GM Razors Party--Burning Plauge (Inactive)

Game Master Ravagwen Darksbane


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Female Human Knife Master Rogue 1

Alika attacks one of the zombies (that is not attacked by Mez) aiming to a vital spot.
Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d4 + 1 + 1d8 ⇒ (1) + 1 + (2) = 4

Attack: 1d20 + 2 ⇒ (13) + 2 = 15
Damage: 1d4 + 1 + 1d8 ⇒ (1) + 1 + (8) = 10


Female Human 5/2 Customer service/ Cashier

Two more fall dead. As those two fall dead, four Kobold corpses rise up as well moaning in a yapping way.


Gennor throws his alchemists fire at the central kobold of the quartet that just rose up

Throw: 1d20 + 1 ⇒ (18) + 1 = 19

Damage: 1d6 ⇒ 5
Direct hit and 1 pt splash plus Damage: 1d6 ⇒ 3 next round as well.


Female Human 5/2 Customer service/ Cashier

One of the four falls dead burning, the others moan more.


Male D Monk-1

Drogan will move to engage the others hit by the fire, trying to position himself to block their access to Gennor, and throw a couple of punches at them.

Attack: 1d20 + 2 ⇒ (15) + 2 = 17 Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Attack: 1d20 + 2 ⇒ (10) + 2 = 12 Damage: 1d6 + 3 ⇒ (6) + 3 = 9


Female Human 5/2 Customer service/ Cashier

Two more fall down their heads hitting the floor.


Female Human 5/2 Customer service/ Cashier

So sorry guys! I had a brain fart with finding a new job n stuff

The two renaming zombies will swing at Drogan with one hand.

to hit Kobold: 1d20 + 1 ⇒ (15) + 1 = 16

to hit Miner: 1d20 + 2 ⇒ (16) + 2 = 18

damage Kobold: 1d4 ⇒ 4

damage miner: 1d6 + 1 ⇒ (5) + 1 = 6


Male D Monk-1

1 whole hit point left!

Drogan wipes the blood off of his face, then turns and spits.

"You call that a punch? THIS is how you punch!"

Flurry of blows:
Attack: 1d20 + 2 ⇒ (18) + 2 = 20 Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Attack: 1d20 + 2 ⇒ (15) + 2 = 17 Damage: 1d6 + 3 ⇒ (1) + 3 = 4


Female Human 5/2 Customer service/ Cashier

Both hits smack into the Miner and it falls.

Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4

Seeing only one zombie kobold remaining, Mez circles around to pin the creature between him and Drogan, lashing out with his sword in an attempt to fell the beast.

Attack: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 171d6 + 3 ⇒ (3) + 3 = 6


Female Human 5/2 Customer service/ Cashier

The last zombie groans and slumps down to the ground. A quiet calm fills the room. Shall you move to the final room or give this room a quick look around?

Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4

With the final beast fallen, Mez takes a look around the room before leading the group onward.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9Yep, we are definitely in a cave!


Male D Monk-1

"I would appreciate a little assistance before we move on, if any of you can heal."

Drogan will also look around while he keeps pressure on his wounds.

Perception: 1d20 + 7 ⇒ (1) + 7 = 8
Are you sure? I think we're outside.

Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4

My apologies Drogan, I didn't realize you we're so wounded. says Mez as he prays to Cayden for a bit of healing,
heal: 1d8 + 1 ⇒ (5) + 1 = 6


Female Human 5/2 Customer service/ Cashier

There is nothing of value on the dead bodies. After you all heal up and head into the well springs, This is before you.

A single, jagged pillar of rock lined with glowing blue-green moss emerges from the depths of the pool within the center of this cavern. Water courses down its side from a font near its tip, cascading into the pool below. The pool feeds a wide stream that flows rapidly along the length of the room and then under the rock wall at the southern end of the cave. Several glyphs are carved deep into the stone face of the pillar, their outlines just visible beneath the light of the moss. An
eerie sense of discomfort pervades this place.

You can do a knowledge religion on the carvings to find their meaning if you so choose.

Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4

Know Rel: 1d20 ⇒ 20
Eureka!


Gennor searches his memories of Bardic Lore to see if he can understand the Glyphs.

Religion: 1d20 + 3 ⇒ (7) + 3 = 10

****!


Female Human 5/2 Customer service/ Cashier

Mez is able to tell that these are the signs of Urgathoa, More than likely whoever was in here had communicated with her and she granted them the disease. The water is mucky and foul smelling and anyone who can detect magic can tell that there is some magical properties in the water. As he party continues to look around a loud scream comes from behind the pillar. A large Orc stand there , he appears sickly and not happy, he must be the cause of it. He lifts up his arms as he begins to cast a spell. Initiative for the final encounter and a spellcraft to see what he is casting.

Jakk Initiative: 1d20 + 1 ⇒ (3) + 1 = 4
Oh yeah, cleric Initiative baby

Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4

Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Spellcraft: 1d20 + 4 ⇒ (7) + 4 = 11


Female Human Knife Master Rogue 1

Initiative: 1d20 + 6 ⇒ (5) + 6 = 11


Male D Monk-1

Initiative: 1d20 + 5 ⇒ (19) + 5 = 24


Initiative: 1d20 + 2 ⇒ (2) + 2 = 4

Gennor figures that a dazing song might break Jakk's concentration...

Cast Daze/ DC 14 save


Female Human 5/2 Customer service/ Cashier

Just to move things along I will roll for Valymer. initiative: 1d20 + 6 ⇒ (6) + 6 = 12

Order:
Drogan
Valymer
Alika
Mez
Gennor
Jakk

save: 1d20 + 7 ⇒ (1) + 7 = 8


Male D Monk-1

Drogan charges into the room, running right up to Jakk, and grabs him, trying to pin his arms down and prevent him from casting.

Grapple: 1d20 + 5 ⇒ (9) + 5 = 14

Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4

Mez will also charge in on the cleric, only he leads with the tip of his sword, instead of to grapple him.

Attack: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 131d6 + 3 ⇒ (5) + 3 = 8


Female Human 5/2 Customer service/ Cashier

Drogan is unable to grab the already stunned orc, He loses his spell though. The swing misses the orc.


Female Human Knife Master Rogue 1

Alika moves to flanking position and tries to stab the orc
Attack: 1d20 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Damage: 1d4 + 1 + 1d8 ⇒ (1) + 1 + (1) = 3

Attack: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
Damage: 1d4 + 1 + 1d8 ⇒ (2) + 1 + (5) = 8


Female Human 5/2 Customer service/ Cashier

One of the stabs gets through his armor. Jakk lets out an angry growl.
When he was able to hold the spell from getting dazed, but when he got stabbed he got to distracted.

crap forgot about concentration checks.

concentration 1: 1d20 + 7 ⇒ (8) + 7 = 15
concentration 2: 1d20 + 7 ⇒ (6) + 7 = 13


Female Human 5/2 Customer service/ Cashier

Jakk will try to swing at Mez, angered about losing his spell.

to hit: 1d20 + 6 ⇒ (20) + 6 = 26
to confirm: 1d20 + 6 ⇒ (12) + 6 = 18
damage: 1d8 + 3 ⇒ (2) + 3 = 5

No confirmation, blea

Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4

"Not bad, too bad Cayden Cailean watches over me!" says Mez as the wound begins closing almost as soon as it's made. He then attempts to return the favor with a flourish.

Attack: 1d20 + 3 ⇒ (6) + 3 = 91d6 + 3 ⇒ (2) + 3 = 5
Judgment activated, Fast healing 1 in effect


Gennor begins to sing a rousing Varisian war chant to embolden his comrades

Gennor takes standard action to Inspire Courage- +1 to attack and damage rolls plus charm and fear saves for all- Huzzah!
Performance (Sing): 1d20 + 12 ⇒ (7) + 12 = 19


Male D Monk-1

Drogan decides to stop trying to grab him, and instead throws out a Flurry of Blows.

Attack: 1d20 + 3 ⇒ (3) + 3 = 6 Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Attack: 1d20 + 3 ⇒ (9) + 3 = 12 Damage: 1d6 + 4 ⇒ (4) + 4 = 8


Female Human 5/2 Customer service/ Cashier

Both of Drogans punches will miss the orc as he bellows out a laugh of glee.


Female Human Knife Master Rogue 1

Alika stabs again and again, making sure to stay at flanking position.
Attack: 1d20 + 2 + 2 + 1 ⇒ (17) + 2 + 2 + 1 = 22
Damage: 1d4 + 1 + 1d8 + 1 ⇒ (1) + 1 + (1) + 1 = 4

Attack: 1d20 + 2 + 2 + 1 ⇒ (5) + 2 + 2 + 1 = 10
Damage: 1d4 + 1 + 1d8 + 1 ⇒ (3) + 1 + (2) + 1 = 7


Female Human 5/2 Customer service/ Cashier

The first attack finds it's mark hitting him again. Jakk is starting to look in bad shape now.


Moving Slightly to the right of Jakk so that he can flank the creature, Gennor stabs at the Orc with his Rapier

Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4

Is it our turn again? Who are we waiting on?


Female Human 5/2 Customer service/ Cashier

It would appear we are waiting on Valymer, I will roll for him so that we can get things rolling.

With that attack, Valymer is able to take out Jakk. He only had 12 left :v
What will you do now that Jakk is dead.

Attack: 1d20 + 6 ⇒ (19) + 6 = 25
to confirm crit: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d10 + 3 ⇒ (9) + 3 = 12
crit damage: 1d10 + 3 ⇒ (10) + 3 = 13

Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4

With the demise of their foe, Mez looks at the scene grimly. ”First, I think we should burn the body. Second, we should examine these runes in the water as they are probably what is causing this mess to begin with. Be careful though, who knows how virulent both Jakk and these runes are.”
Spellcraft on runes: 1d20 + 4 ⇒ (20) + 4 = 24


Female Human 5/2 Customer service/ Cashier

Mez can tell that the power held in the runes is slowly starting to dissipate and that the spell on them that held the disease is slowly leaving and that if left alone in a matter of minutes the disease will completely disappear, and the water will cleanse itself.

Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4

”Hmm, well isn’t that convenient. It seems much of the disease was linked to Jakk’s connection with his corrupt god, and with his death, the runes are losing power and the water will recover on its own. Job well done I’d say. We should probably check around to make sure there are no other surprises in store for the miners when they return.” Says Mez matter-of-factly as he begins looking around the area, careful not to touch things that may be contaminated or explosive.


Gennor stops to catch his breath and begins to compose in his mind a ballad based on this adventure- now what to call it?


Female Human 5/2 Customer service/ Cashier

Defeating Jakk has an almost immediate visible effect
upon the waters of the wellspring, which begin to clear
themselves of the muck of the Plague shortly after his
death. The mine itself remains in need of purification
and most of the
contagious
elements therein will have
to be burned before it is safe to wander through the
mountain’s interior once more. The Plague symptoms
affecting the town of Duvik’s Pass will begin to subside
with the cleansing of its water supply. Its grateful citi-
zenry offer a reward of 100 gp taken from the mine’s
anticipated profits to each adventurer who helped
reclaim the area. The PCs also will find themselves wel-
comed as heroes in Duvik’s Pass for the rest of their
lives and will never need to pay for lodging or any sup-
plies within reason during their returns to that place


"An auspicious beginning my new friends, shall we continue on together?"

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