GM Rat Sass's Legacy of Fire (Inactive)

Game Master GM Rat Sass

Part 6 - The Final Wish
Roll20 Link
Treasure Log
New Map of Kelmarane


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Congratulations! You've all earned enough XP to reach level 3. Next time you rest, you will be able to level up your characters.

RPG Superstar 2015 Top 16

Wooooo XP and level 3!

If anybody wants to kill some time.... *coff-unsubtle-pimping-coff* ...I'm rather chuffed with myself for taking second place in the Pathfinder Chronicler Fiction Contest for the year, so pardon a bit of squeeful bragging from this corner. If anyone's bored, my stories (Zero Hour and The Dragon's Attention) are available online, as well as all the other entries!

(Sorry to anyone who's in multiple games with me, you're about to get spammed across the board by my excitement!)


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Well done, Dien! It's happifying to see you squeeful :)


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Congratulations on your writing! That's awesome! I'll definitely take some time to read them this week. Very cool.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Done did read them both, and you will not be disappointed, Aldi :) You might have to explain them to Ami, since there are no pictures to go along with the words...


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Ami pounds his tiny fist into his tiny hand while glaring at the gnome.

You're going to get the whatfor!

* * *

Congrats Dien!

RPG Superstar 2015 Top 16

Hahah! Thanks, guys. :D


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Can Yeen wear the ring?
He be yowlin' for some bling.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

For your use of the word 'bling', no. No he may not.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)
GM Sloth wrote:
Congratulations! You've all earned enough XP to reach level 3. Next time you rest, you will be able to level up your characters.

Assuming the Harpy doesn't eat the party, let me do this now:

+1 level of Desert Scourge

+6 hp (+5 class, +1 con)

+moar spellz

+1 feat (additional traits)

+6 skillz, mad (4 +1 +1)
-------------
+1 Perception
+1 Survival
+1 Ride
+1 Handle Animal
+1 Swim
+1 Know (Religion)

---------Yeen:----------
+0 HP
+Evasion
+Trick (Sneak)
+2AC


You may have other things preventing you from resting, you know. :)


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

I'll be trucking around Chicagoland area for the daughter's state tenny tourney, so Pent might be <gasp> quieter for a couple of days, depenting on the schedule. Get it? Depen(t)ing...? Yeah, uh... sigh...


No worries! Hope you have a good time.

I will also be posting less for the rest of this week, probably next week as well. I've been selected to head up a new permanent project at work, which pretty much changes everything that I'm currently doing. So once training is done and I settle into my new job duties, it'll be back to normal.


Amiamble Piddlespot wrote:

Can Yeen wear the ring?

He be yowlin' for some bling.

Refer to Animal Archive for what item slots are available to animal companions. That's what I'm using as my baseline.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Congrats on the new project! Hopefully that also means that you are well-compensated for all the new obligations dropped in your lap :)


Sadly, no pay increase. However, it puts me in line for a promotion in the next year or two, so it's more of a long-term thing.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

That works too... Wait for it... wait for it... Slow play till the river card, and hit that flush :)


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Oh quit making such a 'racquet', gnome. Serve us up some quiet, whydontcha? The Game is afoot, hyenas beSet us, and we're no Match.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Balls.


Now that you guys are (headed) back at the monastery safe-and-sound, you can level up now. We'll still roleplay out the remainder of the day's events, but you can start posting your character's advancement ahead of time if you wish.


Male Human Tactician Fighter 4
Stats:
HP 37/40;AC 19 (T 12 F 16); F 6, R 2, W 2; CMB +8 CMD 19; Init: +4; Per +1 (normal)

Kul's advancement:

+1 Level Fighter (Tactician)

Armor Training 1 (move 30' in med. Armor and -1 Armor Penalty)

+8 HP (6 class, +1 from Con, +1 Favored Class)

+1 Feat: Combat Reflexes

+6 Skills (4 class, +1 Int, +1 Human)

Acrobatics 3
Knol. Engineering 1
Knol. Nobility 1
Sense Motive 1

RPG Superstar 2015 Top 16

Mahdi's advancement:

+1 Level Wizard (Fire Elementalist)

New Spells Learned: Endure Elements (Communal), Flaming Sphere

+ Deliver Touch Spells through Familiar (trololol)

+7 HP [4 + 2 CON +1 Favored Class]

+1 Feat: Improved Initiative

+6 Skills: (2 class, 3 Int, 1 Human)

Acrobatics, Appraise, K: Arcana, Linguistics (Gnoll), Perception, Spellcraft

Those of us who have been casting Endure Elements-- feel free to use that spell slot for something else if you like, since Mahdi can cover people for something like 4-5 hours? Of course, if you want to guaranteed all-day coverage, you may want to keep it memorized anyway *shrug*


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)
dien wrote:

+ Deliver Touch Spells through Familiar (trololol)

Those of us who have been casting Endure Elements-- feel free to use that spell slot for something else if you like, since Mahdi can cover people for something like 4-5 hours? Of course, if you want to guaranteed all-day coverage, you may want to keep it memorized anyway *shrug*

It appears like you're offering to have your familiar "touch" us to deliver EndElem...uh...uhm...thanks, I'll boil like an Xmas Lobster, thx.

::Ami runs screaming from the scorpion::

(Ami is spontaneous caster and will continue to cover himself and his brother, and you can cover Kul, Pent, and yourself for the traveling 8-hour 'day', eh?)


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Like Amiamble is going to help his mean older brother ever again... :(

- - -

NEXT LEVEL (3) (Paladin 3)
+9 HP (6 class, +1 favored class, +2 con) (total 31)
+3 skills (2 class, +1 int)(Ride, Diplomacy, Sense Motive)
+1 feat (Greater Mercy)
+1 BAB
+1 Reflex save
+1 Smite Evil Damage

Aura of Courage (Su): At 3rd level, a paladin is immune to fear (magical or otherwise). Each ally within 10 feet of him gains a +4 morale bonus on saving throws against fear effects. This ability functions only while the paladin is conscious.

Divine Health (Ex): At 3rd level, a paladin is immune to all diseases, including supernatural and magical ones.

Mercy (Su): (Remove Fatigue) Whenever the paladin uses lay on hands to heal damage to one target, the target also receives the additional effects from all of the mercies possessed by the paladin.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Pent grows stronger...

Level 3 Beacon Deacon

HP +7 (Class Ave+1, +1 Con, +1 Favored Class)
BAB +1
Reflex +1

Channel Energy 1d6---->2d6

2nd Feat- Extra Channel (+2 times/day)

Level 2 Spells now permissible (2-1)

Skills(3)
Perception +2
Sense Motive +1


Male Human Tactician Fighter 4
Stats:
HP 37/40;AC 19 (T 12 F 16); F 6, R 2, W 2; CMB +8 CMD 19; Init: +4; Per +1 (normal)

Sorry for being incommunicado during the con weekend. I'm not fully recovered, but am back.

Will

RPG Superstar 2015 Top 16

Welcome back! Hope you escaped without con crud.


Sorry that things have been so slow. The new work responsibilities are a lot more involving than my previous tasks, and I'm finding that I have little time to check the boards like I did before.

I'll keep you guys updated on things. I like to maintain honesty with my group, because you guys are investing your time in this as well. So, it's going to be a slow and bumpy next few weeks I think. By that point, I'll have a clear idea of how much time I'll have to devote to PbP.

I'd hate to have to withdraw from running the game, so I'm doing everything I can to make sure it doesn't come to that. But I'll keep you all posted on the status of things as we move forward.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Meh. Ain't no skin off my teeth.

Take care of the important stuff. I'm enjoying this group and this campaign and will happily stay on even with a slower than usual posting schedule...it will get better.

I appreciate the update...just wish dang Aldebert would get his dang flaming pots so he can stop being so mean to Ami.

Poor Ami's almost in tears.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

I ... Aggg... I aggggr.... Son of a...

IagreewithAmi....

Whew...

RPG Superstar 2015 Top 16

This is one of my favorite of my PBPs, if not my favorite. I'm down with playing at whatever slow pace we need to.


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

I agree with my brother - do what you have to do in real life first. PbP second. Or maybe third. :D

Liberty's Edge

Pent,

As a general disclaimer, any and all disparaging remarks being directed at gnomes are coming from Painlord.

P.S. Pain wanted me to tell you, "<blank> you, gnome!"


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Kul,

Duly noted :) He's got a history of harassing innocent gnomes. I think his Rolodex of disparaging remarks has two or three cards, so he ends up repeating himself quite often. He's a veritable pull string doll.

Pat him on the head, and nod encouragingly.

Pent

P.S. Pat hard. He's rather thick skulled :)


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Warning. I am, alas, taking a vacation for Thanksgiving, and I've decided to take a vacation from computers as well. That means I will not be able to post much, if at all, starting Sunday night and ending next Sunday morning.

A full week without me. Sorry, but I'm sure you'll get over it. I'll try to contribute from phone a little, but I suck at the phone post so do not expect much of me.

I apologize, but there it is. It's my first actual PbP break I think. Hopefully I don't break out in hives...


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

I blame his, uh, halfling brother(!?!).

Uh...this might stand.

Crap.

Enjoy things.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Awww, this is easy. Just get into another fight with your other half-ling, and we can pretend that you're brooding the whole march :) Piece of pie... wonder what pesh pie tastes like... probably pumpkin...

RPG Superstar 2015 Top 16

Enjoy the downtime!


Hi everyone :)

I assume/hope that Painlord has already discussed this with all of you, otherwise the rest of this post will probably come off as rather rude, especially towards GM Sloth.. Just to be clear from the start, I'll be happy to return the DM/GM chair to him if/when he returns and wants to regain control of this game.

Anyway, I've read through the gameplay thread, and I'm loving the roleplaying antics of everyone involved over the course of those 1300+ posts! I'm excited to be able to take part in it from a DM's point of view, humbled that I've even been considered for the task, and I hope I'll be able to rise to something close to your level in terms of entertaining roleplay. I'll try my best not to disappoint :)

I'm currently running a Council of Thieves campaign, if any of you want to check out how I'm running that game.

There are a few things I've been handling differently in that game compared to how GM Sloth has handled them in this one. For all of these, I can use his method instead if you wish:
- I'm usually rolling saves for the PCs.
- When there's a group of equal monsters/NPCs in an encounter, I'll roll a single initiative for that group rather than individual initiatives for each (for instance, if there's one pugwampi king and three pugwampis, the king will have his own initiative, but the three regular pugwampis would all act on a single initiative).
- When multiple PCs will act before the next enemy, their actions can be taken in any order rather than needing to adhere to strict initiative order.
- I'm levelling the PCs at suitable times rather than tracking XP (although this will generally match the XP-tracking method).

I haven't used Roll20 before, and I don't have access to the existing group there. So, at least until I've had a chance to test out the site and figure out if I like it, I'll be uploading maps to an ordinary imagehost. Hopefully, there won't be much difference for you other than having to post where you want to move rather than moving your own tokens on the map :)

Whew! That was a lot for a first post, and I've probably missed some details. Feel free to ask me anything either here or via the email-address in my profile.

I'll have a gameplay post up either later tonight or tomorrow. That is, unless you decide to lynch me for even attempting to take Sloth's place!

RPG Superstar 2015 Top 16

'Sup, dog! *salutes*

I'm Dien, Mahdi's player. Thanks for being willing to fill in some mighty big shoes. I've been enjoying the game a lot and it's good of you to offer to fill in.

I have no complaints/problems with anything you've outlined. I will say Roll20 is pretty awesome, so play around with it when you can. ;)


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Sniffing noises

Sneeze

"He's got that new-GM smell..." Pent smiles broadly.


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Greetings from the elder, and handsomer, brother. :)

I too am fine with everything you've outlined. It's similar to what I do in my campaign - I never did get the hang of rolld20. Likely a personal problem, but it's not intuitive for me as a DM and so more work and so I don't do it...

I look forward to familiarizing myself with your style - and stealing all your good ideas!

Thanks for taking over.


Male Human Tactician Fighter 4
Stats:
HP 37/40;AC 19 (T 12 F 16); F 6, R 2, W 2; CMB +8 CMD 19; Init: +4; Per +1 (normal)

Heya, welcome aboard. Everything outlined above looks good. Let me know if we can do anything to help get things rolling.

Will Johnson aka Sarta aka Kul Tiryaki.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Ami pets Yeenoghu as DM Are enters thread, his face still hidden by his scarf.

That one will see my true face. That one is welcome to it.

Ami and Yeenoghu both bow to the newcomer, making welcome.

* * * *

Whatever you want to do is fine, DM Are. I'll adjust to trying something new or not.

I have great faith in your abilities (and especially your ability to roleplay) and expect the fun to continue. We have a great group here and have much to do in the name of Sarenrae!

If you need anything from me, do not hesitate to ask.


CN Human Wizard 14 | Fort +8, Ref +7, Will +11; (+1 vs. fire) | AC 15 - CMD 17 | P +18, Init +10 | HP 87/94 | 12/12 jets remaining | Current buffs: Mage Armor, Overland Flight, Life Bubble, See Invisibility, Locate Creature (Hazim), Prot from fire 120 pts

In the name of Saranrae, and Nethys, thankyewverymuch.


Thanks for the warm welcome :)

Since the steepness of the western hillside may have been unexpected, I'll repost the link to a side-view map GM Sloth posted earlier: Kelmarane Village

I can't recall if this was been posted earlier, but it's worth noting that during the days and nights of keeping watch from the monastery, noone has seen any gnoll patrols approaching the old church. They've tended to keep to the road down the hillside from the battle market, and the buildings near the waterfront.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

It's good to repeat things with this party, especially with the halflings. Point of interest, the expression 'half-wit' inspired Gary Gygax to create the race in the first iteraton of the game.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

DM Are:

Under the previous administration, instead of the very broken 'Finding Haleen' trait, Ami and Sloth worked out this alternative:

Finding Haleen: "+1 to Ride, and the DC to fast mount/dismount is reduced to 15."

However, if this needs to change, please let me know. Otherwise, let it be noted.

-Ami


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Oh yeah. Amiamble is right, we did change those. Mine too is more balanced like my brothers.

Finding Haleen Campaign Trait (link to original) (+1 Appraise & Sense Motive when bartering, Appraise is class skill)

But of course if you'd like to do something different, I'm fine with any change. If we do change it, I'd like permission to maybe move some skills around. I want to make sure my mercantile background is reflected in my abilities. :)


Sounds good. Duly noted :)

That reminds me, by the way.. if you've had discussions related to character background or mechanics (etc) with GM Sloth through other means than this thread, and you think the results of those discussions would be important for me to know of, feel free to fill me in :)

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