GM Rednal's Legendary Planet AP (Inactive)

Game Master Rednal

Unused
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Trebelbet
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Current Goal: Find the Opus Aeterna and learn how to repair Gates


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The text says to "treat the clone as if it were the original character raised from the dead". If a character couldn't normally be raised from the dead, I'd say Clone wouldn't work.


Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • Hmm.... I did not read far enough! Guess I'll have to keep searching... perhaps Craft Construct + necromancy...


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    Some interesting thoughts about it in this thread, I think.

    I think it could make sense to find a custom solution at a significant mark-up(as the no resurrection thing is part of a package deal in construct, so easy bypass would definitely feel gamey).

    Spending time and resources on repairing the body, then animating it and making the animation permanent could work. Still needs the body to be there(because the personality information is stored there...no soul, after all), and costs almost as much or more than a true resurrection.

    Either way, I'm all for having a way to bring you back, but half-construct is mighty powerful, and I understand that it should be hard and expensive to do that.
    But in a world with Wish, Miracle, and custom spell research "impossible" is usually not really something that holds anyway :)


    I said you guys were good. XD You can - and should - update your character sheets and quick-reference bars now.


    (Also, let me know when you've all done so, and we'll advance then.)


    cryptic 3 // warder 3 // guardian 1 | HP: 47/47 | AC: 19 / T: 15 / FF: 17 | Fort: +5, Ref: +6, Will: +7(+0) | M. Atk: +5, R. Touch: +5 | CMB: +5, CMD: 20 | Init: +2, Perception: +9(+2)

    Ooran has been updated. Good to go.


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    judging from the status bars, we did.

    I think we actually do get to "add" the new HP to our CURRENT total, don't we?
    Because I believe either Vincent and me added them in error, or Ooran omitted adding them.


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • Didn't notice this earlier. I'm all updated and good to go.


    cryptic 3 // warder 3 // guardian 1 | HP: 47/47 | AC: 19 / T: 15 / FF: 17 | Fort: +5, Ref: +6, Will: +7(+0) | M. Atk: +5, R. Touch: +5 | CMB: +5, CMD: 20 | Init: +2, Perception: +9(+2)

    You guys probably have it right. I just didn't think about it. Although both of your status bars still say you're level 2.


    You'd add your new HP, yes.


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • Wow... failure on my part. I think I updated everything except the level.


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    Vincent, you sure on the AC you stated?

    If it is smited...

    Quote:
    "In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite."

    , should your AC not be 3 higher? (well, -2 from charge, but...)


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • My shield is stowed since I was climbing, and I charged so -2 this round. The +3 from my CHA brings me back to my normal AC of 21. I assume Ooran's AC aura only works if he's conscious.


    cryptic 3 // warder 3 // guardian 1 | HP: 47/47 | AC: 19 / T: 15 / FF: 17 | Fort: +5, Ref: +6, Will: +7(+0) | M. Atk: +5, R. Touch: +5 | CMB: +5, CMD: 20 | Init: +2, Perception: +9(+2)
    Vincent Riker wrote:
    I assume Ooran's AC aura only works if he's conscious.

    It also doesn't work if you or the enemy can't see him.


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    Forgot about the shield...I already thought it was the quick-deploy stargate-variant...my mistake :)
    Just thought it'd be bad if you get hit because something was overlooked-


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • Always good to help double check important math. Sadly, the quick-deploy stargate shield won't come online until I can get a mithral quickdraw shield. I'm hoping to be able to find a pair of scrolls of fabricate someday, so I can use my craft (armor) skill to create my own custom mithral quickdraw shield and mithral full plate, but that stuff is expensive and pretty dependent on where we find ourselves.

    The shield will come first, and the armor might not ever happen if we find some other cool armor during the natural course of the adventure. The big draw is just getting mithral to cut down on spell failure. We'll see what we find I guess.


    In case it wasn't obvious yet, this game is not easy-mode Pathfinder. XD For what it's worth, though, I'm not planning to make things any tougher than the way they were written, given how much you're asked to do and how little chance you have to recover. I am very much hoping you can all get out of this in one piece.


    fluid fey-touched Dreamlord

    Aye, I hope so, too.

    I'm thinking Arcanist(White Mage)/Magus(Kensai), if not.

    It's slightly irritating that EVERYTHING here seems to always be aware of us. I don't think we had a normal initiative battle in this facility, and got surprised all the time(basically amounting to an extra round for the enemy, since they usually spend it to charge and attack). Either our perception rolls are really lacking, or they are very sneaky. On that note, possibly I should try and get a Ninja into the equation, for sneakyness...if WE get the jump on THEM, things would be a lot easier...A ninja/unchained monk could be a nasty skilled char...


    It is pretty lurk-y here, isn't it? XD You're right, though, in that that's pretty much the way this place was written. I'm almost totally sure they were going for a sort of alien predator movie vibe, when you never know what's going to come out at you next. The current foe is especially bad about it, given their writeup. I think the top floor will be better, though.

    (The rest of the game is unlikely to be like this - since the other parts aren't out yet, I can't guarantee anything, but I don't THINK they'll be as full of things coming out of nowhere.)


    fluid fey-touched Dreamlord

    Oh, totally fits the place. The vibe is coming across well for me. It's just, with foreshadowing like that first insect attack, most sane people would not start crawling around in the shaft again without proper preparations ;)

    Lets see if we make it to the top floor with these incarnations ^_^


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    @Scraps of blue clothing...just trying to clarify that: is that by official Character art? Because if that is Andretta, she came from the tubes naked and only got makeshift clothing before...she never wore blue clothing AFAIK. It makes most sense if the thing snatched her(which would be a pity, really...would always blame myself for not going down first and laying this thing to rest...), but the discrepancy makes me uncertain.


    I know. Isn't it weird when things don't add up? *Looks far too cheerful about this*


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    Sure is weird. Thing is, in-character, I would deduce that this can't be Andretta because the clothing doesn't fit.
    Which means I'd keep searching. Which COULD be good.

    But it could also be that the writers overlooked something and went by the character art, and have Andretta snatched violently if alone, or attacked and falling while we're all climbing.
    Probably should have had her sit in the Control Room at all times with one person watching her ;)
    Anyway, just wanted to find out if that was a mistake, or it really should not possibly be her.


    I admit that it's probably best to not send people off alone in this place...


    Release Update: They're currently looking at a January release for the next part of this Adventure Path. You three are still in the first of three parts in this book, so I'm pretty confident in our ability to avoid another long delay. XD


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    Glad to hear. As said before, greatly enjoying myself so far. I am wondering about the Leveling plan though. I know they intended for us to be able to use capstones, so we'll probably hit Level 20 quite a bit before the end of the last book(so all different capstones get a chance to "work").
    I know you don't know either, but yeah, now I'm wondering about the 2 other parts of the book ;)
    After we got through it, I really need to pick this up.


    For what it's worth, the leveling plan is on their campaign page. To cite it for you guys, though:

    Prologue: Level 1
    Book 1: Levels 2-5 <- You Are Here
    Book 2: Levels 5-8
    Book 3: Levels 8-11
    Book 4: Levels 11-14
    Book 5: Levels 14-17
    Book 6: Levels 17-19
    Book 7: Levels 19-20

    It'll be interesting to see your reactions to the rest of this book, though, yeah. XD


    cryptic 3 // warder 3 // guardian 1 | HP: 47/47 | AC: 19 / T: 15 / FF: 17 | Fort: +5, Ref: +6, Will: +7(+0) | M. Atk: +5, R. Touch: +5 | CMB: +5, CMD: 20 | Init: +2, Perception: +9(+2)

    Wow, busy afternoon. I'll try to get a post up ASAP.


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    Thanks for the level plan. I like it. Frontloaded levelling means better character diversification earlier.

    I'm open for pretty much everything it throws at us...

    We're clones aren't we? ^_^
    Our personality matrix was maintained and we're anomalies for thinking we're the real deal...they simply copied us from the originals.

    If I kill myself(the real me), do I get to take my place in society in her stead?

    Then again, that would probably be hard to pull of with an Auttaine, so MAYBE it's some other twist ;)


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    Also, just to put this in plain form again:

    Proposed loot distribution:

    Ring of Feather Fall(Ooran)
    Ring of Protection +1(Vincent) -- Innate Item Bonus Conflict...
    1 Vial of Antitoxin each for Ooran+Vincent
    2 Potions of lesser Restoration(Phai)
    2 Alchemists Fire(Phai)

    previously on loot-the-dungeon

    Cloak of Resistance +1 (Phai) -- Innate Item Bonus Conflict...

    (edit: good catch, Vincent)


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • Oh.... hmm. Are we still using the innate item bonuses from Pathfinder Unchained?


    Yes. XD We are still using those rules. Which is kind of awkward when ordinary numbered loot is dropped, huh? >.> I should probably try to remember that in the future. Maybe I'll give 'em another effect once I think of what to do...


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • Hehe, yeah. I was adding the ring of protection and remembered. How does innate item bonus stuff work with temporary boosts like paladin bonded weapon and magus arcane pool? I assume they just ignore the normal innate bonus progression and tack on extra +'s or properties temporarily?


    They would stack as they normally do.

    ...

    Actually, keep the items as they are for now. They're teeeechnically still usable, but future (and more expensive) items you get will actually have more bonuses. ^^ These're a good treasure value for right now anyway.


    cryptic 3 // warder 3 // guardian 1 | HP: 47/47 | AC: 19 / T: 15 / FF: 17 | Fort: +5, Ref: +6, Will: +7(+0) | M. Atk: +5, R. Touch: +5 | CMB: +5, CMD: 20 | Init: +2, Perception: +9(+2)

    Ok, my interpretation I'd the wyrd's message us that an impact knocked out some vital system (life support or something like that). A temporary force field was raised, but that system is also failing. We need to fix one of those systems (maybe both) before it is safe to leave. Ooran can probably do the fix, but the message requires too much interpretation for his 3 Wisdom.


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    Fits with my interpretation, but as long as Phai is not aware of WHERE they are, she's reluctant to claim she fully understood what it's talking about, lest she misinterpreted something and we all die.
    Also, as she said, we have no idea about the layout and need directions to get to this "blinking thing".

    Most basic: "Go to blinky thing do something or we all die" came across pretty clear...but is this an asteroid hitting a spacestation? A ground facility under assault? A derelict failing? - we'll learn more in the next episode :)
    The Ultari message helps OOC, but in-character, I'm not certain she'd put the pieces together with the language being so new to her, and not being as tech-savvy as you guys, more focusing on the biological aspects-still, with the repeated message, she can probably manage a rought translation, so feel free to read it.


    cryptic 3 // warder 3 // guardian 1 | HP: 47/47 | AC: 19 / T: 15 / FF: 17 | Fort: +5, Ref: +6, Will: +7(+0) | M. Atk: +5, R. Touch: +5 | CMB: +5, CMD: 20 | Init: +2, Perception: +9(+2)

    Did we manage to get that second locker open? Or do I need to try again?

    Hopefully I've been managing to get the balance of low wisdom/high intelligence ok. It's been a little hard to write. But I've been going for poor impulse control and a sense that Ooran isn't focusing on any one thing for long.


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    Vincent seems to be MIA currently, possibly a unmentioned holiday thing?
    And I think Ooran is still waiting for his update regarding second locker.

    Maybe you want to give us an out-of-turn update?

    @Ooran, I think you're doing fine. I find it very hard myself to properly "split" the mental scores, and play it properly when one approaches zero while another is still high(way higher than average)...so I'm in no position to judge ^_^


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • And I'm back! PFS gameday yesterday turned to exhaustion and crashing when I got home, then chopping up a Christmas tree + taking down decorations, plus a surprise social obligation with the in-laws.

    I think you're doing well Ooran, and I've had Vincent trying to play a bit more sheperd-y like guiding a small child a bit, to facilitate keeping your character on task until we can fix the drain.

    Phai, did you already have a composite bow from earlier? If so, I could take the extra for the future if we end up in a ranged combat only situation. For now you should keep all the arrows of course.


    I'm not saying there will or won't be ranged-only situations... because among other things only the first book has been released thus far and I genuinely don't know... but on general principles, I encourage trying to plan for multiple contingencies and being ready to face the unknown. XD You're probably not going to regret having a diverse set of options available at any given time.


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    I had expected you would take it, yes...I have exactly that same bow from before.
    So yeah, unless I forget about my own combat style and pick up Bow Nomad, it's free for grabs.
    (That means yes, it's all yours...)


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • Eventually I'll have some good magical ranged options like fireball and such too. But for single target evil targets, a smiting bow wielding paladin is scary at range, even when archery is not his primary thing.


    By the way, I just wanted to note that I am VERY pleased at how consistently the three of you have been posting. ^^


    cryptic 3 // warder 3 // guardian 1 | HP: 47/47 | AC: 19 / T: 15 / FF: 17 | Fort: +5, Ref: +6, Will: +7(+0) | M. Atk: +5, R. Touch: +5 | CMB: +5, CMD: 20 | Init: +2, Perception: +9(+2)

    I only wish I were in more games that moved this quickly. This was one of the first PbP games I was accepted into and set my expectations a little high. :) Thank you for that.


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    Always aiming to post at a rate that I wish other people would post at, too. ^_^
    But very glad to see Ooran and Vincent keep up, too!


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • Yup. We're powering through compared to my Mummy's Mask game, and the Wrath of the Righteous game died when the GM went MIA.


    cryptic 3 // warder 3 // guardian 1 | HP: 47/47 | AC: 19 / T: 15 / FF: 17 | Fort: +5, Ref: +6, Will: +7(+0) | M. Atk: +5, R. Touch: +5 | CMB: +5, CMD: 20 | Init: +2, Perception: +9(+2)

    Wow, it really is a Stargate.


    *Nods* XD

    Although in fairness, I think MOST interplanetary portals tend to be circular...


    HP: 37/40 | AC: 20 | Fort: +8, Ref: +8, Will: +8 | Hero Points: 3/3 | 25 feet speed | Perception: +6 Active Effects: none

    Haven't ever really watched the series, but didn't they also have some stairs and the runes on that thing?
    Also, I would trust a rectangular gateway a LOT more. Proper energy needed for wormholing across the universe in a way that is not lethal to living organisms is probably a lot easier to calculate if PI is not involved- (I mean, we don't know just HOW accurate things need to be...)


    Pld6/Src6/Grd1 | HP:83/83 | AC: 25 / T: 13 / FF: 23 | Fort: +13, Ref: +10, Will: +10; +2 vs. mind-affecting, poison and effects causing exhaustion or fatigue | Immune: disease, fear | CMB: +9, CMD: 22 | Init: +2, Perc: +1
    Daily Abilities:
  • MP 5/5
  • Cure Light Wand 33/50
  • Smite 1/2
  • LoH 8/8
  • Sorc Spells 1st: 3/8, 2nd: 6/6, 3rd: 3/4
  • Pld Spells: Hero's Defiance,Lesser Restoration, Grace
  • Status Effects:
  • Spell Storing Armor: Frigid Touch
  • Ant Haul (12 hours)
  • You're forgetting the immense stresses that would be put on the corners of a hypothetical rectangular transplanetary gateway. The circle allows the stress to be distributed evenly across the entire aperture, of course.

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