GM Rat Sass's Legacy of Fire (Inactive)

Game Master GM Rat Sass

Part 6 - The Final Wish
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New Map of Kelmarane


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Male CG Human Rogue 2 / Fort+1, Ref +7, Will +0. Percep: + 5 (+ 6vs traps). Appraise +7 (no spellcraft). AC 17 (t 14, ff 13) HP 17 Init +4

Sounds good Aldi.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

So, it's Aldebert who handles the money around here? He sounds reasonable, so I'll defer to his judgment for now. If he has more sparkles down the line than any of us, I say we turn him upside down, and empty his pockets for a better accounting.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Level 2, Pioneer of the Dusty Lands

Separatist, Level 2
BAB +1
Fort +1
Will +1

HP +7 (5 class ave +1, 1 Con, 1 FC) Total: 17/17

Extra Level 0 Spell/Day
Extra Level 1 Spell/Day

Skills (3)
Knowledge(Religion)
Spellcraft
Perception


CN Human Wizard 14 | Fort +8, Ref +7, Will +11; (+1 vs. fire) | AC 15 - CMD 17 | P +18, Init +10 | HP 87/94 | 12/12 jets remaining | Current buffs: Mage Armor, Overland Flight, Life Bubble, See Invisibility, Locate Creature (Hazim), Prot from fire 120 pts

I'm not even in a hurry for a masterwork weapon for Mahdi. Wayyy down the road, sure, I can have a magic weapon (or just inherit that +1 dagger) but if I'm physically attacking something, that +1 isn't likely to help much. :P


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)
Amiamble Piddlespot wrote:

Hey All--

Pondering how to combine what I had intended to be a slow introduction of Ami's shy character with the fact that we are now 10 days into our journey together and are now fighting fires together.

It's important to me and my backstory that I reveal slowly and as we go rather than have assumed familiarity. However, since we're 10 days in, it's odd to assume that nothing beyond base introductions have happened.

So, for the sake of my own narrative reality, Ami is going forth without having any familiarity with any of you (save Aldebert...my beloved brother) for the first 10 days of the trip. For the first part of the journey, during the day, Ami has been scouting, foraging, mapping and ranging. At night, he's kept to himself, sleeping in a hidden spot curled up with Yeenoghu.

He has certainly seen you all, but he doesn't trust any of you just yet. And Yeenoghu (Int 6) is going to react similarly or differently (like we can expect any consistency out of a cat).

-Regards,
Amiamble Piddlespot

Hey All--

The above is still true, just taking a bit longer for Ami to come out of his shell than what I had expected. Sadly, the introduction of the freely babblying gnome has made him a bit more on edge regarding opening himself up to others.

And suddenly we're level two! Anyhoot, he'll have more interactions soon enough with others beyond his brother.

Thanks for you patience and understanding.

-Ami

RPG Superstar 2015 Top 16

Not a problem, Rand. I was thinking that as my spell splots get a weeee bit more plentiful, Mahdi will offer to cast Mage Armor on Yeen, unless you have IC or OOC objections.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)
dien wrote:
Not a problem, Rand. I was thinking that as my spell splots get a weeee bit more plentiful, Mahdi will offer to cast Mage Armor on Yeen, unless you have IC or OOC objections.

No objections at all after Yeen comes to trust Mahdi. In fact, that sort of thinking has me yearning for a pearl of power to aid in that.

It'll be a gracious offer that will go a long way with Ami.

RPG Superstar 2015 Top 16

Yeah, I was thinking that it could help to build interaction, etc.

RPG Superstar 2015 Top 16

Hey Sloth-- for the record, I think we had agreed to sell the Chime too, which I see you have on the 'Kept Treasure' sheet for Mahdi. But rather than need to adjust the gold total, we'll say Mahdi holds onto it for now, then the next time we do a big sell-off we can deal with that.


Probably won't be able to update anymore until this evening. I'll try before then, but can't make any promises. Sorry!


Well folks, I will see you all Sunday evening. It's time to finish prepping for my weekend run-through of Eyes of the Ten, starting at 9AM tomorrow. Yoinks!


So I'm going to have to make a ruling, and I hope you're not upset/offended by this. But Taking 20 on just a general sweep of a room for traps doesn't really work with the PbP format. I will allow you to Take 20 on specific objects or locations, but without being able to physically show me via the tabletop where you are searching, it doesn't quite work. Especially if, say, triggering a trap is based on making eye contact with an object, or touching an object. Do you touch it as part of your examination of Taking 20? It's too vague.

Does that make sense? I'm willing to figure out a good alternative.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)
GM Sloth wrote:
Does that make sense? I'm willing to figure out a good alternative.

Totally. We should be able to take 20 for specific actions (like you suggest), but not as a rule.


Male CG Human Rogue 2 / Fort+1, Ref +7, Will +0. Percep: + 5 (+ 6vs traps). Appraise +7 (no spellcraft). AC 17 (t 14, ff 13) HP 17 Init +4

I can sort of see where you are coming from with the decision. But at the same time I have to be honest and say it does bother me some because I feel like I'm specifically being targeted with this. Especially with this format, because there is so much I can't say that my character is or isn't doing, or give you more details. But I don't think I should necessarily be penalized because of format either.

I'll try and think of some ideas.


First, the only reason you feel targeted is because you're the only one Taking 20. :P

I kid. I wanted to bring it up to everyone to get an idea of a solution instead of just telling you, "Nope, can't do that." So don't take it personally, please. That's not my intention.

Anyway, I would tell the same thing in a face-to-face game as well. Taking 20 has to be more specific, otherwise it's just too vague. Especially if there are possible consequences to a thorough search, such as touching something trapped, or walking on a specific tile. When one says they're Taking 20, I don't assume they are just standing outside in the hallway staring for two minutes into the room. But maybe that's how you guys are envisioning it?


Male CG Human Rogue 2 / Fort+1, Ref +7, Will +0. Percep: + 5 (+ 6vs traps). Appraise +7 (no spellcraft). AC 17 (t 14, ff 13) HP 17 Init +4

As I said earlier, I sort of see your point. Every time I take 20 for traps, I also roll perception. Because I realize the nature of traps, and know that taking 20 isn't always possible, so I leave it to you to decide which roll to use. I've always felt that was a fair solution.

If you want taking 20 to be more specific, more detailed, it would help me if you gave me more specifics as well, more descriptions. Then I can give you the details you want, and if I missed something or touch something in my description, then trigger it.


Nevermind, forget I brought it up. Sorry.


Male CG Human Rogue 2 / Fort+1, Ref +7, Will +0. Percep: + 5 (+ 6vs traps). Appraise +7 (no spellcraft). AC 17 (t 14, ff 13) HP 17 Init +4

Hey guys. With my current schedule, and the whole poet laureate thing, I just can't give this the time and effort it, and all you guys, deserve. I'm going to have to bow out. It's been great playing with you guys. And I hope to do it again one day, hopefully face to face.

James


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

#%#~~%!!

Darn. Sorry to hear that Hazim. :(


Very, very, very sad. :(

But, I understand. Take care, friend.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

But... but... I just got to know you... :(

RPG Superstar 2015 Top 16

Mahdi drags at his bro kicking and screaming..! :(

I understand, but I am of course sorry to see you go. Be well. I'll see you around.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Pent tries to Aid Another(Mahdi) by jumping onto Hazim a second time...


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Hazim! Damn. :(

Good luck on your future endeavors whatever they may be!


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)
GM Sloth wrote:
All enemies are suspended on the ceiling, 10' up. So ranged/reach weapons are required to hit.

So...the ceilings are 15' tall in this area?

Just want to confirm before silly things happen.


No, they are 10 feet. Hence being ten feet up. :P


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)
GM Sloth wrote:
No, they are 10 feet. Hence being ten feet up. :P

Oh good. We should be able to hit them with normal (nonreach) weapons then when they get closer...or claws or bites.

Carry on!


So, now that we are back in the monastery, what should we do about the loss of Hazim? Do we want to replace him, or carry on with just the party of four?


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Man. I was hoping Hazim would come back to us. I'm good with all paths. It feels like a party of five, with Yeen of course.

RPG Superstar 2015 Top 16

I'm up with carrying on as is, if everyone else is okay with that. Mahdi says he does not like being the tallest person in the group, though. It makes him a big target!


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

I'd prefer another, but also happy to go as is.


"Using the base assumption of 30-foot cards, it takes a move action to move through a single card. When a character exits from a card, he must choose one of that card's two obstacles to face as a standard action before moving to the next card. Success means the character moves to the next card, while failure means the character must face the obstacle again on the next round. Instead of exiting a card, a character can choose to take another action not directly related to navigating the chase's course, such as casting a spell or drawing a weapon."

This is the important part to remember here. Just for reference.


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Right, got it. Thanks! :D


Just as a heads up for any veteran PFS players, I'm going to run a PFS-sanctioned Academy of Secrets here on the boards. It's levels 12-14, so if you have a retired character that you're interested in dusting off again, I'd love to have you. :)

Thread


Also, just wanted to announce to everyone that Sarta, AKA Will Johnson, AKA Mr. 5-Star Venture-Lieutenant of Fresno, will be joining our group! And this is also his first PbP on the boards here!

Let the flogging commence!


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Wow...couldn't find anyone good, huh?

Well, the barrel bottom has been scraped, might as well make the best of it.

Welcome, Sarta. I look forward to you finally playing Pathfinder at its highest level and purest form. ;)


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Who the heck are you talking to, Ami?! Sloth is telling you that Sarta is due to show up, but he ain't here at present. Why don't you wait patiently for him to show up? Like when the groundhog comes out of his hole and looks for his shadow. That's when you strike it on its head, mole-style.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

<Puts down some cheese>

[rustling noise, chalk sounds]

<Puts sign next to cheese, reading 'For Sarta'>


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Ami shakes his head at Pent, who *clearly* doesn't know Sarta at all.

Fool gnome. Sarta always brings the cheese. You don't leave cheese for those who are made of it. There are few more cheezy. ;)


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Pent raises his hands to his sides in the 'what?' gesture, revealing the hammer in his right hand.

RPG Superstar 2015 Top 16

'suuuup, Will.


Male Human Tactician Fighter 4
Stats:
HP 37/40;AC 19 (T 12 F 16); F 6, R 2, W 2; CMB +8 CMD 19; Init: +4; Per +1 (normal)

Hey folks! I'll get my background and other stuff updated quickly. I evidently took too long working on it and lost everything.

mutters something about piddlespotting black kettles


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

I saw him first!!!! HAHAHA!!!!

Welcome good person you. Looking forward to a new face around here. And a set of long legs... rwoar.


Since Almah expects you all to keep watch throughout the night, could you guys determine a watch order for me? That'll make things easier for me in the future. Thanks!


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)
GM Sloth wrote:
Since Almah expects you all to keep watch throughout the night, could you guys determine a watch order for me? That'll make things easier for me in the future. Thanks!

Is Kul to be included in this watch? And will he be sober?


Kul is not with us at the moment. You will know when he is. :)


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

8pm to Midnight: Aldebert and Mahdi
Midnight to 4am: The Gnome (and Kul when we know he is)
4am to 8am: Ami and Yeenoghu (welcoming the sun)

??


I will go ahead and run with that for now. If you guys want to change it later, that's fine. Thanks Ami.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Yeah, thanks, Ami. Thanks for isolating me on the witching hour. Never felt more like a fifth wheel than I do at this very moment.


Environs map has been put back on Roll20, in case you need a refresher on the region. I'll be launching the next map later tonight or tomorrow.

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dien


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dien

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Statistical Representation of Character's Sunny Disposition:
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Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

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Appario Lind

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