Wizard

Elemenar's page

476 posts. Organized Play character for MindXing.


Full Name

Elemenar

Race

NG elf Wizard 5 | HP 33/37 | AC: 18 T: 13 FF: 15 CMD: 14 | F +3* R +3* W +5* | Init +8 | Perc +8

Gender

Male

About Elemenar

Elemenar
Male elf wizard 5 (Pathfinder RPG Advanced Player's Guide 142)
NG Medium humanoid (elf)
Init 8; Senses low-light vision; Perception +8
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Defense
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AC 14, touch 13, flat-footed 11 (+2 Dex, +1 dodge, +1 natural)
hp 37 (5d6+15)
Fort 3, Ref 3, Will 5; +2 vs. enchantments
Immune sleep; Resist fire 5
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Offense
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Speed 30 ft.
Melee quarterstaff +1 (1d6-1 B)
Special Attacks fire jet
Wizard Spells Prepared (CL 5th; concentration +9)
. . 3rd—fireball (DC 19), fireball (DC 19), fireball (DC 19)
. . 2nd—burning gaze[APG] (DC 18), burning gaze[APG] (DC 18), fire breath[APG] (DC 18), molten orb[ACG]
. . 1st—burning hands (DC 17), color spray (DC 15), grease, shield, sleep (DC 15)
. . 0 (at will)—acid splash, daze (DC 14), detect magic, light
. . Opposition Schools Water
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Statistics
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Str 9, Dex 14, Con 14, Int 18, Wis 12, Cha 10
Base Atk +2; CMB 1; CMD 14
Feats Dodge, Focused Spell[APG], Greater Spell Focus (evocation), Improved Initiative, Spell Focus (evocation)
Traits gifted adept, reactionary
Skills Diplomacy +1, Knowledge (arcana) +9, Knowledge (engineering) +8, Knowledge (geography) +9, Knowledge (history) +8, Knowledge (local) +9, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Linguistics +10, Perception +8, Profession (astronomer) +9, Spellcraft +12 (+14 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Elven, Shadowtongue, Skald, Sylvan, Tien, Varisian, Vudrani
SQ arcane bond (quarterstaff), elven magic, fire supremacy
Combat Gear scroll of flaming sphere, wand of burning hands, wand of mage armor (49 charges), alchemist's fire; Other Gear quarterstaff, amulet of natural armor +1, hot weather outfit[APG], starting spellbook, 9,606 gp
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Special Abilities
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Elven Immunities - Sleep
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Energy Resistance, Fire (5)
Fire Jet (1d6+2 fire damage, 7/day, DC 16) (Su) 20 ft line deals damage and sets targets on fire for 1 round (Ref part).
Fire Supremacy (Fire damage 2) As a swift action, pull fire from campfire (or larger) in 5 ft for 1 rd. Foes striking with a non-reach wep take fire dam.
Focused Spell You can cast a spell that gains +2 DC against one of its multiple targets.
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Water You must spend 2 slots to cast spells from the Water school.

In game tracking info for me
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Daily things:
- Fire jet (used/total): 1/7
- Spells used: fireball, fireball, burning gaze
- bonded item:

Consumables:
- mage armor wand: 10 of 50 used
- burning hands wand: 3 of 50 used

Purchases:
- burning hands wand (2PP)
- amulet of natural armor (2000 gp)

Picked up during the adventure:
- scroll of endure elements
- scroll of spider climb