Combat Engineer Alchemist 6
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Attributes:
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STR: 10, DEX: 18, CON: 12, INT: 18, WIS: 14, CHA: 11
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Traits:
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Independent Operative: +1 to Kn. Engineering and Kn. Geography; Kn. Engineering is a class skill.
Militia Veteran: +1 to Drive and it's a class skill
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Skills:
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Acrobatics +8, Disable Device +14, Escape Artist +7, Knowledge (Arcana) +13, Knowledge (Engineering) +15, Knowledge (Geography) +7, Knowledge (History) +10, Knowledge (Religion) +8, Linguistics +5, Perception +11, Ride +12, Sleight of Hand +10, Spellcraft +14, Stealth +10, UMD +9
Languages: Polish (Native), Latin (Native), English (Proficient), German (Proficient), Russian (School)
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Defenses:
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HP: 52
AC: 19 PAC, 19 BAC, Touch: 14, Flat-footed: 15 / 15
Fort: +8 Ref +11 Will: +6
CMD: 19
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Offenses:
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Initiative: +4, Speed: 30ft
BAB: +5, CMB: +5
Melee:
Silvered Bayonet: +10 (1d6, 19-20/x2) (Attuned)
Ranged:
Heavy Pistol: +10 (2d6, x4) (Attuned)
--Ammunition: 50
Grenade: +10 (4d6+4, x4)
--Ammunition: 3/3
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Feats:
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Weapon Finesse, Extra Magic Talent, Throw Anything, Point-Blank Shot, Precise Shot, Extra Magic Talent, Extra Spell Points
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Abilities:
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Alchemical Engineering: (11/day, 2 Modifications)
-- Concentration Enhancement: CL +1, up to class level. May be applied more than once.
-- Diffuser (2 Modifications): Saving throws must be passed twice by anything that breathes, though they may hold their breath to avoid this.
-- Explosive Charge (2 Modifications): The device does bomb damage in addition to its other effects.
-- Fuse: The device is considered a thrown weapon with a range of 10ft.
-- Miniaturization (2 Modifications): The device may be used as a piece of ammunition.
-- Rare Ingredient (2 Modifications): The device treats a creature with SR as having an SR of 5 lower.
-- Projector: Increases the radius of the sphere ability by 50%.
-- Resonator: Increases the duration of the sphere ability by 2 rounds.
-- Slow-Burning Agent: A sphere effect created with this modification lasts an additional minute without any spell points needing to be spent or any concentration required.
-- Sturdy Construction: The sphere effect has a +5 on Magical Skill Defense checks to be dispelled or counterspelled.
Discoveries:
-- Abjuring Device: May use devices with Protection talents.
-- Hedgewitch Secret (Amateur Spiritualist): May roll twice and take the better of all Knowledge checks, and may make knowledge checks untrained.
-- Illuminating Device: May use devices with Light talents.
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Spellcasting:
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Casting Tradition: Small-Unit Strategist, Limited Protection (Wards Only), Rebound, Focus Casting
Spells Points: 13
Talents Known:
War: Totem of Expulsion, Rebellious Totem, Gyroscopic Totem, Favorable Momentum, (No Totem of War)
Light: Blinding Light, Bound Light, Flicker
Protection: Greater Barrier, (No Aegis)
Alteration: Perfect Imitation
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Other Equipment:
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Light Armor (Included Above), Specialist Kit, Night Vision Device, 6x 1st Level Potion (Undecided), 2x 2nd Level Potion (Undecided), Traveler's Any-Tool, Abjurant Salt, Oil of Silence x2, Elixir of Vision, Elixir of Hiding, Dowsing Rod of Aberrations, $500