg levels) | Init +8 | Perc: +7, SM +11

Classes/Levels

| Speed 30 ft | 1/day comprehend languages, deathwatch, stabilize, Judgement 1/day, low-light vision | Spells: 1st 2/2 | Active conditions: none

Gender

Male LN Samsaran Inquisitor of Magdh (knowledge domain) 1

Languages

Common, Samsaran, Azlanti

Strength 14
Dexterity 14
Constitution 12
Intelligence 11
Wisdom 16
Charisma 11

About Treble Tan the Third

Treble
Male samsaran inquisitor of Magdh 1 (Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Bestiary 4 230)
LN Medium humanoid (samsaran)
Init +8; Senses low-light vision; Perception +7
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Defense:

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AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 10 (1d8+2)
Fort +3, Ref +2, Will +5; +2 vs. death effects, negative energy effects, negative levels
Defensive Abilities lifebound

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Offense:

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Speed 30 ft. (20 ft. in armor)
Melee dagger +2 (1d4+2/19-20) or
. . light mace +2 (1d6+2) or
. . scythe +2 (2d4+3/×4)
Ranged shortbow +2 (1d6/×3)
Special Attacks judgment 1/day
Spell-Like Abilities (CL 1st; concentration +1)
. . 1/day—comprehend languages, deathwatch, stabilize
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . At will—lore keeper (19)
Inquisitor Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—bless, divine favor
. . 0 (at will)—create water, detect magic, guidance, read magic
. . Domain Knowledge

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Statistics:

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Str 14, Dex 14, Con 12, Int 11, Wis 16, Cha 11
Base Atk +0; CMB +2; CMD 14
Feats Improved Initiative
Traits observant, reactionary
Skills Acrobatics -1 (-5 to jump), Appraise +4, Craft (alchemy) +10, Intimidate +1, Knowledge (local) +8, Knowledge (religion) +8, Linguistics +5, Perception +7, Sense Motive +11; Racial Modifiers +2 Craft (alchemy), +2 Sense Motive
Languages Azlanti, Common, Samsaran
SQ monster lore +3, shards of the past (Craft (alchemy), Sense Motive), stern gaze +1
Combat Gear scroll of magic weapon, scroll of protection from evil, protection from evil, scroll of shield of faith, shield of faith, wand of cure light wounds, acid (2), alchemist's fire (2), holy water, reagent paper[ACG] (5); Other Gear mwk studded leather, arrows (20), dagger, light mace, scythe, shortbow, belt pouch, belt pouch, blanket[APG], canteen[UE], chalk, charcoal, earplugs[APG], flint and steel, hot weather outfit[APG], ink, inkpen, masterwork backpack[APG], parchment, powder[APG], scroll case, silk rope (50 ft.), trail rations (4), twine (50')[APG], wooden holy symbol of 3-point knot, wrist sheath, spring loaded, 473 gp, 6 sp, 4 cp

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Special Abilities:

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Inquisitor Domain (Knowledge) Granted Powers: You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Lifebound (Ex) +2 to save vs. death/neg energy/neg levels and Con checks to stabilize.
Lore Keeper (At will) (Sp) By touch, learn about a creature with a Knowledge check result of 19.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Shards of the Past (Craft [alchemy], Sense Motive) (Ex) A samsaran’s past lives grant her bonuses on two skills. The samsaran chooses two skills—she gains a +2 racial bonus on both, and they are always class skills for her. Once made, this choice can’t be altered.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.

Treble Tan the Third's daily prayer to Magdh:
”Great Magdh, of the ever intertwining loops of fate, guide me this day to fulfill what fate has in store. Mistress of Three, may your all seeing eyes of your faces let me know the course to take. Lady Seer of the Eldest, may the complexity of the First World and all others continue to unfold before you.”

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