GM Sappy's Infiltrators - Dirty War

Game Master Sapiens

May 13, 1942 - 08:00 AM - Prague

Map of Prague
Map of Prague Castle


601 to 644 of 644 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>

I had an intense week-end, I'll update tomorrow.


Sage 7 | HP: 49/49 | AC: 25 / T: 24 / FF: 21 | Fort: +7, Ref: +11, Will: +12 | M. Touch: +3, R. Touch: +8/+11 (KB) | CMB: +3, CMD: 25 | Init: +8, Perception: +18

Just let me know when you want me to go be distracting. ^^


Combat Engineer Alchemist 6 | HP: 52/52 | AC: 19P/19B (14 Tch, 15 Fl) | CMD: 19 | F: +8, R: +11, W: +6 | Init: +4 | Perc: +11 | Bombs 10/11 | SP: 13/13 | Speed 30ft | Active conditions: None.

Any objection to me saying Tomasz discarded his weapons earlier?


No objections about that.


Incidentally, the 4th of June is the anniversary of Heydrich's death, killed by a botched treatment after a grenade was thrown against his car. At least, that is the version history remembers. What really happened is being written here...


Female Aasimar Dual-Blooded Sorcerer 1/Incanter 6 | HP 31/31 | AC 22, T 18, FF 19, PAC 18, KAC 19 | Fort +5, Ref +7, Will +10 | CMB +3, CMD 15 | Perc +14 | Init +3 | Spell Points 12/13

I suppose a surprise fireball would look kinda grenade-esque...


To the games I'm GM-ing: I'm out of town and dealing with an university test, so my updates will likely be more sparse than usual. Things will get back to normal as soon as possible.


Female Aasimar Dual-Blooded Sorcerer 1/Incanter 6 | HP 31/31 | AC 22, T 18, FF 19, PAC 18, KAC 19 | Fort +5, Ref +7, Will +10 | CMB +3, CMD 15 | Perc +14 | Init +3 | Spell Points 12/13

It's not ideal, but I shall try to reprogram the guy to take us to the records we need?


Combat Engineer Alchemist 6 | HP: 52/52 | AC: 19P/19B (14 Tch, 15 Fl) | CMD: 19 | F: +8, R: +11, W: +6 | Init: +4 | Perc: +11 | Bombs 10/11 | SP: 13/13 | Speed 30ft | Active conditions: None.

I like the idea


Female Aasimar Dual-Blooded Sorcerer 1/Incanter 6 | HP 31/31 | AC 22, T 18, FF 19, PAC 18, KAC 19 | Fort +5, Ref +7, Will +10 | CMB +3, CMD 15 | Perc +14 | Init +3 | Spell Points 12/13

Do we have what we need so we can party back up and start planning the murderings?


Combat Engineer Alchemist 6 | HP: 52/52 | AC: 19P/19B (14 Tch, 15 Fl) | CMD: 19 | F: +8, R: +11, W: +6 | Init: +4 | Perc: +11 | Bombs 10/11 | SP: 13/13 | Speed 30ft | Active conditions: None.

I think so. I'd like to take those papers with us, if that's possible - especially the warded one. Cracking that should be fun.


Ada's actions will influence Tomasz and Ada's chances of getting out undetected, so I'll have to deal with that before we get back to safety.


Cleric 7 | HP 63 | AC 19/14/18 (+3 with SoF) | F +10 R +5 W +12 | CMB +7 CMD 19 | Init +1 Perc -1

Wanted to update you all on a bit of a life situation. I've gotten an internship in the Sierras from July 23rd to August 23rd, and I'll be unable to post for that duration. I wanted to let you all know so I don't just up and vanish.


@Ada: Sadly the spell is over, you cast it before 8:00 and it's around 15:00. However, that check will be enough to recognize that it's something by Beethoven, and you may reroll if you can consult a collection of his works.

@Everyone: You can replace that DC 22 Knowledge check with Perform(string), Lore(classical music) or a similar skill.


I'm going to try something unconventional to expedite this puzzle: if you have ideas that you want to try, go ahead and suggest them. If it's very dangerous or unlikely to work, I'll roll Wisdom for you and tell you so. I have thought of a couple of ways the ward can be disabled, but I'm open to the unthinkable.

If you want to have some insight on the problems, send me a PM with an Intelligence, Wisdom or Charisma check, and I'll write you some advice on how to deal with the ward: not the full solution, but something that I hope will give you an idea.


Female Aasimar Dual-Blooded Sorcerer 1/Incanter 6 | HP 31/31 | AC 22, T 18, FF 19, PAC 18, KAC 19 | Fort +5, Ref +7, Will +10 | CMB +3, CMD 15 | Perc +14 | Init +3 | Spell Points 12/13

Well, one thing I can try is to rewrite someone's brain for a moment so that they truly believe they're a dedicated Nazi.

...things you never expected to say, but do.

I'm still not sure if the other two parts are clues as to what we're actually meant to do, or seperate puzzles. Maybe you need to recite an oath against the Nazi's while believing in your heart that the cause is good (shudders) while Beethoven plays?

I dunno.


I just realized that you can't roll in a message, so in case you want some insight I can roll for you.

For the clues, I'll wait a bit before steering you somewhere, but Katherine is on to something.


Female Aasimar Dual-Blooded Sorcerer 1/Incanter 6 | HP 31/31 | AC 22, T 18, FF 19, PAC 18, KAC 19 | Fort +5, Ref +7, Will +10 | CMB +3, CMD 15 | Perc +14 | Init +3 | Spell Points 12/13

I'll make an Intelligence check, which would be a +5, if you don't mind.


Cleric 7 | HP 63 | AC 19/14/18 (+3 with SoF) | F +10 R +5 W +12 | CMB +7 CMD 19 | Init +1 Perc -1

I’ll do charisma, which is also +5.


GM Rolls:
Initiative: 1d20 + 1 ⇒ (3) + 1 = 4

Before I hand out insights, a free one for all of you is that what Richard did is... reckless. Maybe not wrong by itself, but quite clearly reckless (which is to be expected by someone with Wisdom 8). So I'd like a Spellcraft check from Richard, DC 20, if he wishes to stop in the nick of time.

For those who want to try to stop him, it will be Perception DC 20 to notice what he's doing, and an Initiative check higher than 4 to interrupt the action.

I can also tell you that if you don't stop it, it's not going to be an instant game over or ruin your chances to disable the ward. But those chances are going to be way slimmer.


Cleric 7 | HP 63 | AC 19/14/18 (+3 with SoF) | F +10 R +5 W +12 | CMB +7 CMD 19 | Init +1 Perc -1

I was just roleplaying my charisma roll. I had though from our PMs that what I was doing was not going to drastically endanger our chances. If you want to move forward with it, that’s alright, but it seems like we’ve had aome sort of miscommunication.

When I PMed, you had said that introducing a sufficiently strong paradox that Richard truly believed could break or at least weaken the ward. I felt I conveyed that through my post. Ultimately it’s your call, I just felt I should explain my reasoning.


Combat Engineer Alchemist 6 | HP: 52/52 | AC: 19P/19B (14 Tch, 15 Fl) | CMD: 19 | F: +8, R: +11, W: +6 | Init: +4 | Perc: +11 | Bombs 10/11 | SP: 13/13 | Speed 30ft | Active conditions: None.

Sure, I'll give it a shot. Int at +4.

Also, realized I forgot to let you all know - I'll be traveling next week, July 22-28th, and will at best have an extremely limited ability to post. It's possible I'm not able to post at all. Feel free to bot me if I'm slowing things down.


@Richard: Ok, I thought you were putting that thought into practice. If you are just divining for a way to crack it open, then there is no need for any rolls. To be clearer, interacting with the ward is safe, but actually starting unraveling it will set things into motion.

I'll send out a few insights now.


So, are you looking for a violinist? If so, please do a Diplomacy(Gather Information) check.
Also, Tomasz went to sleep: do you all want to move this to the morning of the 13th of May?


Female Aasimar Dual-Blooded Sorcerer 1/Incanter 6 | HP 31/31 | AC 22, T 18, FF 19, PAC 18, KAC 19 | Fort +5, Ref +7, Will +10 | CMB +3, CMD 15 | Perc +14 | Init +3 | Spell Points 12/13

I, for one, would prefer to go to a new day. We're not going to find anyone with the knowledge we need at this time of night...and I depleted most of my casting ability doing all that info gathering and brain washing.


Female Wizard 7 | HP 73/58 | PAC 17, BAC 12 | Fort +7, Ref +5, Will +7 | CMB +4, CMD 15 | Perc +13 | Init +1

Sweet, sweet spell refresh!


Ok then. Welcome to May the 13th, 08:00 AM.


Female Wizard 7 | HP 73/58 | PAC 17, BAC 12 | Fort +7, Ref +5, Will +7 | CMB +4, CMD 15 | Perc +13 | Init +1

Ada can cast Mirror Hideaway to enter a mirror. I'm sort of assuming there'll be one somewhere.
Also I'll find an avatar - originally I'd thought she be shape shifting a lot more than we've actually needed.


Female Aasimar Dual-Blooded Sorcerer 1/Incanter 6 | HP 31/31 | AC 22, T 18, FF 19, PAC 18, KAC 19 | Fort +5, Ref +7, Will +10 | CMB +3, CMD 15 | Perc +14 | Init +3 | Spell Points 12/13

Well, she still might.


Combat Engineer Alchemist 6 | HP: 52/52 | AC: 19P/19B (14 Tch, 15 Fl) | CMD: 19 | F: +8, R: +11, W: +6 | Init: +4 | Perc: +11 | Bombs 10/11 | SP: 13/13 | Speed 30ft | Active conditions: None.

Am I good to approach the resistance again?


Female Wizard 7 | HP 73/58 | PAC 17, BAC 12 | Fort +7, Ref +5, Will +7 | CMB +4, CMD 15 | Perc +13 | Init +1

Ada takes 1 to 15 minutes to prep spells, and then time to ritualistically cast her all day spells.
At a minimum Mage Armor, False Life, Protection From Arrows and Arcane Pocket. At 10 minutes each that's a little under an hour.

@GM Sappy when the time has passed, please tell me and I will have her appear.


@Tomasz: You'll have to go there, but there is nothing preventing you from doing so.

@Ada: You are not doing anything time-sensitive, so I'd think you can emerge soon, when you feel like it.


@Katherine: Is that check to look for the Jewish refugees, or a lutemaker/music shop?


Female Aasimar Dual-Blooded Sorcerer 1/Incanter 6 | HP 31/31 | AC 22, T 18, FF 19, PAC 18, KAC 19 | Fort +5, Ref +7, Will +10 | CMB +3, CMD 15 | Perc +14 | Init +3 | Spell Points 12/13

Music. I don't know much about the refugees, so I'll leave that up to people who have some idea.


Female Wizard 7 | HP 73/58 | PAC 17, BAC 12 | Fort +7, Ref +5, Will +7 | CMB +4, CMD 15 | Perc +13 | Init +1

Sorry for the wall of text, I've been trying to reason this out. Hoping I'm on the right track. Given Ada is smarter than I am, I'm hopeful reasoning her reasoning is my reasoning is reasonable.

This should definitely be backed with skill rolls. I'm confident she has the skills - she's a logical academic with intelligence training - but not sure which ones to roll. Or take 10, if taking 10 is possible. If she knows enough to know she needs to boost her ability in an intelligence skill, she'll use on of her spells that boost that.

I figure she'll only have memorised her daily & emergency spells at this point - until she can work out what she actually needs to do.


Combat Engineer Alchemist 6 | HP: 52/52 | AC: 19P/19B (14 Tch, 15 Fl) | CMD: 19 | F: +8, R: +11, W: +6 | Init: +4 | Perc: +11 | Bombs 10/11 | SP: 13/13 | Speed 30ft | Active conditions: None.

I don't have too much to add to that chain of thought (yet, I'll probably think of something overnight).


Much as for common sense, Pathfinder doesn't have a skill check for logical reasoning. I can definitely say is that your reasoning is sound, but you may be overlooking a couple of possibilities. Sadly, I have rolled Wisdom checks for you (I feel that is more about intuition and sense than logic reasoning) and they were rather low, so I can't tell you where to look. I'd say that Ada is confident that, given her assumptions, she has reached the correct conclusion.

Someone acting as a sounding board could look for holes in her reasoning, flawed assumptions and the such. I can also tell you that there have been some hints dropped here and there (one of which I have seen picked up).


Combat Engineer Alchemist 6 | HP: 52/52 | AC: 19P/19B (14 Tch, 15 Fl) | CMD: 19 | F: +8, R: +11, W: +6 | Init: +4 | Perc: +11 | Bombs 10/11 | SP: 13/13 | Speed 30ft | Active conditions: None.

Hm. I'll have to go back and re-read some stuff.


Female Wizard 7 | HP 73/58 | PAC 17, BAC 12 | Fort +7, Ref +5, Will +7 | CMB +4, CMD 15 | Perc +13 | Init +1

@GM Sappy: That's fair, and sadly Ada's wisdom is not amazing.


Combat Engineer Alchemist 6 | HP: 52/52 | AC: 19P/19B (14 Tch, 15 Fl) | CMD: 19 | F: +8, R: +11, W: +6 | Init: +4 | Perc: +11 | Bombs 10/11 | SP: 13/13 | Speed 30ft | Active conditions: None.

Other than sit around and speculate, I don't think Tomasz has any plans until Katherine gets back. He will go check on Kleiner, but you'd mentioned that not being a problem.


Katherine? Anyone else who went to the violinist? Anyone who wants to set fire to the buildings to see what happens?


Female Aasimar Dual-Blooded Sorcerer 1/Incanter 6 | HP 31/31 | AC 22, T 18, FF 19, PAC 18, KAC 19 | Fort +5, Ref +7, Will +10 | CMB +3, CMD 15 | Perc +14 | Init +3 | Spell Points 12/13

Sorry, I thought I was waiting for the others to do stuff since my search takes some time.


Combat Engineer Alchemist 6 | HP: 52/52 | AC: 19P/19B (14 Tch, 15 Fl) | CMD: 19 | F: +8, R: +11, W: +6 | Init: +4 | Perc: +11 | Bombs 10/11 | SP: 13/13 | Speed 30ft | Active conditions: None.

Trying to think if there're any other angles we're missing, since we're not high on time until the rendezvous.

- Jewish Underground/Resistance moved safehouses, so probably best to let them contact us.
- Heydrich's office will be sewn up tight after the theft of the cable is discovered
- Heydrich is meeting with senior officers soon, we could try to spy on them but I'm not sure that'd help us with the central mission.
- The Poles were being used by Kleiner's creator

Anyone have anything else?


Female Wizard 7 | HP 73/58 | PAC 17, BAC 12 | Fort +7, Ref +5, Will +7 | CMB +4, CMD 15 | Perc +13 | Init +1

Researching mathematical logic - though I suspect OOC that is a dead end, if no-one's spotted it...


Combat Engineer Alchemist 6 | HP: 52/52 | AC: 19P/19B (14 Tch, 15 Fl) | CMD: 19 | F: +8, R: +11, W: +6 | Init: +4 | Perc: +11 | Bombs 10/11 | SP: 13/13 | Speed 30ft | Active conditions: None.

Also, Sappy, I only *just* saw your PM from a few weeks ago. Man, that little red dot doesn't grab your attention much.

601 to 644 of 644 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / PURPLE SUNSET Communication Protocol All Messageboards

Want to post a reply? Sign in.