Suit of Keys

Phai Kareen's page

1,145 posts. Alias of MordredofFairy.


Classes/Levels

Active Effects: none

Gender

HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6

About Phai Kareen

Sorcerer(Rogue Archetype) Level 3
Chaotic Good Small Gnome

Senses Low-Light Vision, Perception 6

Background(currently empty:

Description:
Phai stands just over 3 feet tall, with long pink hair and deeply violet eyes to match. Her skin tone also has a slightly pinkish hue.
She usually wears a set of black studded leather when expecting danger, or a fine silk gown to formal events - both accentuating her slim body and moderately-sized breasts.

Personality:
Phai grew up among a small commune of Gnomes, and both her physical parents had moved on years ago, in different directions. Phai remained with the others, enjoying what Breathill had to offer. She has a wide range of interests - with an obsession on architecture and stonework, but is also currently learning about the local history, reading the scripture of Shelyn and picked up how to play bagpipes. She is naturally curious and eager to make new experiences. She has little modesty or shyness, feeling that she should only ever regret things she HAS done, rather than regret not having done something.

Courtesy of Ash's Guide to RPG Personality & Background.

Primary Motivator - Hedonism
Secondary Motivator - Creation
Emotional Disposition - Curious
Moodiness - Labile
Outlook - Optimistic(Idealistic)
Integrity - Conscientious(Industrious)
Impulsiveness - Spontaneous(flighty)
Boldness - Intrepid(Daring)
Agreeableness - Agreeable (open-minded)
Interactivity - Engaging(touchy)
Conformity - Heterodox(arty)

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Spells
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Spell List arcane
* indicates Signature Spell

Known Spells:
Cantrips: Detect Magic, Electric Arc, Read Aura, Telekinetic Projectile, Ray of Frost, Shield, Mage Hand, Light
1st Level: 2/4 :Magic Missile*, Longstrider*(Arcane Evolution), Grease, Charm
2nd Level: 3/4 : Dispel Magic, Invisibility*, Sudden Bolt, Telekinetic Maneuver
3rd Level: Haste,
4th Level: Dimension Door,
5th Level: Prying Eye,
6th Level: Disintegrate,
7th Level: Prismatic Spray,
8th Level: Maze,
9th Level: Prismatic Sphere

Bloodline Spells
Initial: Ancestral Memories - The memories of long-dead spellcasters grant you knowledge in a specific skill. Choose any non-Lore skill, or a Lore skill related to the ancient empire from which your bloodline sprang. You temporarily become trained in that skill and might gain other memories associated with an ancestor who was trained in that skill. If you attempt a task or activity that lasts beyond this spell's duration, use the lower proficiency modifier.
Advanced: Extend Spell;
Greater: Arcane Countermeasure

Blood Magic: A surge of ancestral memories grants you or one target a +1 status bonus to skill checks for 1 round.

Spell Attack Roll: 10 = 4(Level)+2(Trained)+4(Cha)
Spell DC: 20 = 10+4(Level)+2(Trained)+4(Cha)

Trained in spell attack rolls of your spellcasting tradition, as indicated by your bloodline
Trained in spell DCs of your spellcasting tradition, as indicated by your bloodline

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Defense
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AC 20 10+2(Dex)+2(Armor)+4(Level)+2(Trained), ACP = 1
hp 40 = 8(Gnome)+4*(6(Sorcerer)+2(Con))

Trained in light armor
Trained in unarmored defense
Untrained in all other armor

8 Fort , 8 Ref , 8 Will

4(Level) + 2 Trained in Fortitude + 2(Con)
4(Level) + 2 Trained in Reflex + 2(Dex)
4(Level) + 4 Expert in Will + 0(Wis)
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Offense
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Speed 25 ft
MELEE +8 Light Mace 1d4-1 B
RANGED 30 feet - Electric Arc 2d4+4, 2 targets, DC 20 Reflex
RANGED 120 feet - +10 Ray of Frost 2d4+4
RANGED 30 feet - +10 Telekinetic Projectile 2d6+4

Finesse: 4(Level) +2 Trained in simple weapons +2(Dex)
4(Level) + 2 Trained in unarmed attacks + 2(Dex)

Surprise Attack:
You spring into combat faster than foes can react.
On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.

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Statistics
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Str 8, Dex 14, Con 14, Int 14, Wis 10, Cha 18

Languages: Common, Gnomish, Sylvan + Draconic, Elven

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Imperial Bloodline
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=====Sorcerer Feats=====
Level 2: Reach Spell
Level 4: Arcane Evolution
Level 6:
Level 8:
Level 10:
Level 12:
Level 14:
Level 16:
Level 18:
Level 20:

=====Gear=====
15 GC Budget

1 - 3 GC Studded Leather Armor
L - 2 GC Clothing (Fine)
L - 2 GC Religious Text(Shelyn)
1 - 1.5 GC Adventurer's Pack
- - 1 GC Marked Playing Cards
L - 1 GC Writing Set
- - 1 GC Mirror
L - 0.8 GC Tent (Pup)
1 - 0.8 GC Musical Instrument (Handheld) - Bagpipe
1 - 0.5 GC Climbing Kit
- - 0.5 GC Ruler
L - 0.4 GC Rations
L - 0.4 GC Light Mace

14.9

Total Bulk: 4 + 6L

Bulk Limit: 4 = 5-1(Str)

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Class Abilities
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=====Archetype: =====
Level 2: Rogue Dedication
You gain a skill feat and the rogue’s surprise attack class feature. You become trained in light armor. In addition, you become trained in Stealth or Thievery plus one skill of your choice; if you are already trained in both Stealth and Thievery, you become trained in an additional skill of your choice. You become trained in rogue class DC.

Level 2: Basic Trickery => Minor Magic => 2 Arcane Cantrips
Mage Hand
Light

=====Skills=====

Being trained, expert, master, or legendary adds your level plus 2, 4, 6, or 8

Bloodline Skills: Arcana, Society
Background Skills: Crafting, Breachill Lore
Extra Skills: +2 Class(Deception, Diplomacy), +2 Int(Acrobatics, Athletics)
Archetype Skills: Stealth, Thievery
Arcane Evolution: Medicine

8 Acrobatics = 2(Dexterity)+2(Trained)+4(Level)
8 Arcana = 2(Intelligence)+2(Trained)+4(Level)
5 Athletics = -1(Strength)+2(Trained)+4(Level)
8 Crafting = 2(Intelligence)+2(Trained)+4(Level)
12 Deception = 4(Charisma)+4(Expert)+4(Level)
10 Diplomacy = 4(Charisma)+2(Trained)+4(Level)
Intimidation = 4(Charisma)
10 Lore (Breachill) = 2(Intelligence)+4(Expert)+4(Level)
10 Lore (Architecture) = 2(Intelligence)+4(Expert)+4(Level)
Lore = 2(Intelligence)
6 Medicine = 0(Wisdom)+2(Trained)+4(Level)
Nature = 0(Wisdom)
Occultism = 2(Intelligence)
Performance = 4(Charisma)
Religion = 0(Wisdom)
8 Society = 2(Intelligence)+2(Trained)+4(Level)
8 Stealth = 2(Dexterity)+2(Trained)+4(Level)
Survival = 0(Wisdom)
8 Thievery = 2(Dexterity)+2(Trained)+4(Level)

=====General Feats: =====
Level 3: Ancestral Paragon - Unexpected Shift
Reaction - Trigger: You would take damage from an attack, spell, or other effect.
Your supernatural connection sometimes causes you to phase from reality when under threat, disappearing for split seconds before reappearing—often surprising you as much as your enemies. Roll a DC 16 flat check. On a success, you gain resistance to all damage equal to your level against the triggering effect, you gain a +2 circumstance bonus to saving throws against that effect until the start of your turn, and you gain the dazzled condition for 1 round.

=====Skill Feats: =====
Level 1(Background): Specialty Crafting
Your training focused on Crafting one particular kind of item.
Select one of the specialties; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2.
Stonemasonry - Stone goods and structures

Level 2: Courtly Graces
You were raised among the nobility or have learned proper etiquette and bearing, allowing you to present yourself as a noble and play games of influence and politics.
You can use Society to Make an Impression on a noble, as well as with Impersonate to pretend to be a noble if you aren’t one. If you want to impersonate a specific noble, you still need to use Deception to Impersonate normally, and to Lie when necessary.

Level 2(Rogue Dedication): Terrain Stalker
Select one type of difficult terrain from the following list: rubble, snow, or underbrush. While undetected by all non-allies in that type of terrain, you can Sneak without attempting a Stealth check as long as you move no more than 5 feet and do not move within 10 feet of an enemy at any point during your movement. This also allows you to automatically approach creatures to within 15 feet while Avoiding Notice during exploration as long as they aren’t actively Searching or on guard.

Level 4: Lie to Me
You can use Deception to weave traps to trip up anyone trying to deceive you. If you can engage in conversation with someone trying to Lie to you, use your Deception DC if it is higher than your Perception DC to determine whether they succeed. This doesn’t apply if you don’t have a back-and-forth dialogue, such as when someone attempts to Lie during a long speech.

=====Background=====

Local Scion
You’re from Breachill and have lived there most, if not all, of your life. You might be the son or daughter of a wellknown local adventuring family, or a family with a storied tradition of military or other martial service. You likely also have some sort of skill with your hands, as the people of Breachill are very self-sufficient.
The Call for Heroes is one of your hometown’s most iconic traditions, and you want to attend so you can prove your own merits to the council—beyond simply those of your family’s name.
Choose two ability boosts. One must be Constitution or Charisma, and one is a free ability boost(Dexterity).
You’re trained in the Crafting skill and the Breachill Loreskill.
You gain the Specialty Crafting skill feat.

=====Ancestry=====

Wellspring Gnome
Some other source of magic has a greater hold on you than the primal magic of your fey lineage does.
Benefit: This connection might come from an occult plane or an ancient occult song; a deity, celestial, or fiend; magical effluent left behind by a mage war; or ancient Rune magic.
Choose arcane, divine, or occult. You gain one cantrip from that magical tradition’s spell list. You can cast this spell as an innate spell at will, as a spell of your chosen tradition. A cantrip is heightened to a spell level equal to half your level rounded up. Whenever you gain a primal innate spell from a gnome ancestry feat, change its tradition from primal to your chosen tradition.

Ancestry Feat:
Level 1: Gnome Obsession
You might have a flighty nature, but when a topic captures your attention, you dive into it headfirst.
Pick a Lore skill(Architecture Lore). You gain the trained proficiency rank in that skill. At 2nd level, you gain expert proficiency in the chosen Lore as well as the Lore granted by your background, if any. At 7th level you gain master proficiency in these Lore skills, and at 15th level you gain legendary proficiency in them.

=====Attributes=====:

STR 8=10(Buy)-2(Ancestry)
DEX 14=10(Buy)+2(Background)+2(Initial)
CON 14=10(Buy)+2(Ancestry)+2(Initial)
INT 14=10(Buy)+2(Ancestry)+2(Initial)
WIS 10=10(Buy)
CHA 18=10(Buy)+2(Ancestry)+2(Background)+2(Class)+2(Initial)