[GM School] #8-16 -- House of Harmonious Wisdom: Constellations (Inactive)

Game Master Blue Moose

Constellation


1 to 50 of 72 << first < prev | 1 | 2 | next > last >>

Night March of Kalkamedes

This is a closed game attached to the June/July 2018 Online GM training school.

The Concordance

M Sylph Sorcerer (djinni-blooded) 1 | HP 7/7 | AC 12 T 12 FF 10 | CMB: -1, CMD: 11 | *Active Conditions: Heightened Awareness | F:+0 R:+2 W:+2 | Init:+6 | Per: +1* | SM: +0 |
Spells Known:
1 (2/4): Color Spray (DC 15), Heighten Awareness; 0: detect magic, message, ray of frost, read magic

Dot.

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

I'm here.


Night March of Kalkamedes

Okay, now that I know everyone is here...

Upon returning with the map to Mai Chun, the Tian elder responds with a smile. "While you were in Xiwu, I had another lead for information open up." She offers a new note to the party.(Slide #1) "I hope your trip to Changdo is as prosperous as your trip to Xiwu."

The trip through Po Li is uneventful, owing itself to the steady presence of guard patrols. The sight of the city of Changdo is further accented be the sight of The Eternal Emperor, a colossal statue that has been under construction for the past 3 centuries. A busy trading yard just outside the city gates is populated by all manner of people from across Tian Xia. To one side of the yard stands a well encircled by a low stone wall. A young Tian-Shu man wearing a broad straw hat stands beside the well, the line of his bamboo fishing pole disappearing into its depths.

Grand Lodge

Male LN Samsaran Inquisitor of Magdh (knowledge domain) 1 | HP 3/10 | AC 15 T 12 FF13 | CMB +2, CMD 14 | F +3, R +2, W +3 (+2 vs. death effects, neg energy effects, neg levels) | Init +8 | Perc: +7, SM +11 | Speed 30 ft | 1/day comprehend languages, deathwatch, stabilize, Judgement 1/day, low-light vision | Spells: 1st 2/2 | Active conditions: none

The various calls of the early-to-rise peddlers and songbirds wakes Treble from his sleep. The dream/memory he was having of one of his previous incarnations slips from his mind as rapidly as a mirage is obscured by a desert sandstorm. Why that analogy? he wonders. Perhaps yet another undiscovered life I have lived? He shakes the thought away.

As he rises from the comfortable bed provided by their host, he habitually scans the room, verifying everything is just as he left it before he faded off to sleep.

Grand Lodge

Male LN Samsaran Inquisitor of Magdh (knowledge domain) 1 | HP 3/10 | AC 15 T 12 FF13 | CMB +2, CMD 14 | F +3, R +2, W +3 (+2 vs. death effects, neg energy effects, neg levels) | Init +8 | Perc: +7, SM +11 | Speed 30 ft | 1/day comprehend languages, deathwatch, stabilize, Judgement 1/day, low-light vision | Spells: 1st 2/2 | Active conditions: none

Kneeling on the floor, he reaches into his pack and finds his divination bones, wrapped in their usual piece of blue and green striped cloth, and a small vial of ink. Removing the bones, he spreads the cloth flat on the floor in front of him. Holding the bones in his hand, he speaks his three-part prayer as he paint two dots above each ear with the ink.

”Great Magdh, of the ever intertwining loops of fate, guide me this day to fulfill what fate has in store. Mistress of Three, may your all seeing eyes of your faces let me know the course to take. Lady Seer of the Eldest, may the complexity of the First World and all others continue to unfold before you.” Deific obedience: +4 to all INT-based checks for 24 hours.

Finishing his prayer, he casts the bones and attempts to divine the new mission’s outcome
Treble's Fate: 1d20 ⇒ 5
the party's Fate: 1d20 ⇒ 7
Fate's plan: 1d20 ⇒ 16
As always, things will unfold as Fate plans.

Upon arrival in Changdo, Treble starts asking around about Yue Xin and where he might be found. knowledge(local)+sacred bonus: 1d20 + 8 + 4 ⇒ (6) + 8 + 4 = 18

The Concordance

M Sylph Sorcerer (djinni-blooded) 1 | HP 7/7 | AC 12 T 12 FF 10 | CMB: -1, CMD: 11 | *Active Conditions: Heightened Awareness | F:+0 R:+2 W:+2 | Init:+6 | Per: +1* | SM: +0 |
Spells Known:
1 (2/4): Color Spray (DC 15), Heighten Awareness; 0: detect magic, message, ray of frost, read magic

Eyden shifts his pack from one shoulder to the other, and rubs the spot where the strap had chafed his skin through his thin shirt.

Horses, he thinks. Would we be so much more conspicuous if we rode horses?

He spies the young man fishing - in a well, of all places - and gives Treble Tan a nudge.

"We're supposed to find our contact at 'his habitual fishing hole,' right? That man," the sylph whispers, pointing at the fisherman in the hat, "is literally fishing in a hole."

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

"Yes, I'm certain that is who we are looking for." Elemenar approaches the fishing man. "Hello, we are looking for Yue Xin. Are you him?"


Night March of Kalkamedes

As the party approaches the young man, he looks up at them, then looks at the fishing pole in his hands with a vaguely confused expression before tossing it into the well. The clattering echoes of the falling pole are just audible above the sounds of the trading yard. The young man with the round hat approaches, hands outspread.

"Greetings, friends of my friends, yes?" He states with confidence. "Yes, I am Yue Xin, and I assume that you are Mai Chun's associates? She has said much about you and after all, To fish where there are no fish is to know wisdom.”

The Concordance

M Sylph Sorcerer (djinni-blooded) 1 | HP 7/7 | AC 12 T 12 FF 10 | CMB: -1, CMD: 11 | *Active Conditions: Heightened Awareness | F:+0 R:+2 W:+2 | Init:+6 | Per: +1* | SM: +0 |
Spells Known:
1 (2/4): Color Spray (DC 15), Heighten Awareness; 0: detect magic, message, ray of frost, read magic

"To fish where there are no fish...? Oh, that's good."

Eyden pulls out his journal and a pen and begins writing down Yue Xin's aphorism.

"And here I just thought it was a fishing well," he adds, apparently in all seriousness.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Ohm-Eran takes in the sites and smells. For now, he stays silent, watching Yue Xin's body language, tonee, and delivery. Sense Motive: 1d20 + 4 ⇒ (3) + 4 = 7

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

The wisdom of the situation evades Elemenar and he lets the contradictory aphorism slide by. "Yes, we are the associates. Mai Chun said that you have something for us." Elemenar raises his eyebrows implying a question.


Night March of Kalkamedes

"Yes, Yes!" The excitable bureaucrat proclaims as he absently digs out a bundle of ragged papers from a satchel at his side. He quickly places the papers into Elemenar's hands, before pointing to a section circled in red ink on the top sheet. Yue Xin gestures to a section of the Tian characters within the circle, proclaiming that, "This is why Mai Chun was interested in my find. After all, a firework in the hand is worth two in the shed." When Eyden and Ohm-Eran get a chance to look over the papers, though, they only have enough time to decipher a section about 'words written in fire', before Yue Xin snatches back his precious research.

"When Imperial Lung Wa controlled these lands,"the young bureaucrat begins," quick and accurate communication was of paramount concern to the Eternal Emperor and his servants. Relay stations formed a network covering much of the continent, speedily carrying imperial dictates to the farthest corners of the realm. In these dark days, those relay stations have fallen into ruin."

"But into darkness comes light, as into memory comes charitable action. My researches indicate that some of the messages that passed through these redoubts were secretly recorded. A clue to the location of the palace Mai Chun seeks is certainly to be found in a ruined communications station just half a day’s walk to the west, down that road and left at the first crossroads you reach. Directions to the palace are said to be ‘writ in letters of green fire.’ Surely heroes of your mettle will have no trouble traveling to the ruin, avoiding the soldiers who guard it by day, exploring it by night, and overcoming the ghosts said to haunt it. The restless dead offer no threat to he who sparks the tinder."

If you would like to make a check about Imperial communication protocols, Make a Knowledge (history) check. Likewise, you can make a Diplomacy check to ask about this within Changdo, but anyone that doesn't speak Tian takes a -5 penalty on that check.

DC 15:
Po Li’s obsession with the artifacts and practices of Lung Wa extends to jealously guarding any imperial ruins within its borders. Soldiers who guard these ruins are particularly diligent during the day, but known to be somewhat lax by night.

DC 20:

Ruins associated with Lung Wa are frequently said to be haunted, if not literally by undead then by mystically bound guardians of various types, such as creatures from the spirit world or from other planes.

DC 25:

Lung Wa’s Bureau of Communications made use of fireworks to send messages over great distances. Trained alchemists at relay stations would read messages outbound from the capital in the night skies, then prepare and fire rockets encoded with the same message so that watchers at the next station could repeat the process.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Ohm-Eran takes a calm walk through the area, trying to pick up what he can about Imperial communications Diplomacy (Gather Information): 1d20 + 10 ⇒ (3) + 10 = 13, but he is uncharacteristically distracted.

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

Knowledge(history): 1d20 + 8 ⇒ (17) + 8 = 25

"Yes, I've studied these relay stations before. It was an interesting system that Po Li set up." He agrees with Yue Xin's assessment of the guards and the haunts at night but the last bit confuses Elemenar. "I know that the alchemists at the stations would use fireworks and rockets to relay the messages. Is that what you mean by saying that the dead offer no thread to he who sparks the tinder?"

The Concordance

M Sylph Sorcerer (djinni-blooded) 1 | HP 7/7 | AC 12 T 12 FF 10 | CMB: -1, CMD: 11 | *Active Conditions: Heightened Awareness | F:+0 R:+2 W:+2 | Init:+6 | Per: +1* | SM: +0 |
Spells Known:
1 (2/4): Color Spray (DC 15), Heighten Awareness; 0: detect magic, message, ray of frost, read magic

Eyden scribbles, "...into darkness comes light, as into memory comes charitable action" into his journal.

After getting a glance at the bureaucrat's research, he wanders off to see if he can find anyone who knows anything about the old imperial communication protocols.

Diplomacy (gather information): 1d20 + 4 ⇒ (18) + 4 = 22

When Eyden meets back up with the group, he tells them what he has learned.

"Yue Xin wasn't joking about the soldiers. Sounds like they are all over the old ruins during the day, but they don't worry about guarding them at night. Probably because everybody thinks they're haunted. Maybe by the undead, maybe by -" he checks the haphazard notes he took in his journal "- 'mystically-bound guardians, such as creatures from the spirit world or other planes.'" The sylph looks up at his comrades with a grin. "Sounds like fun. And still better than dealing with living soldiers!"


Night March of Kalkamedes

"If you herd cats to water...." Yue Xin quietly mutters to himself before speaking up and giving the party some detailed instructions on how to reach the old station. "Now then," he concludes, "this trip should be as fruitful as a crow's flight through a vineyard. May the seeds you sew grow without weeds."

---

The trip west from Changdo is actually quite pleasant, and the party finally spots the crossroads that Yue Xin directed them to take, leading toward a rocky outcropping.

How are you all approaching the site?

The Concordance

M Sylph Sorcerer (djinni-blooded) 1 | HP 7/7 | AC 12 T 12 FF 10 | CMB: -1, CMD: 11 | *Active Conditions: Heightened Awareness | F:+0 R:+2 W:+2 | Init:+6 | Per: +1* | SM: +0 |
Spells Known:
1 (2/4): Color Spray (DC 15), Heighten Awareness; 0: detect magic, message, ray of frost, read magic

Eyden scrawls in his journal, "May the seeds you sow grow without... " He looks up suddenly, and says, "Hey, that almost made sense!"

As they approach the crossroads, Eyden motions to the others that they should get off the path. If there are trees that provide cover, he gestures that they should get out of sight of anyone going past the crossroads in either direction.

"Maybe we should just wait here until it gets dark," he says in a stage whisper. "If the soldiers stop patrolling at night, we may be able to avoid them altogether. Ohm-Eran, will you be able to see well enough?"

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

"Agreed, let's find a place to hide until the night time."

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

"Agreed."

Grand Lodge

Male LN Samsaran Inquisitor of Magdh (knowledge domain) 1 | HP 3/10 | AC 15 T 12 FF13 | CMB +2, CMD 14 | F +3, R +2, W +3 (+2 vs. death effects, neg energy effects, neg levels) | Init +8 | Perc: +7, SM +11 | Speed 30 ft | 1/day comprehend languages, deathwatch, stabilize, Judgement 1/day, low-light vision | Spells: 1st 2/2 | Active conditions: none

"Sounds agreeable. I should be able to help keep watch as long as there is sufficient star- or moonlight."


Night March of Kalkamedes

As the sun sets, it's easy to spot the guard detail gathering up and traveling to an encampment a couple miles away from this compound. After giving them several minutes to travel, and for the sun to further drop into the horizon, It's child play to sneak in.

A number of crumbling buildings make up this compound. Lit only by the stars in the cloudless night sky above, the ruins take on an empty, haunted aspect. An eerie silence pervades the ancient buildings—even the wind has died away to nothing.

Please refer to Slide #2 for a map. For reference, the site is dimly lit, when the interior of building being in total darkness.

Just off the central courtyard, a curious stone structure (Marked by an X on the map) resembling an exterior hearth with narrow, twinned chimneys rises into the sky. These chimneys are far better preserved than the surrounding buildings.

DC 12 Intelligence, or Knowledge(Engineering or History):

From what you remember, that structure was used to launch fireworks in pairs.

The Concordance

M Sylph Sorcerer (djinni-blooded) 1 | HP 7/7 | AC 12 T 12 FF 10 | CMB: -1, CMD: 11 | *Active Conditions: Heightened Awareness | F:+0 R:+2 W:+2 | Init:+6 | Per: +1* | SM: +0 |
Spells Known:
1 (2/4): Color Spray (DC 15), Heighten Awareness; 0: detect magic, message, ray of frost, read magic

Intelligence: 1d20 + 2 ⇒ (3) + 2 = 5

"Hey, those are pretty nice chimneys," Eyden whispers to Treble Tan. "Any idea what they were for?"

As they approach the structure, he pauses for a moment and casts Mage Armor from a scroll, and Heightened Awareness, one of the two real spells that he knows.

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

Knowledge(History): 1d20 + 8 ⇒ (2) + 8 = 10

Elemenar glances at the chimneys that Eyden points out. He doesn't have anything to comment about them so he continues moving towards the main structure.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Knowledge: 1d20 + 1 ⇒ (2) + 1 = 3 "No idea. Let us be careful, but let us go in when possible."

Grand Lodge

Male LN Samsaran Inquisitor of Magdh (knowledge domain) 1 | HP 3/10 | AC 15 T 12 FF13 | CMB +2, CMD 14 | F +3, R +2, W +3 (+2 vs. death effects, neg energy effects, neg levels) | Init +8 | Perc: +7, SM +11 | Speed 30 ft | 1/day comprehend languages, deathwatch, stabilize, Judgement 1/day, low-light vision | Spells: 1st 2/2 | Active conditions: none

intelligence: 1d20 ⇒ 6
Treble squints at the chimneys in the fading light, shaking his head to straighten out the jumbled memories.
"Sorry, no," he whispers back. "They seem to be in good repair, though, given the state of the rest of the structures."

The Concordance

M Sylph Sorcerer (djinni-blooded) 1 | HP 7/7 | AC 12 T 12 FF 10 | CMB: -1, CMD: 11 | *Active Conditions: Heightened Awareness | F:+0 R:+2 W:+2 | Init:+6 | Per: +1* | SM: +0 |
Spells Known:
1 (2/4): Color Spray (DC 15), Heighten Awareness; 0: detect magic, message, ray of frost, read magic

Eyden makes his way over to the structure with the chimneys for a closer look.

Perception: 1d20 + 1 ⇒ (8) + 1 = 9


Night March of Kalkamedes

Examining the structure quickly finds a section of the nearby flagstones with a pattern of distinctive cracks in it. Upon further searching, the section appears to be a heavy lid of some sort.

The lid requires a DC 20 Strength check to move. Likewise, you could try to break through it, but it is made of stone.

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Ohm-Eran looks around, "I'd be naught more than a hindrance to such labor."

The Concordance

M Sylph Sorcerer (djinni-blooded) 1 | HP 7/7 | AC 12 T 12 FF 10 | CMB: -1, CMD: 11 | *Active Conditions: Heightened Awareness | F:+0 R:+2 W:+2 | Init:+6 | Per: +1* | SM: +0 |
Spells Known:
1 (2/4): Color Spray (DC 15), Heighten Awareness; 0: detect magic, message, ray of frost, read magic

Eyden nods in Treble Tan's direction.

"You look likely to be the strongest of us, Treble Tan. Perhaps you could take the lead, and the rest of us could assist?"

GM, I assume there is enough room for the other PCs to lend a hand and roll an aid another check? Even the characters with a negative strength score would have a decent chance to succeed. I'll roll Eyden's AA attempt now:

Strength: 1d20 ⇒ 9


Night March of Kalkamedes

Sure, that's not a problem.

Grand Lodge

Male LN Samsaran Inquisitor of Magdh (knowledge domain) 1 | HP 3/10 | AC 15 T 12 FF13 | CMB +2, CMD 14 | F +3, R +2, W +3 (+2 vs. death effects, neg energy effects, neg levels) | Init +8 | Perc: +7, SM +11 | Speed 30 ft | 1/day comprehend languages, deathwatch, stabilize, Judgement 1/day, low-light vision | Spells: 1st 2/2 | Active conditions: none

”I think we may have a chance if we all work together. Let me give assistance to each of us before we make the attempt, though.” Treble touches each on the shoulder, casting guidance on each person. Eyden, your 9 just became a success! After everyone positions themselves, he gives a count and they all ”HEAVE!
strength check+guidance: 1d20 + 2 + 1 ⇒ (1) + 2 + 1 = 4

*facepalm* Guess I didn't eat my Wheaties...

The Concordance

M Sylph Sorcerer (djinni-blooded) 1 | HP 7/7 | AC 12 T 12 FF 10 | CMB: -1, CMD: 11 | *Active Conditions: Heightened Awareness | F:+0 R:+2 W:+2 | Init:+6 | Per: +1* | SM: +0 |
Spells Known:
1 (2/4): Color Spray (DC 15), Heighten Awareness; 0: detect magic, message, ray of frost, read magic

Eyden shakes out his hands, and resets his grip on the lid.

”Let’s try it again!”

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

Ohm-Eran shakes his head and tries to set to the task, STR Aid: 1d20 - 1 ⇒ (2) - 1 = 1

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

"To be honest, strength is not my strong point," Elemenar says flatly. "But I'll do what I can to help." He positions himself to get leverage on the lib and pushes with the team.

STR aid: 1d20 - 1 ⇒ (16) - 1 = 15

Grand Lodge

Male LN Samsaran Inquisitor of Magdh (knowledge domain) 1 | HP 3/10 | AC 15 T 12 FF13 | CMB +2, CMD 14 | F +3, R +2, W +3 (+2 vs. death effects, neg energy effects, neg levels) | Init +8 | Perc: +7, SM +11 | Speed 30 ft | 1/day comprehend languages, deathwatch, stabilize, Judgement 1/day, low-light vision | Spells: 1st 2/2 | Active conditions: none

Hoping not to hear another popping sound from his back, Treble tries again. strength check + guidance: 1d20 + 2 + 1 ⇒ (13) + 2 + 1 = 16

The Concordance

M Sylph Sorcerer (djinni-blooded) 1 | HP 7/7 | AC 12 T 12 FF 10 | CMB: -1, CMD: 11 | *Active Conditions: Heightened Awareness | F:+0 R:+2 W:+2 | Init:+6 | Per: +1* | SM: +0 |
Spells Known:
1 (2/4): Color Spray (DC 15), Heighten Awareness; 0: detect magic, message, ray of frost, read magic

Eyden struggles to lift in time with Treble, Ohm-Eran, and Elemenar.

I think we can do this. We have to be able to do this!

Strength, AA: 1d20 ⇒ 19

YES!


Night March of Kalkamedes

After a couple tries at moving the lid, it opens to reveal a dozen skyrockets. There are 2 each of the following colors: White, Red, Orange, Yellow, Blue, and Violet.

On finding these, I'll allow an re-check on the Int check from above.

Skyrockets:

When lit, this foot-long wooden tube begins to shake and emit a handful of white sparks, shedding light as a torch. One round later it takes flight, moving at a speed of 90 feet for 1d6 rounds before loudly exploding in a burst of light and sound, dealing 2d6 points of fire damage in a 10-foot-radius burst (Reflex DC 15 halves). Anyone who takes damage from the explosion is either blinded or deafened (50% chance of either) for 1 round.

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

Int: 1d20 + 8 ⇒ (14) + 8 = 22

Upon seeing the skyrockets Elemenar's memory is jogged. "Ah yes. I remember now." He goes on to explain how the skyrockets can be used. "I think we should take this and move on into the ruins."

Dark Archive

Tricks: 7/7, Level 1: 3/3, DM Reroll 5* 1/1 HP: 11/11, Init: +2, Perception: +4, Concentration +7 Fort: +0, Ref: +3, Will: +2 AC: 14, Touch: 12, FF: 12

"Agreed. Make haste... slowly."

The Concordance

M Sylph Sorcerer (djinni-blooded) 1 | HP 7/7 | AC 12 T 12 FF 10 | CMB: -1, CMD: 11 | *Active Conditions: Heightened Awareness | F:+0 R:+2 W:+2 | Init:+6 | Per: +1* | SM: +0 |
Spells Known:
1 (2/4): Color Spray (DC 15), Heighten Awareness; 0: detect magic, message, ray of frost, read magic

Over to the dual chimneys, which are at the red X, correct?

Eyden opens and closes his fists, trying to restore circulation in his hands; the edge of the stone lid dug painfully into his fingers and palms during their attempts to lift it.

”Agreed!


Night March of Kalkamedes

That's correct.

The Concordance

M Sylph Sorcerer (djinni-blooded) 1 | HP 7/7 | AC 12 T 12 FF 10 | CMB: -1, CMD: 11 | *Active Conditions: Heightened Awareness | F:+0 R:+2 W:+2 | Init:+6 | Per: +1* | SM: +0 |
Spells Known:
1 (2/4): Color Spray (DC 15), Heighten Awareness; 0: detect magic, message, ray of frost, read magic

"All right, gentlemen, let's put the green ones into these chimneys and see the 'words writ in green fire.'"

Eyden waits for a moment, then sighs.

"We didn't find any green skyrockets, did we? Now what?"

Grand Lodge

Male LN Samsaran Inquisitor of Magdh (knowledge domain) 1 | HP 3/10 | AC 15 T 12 FF13 | CMB +2, CMD 14 | F +3, R +2, W +3 (+2 vs. death effects, neg energy effects, neg levels) | Init +8 | Perc: +7, SM +11 | Speed 30 ft | 1/day comprehend languages, deathwatch, stabilize, Judgement 1/day, low-light vision | Spells: 1st 2/2 | Active conditions: none

"Remember that old slogan for the Ziploc bags? 'Yellow and blue make green'?" Treble shakes his head, then looks at the party, confused. "I'm sorry, what were we talking about again? I was lost in one of the memories of my past lives...". His voice trails off as his eyes return to a slightly glazed look.

The Concordance

M Sylph Sorcerer (djinni-blooded) 1 | HP 7/7 | AC 12 T 12 FF 10 | CMB: -1, CMD: 11 | *Active Conditions: Heightened Awareness | F:+0 R:+2 W:+2 | Init:+6 | Per: +1* | SM: +0 |
Spells Known:
1 (2/4): Color Spray (DC 15), Heighten Awareness; 0: detect magic, message, ray of frost, read magic

Eyden slaps a palm to his forehead.

"I have no idea what 'Zy Plock Bugs' are, but I am an experienced enough painter that I should have realized we could fire the blue and yellow rockets to make green fire!"

Eyden puts the rockets in the chimneys, then pulls a pair of tindertwigs from his belt pouch and holds them out to the group.

"Who would like to do the honors?"


Night March of Kalkamedes

After a couple swift strikes from the tindertwigs against the chimney's side and the fuses on the skyrockets begin to sizzle. Smoke billows out from the stone tubes and the two rockets roar into the sky, trailing sparks of blue and yellow. At a surprisingly low altitude, they simultaneously explode, blue and yellow flashes combining into sizzling green. The green sparks coalesce and twist in the dark, forming enormous words written in Tien.

For the 15 or so seconds that the green writing is in the air, Ohm-Eran and Eyden can easily read the characters as the Tian Zodiacal symbols for the Dog before the firey shapes begin breaking up. However, not all of the shapes dissolve before hitting the ground, and 2 of them coalesce, holding together enough mass to reform, and roar maddeningly at the party before surging forward.

Initiative:

Eyden Init.: 1d20 + 6 ⇒ (2) + 6 = 8
Treble Init.: 1d20 + 8 ⇒ (6) + 8 = 14
Elemenar Init.: 1d20 + 4 ⇒ (7) + 4 = 11
Ohm-Eran Init.: 1d20 + 2 ⇒ (2) + 2 = 4
Fire Ele. 1 Init.: 1d20 + 5 ⇒ (2) + 5 = 7
Fire Ele. 2 Init.: 1d20 + 5 ⇒ (13) + 5 = 18

Random target NtS: 1d3 ⇒ 3

One of the shapes very swiftly reaches Ohm-Eran and attempt to barrel into the mindweaver, only to miss wildly.

Opponent's rolls:

Slam(Charge,4pA): 1d20 + 4 + 2 - 2 ⇒ (3) + 4 + 2 - 2 = 7

Combat Order

Round 1

Yellow - Charge Ohm-Eran
Treble
Elemenar
Eyden
Red
Ohm-Eran

DC 11 Knowledge(planes):
While obviously forced into a defined shape, these creatures distinctly are fire elementals, but some of the smallest form.
At DC 16, you can ask for one additional piece of information. At DC 21, you can ask for two.

Sovereign Court

Male NG elf Wizard 5 | HP 34/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

Knowledge (Planes): 1d20 + 8 ⇒ (8) + 8 = 16

Asking about special attacks.

At the sight of the fire elemental, Elemenar finds his wand of mage armor and activates it.


Night March of Kalkamedes

Elemenar:
As with most fire elementals, they have the 'burn' special attack. If they connect with an attack, they have a chance to set the target on fire for more damage.(Reflex to avoid)

Combat Order

Round 1

Yellow - Charge Ohm-Eran
Treble
Elemenar - Mage Armor casting
Eyden
Red
Ohm-Eran

The Concordance

M Sylph Sorcerer (djinni-blooded) 1 | HP 7/7 | AC 12 T 12 FF 10 | CMB: -1, CMD: 11 | *Active Conditions: Heightened Awareness | F:+0 R:+2 W:+2 | Init:+6 | Per: +1* | SM: +0 |
Spells Known:
1 (2/4): Color Spray (DC 15), Heighten Awareness; 0: detect magic, message, ray of frost, read magic

Knowledge (planes), Heightened Awareness: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26

Immunities, and best/worst saves

Eyden points at the elemental nearest Ohm-Eran and fires off an electricity ray.

Electricity ray, ranged touch attack: 1d20 + 2 ⇒ (17) + 2 = 191d6 ⇒ 6

Grand Lodge

Male LN Samsaran Inquisitor of Magdh (knowledge domain) 1 | HP 3/10 | AC 15 T 12 FF13 | CMB +2, CMD 14 | F +3, R +2, W +3 (+2 vs. death effects, neg energy effects, neg levels) | Init +8 | Perc: +7, SM +11 | Speed 30 ft | 1/day comprehend languages, deathwatch, stabilize, Judgement 1/day, low-light vision | Spells: 1st 2/2 | Active conditions: none

Grabbing hold of Magdh’s holy symbol he wears around his neck, Treble shouts, Maghd beannaich cinnidh! A wave of divine guidance fills the party as divine magic fills them.Standard, casts Bless(+1 morale bonus on attacks & saves vs. fear). He then regards the elementals. ”Magdh judges you shall not win this day.”Swift, judgement of justice. Then, readying his scythe, he moves forward, waiting for an opportunity to see Fate's inexorable will fulfilled.

1 to 50 of 72 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [GM School] #8-16 -- House of Harmonious Wisdom: Constellations: Gameplay All Messageboards

Want to post a reply? Sign in.