GM Razors Party--Burning Plauge (Inactive)

Game Master Ravagwen Darksbane


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Gennor enters the merchant's store and inquires about prices for sunrods, alchemist's fire and oil flasks.


Female Human 5/2 Customer service/ Cashier

The merchan knowing that Gennor is going to help the town will offer him a 25% discount on everything. So a alchemist fire will be 15 gold, 17 silver for a sunrod, and 7 copper for oil.


Male D Monk-1

Meanwhile Drogan will look for Ariaana's house to obtain the map of the mines.


Gennor realizes that he did not get any money from his companions and based on his own funds purchases 1 Alchemist's Fire, 2 Sun Rods and 3 Flasks of oil, for 18gp 6sp 1cp. Once he joins back up to the others he advises them of the discount the merchant provided. He also thanks the merchant for his assistance.


Female Human 5/2 Customer service/ Cashier

After the party reaches the house a woman of about 30 will open the door. She looks very tired as though she has not slept lately nor eaten. upon closer inspection it is obvious she is not sick but rather malnourished from the depression of losing her husband and then fear of getting the plague. What...what may I do for you? The woman will ask as she opens the door.

Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4

"Ma'am, we are sorry to bother you, I know this time may be rough, but we are a group of adventurers, and have come to try and help the town find a solution to this plague. We have come to think it may be the Kobolds in the Mines, and will be heading in to remove them by force. We were hoping you might have a map of the mines to help us navigate down there?" answers Mez, a look of sorrow on his face for the poor woman's condition.


Female Human 5/2 Customer service/ Cashier

Ah yes, Hedrick's map...I think I can part with that part of him, the sooner those dammed beast are killed the sooner They can retrieve the bodies so that we can give them a proper burial. The woman will disapear for a minute or two as you hear some searching in her place before she comes out and hands off the map.


"We are terribly sorry for your loss and will do all that we can to return the bodies to their loved ones" and then taking on a even more soothing tone, Gennor asks "Pardon me for my forwardness, but it appears that you have been having difficulty sleeping as is normal with such grief- if you'll allow me, I can sing you a family charm that I used to sing to help calm my cousins so that they could rest- would you like that?"


Female Human 5/2 Customer service/ Cashier

Well...I suppose it might help sooth my nerves as this is a hard time. So please do go on.


Human Druid 1

Greydon remains silent as his listens and still carefully keeps his distance for others.


Gennor sings the woman a Varisian lullaby, weaving the cantrip Lullaby and the spell Sleep into the tune to help her enter a deep, restful sleep.

Perform (Sing) Check: 1d20 + 13 ⇒ (13) + 13 = 26


Female Human 5/2 Customer service/ Cashier

Thank you, that was relaxing. Is there anything else I can do for you before I go fix a meal and get some rest?

Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4

Dang, she resisted that Lullaby and Sleep spell without even rolling, You got rejected Gennor! :D


"No, but thank you- I just hope that helps."

At least it was a decent performance :)


Female Human 5/2 Customer service/ Cashier

Nah it worked she is tired and calm after your done she will be sleeping for a long while. just figured she would not want to pass out standing at the door ;) that would be a little odd.


Female Human Knife Master Rogue 1

"Time to kick some Kobold ass?"

Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4

Ready to go into the mines whenever you are, Razor


Female Human 5/2 Customer service/ Cashier

Alright we shall fast forward the travel to the entrance of the mines.

A cool breeze drifts down from the towering peaks of the Serpentcoil Mountains as you behold the entrance to the caverns. The frost-rimed ground is littered with tools, picks and shovels, some of which protrude from soft banks of snow. A single darkened shaft leads into the depths of
the mine ahead. The dirt path beneath its wooden support structure is covered with stone debris, a few pieces of which occasionally glint with the slightest hint of ore. No light issues forth from the tunnel. Burnt-out torches are strewn across the floor, their brackets torn from the shaft walls. Behind you, the worn road leads back through the crags to the valley below. Aside from the quiet whistling of the wind, complete silence fills the small clearing within the mountains.


Female Human Knife Master Rogue 1

"Mez, are you able to prove some light for us?"

Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4

Mez smiles at the request, ”But of course!” Whispering a quick prayer to Cayden Cailean, the mug on his shield begins to shine. Shield up, Mez slowly works his way into the mine, looking left/right/up/down at regular intervals, trying not to miss anything.

Walking defensively, so AC is 22
Perception: 1d20 + 6 ⇒ (1) + 6 = 7


Female Human Knife Master Rogue 1

Alika follows Mez cautiously. Listening carefully for any indication of enemies and watching for traps.
Percetion: 1d20 + 6 ⇒ (4) + 6 = 10

Should I sneak?
Stealth: 1d20 + 8 ⇒ (6) + 8 = 14


Gennor will place himself roughly in the middle of the group- so that he is protected by his more heavily armored allies. He readies his short bow and studies the terrain around them as they work their way into the mine.

Perception check: 1d20 + 5 ⇒ (3) + 5 = 8


Male Elf Fighter (Weapon Master) 1| HP 4 / 12 | AC 17 | T 13 | FF 15 | CMD 17 | Fort +3 | Ref +4 | Will +0 | Init +6 | Perc +2 | Sense Motive +0

Alert, Valymer draws his sword and takes position at the head of the group.

Perception: 1d20 + 2 ⇒ (12) + 2 = 14


Female Human 5/2 Customer service/ Cashier

The group will enter through a small hallway that goes on for about 20 before it opens up into a room. The path leading to the room is littered with tools like shovels and picks there is some blood spot throughout the room but the lack of bodies is eerie. The tunnel opens into a small,roughly rectangular chamber. Scattered chunks of silver ore surround an overturned pair of wooden carts. The lower half of what appears to be a human body juts out from beneath one of the cart’s edges. It shows no signs of movement. Dried blood is smeared across the northern wall in several places. Exits lead to the west and the east.

what shall you do in this room.


Gennor ignites a sunrod to allow for illumination for him and then slips back to the path to grab one of the shovels lying out there and he brings it back with him- he has gloves on his hands and a handkerchef covering his face to try and avoid dust and possible airborne plague.

He then tosses the shovel at the overturned carts, suspecting a trap.

Thrown shovel: 1d20 + 2 ⇒ (9) + 2 = 11


Male D Monk-1

"Do you think I should scout ahead? I'm not great at stealth, but am willing to do so, since I can stay in the dark"


Female Human Knife Master Rogue 1

Alika investigates the body. Is it dead, what killed it and doest it have any useful items.
Heal: 1d20 + 2 ⇒ (4) + 2 = 6
Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Or is it possible to take 10 in this kind of situation?


Female Human 5/2 Customer service/ Cashier

you can take 10 on the heal check.

The shovel hits the cars with a ding and nothing else happens. As Alika looks over the body she can see that he had symptoms of the plague but has been dead for about two weeks and is no longer contagious. As she looks closer she can see that there are scratchs on his face and neck along with crudly made crossbow bolts sticking out of his chest. Upon closer inspection you can see that this is the body of the chief miner.

Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4

Sadly looking down at the miner as Alika makes her prognosis, Mez murmurs, "We should burn his body, to help his passing to Pharasma." Looking east and west, he adds "Once that is done, which way do we want to go? The map says... "

Can we get a picture of the map somewhere?


Female Human 5/2 Customer service/ Cashier

here is a basic map of what it looks like map at the moment you are in location 2

Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4

Looking over the map, Mez suggests they go down the west tunnel to room 3 so that when they get deeper in, there shouldn't be anything at their backs. He then recasts light on his shield, since it is probably close to ending.


"Mez, I agree about burning the bodies to be safe but we promised to try and return the remains to their families..."


Female Human Knife Master Rogue 1

"West sounds good to me."

Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4

Nodding at Gennor's reminder, "Then we could use a cart as a firepit, allowing us to collect the ashes for the families."

That task complete, and no one opposed to his West idea, Mez pushes on, relighting his shield for vision, and keeping it up and defensive in case on any surprises, eyes continuing to scan for dangers.

Perception: 1d20 + 6 ⇒ (5) + 6 = 11


Male D Monk-1

When they reach the door at the end of the hall, Drogan will go up to it and try to listen for any signs of movement on the other side (assuming it is closed).

Perception: 1d20 + 7 ⇒ (18) + 7 = 25


Female Human 5/2 Customer service/ Cashier

When they reach the door both Mez and Drogan hear some loud yapping noises from behind the door of what sounds like khobolds talking to one another. If any of you speak draconic you will know what they are saying.

For draconic speakers:
Kobold 1: Man I really wish we could just leave. I mean I do not feel well I have been coughing and hacking since we got here.
Kobold 2: Stop your yapping, Jak told us to stay here so we must.


Gennor readies an arrow and prepares to fire as soon as the door is opened...

Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4

Mez turns to the group, seeing the readied look in their eyes, relights his shield and puts a shoulder to the door before heading in, shield leading the way!


Female Human 5/2 Customer service/ Cashier

As soon as you enter the room you will all get a surpirse round as they were not expecting you.

This large, square room houses four long wooden tables, each with a bench on either side. On top of the tables lie a number of wooden bowls and
eating utensils. In the southeast corner of the room, a small stewpot steams over a fireplace carved into the floor. A pungent odor hangs in the air, There are nine kobolds sitting at the tables eating and yapping away.


Initiative roll: 1d20 + 2 ⇒ (1) + 2 = 3

Oh ****!


Male D Monk-1

Face the fist of justice, vile scum!

Initiative: 1d20 + 5 ⇒ (15) + 5 = 20


Female Human Knife Master Rogue 1

Initiative: 1d20 + 6 ⇒ (20) + 6 = 26

Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4

Mez bursts into the room, momentarily taken aback by the number of Kobolds he finds. Deciding that a vicious assault may dishearten them, he charges towards the nearest one, his rapier lashing out.

charge: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 241d6 + 3 ⇒ (4) + 3 = 7
Confirm?: 1d20 + 3 + 2 ⇒ (12) + 3 + 2 = 171d6 + 3 ⇒ (3) + 3 = 6

AC is down to 18 for 1 round due to charge

Init: 1d20 + 2 ⇒ (7) + 2 = 9


Female Human 5/2 Customer service/ Cashier

the hit confirmed

The Kobold falls dead with one yap.

gm roll:
initiative: 1d20 + 1 ⇒ (12) + 1 = 13


Female Human Knife Master Rogue 1

Alika springs to closest Kobold and stabs with both daggers.
Attack: 1d20 + 2 ⇒ (20) + 2 = 22 Damage: 1d4 + 1 + 1d8 ⇒ (1) + 1 + (2) = 4
Attack: 1d20 + 2 ⇒ (18) + 2 = 20 Damage: 1d4 + 1 + 1d8 ⇒ (3) + 1 + (7) = 11

EDIT: oh, natural 20!
Confirm critical: 1d20 + 2 ⇒ (13) + 2 = 15 Damage: 1d4 + 1 + 1d8 ⇒ (3) + 1 + (3) = 7
EDIT2: was it so that sneak attack bonus is not multiplied? In that case, extra damage from the critical hit would be just 3+1=4


Male D Monk-1

Drogan rushes over to the nearest standing Kobold and throws a punch.

Attack: 1d20 + 3 ⇒ (14) + 3 = 17 Damage: 1d6 + 3 ⇒ (2) + 3 = 5


Female Human 5/2 Customer service/ Cashier

Two more Kobolds fall dead one from being stabbed the other from a punch. Drogan, I will need a fort save to make sure you do not catch the Plauge from contact with the Kobolds.

Liberty's Edge

Male Human Inquisitor 3 HP: 25/25 AC: 23, Touch:13, Flatfooted:20 Saves: F: +5, R: +4, W: +6 CMD: 18 Init: +4 Perception +8 Spells Remaining: 4/4
Gm Razor wrote:
Drogan, I will need a fort save to make sure you do not catch the Plauge from contact with the Kobolds.

Evil GM }:-> That's just mean!


Female Human Knife Master Rogue 1
Mez Masterson wrote:
Gm Razor wrote:
Drogan, I will need a fort save to make sure you do not catch the Plauge from contact with the Kobolds.
Evil GM }:-> That's just mean!

That is what many (some?) APs suggest as well. And it's not a problem, we are going to find cure anyway ;)


Male D Monk-1

Fort: 1d20 + 4 ⇒ (18) + 4 = 22

Dang, I knew I should have used shuriken. I don't suppose this is poison, or a spell or spell-like ability?

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