GM Rednal's Legendary Planet AP (Inactive)

Game Master Rednal

Unused
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Trebelbet
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Current Goal: Find the Opus Aeterna and learn how to repair Gates


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M Suli Aegis (Trailblazer) 5, Fighter (Unbreakable) 1/Medium (Spirit Dancer) 6/Mythic Trickster 1 | HP: 71/86, Stamina: 1/8 | AC: 19 / T: 12 / FF: 19 | Fort: +9, Ref: +4, Will: +6 | M. Touch: +9, R. Touch: +7 | CMB: +10, CMD: 21 | Init: +1/+3 favored, Perception: +9/+11 favored (LL) | Resist Fire 5, Electric 5, Acid 5, Cold 5, DR 3/-

A word of thought, Phai: When we travel *back* through the portal, there's a good chance we'll be in the middle of Sarlu's compound, surrounded by his armed guards, and he'll have had plenty of time to prepare for that. So maybe returning with weapons in hand is a good idea, but it's probably worth it to play things careful rather than hot-blooded.


HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

@Isen: I was more referring to needing an actual Suffocation-Check, since handing out Waterbreathing failed.
If you don't fall unconscious, swimming works. Otherwise I'll have to pick you up and try to save your life.

@Plany: No worries. Phai does have "Meticulous" as drawback. She is willing to act as necessary in the spur of the moment, but prefers to act on a plan. So yeah, she would return VERY cautious, not cause trouble, then go meet with the Shadow-Dudes. No hot-headedness.

Those things said, I'll wait to see how Isen fares this round. If he's fine by himself, I can try and Assist Plany, if not, I'd prioritize him.


M Suli Aegis (Trailblazer) 5, Fighter (Unbreakable) 1/Medium (Spirit Dancer) 6/Mythic Trickster 1 | HP: 71/86, Stamina: 1/8 | AC: 19 / T: 12 / FF: 19 | Fort: +9, Ref: +4, Will: +6 | M. Touch: +9, R. Touch: +7 | CMB: +10, CMD: 21 | Init: +1/+3 favored, Perception: +9/+11 favored (LL) | Resist Fire 5, Electric 5, Acid 5, Cold 5, DR 3/-

I will say: this campaign just did a really good job making "water" exactly as terrifying as it is for first-level non-mythic characters.


Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • Gross nausea water =P


    M Suli Aegis (Trailblazer) 5, Fighter (Unbreakable) 1/Medium (Spirit Dancer) 6/Mythic Trickster 1 | HP: 71/86, Stamina: 1/8 | AC: 19 / T: 12 / FF: 19 | Fort: +9, Ref: +4, Will: +6 | M. Touch: +9, R. Touch: +7 | CMB: +10, CMD: 21 | Init: +1/+3 favored, Perception: +9/+11 favored (LL) | Resist Fire 5, Electric 5, Acid 5, Cold 5, DR 3/-

    Ugh, I'm an idiot who forgot about invigorating suit. Guess I should be getting a +11 to those constitution checks... although I dismissed my armor, so not anymore. Swimming is still gonna be important here so I guess I'm okay with that.


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • Am I able to make the strength check while nauseated?


    Since the Ability Check in question is just moving around, which is about all you can do, I'm willing to say "yes".


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    Or you can simply try and swim up! :)
    I said I'd leave no one behind! Even if that means I'm alone down there with killer sea weed :P - But hey, I got fresh air so I got a refreshed breathing time going for me.

    I am, btw, further inclined to believe that the authors intended for someone to be killed, there :P
    That wizard already lagging behind from crap strenght and no swim skill, nauseated and choking from lack of air? Yeah, he's held by the sea weed. Oh, also, you need slashing damage, which is halved. So if you roll bad, thats another round he has to, you know, turn blue and go limp. I am already blue, and very much don't intend to go limp, but then, I'm no wizard, but a four-armed bringer of death.


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • I can try to swim up, but up is so haaaard. =P

    At least I broke free of the weeds.

    This seems like a very dangerous situation, but so far, we've managed pretty decently. The people that can swim, helped the people that struggled and were in danger. Seems working as intended. Don't mind me, I can always just walk across the sea floor wherever we end up going. =P


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    Vincent...I cut you free before your action. That awesome strenght check? Should actually be your swim check, considering it's the same attribute anyway.

    Rednal, can we count that? Intent was clearly to get free and swim up?


    Yes, we can count that. ^^


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • Cool. Didn't know if you were actually able to reach me to cut me free first, so I just gave both.


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    ugh...I should not post from my phone :) autocorrect and small font size are nasty in conjunction... -_-
    obviously "Phai" hands over the coins "she" counted out. However many those were. Does 30 sound good?


    He's certainly not going to turn down 30 coins. o wo


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    Well, I said 1-50...that middle point seems fair...he told us what he could, but nothing specifically helpful besides some basic information.


    You could also specifically ask about rumors. XD He doesn't really know what information you might like, although I did provide a number of bits from the book.


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    We just arrived here, so we know no rumors to ask about. And he seems to lead quite a hermit-y lifestyle, so had not expected him to be "up to date" on that kind of stuff.

    When Isen and I asked about local laws or customs we should know about, he didn't answer...so I kind of gave up asking more specific questions...also I told him I'd keep counting out gold while he keeps telling us stuff we might find useful...I figured he'd keep telling us tidbits like rumors on the off-chance that he earns a gold coin for a minute of talking...*shrug*


    He's described as a character who will basically keep talking for as long as you engage him. XD Buuuut rather than simply dumping everything on you, I figured chances to respond were good.


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    Sure thing, interactivity is better than a wall of text.
    I just figured if he had more to tell, he'd throw in a bone of two, e.g. mention a rumor, so we could ask if there's more, or on details about what he told us. Water under the bridge, I guess, already said my goodbyes :)


    M Suli Aegis (Trailblazer) 5, Fighter (Unbreakable) 1/Medium (Spirit Dancer) 6/Mythic Trickster 1 | HP: 71/86, Stamina: 1/8 | AC: 19 / T: 12 / FF: 19 | Fort: +9, Ref: +4, Will: +6 | M. Touch: +9, R. Touch: +7 | CMB: +10, CMD: 21 | Init: +1/+3 favored, Perception: +9/+11 favored (LL) | Resist Fire 5, Electric 5, Acid 5, Cold 5, DR 3/-

    We gave him a big tip, sure, but it's not like we're poor, and this party seems to be pretty fine with throwing money around anyway.


    Automatic Bonus Progression makes that easier, since there are a lot of items you don't need to buy anymore. XD


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    Aye...lots of items you don't have to save up for to not fall behind.

    Thats why I like it. It makes money stuff a lot more flexible, plus it allows some fancy other items that otherwise would only see play as "tacked on" abilities on one of the big 6.


    Male Elf Rogue 5/Sorcerer 1 - Witch 4 - Trickster 1 | HP: 46/50 | AC: 22 / T: 17 / FF: 16 | Fort: +4-1, Ref: +8, Will: +7; +2 Vs Enchantment | CMB: +4, CMD: 19 | Init: +4, Perception: +10 | Immune (Sleep) | Spell Points: 13/16

    It is nice to have those slots open for the odder items. My head doesn't need something to boost intellect!


    M Suli Aegis (Trailblazer) 5, Fighter (Unbreakable) 1/Medium (Spirit Dancer) 6/Mythic Trickster 1 | HP: 71/86, Stamina: 1/8 | AC: 19 / T: 12 / FF: 19 | Fort: +9, Ref: +4, Will: +6 | M. Touch: +9, R. Touch: +7 | CMB: +10, CMD: 21 | Init: +1/+3 favored, Perception: +9/+11 favored (LL) | Resist Fire 5, Electric 5, Acid 5, Cold 5, DR 3/-

    Eh, I find that those are usually the most unused slots anyway. Still can't easily combine, say, a hat of disguise + circlet of persuasion, while the loss of things like bracers of armor/amulet of natural fists is a pretty big setback for certain characters (e.g. shapeshifters).


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    There's also a couple of fun shoulders or belt items, in my opinion. All in all, it's nice to not have a non-choice. Sometimes boundaries give more freedom than an illusion of choice(and frankly, for most builds and concepts, it is that way...many characters can omit 1 or 2 of the items, but one that omits all of them simply won't be as useful or competitive.)


    M Suli Aegis (Trailblazer) 5, Fighter (Unbreakable) 1/Medium (Spirit Dancer) 6/Mythic Trickster 1 | HP: 71/86, Stamina: 1/8 | AC: 19 / T: 12 / FF: 19 | Fort: +9, Ref: +4, Will: +6 | M. Touch: +9, R. Touch: +7 | CMB: +10, CMD: 21 | Init: +1/+3 favored, Perception: +9/+11 favored (LL) | Resist Fire 5, Electric 5, Acid 5, Cold 5, DR 3/-

    Hey guyyyys... maybe we should just walk around them, instead of our characters debating this for a very long time? I don't think there's a special secret to be gained by fighting big beetles, and Child *certainly* doesn't.


    Also, in case anyone needs a visual, you're basically looking at this.


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • Those are big! Sweet art too.


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    hey, where'd you get my sketch ^_^

    anyway, totally fine with going around. I just intended to wait one update to see if they stop and go away after a few minutes. it's all fine by me.


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • Rednal, have you had a chance to look over the Auttaine Augmentations section for spoiler material yet?


    There are a few relatively minor spoilers, mostly about the place where the majority of augmentations are produced and installed (it doesn't happen in Zel-Argose, which is one of the things a lot of buyers don't like). Your current world... isn't likely to have anyone with the training to make and install them.


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • What crafting feat(s) do they use?


    Mostly Craft Wondrous Item for Prostheses (which you don't need... although you COULD get if you really wanted to...), and Craft Body Modification (a new feat) for parts that are real improvements. You also need someone else to do the installation for you (involving a fairly high Heal check).


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    Did someone call for a butcher?
    At level 8, I get another +4 on heal.

    I did consider getting a Skill Unlock for it, too, not that it would help much with this.
    But still, if you need someone to do some "grafting" after your crafting, I'm your woman. Plus, with 4 hands, I can assist myself.(well, not in mechanic terms, but in imagination terms).


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • Sounds cool. Does it lend itself well to custom augmentations? Or a pretty strict list?

    Sounds like Craft Arms and Armor and Craft Body Modification are in my future. :D


    The book notes that the only people who can really install the modifications are Body Modders. XD The technology is complicated enough that doing it without genuine, professional training might get you a circumstance penalty... it's not the kind of thing that normal training lets you do, y'know? The way a basic first aid class doesn't prepare you for brain surgery. (Installing prostheses is much easier, I might add.)

    @Vincent: It's mostly a pretty strict list mechanics-wise, although there are a number of different options available. Note that the mods also take up magic item slots, so you'll want to think carefully about what goes where.


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    *shrug*
    I did pick up the Battlefield Surgeon trait with Phai.
    Also, "Life" is my Shamanic Spirit.
    I wield Magic, including things like Regeneration on my spell list(or Breath of Life, if needed)
    Mythic characters are plenty though customers, especially Auttaine. Plus Surges.

    I'm confident enough, if Vincent is willing to try - in a couple levels. I mean, what's the worst that could happen? *smiles*


    M Suli Aegis (Trailblazer) 5, Fighter (Unbreakable) 1/Medium (Spirit Dancer) 6/Mythic Trickster 1 | HP: 71/86, Stamina: 1/8 | AC: 19 / T: 12 / FF: 19 | Fort: +9, Ref: +4, Will: +6 | M. Touch: +9, R. Touch: +7 | CMB: +10, CMD: 21 | Init: +1/+3 favored, Perception: +9/+11 favored (LL) | Resist Fire 5, Electric 5, Acid 5, Cold 5, DR 3/-

    I've got Craft Wondrous and I guess I could make you prostheses to install...

    But hmm. If I *do* go Mythic Crafter (or whatever) via archmage path, that gives me access to *all* craft feats.


    Male Elf Rogue 5/Sorcerer 1 - Witch 4 - Trickster 1 | HP: 46/50 | AC: 22 / T: 17 / FF: 16 | Fort: +4-1, Ref: +8, Will: +7; +2 Vs Enchantment | CMB: +4, CMD: 19 | Init: +4, Perception: +10 | Immune (Sleep) | Spell Points: 13/16

    This can only end well. I look forward to a time when Vincent comes with a built in espresso maker.


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • What do you think I've been doing with all this food? As a half-construct, I don't need to eat to survive you know.

    Sounds like prosthesis are just that? Replacement body parts for when you get broken? Hopefully I won't end up needing those, but we'll see I guess. =P

    Can other races be upgraded via the augmentations or just auttaine?

    And since they take up magic item slots could we potentially rework existing magic items into augmentation versions (if needed, maybe the list of existing augments are super cool and I'll have no desire for expanded options)?


    Yeah, prostheses are for losing body parts. Just don't try to equip the Head of Vecna.

    Other races can also benefit from augmentations.

    Aside from some mundane modifications (stuff like eye membranes that help you see a bit better and iron knuckles for lethal unarmed strikes), there's stuff like constant endure elements, water breathing, and a hand that turns into different tools. Advanced prostheses have stuff like ears that can tune out specific sounds or a limb that can be used as an instrument for performances.


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • Cool.

    Perhaps I can tempt some people with an all new, fully integrated, automatic multi-function limb :D


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none
    GM Rednal wrote:
    Just don't try to equip the Head of Vecna.

    *smiles*

    I understood that reference
    I am not a druid, but I could summon celestial monkeys, I think...


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • Phai Kareen wrote:
    GM Rednal wrote:
    Just don't try to equip the Head of Vecna.

    *smiles*

    I understood that reference
    I am not a druid, but I could summon celestial monkeys, I think...

    Such a great story.


    Male Elf Rogue 5/Sorcerer 1 - Witch 4 - Trickster 1 | HP: 46/50 | AC: 22 / T: 17 / FF: 16 | Fort: +4-1, Ref: +8, Will: +7; +2 Vs Enchantment | CMB: +4, CMD: 19 | Init: +4, Perception: +10 | Immune (Sleep) | Spell Points: 13/16

    I keep meaning to try that on my IRL players. They're not as deep into the internet roleplaying rabbit hole as I am, so there's a good chance they won't get it.


    Do it! 8D


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    My players easily get thrown off by figurative vs. literal speech.
    But that may be because my primary group is a bunch of murderhobos I need to keep in check.
    *sighs*
    Do try it, and best of luck!


    M Suli Aegis (Trailblazer) 5, Fighter (Unbreakable) 1/Medium (Spirit Dancer) 6/Mythic Trickster 1 | HP: 71/86, Stamina: 1/8 | AC: 19 / T: 12 / FF: 19 | Fort: +9, Ref: +4, Will: +6 | M. Touch: +9, R. Touch: +7 | CMB: +10, CMD: 21 | Init: +1/+3 favored, Perception: +9/+11 favored (LL) | Resist Fire 5, Electric 5, Acid 5, Cold 5, DR 3/-

    Best thing I ever pulled was a mushroom forest full of large tunnels and burrows; when the players tried to flood them out, a dozen badgers and a giant snake popped out to defend themselves.

    So I get to the battle mat, and as I set out monster tokens and trees, I say "badger, badger, badger, badger, badger, badger, badger, badger, badger, badger, badger, badger, mushroom, mushroom, and here comes a snake" and they don't get it until I mention the mushrooms


    M Suli Aegis (Trailblazer) 5, Fighter (Unbreakable) 1/Medium (Spirit Dancer) 6/Mythic Trickster 1 | HP: 71/86, Stamina: 1/8 | AC: 19 / T: 12 / FF: 19 | Fort: +9, Ref: +4, Will: +6 | M. Touch: +9, R. Touch: +7 | CMB: +10, CMD: 21 | Init: +1/+3 favored, Perception: +9/+11 favored (LL) | Resist Fire 5, Electric 5, Acid 5, Cold 5, DR 3/-

    GM, can I just sort of wander around gathering rumors on local government, culture, taboos, and species for a few hours, or are we still keeping the party together/in real-time?


    You're certainly welcome to wander for a bit. ^^

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