
Gm Razor |

Alright
Valymer initiative: 1d20 + 6 ⇒ (6) + 6 = 12
Valymer will charge to the closes Kobold and swing at him.
to hit: 1d20 + 6 ⇒ (18) + 6 = 24
confirm crit: 1d20 + 6 ⇒ (14) + 6 = 20 wow this will be one dead kobold
damage: 2d10 + 2 ⇒ (10, 9) + 2 = 21
The small dragon creature yaps in pain.
Alrighty guys time for the order
1. Alika
2. Drogan
3. Kobold
4. Valymer
5. Mez
6. Gennor
Alika is up

Alika Seanja |

Alika moves nimbly behind of one of the Kobolds, trying to not to get hit.
Trying not to block anyones charge line and trying to set up flanking for others.
Acrobatics to avoid AoO: 1d20 + 8 ⇒ (14) + 8 = 22
And tries to slit Kobold stomach open.
Attack: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Attack: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d4 + 1 ⇒ (2) + 1 = 3

Gm Razor |

The first shuriken will fly past one of the Kobols the other will get hit letting out a yap before falling as the other one strikes him.
Valymer will move to a flank with the one Alika tried to stab and swing at the one standing next to it. to hit: 1d20 + 6 ⇒ (14) + 6 = 20 damage: 1d10 + 2 ⇒ (4) + 2 = 6 That one will fall.
Three Kobolds to go
Two will move up one trying to attack Mez, one to attack Valymer and the last on drogan with Spears.
attack on Mez: 1d20 + 1 ⇒ (9) + 1 = 10
damage if hit: 1d6 - 1 ⇒ (2) - 1 = 1
attack on Valymer: 1d20 + 1 ⇒ (12) + 1 = 13
damage: 1d6 - 1 ⇒ (3) - 1 = 2
attack on Drogan: 1d20 + 1 ⇒ (16) + 1 = 17
damage: 1d6 - 1 ⇒ (4) - 1 = 3
There is no save needed if they hit you as it was not in contact with the Kobolds.

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Mez laughs at their feeble attempt to strike him before lashing out with a strike of his own. Unfortunately, he spent too much time laughing, and not enough time targeting the kobold, and his strike flies almost as far wide as it can go.
attack: 1d20 + 3 ⇒ (2) + 3 = 5

Gm Razor |

x-x sorry life has been a little hectic this weekend
Both the slices wiz past the Kobold.
Valymer will swing at another Kobold, and miss
to hit: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 1d10 + 2 ⇒ (4) + 2 = 6
The three kobolds will attack the same targets as last time.
attack on Mez: 1d20 + 1 ⇒ (5) + 1 = 6
damage if hit: 1d6 - 1 ⇒ (4) - 1 = 3
attack on Valymer: 1d20 + 1 ⇒ (6) + 1 = 7
damage: 1d6 - 1 ⇒ (1) - 1 = 0
attack on Drogan: 1d20 + 1 ⇒ (15) + 1 = 16
damage: 1d6 - 1 ⇒ (1) - 1 = 0

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Mez moves to try and flank with the tumbling rogue as he parries a few feeble blows, then, when the time is right, he tries to strike a deciding blow at his enemy! Again however, the maniacal little beast nimbly dodges out of the way.
Attack: 1d20 + 3 ⇒ (5) + 3 = 81d6 + 3 ⇒ (6) + 3 = 9
Flanking bonus not added as I’m not sure he could get to a flanking position with just a 5’ step, since he’s not an acrobat and doesn’t want AoO’s

Drogan Thralldrin |

Drogan barely manages to evade the kobold's spear this time. Tired of missing with his shuriken, he decides to risk it and stands his ground, striking at the kobold who attacked him with his fist.
Attack: 1d20 + 3 ⇒ (10) + 3 = 13Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Attack: 1d20 + 3 ⇒ (13) + 3 = 16Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Fort save: 1d20 + 4 ⇒ (15) + 4 = 19

Alika Seanja |

Is it ok to post my actions on next turn, since the kobolds are already acted?
Poor kobold is surrounded by Mez and Alika, and she stabs kobold at the back.
dagger: 1d20 + 2 + 2 + 1 ⇒ (18) + 2 + 2 + 1 = 23 (flanking and inspire courage included)
damage: 1d4 + 1 + 1 + 1d8 ⇒ (4) + 1 + 1 + (7) = 13 (inspire courage and sneak stab included)
dagger: 1d20 + 2 + 2 + 1 ⇒ (17) + 2 + 2 + 1 = 22
damage: 1d4 + 1 + 1 + 1d8 ⇒ (1) + 1 + 1 + (2) = 5

Gm Razor |

The other one falls as well. Valymer will slice at the last Kobold missing as the blade goes past him.
to hit: 1d20 + 6 ⇒ (5) + 6 = 11
damage: 1d10 + 2 ⇒ (8) + 2 = 10
The little guy will retaliate and try to stab at him.
to hit: 1d20 + 1 ⇒ (19) + 1 = 20
damage: 1d6 - 1 ⇒ (3) - 1 = 2

Alika Seanja |

Once again Alika tries to use her agility to her advantage and
circles behind the last kobold.
acrobatics: 1d20 + 8 ⇒ (15) + 8 = 23
sneak stab: 1d20 + 2 + 2 ⇒ (6) + 2 + 2 = 10
damage: 1d4 + 1 + 1d8 ⇒ (2) + 1 + (3) = 6
sneak stab: 1d20 + 2 + 2 ⇒ (15) + 2 + 2 = 19
damage: 1d4 + 1 + 1d8 ⇒ (3) + 1 + (6) = 10

Gm Razor |

There is a pot of some gross smelling soup on the fire that is full of rotting meat. There is a big soup spoon that looks like the perfect size for a quarter staff for someone about dwarf size. Each kobold had 11gp on them. On the largest of them you find a beautiful amethyst, a knowledge dungeonering would tell you what it means, along with a small key. they were all armed with small spears. Other than that there is nothing of real interest in the room besides the door that leads to the storage room.

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While the others in the group go about plundering the dead, Mez keeps an eye on the opening into the next room, in case more unwelcome guests decide to make their presence known. "When you guys are done, lets check this room here too."

Gm Razor |

This long, narrow room is lined with shelves loaded with foodstuffs and supplies. Heavy burlap sacks are piled atop one another in the corners of
the chamber. A few have been torn open, leaving spills of oats and flour along the floor. Several barrels stand in a cluster near the far northern wall.

Gm Razor |

Loot list from the barrels:
Barrel 1: Full of fine wine, however I would not suggest drinking it at the moment. An appraise check will tell you how much it would sell for.
Barrel 2: There is some strips of beef jerky however there are rats at the bottom that squeak loudly in protest of you taking in and if you do try to take it, it looks like they will surely bite you.
Barrel 3: Full of Lantern oil
Barrel 4: Full of ale from the looks of it, it is half way full.
Barrel 5: Full of cheese and some more rats, these not as hostile. While looking through this one you notice that the bottom is false. Inside the false bottom is, a small bag containing a moonstone, a golden broach with a jade inlay, three pieces of moss agate, 24 pieces of gold, and a potion with no label. spell craft will tell you what the potion is and appraise for the gemstones and moss agate for their value.

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Mez agrees with Alika's comment on the smoke in the tunnels as he leads the group back to the first room they entered, their exploration of the western path complete. Once the group is ready, Mez prepares himself, and ensures their light sources are strong, before heading into the unexplored.

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Fort: 1d20 + 3 ⇒ (19) + 3 = 22
Coughing from whatever was disturbed, Mez states"Perhaps we should leave things alone. I'm willing to bet everything in here is covered with the plague."