| Tomasz Szymanski |
No worries. I'll get a post up tomorrow; new job has me waking up way too early.
| Tomasz Szymanski |
Sorry folks, was waiting for you all to finish up and only just realized you all were probably waiting on me.
| Tomasz Szymanski |
If we light the theatre on fire, how likely is the fire to spread?
| GM Sappy |
I really need to apologize. I think that I accidentally disabled the Discussion notifications around September 3rd, and didn't think to check here. At that point, a Will saving throw would still have saved L, but when I rolled for him he failed all of them, and was taken over by Ga'ahar. I hadn't noticed that L had returned to this thread, or I would have worked out a solution with him, so for that I am really, really sorry. I'm sending him a PM to discuss how to go forward.
Also, I don't think I handled the fight very well. I had originally designed this encounter to be a chance for an occult bargain to get control of the Golem, but you guys were adamant about fighting him. So I basically improvised him, and I don't think I've been successful at either giving you a fun fight or the sense of danger that this creature was. Also because I made some abysmal rolls. So, I'm sorry for that too.
As to answer Tomasz's question: the opera theater is fairly isolated from the surrounding buildings. Collateral damage should be minimal.
| Agent L |
No worries. A character death definitely sets a solid grasp of danger that I appreciate. Missing people's posts happens and I am not bitter. I have gotten overzealous with PbP so this is a great opportunity for me to duck out here so that I don't potentially ruin other games. Thank you all for the time spent and I hope L was an enjoyable character to interact with (my first priority when playing characters).
| Sam Korematsu |
A large part of the fault was on me, on reflection. I was going in with the assumption, "Never make a deal with an eldritch abomination, period." And then I got caught up in myself. There were some pretty heavy hints there that it would work better to try and cut a deal. Bleh, I feel dumb.
| Tomasz Szymanski |
Ah, sorry! For some reason Paizo never told me that you all had posted. Getting a post up now.
| Tomasz Szymanski |
I'm very much enjoying the game and a re-recruitment sounds fine. Whether or not it's better to swap missions will depend on their character (a Czech resistance fighter or Quabbalist would be easy to fit in now).
| GM Sappy |
Welcome to the new fresh blood! You will meet in Prague, together as the two agents whose hands are not tied and whose sanity is not shattered decide on what to do with an old legend become real.
I'll have an introductory post up as soon as I finish writing it, so go ahead and dot and delete in case you are faster than me.
| Titus, Bane of Demons |
Ha ha! 8D Surely there is nothing dangerous about our current situa- oh. o vo Yeah, we're dropping right into things, all right. XD Should be fun to see where this goes.
-----
@Everyone: Hello! For those of you who don't know me, I'm Rednal, and I'm going to be playing Titus in this game. Titus is a Sage, a spheres-based class that blends its martial and magical components together. While primarily a ranged damage dealer who can perform a variety of tricks in combat (cone blasts, shooting down incoming attacks, shooting around corners, etc.), he has several methods of healing people, can teleport short distances, and can shapeshift into an avian form. He also has relatively good social skills (including some Profession stuff, good Perception/Sense Motive, decent Diplomacy, and a couple of other tricks up his sleeves).
Plot-wise, Titus is basically an Anti-Weird Thing specialist who seals up creepy math monsters in the grimoire that empowers him.
| Richard Farthington |
Dotting in and ready to go! Richard Farthington has some fairly good social skills and knowledge. He's also got a decent mix of buffs and debuffs, along with being able to decently hold his own in combat with guided hand and channel smite.
| Katherine Anderson |
Katherine is a spy and an assassin. She's good at attacking without people realising that the fireball going off in the middle of there little group is her, and she's able to get the information she needs. With some time and effort she can pretty much reprogram their memories.
As with so many of us she has decent knowledge skills, and can speak a lot of different things fluently.
| Ada Babbage |
Ada's a deep cover infiltrator - and arguably a creepy math monster. Her powers are pretty flexible, and while I have no idea how well it will work her primary combat utility is in hand-to-hand tank.
Her knowledge of spellcraft is unearthly, and most of her knowledge is pretty good, her social skills are... focused
| Ada Babbage |
Alright - final character stuff.
Languages; English (Native, free), Old Enochian (Native, 3), German (Native, 3), Czechoslovakian (Proficient, 2), Latin (School, 1).
I’m thinking for the initial bonded Item focus skills: Spellcraft, Bluff, Perception. Happy to move these around to avoid overlapping, but it takes a week to switch them.
I was thinking of making some skill rolls, but thought maybe I should wait until the briefing is over. Will be looking at the following, if they are okay?
Profession: Spy (+8) - where are the Laundry team likely to be - and how to proceed.
Knowledge: Local (+11) - who is Reinhardt Heydrich? Where is he likely to be?
Knowledge: Arcana (+17) - if he does human sacrifices, what sort of magic are we looking at facing?
In the event Ada is not given details to coordinate meeting with the others, the plan is;
Memorise Ears of the City, Protection from Arrows,False Life, Blood Rage in 15 minutes.
Ritually cast Ears of the City (level 1 spell). 10 minutes to cast ritually. Lasts 20 rounds (2 minutes) at 1 roll per minute - enough for Take 20. With item bonus Ada’s perception is +15, so this should be a gather information of 35. Requires a spellcraft of DC 23 to get it off, but with +22 a roll of ‘1’ is a success. With luck this will get some clues as to the laundry team - whether who they are, where they are, or where they will be. Looking for hints towards newcomers, foreigners, people affiliated with the rebellion, strange events targeting nazis, people acquiring transport, anyone he recognises from previous occurrences, etc. I’ll write it up, but it’ll be the magical equivalent of going through electronic surveillance records.
Once she can set up a meeting, she’ll switch over to standard precautions. Use Greater Assume Appearance to take on a cover identity that is an independent contractor for the Laundry. Technically all she needs is a picture, but… Also possible is to have it as a bumped up Assume Appearance, where there is a corpse in a bag in her handbag with Gentle Repose and Shrink Item (clothlike) cast on it. Great focus for the spell, and means she can fake her own death really easily. Not really worth it, but at the cost of 2 3rd level spells every 20 days it’s not a particularly big cost. Mostly for the effect, at that point.
She can proceed towards the rendezvous. If she has worries she can scout it out and go in with Fearsome Duplicate. That depends a bit on who she is meeting, where, and under what circumstances.
If she’s going out in the world she’ll try to have at least Protection from Arrows and False Life active, as well as memorise some basic combat spells.
| Tomasz Szymanski |
Hello all! It's 3AM where I am, so I 'll have to get to posting in the morning, but I wanted to poke my head in to say hello and congratulations.
| GM Sappy |
So, I'd like to hold off Old Enochian for a while: as proper computer programming is still embryonic (Turing Machines were defined for the first time in 1936), I made up the "Languages of Magic" subsystem as something the Laundry would use before standardizing the ritual magic to Old Enochian and adopting programming conventions instead of mathematical theorems. Given Ada's family history, she could be an early adopter, but not yet.
Also, those skills are OK.
Which reminds me, everyone has a free Language of Magic proficiency (Proficient level) because of your training:
- Ada, you gain Sanskrit
- Titus, I think Latin would be appropriate.
- Katherine, you gain Hebrew
- Richard, you already put points in Sumerian, which I would have given you, so you can retrain them.
Leo, did I ever give you one? If not, you can add Sanskrit(proficient).
| Titus, Bane of Demons |
Oh hey, more languages! ...I'd actually just tweaked things a little, since I realized I'd never adjusted my languages to fit. XD Since I already grabbed Latin (Native) there... how about Hebrew for Titus, given the origins of his tome?
| GM Sappy |
Because it can help with transformation and transmutation rituals, and I felt like it fit Leo's theme. If you think that another would fit better, suggest away! You can also make suggestions for different languages, as long as they are relatively obscure and/or somehow tied to a magic tradition.
| Ada Babbage |
Not a problem :)
Actually - is a problem, I just checked and I had Perception and Linguistics confused, and 3 points missing. I have adjusted. Please tell me if it is a problem.
If not... 7 ranks, 6 int = 13. In which case maybe English (Native, free), German (Native, 3), Czech (Proficient, 2), French (Proficient, 2), Sanskrit (Proficient, free+1), Sumerian (Proficient, 2), Latin (School, 1), Gaelic (School, 1), Hebrew (School, 1)? General training in the magical languages, and a European exchange student pre-WWII.
| Tomasz Szymanski |
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Y'know, Paizo's newfound habit of not showing me my post after the page reloads is causing way too many heart attacks.