Worshipper of Torag

Drogan Thralldrin's page

45 posts. Alias of LordofBacon.


Full Name

Drogan Thralldrin

Race

D

Classes/Levels

Monk-1

Gender

Male

Size

Medium

Age

71

Special Abilities

Flurry of Blows, Stunning FIst

Alignment

LN

Deity

Torag

Languages

Common, Dwarven

Strength 16
Dexterity 16
Constitution 15
Intelligence 7
Wisdom 16
Charisma 5

About Drogan Thralldrin

Name: Drogan Thralldrin
Race: Dwarf
Class: Monk
Gender: Male
Age: 71
Alignment: LN
Deity: Torag
Languages: Common, Dwarven

20 point buy for stats

Stats*:
STR: 16 = 16 + 0 + 0
DEX: 16 = 16 + 0 + 0
CON: 15 = 13 + 2 + 0
INT: 7 = 7 + 0 + 0
WIS: 16 = 14 + 2 + 0
CHA: 5 = 7 + -2 + 0

Hit Points: 7/11
Init: +3

Melee: Unarmed Strike +3 1d6+3, FoB +2/+2
Range: Shuriken +3 1d2+3, FoB +2/+2

AC: 17

Stunning Fist used: (0/1)

Skills:

Skill
Acrobatics(Dex) 7= 3 1 rank +Trained
Appraise(Int) -2= -2 +0.0
Bluff(Cha) -3= -3 +0.0
Climb(Str) 3= 3 +0.0
Craft(Int) -2= -2 +0.0
Diplomacy(Cha) -3= -3 +0.0
Disable Device(Dex) 3= 3 +0.0
Disguise(Cha) -3= -3 +0.0
Escape Artist(Dex) 3= 3 +0.0
Fly(Dex) 3= 3 +0.0
Handle Animal(Cha) -3= -3 +0.0
Heal(Wis) 3= 3 +0.0
Intimidate(Cha) -3= -3 +0.0
Knowledge (Int) -2= -2 0.0
Linguistics(Int) -2 -2 +0.0
Perception(Wis) 7= 3 +1.0 +t
Perform (Cha) -3= -3 +0.0
Profession (Wis) 3= 3 +0.0
Ride(Dex) 3= +3 0.0
Sense Motive(Wis) 3= +3 0.0
Sleight of Hand(Dex) 3= +3 0.0
Spellcraft(Int) -2= -2 +0.0
Stealth(Dex) 3 +3 0.0
Survival(Wis) 3= 3 +0.0
Swim(Str) 3= +3 0.0
Use Magic Device(Cha) -3= -3 +0

Class features, Feats, Traits, and Racial Traits:

Class feature:
Monk:
Flurry of Blows
Stunning Fist DC 13

Feats:
Improved Unarmed Strike
Improved Grapple
Dodge

Traits:
Tunnel Fighter(Race Trait)-While underground, you receive a +2 trait bonus to initiative checks and a +1 trait bonus on weapon damage rolls for critical hits (this damage is multiplied on a critical hit).

Blooded(Regional Trait)-You receive a +1 trait bonus on weapon damage rolls against giants, goblins, and orcs.

Racial Traits:
+2 Con, Wis, -2 Cha
Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.
Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: Dwarves gain a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.
Greed: Dwarves gain a +2 racial bonus on Appraise checks made to determine the price of non-magical goods that contain precious metals or gemstones.
Rock Stepper(replaces Stonecunning): Dwarves with this racial trait can skillfully negotiate rocky terrain. They can ignore difficult terrain created by rubble, broken ground, or steep stairs when they take a 5-foot step.
Darkvision: Dwarves can see perfectly in the dark up to 60 feet.
Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.
Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

AC, Saves, Attacks::

AC
(Armoured)AC: 17 = 10 +0(Armour) +0(Shield) +3(Dex) +1(Dodge) +0(Natural) +3(Wis);
(Armoured)Touch: 17 = 10 +3(Dex) +1(Dodge) +3(Wis);
(Armoured)Flat: 13 = 10 +0(Armour) +0(Shield) +0(Natural) +3(Wis);

Saves:
Fort: 4 = 2(base) + 2(CON);
Ref: 5 = 2(base) + 3(DEX);
Will: 5 = 2(base) + 3(WIS);

Attack:
Melee: 3 = 0(base) + 3(STR)
Range: 3 = 0(base) + 3(DEX)
CMB: 3 = 0(base) + 3(STR)
(Unarmoured)CMD: 10 =19 + 0(base) + 3(STR) + 3(DEX) + 3(WIS);

Equipement:

Weapons:
Shurikenx21 (1d2+3, x2, Range: 10ft)

Armour

Misc:
Backpack
Hemp Rope, 50 ft
Trail Rationsx10
Waterskin
Belt Pouch

[b]Magical:

Cash:
20 gp
0 sp
0 cp

Drogan was a typical Dwarven warrior in training in his village for many years. He was trained in the ways of discipline and combat to defend his village. One day, his skills were called upon to help defend against a Goblin raid. When the moment of truth arrived, however, Drogan fled, terrified of what might await him on the field of battle. Ever since, he was dishonored among his village and clan, and shunned by all his friends and family. He left the village and now wanders the mountains, hoping to prove himself and regain his honor by pitting himself against all comers. He still has a lingering voice of doubt, telling him to run, to hide, to take the safest path. Sometimes he overcompensates for that voice, angry at his own cowardice, and thus can often be aggressive and reckless in battle.