GM Sappy's Infiltrators - Dirty War

Game Master Sapiens

May XX, 1942 - XXXXXX - Prague

Map of Prague


351 to 400 of 684 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

So L is trying to give Tomaz a sniper rifle followed by feeding him a true strike potion. Though I suppose L could fire as well if you load it. He is a sniper rogue.


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

Tomasz is also driving right now, so probably best I hand one of you the bullet and let you do what you do best.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Uh, this might be a bad time to point this out, but you can't have a potion of True Strike. The rules explicitly say that you can't make a potion from a spell with a range of 'personal'.


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

Fair enough. Best to give the bullet to brosnan then.


Back from holidays! Business should resume shortly.

Hope you all had happy holidays!

Current seats:
Tomasz - Driving
L - Shotgun (or would you rather have Pierce go there?)
James - Cargo

Sam and Pierce?


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

I am fine so long as I can fire my massive sniper rifle

Although I am proficient in the large machine gun, none of my class bonuses to damage would apply to it if I fired more than one round a round other than the psionic weapon feat


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

It would likely be a strict damage upgrade for Sam even if she is hopeless at aiming it. I might suggest trying to use it on the carriage or horses.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Oh yeah, it's hard to miss the larger targets


Back from holidays! Business should resume shortly.

It would definitely be, especially on autofire. However, as there are no mounting points on the roof, the recoil will force a Reflex save to avoid falling backwards.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Does 'falling backwards' mean falling off the truck?


Back from holidays! Business should resume shortly.

No, there's the cargo area so you'd fall in the pile of corpses.


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

And a disapproving british man with a cane. I'd say aim for the corpses if you fall.


Back from holidays! Business should resume shortly.

Which bullet did you give L, Tomasz? Entangling or force bubble?


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

Just realized I never answered this. It's a Force Bubble, just needs to hit the carriage (or really anywhere near the carriage, it's a big bubble)


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

oh


Back from holidays! Business should resume shortly.

Roger that, update coming soon.


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

Small reminder that per the last time we used this, the bubble muffles sound.

Also, we can't fire through it. It's transparent though, so I'm not sure if James can manifest weapons inside it.


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

The weapons I generate appear in my square and otherwise act like typical ranged attacks. I'm essentially throwing my weapons from my square. She would be protected.


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

Wah. Well, it hasn't shown that it can fly yet and it's on the ice bridge. Anyone think to bring explosives? All I've got are two grenades and a bunch of alchemist bombs.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

I've got three grenades, a tree feather token and the ability to make my bullets explode


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

@Sam - I don't think the shield is broken yet. It had 40hp and a break DC of 27 before the carriage ran into it.


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Yeah I only now realized that I misread and thought that the carriage passed straight through the shield. Hm.


Back from holidays! Business should resume shortly.

I'll update tomorrow, so if you want to amend your action you are in time.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

sorry for the delay, I have been hella sick the past couple days


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

Who're we waiting on?

Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Huh I thought I had gone but apparently had not.
Deeply sorry about that


Back from holidays! Business should resume shortly.

First mission down, congratulations! You all gain 1 level, bringing you to 7.

For the next one, you can:
- Keep your character (if you survived)
- Retrain your character, if you want to keep the general idea but change the mechanics
- Make a completely new character

In any case please post here the changes or send me them via PM.


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Did we decide what the next mission will be?


Back from holidays! Business should resume shortly.

I think we'll have you go with Operation Anthropoid, the assassination attempt on Heydrich. I have some ideas already written down, and you'll be in Prague, behind enemy lines. Now for how to deal with the language barrier...


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Alright, I think I am going to tweak some plans and put together something taking advantage of SoM/SoP. I really enjoy Shrike and his themes but he works best as heavy combat support for a subtle team. An operation behind enemy like lines needs a subtler touch.

I’m thinking of a martial hedgewitch specializes in shape shifting and sabotage. I’ll keep Shrike in reserve for a more appropriate mission


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

I'm going to be taking a level of gunslinger for dex to damage, more deads and a larger deed pool and taking the vital strike feat since I only make one attack a round anyway
trying to decide on archetype, probably glass eye gunmage, but also looking for any other archetypes that are good at the beginning of the class


Back from holidays! Business should resume shortly.

Oh, by the way, feel free to leave me any feedback on the mission! What you liked, what you didn't like...


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

Are Sam and I the only ones still up?


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

So I'm working through my new character build and I was wondering if shotgun slugs were an option.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

Likewise, are special bullets an option?
I've already got a few silver and adamanite bullets
But what about Explosive ones, one ones that carry the special effects of some of the specialty arrows/bolts like the acid filled ones or the incendiary ones? Or ones with resiviores of holy water like Raining Arrows?

If pierce has to justify this to a requision officer he'll point out how few bullets he typically fires on a typical mission is much less than the average soldier


F Japanese-American Human Eliciter 7 | HP 33/52 | F+6 R+6 W+9 | PAC 18 BAC 20 T 13 FF 16 CMD 17 | Init +6; Perception +7

Sam is probably the best-suited for Prague, although I've also learned a heck of a lot about building characters since making her. What I'd really like to do is just rebuild her from the ground-up but as an Eliciter, but I don't know if I'm allowed to do that.

(I've made two others in the spheres for kicks, a Jewish Sphere Inquisitor and a Scholar, but they're really better for Transylvania and Egypt, respectively.)


Back from holidays! Business should resume shortly.

Shotgun slugs: yes, they are an option. Shotguns have the scatter prorpiety, so they can fire slugs normally or buckshot attacking a cone but taking -2 to attack.

Special bullets: for firearm bullets, barring special abilities like Tomasz's, the best you can hope for are banishing bullets: they are silver and act like bane against summoned entities. I'll list other changes in equipment soon. Not much luck for explosives, they weren't even much of a prototype at the time. But you can buy the trick arrows, if you can swing around a bow.

Sam: go ahead if you want to!

All: I have a doubt about language: With the system I have in place, there's no way you can learn Czech well enough to infiltrate Prague, but I wouldn't want to trivialize the language problems.
My idea would be to grant a bonus according to the Slavic languages you already know: So Tomasz, who speaks Native Polish, could get free Proficient Czech, and Sam, knowing School Russian, could get free School Czech.
In addition or in alternative, I could let you retrain a number of Linguistic ranks.


Male Human Soulknife (Psychic Armory) 6 | HP 13/52 9 nonlethal Focus: Y Psychic Strike: Y | F +6 R +10 W +12 | PAC 20 BAC 19 T 14 FF 12 CMD 20 | Init: +3 Perception: +14

My Hedgewitch is being more or less built for this as an infiltrator, so he'll have Czech.


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

There is a little change I'd like to make as L is level 7. I'd like to change Bushwhack to Agile Maneuvers and change my rogue talent to...

Ambuscading Grapple:
When a rogue with this talent succeeds at a combat maneuver check to grapple an unaware opponent, she can immediately deal her sneak attack damage to the target. This counts as having hit with a sneak attack for the purpose of other abilities and talents.

Also I'd like to retrain one linguistics from Spanish (going from native to proficient) to Czech. That plus the one more rank in linguistics at level 7 should get me to proficient, if I am not mistaken.

Are these okay?


Male Human

Here is my replacement for Shrike, I think I managed to squeeze a lot of use out of having a pretty good intelligence stat. My Perception is a lot lower than I'd like but I can work around that. He's got a solid attack bonus and a really good AC when fully buffed.

I still need to put together the fluff for him, but I figured I'd give you all a look at the crunch.


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

Hm, thoughts and thoughts. I have a bunch of SoP/SoM ideas I'd like to try, but I also like Tomasz as a character. Will need to do a bit of thinking.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)
GM Sappy wrote:

Shotgun slugs: yes, they are an option. Shotguns have the scatter prorpiety, so they can fire slugs normally or buckshot attacking a cone but taking -2 to attack.

Special bullets: for firearm bullets, barring special abilities like Tomasz's, the best you can hope for are banishing bullets: they are silver and act like bane against summoned entities. I'll list other changes in equipment soon. Not much luck for explosives, they weren't even much of a prototype at the time. But you can buy the trick arrows, if you can swing around a bow.

Sam: go ahead if you want to!

All: I have a doubt about language: With the system I have in place, there's no way you can learn Czech well enough to infiltrate Prague, but I wouldn't want to trivialize the language problems.
My idea would be to grant a bonus according to the Slavic languages you already know: So Tomasz, who speaks Native Polish, could get free Proficient Czech, and Sam, knowing School Russian, could get free School Czech.
In addition or in alternative, I could let you retrain a number of Linguistic ranks.

I was planning on putting another rank in linguistics to learn the basics of the language,

Would I be able to maybe buy thunder stones made into bullets?
Or maybe develop such custom bullets with research and the gunsmithing feat?
Or should I just be happy with my +2d10+3 damage from leveling up?


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

When we reach 9th level he'll be taking amateur pact master because Pierce dabbles in whatever magic he can get his hands on
At 11 I'll be taking improved vital strike
Level 13 intuitive shot
Level 15 ??? Not sure


Back from holidays! Business should resume shortly.
Agent Pierce Brosnan wrote:

Would I be able to maybe buy thunder stones made into bullets?

Or maybe develop such custom bullets with research and the gunsmithing feat?
Or should I just be happy with my +2d10+3 damage from leveling up?

In order to place alchemical items into ammunition you'll need some ability like a Grenadier Alchemist's Alchemical Weapon. Gunsmithing allows you to repair and keep in shape all kinds of mundane modern weapons.


Male Human

Alright, I've thrown some of the story ideas onto Leo's profile and I'm putting some thought into how best to complement L's existing infiltration specialization with my own. Generally, I figure two people impersonating the enemy could do a lot to cover for each other.


Back from holidays! Business should resume shortly.

How are you others doing with the levelups/respec? I'd like to start you in the first days of March.


| HP 41/41 | F +6 R +15 W +6 | PAC 18 BAC 16 T 14 FF 14 CMD 19 (+2 grap) | Init: +6 Perception: +7

Just for simplicity, could I get the same item load out (minus true strike potion)?


Combat Engineer Alchemist 6 | HP: 7/52 5NL | AC: 19 (21)P/19 (21)B (14 (16) Tch, 15 (17) Fl) | CMD: 19 (21) | F: +8, R: +11 (+13), W: +6 | Init: +4 | Perc: +11 | Bombs 9/11 | SP: 12/13 | Speed 30ft | Active conditions: 2 Negative Levels.

I'm going to be trading Tomasz out for a different character for this one; he's really not the 'assassin' type. I'll have his replacement finished sometime on Monday.

Another thing: Between March 4th and 10th I will be in rural Appalachia with naught but a phone and poor-at-best cell service. Feel free to bot me if I'm slowing things down. It's more than alright if we want to work the new character in a little later, since you'd like to be starting about then.


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

I feel like we could use a sabauter/demolition specialist ala Alchemist (maybe grenader) with your new character if you don't have any other ideas


Male Human Marksman 6 /gunslinger 1 | HP 55 | F +8 R +10 W +8 | PAC 22 BAC 22 T 15 FF 18 CMD 21 | Init: +5 Perception: +10 (+14 if near psycrystal and looking down the scope)

oh wait your existing character was an alchemist.... right nvm

351 to 400 of 684 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / PURPLE SUNSET Communication Protocol All Messageboards

Want to post a reply? Sign in.