GM Rat Sass's Legacy of Fire (Inactive)

Game Master GM Rat Sass

Part 6 - The Final Wish
Roll20 Link
Treasure Log
New Map of Kelmarane


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RPG Superstar 2015 Top 16

So Sloth and I discussed that Mahdi would become the Firelord of All Katapesh, and char the bones of his enemies beneath his feet as he gets a mythic wizard progression...

Dien's Bluff: 1d20 - 4 ⇒ (18) - 4 = 14


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

And Almah totally has the hots for Pent, but we're playing the Moonlighting tension at the moment, except that Pent is better looking than Bruce Willis.


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Hmmm.. Sense Motive: 1d20 + 0 ⇒ (4) + 0 = 4

That makes perfect sense, alright, let's go with that.. oh, wait! Adds +11 GM circumstance bonus Ahh, such tricksy wizards and gnomes! You almost had me :)

RPG Superstar 2015 Top 16

Curses! Foiled again!


Hmm. Kul isn't so lucky on these disease-saves. Perhaps he's got a pugwampi stashed within his armor!


Male Human Tactician Fighter 4
Stats:
HP 37/40;AC 19 (T 12 F 16); F 6, R 2, W 2; CMB +8 CMD 19; Init: +4; Per +1 (normal)
DM Are wrote:

Hmm. Kul isn't so lucky on these disease-saves. Perhaps he's got a pugwampi stashed within his armor!

Disease: You can't eat just one! I'm just being effecient. If I require a Remove Disease, I may as well try to make it a two-for-one.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Ooo, ooo!!! Pent totally helped in the monastery clean-up. Totally.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)
Pent Arotha wrote:
Ooo, ooo!!! Pent totally helped in the monastery clean-up. Totally.

Uh huh:

Pent Arotha wrote:
"Uh, you missed a spot over there. No worries, I can point it out again, when your attention returns to that side of the room."

Uh huh. Helpful.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Like I said... totally helped.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

I'll be gnome for Christmas... Chestnuts roasting on an open fire... Frosty the swordsman... Rudolph the Red-Nosed Halfling...


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Tonight, we are all gnomes.


I'm a bit unsure of what the plan is. Are you planning to return to the bridges, and then come back around to enter the lower parts of the village, or are you planning to explore along the road leading around the battle market and down the hill?


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Aldebert's plan, in so much as it makes any sense at all, is to walk from here to the right(?) and down the hill investigating the other parts of the town they've missed. So the latter part of your statement (along the road and down the hill).

If in fact there isn't more to investigate that way (and there might not be I can't seem to find the map link just now), the plan is to creep up on the battle market.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Going off this old map from an an old post, I think we want to explore the buildings on the map on the left side, working our way from B12 up to B9.

Not sure we're going to enter the Market just yet.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Pent is as happy as a clam that is really happy. He knows Undrella has done stuff, so going back to her roost is no longer necessary at present. He doesn't want outliers, so clearing any buildings not yet cleared is absolutely the right thing to do. Any gnolls not yet joined up with their brothers internal to the Market are fair game. Let's do this.

Waits for leaders to lead.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Ok, so I have the diapers on and the 2014 sign. Who's going to represent Father Time?


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Ah Piddlespot!

Pictures of Yeenoghu, the Battlecat have been leaked.

But yeah, that's pretty much the Cat.

Now, imagine a half-feral, be-scarfed halfling riding that...and you got Ami and Yeen.

Pretty sweet.

And now I know what I'm getting my wife for her birthday. Placing my order soon.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

You're going to armor your wife...??


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

A-yep. You got a problem with that?


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Nice kitty... hehehe.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Chicago bound. Might be slow to post.

RPG Superstar 2015 Top 16

Hey, Are, are you waiting on anything more from us right now?


No, I'll be posting very soon! I'll start by apologizing for my lack of posting the past several days; I've been exhausted and plagued with headaches. That's hopefully all over now, though :)


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Sorry to hear you weren't feeling well. I hope your future is filled with pleasant sleep and pain free heads!

RPG Superstar 2015 Top 16

Feel better! Stay hydrated.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Ahhhh, now you know how we feel traveling with the halfling brothers, Are. I think they call that 'empathy' or something.


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Bout to get some RL going on through Monday. Pre-apologies.


Obviously, feel free to roleplay/act at each of the locations before proceeding to the next (or skip one/more locations, etc) :)


Male Human Tactician Fighter 4
Stats:
HP 37/40;AC 19 (T 12 F 16); F 6, R 2, W 2; CMB +8 CMD 19; Init: +4; Per +1 (normal)

Sorry guys. Work and life have been absolutely crazy. I had three long responses get dumped by my iPhone this week leading to great frustration. I'm running a game out of town tomorrow, but should be back in the afternoon and have more time for posting.


CN Human Wizard 14 | Fort +8, Ref +7, Will +11; (+1 vs. fire) | AC 15 - CMD 17 | P +18, Init +10 | HP 87/94 | 12/12 jets remaining | Current buffs: Mage Armor, Overland Flight, Life Bubble, See Invisibility, Locate Creature (Hazim), Prot from fire 120 pts

Okay, may be slow for a bit. Laptop adapter abruptly gave up the ghost and I'm on my last two hours of battery power at the moment. Hopefully I can get this fixed soon. GMPC as needed.


I just realized, for a completely related reason, that there's a houserule I've been using in my other game that I didn't mention before: In that game, when summoning lower-level creatures, summoning spells use fixed numbers instead of the random roll of 1d3 or 1d4+1; respectively 2 and 4. Is that something you'd want for this game as well?


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

This is your world, and we are but players upon the stage :) I, of course, would argue that you as the DM should be limited to minimum roll, while the players rightfully enjoy max roll ;)


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)
DM Are wrote:
I just realized, for a completely related reason, that there's a houserule I've been using in my other game that I didn't mention before: In that game, when summoning lower-level creatures, summoning spells use fixed numbers instead of the random roll of 1d3 or 1d4+1; respectively 2 and 4. Is that something you'd want for this game as well?

I'm fine with this, but, then again, don't plan on summoning a lot. Whatever you think is best, DM Are.

Also, can we ban gnomes from now on?


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

I too am totally fine with this. Seems quite reasonable.


Male Human Tactician Fighter 4
Stats:
HP 37/40;AC 19 (T 12 F 16); F 6, R 2, W 2; CMB +8 CMD 19; Init: +4; Per +1 (normal)

As a word of warning, that house rule will make my Tactician Fighter unstoppable (at least until he succumbs to the time bomb of diseases he is incubating). ;-)


Then I'll go for that; I'm not entirely sure how a fighter will become unstoppable due to this particular house rule, but I'd like to find out :)


Congratulations! You're now the proud owners of 4th-level characters :)

RPG Superstar 2015 Top 16

Hurrah!


Halfling (Per +19 | Fort +17 Ref +12 Will +15 | AC 26 (f25/t14) | CMD 29)

Weird, I wasn't shown DM Are's post, but I was dien's. Odd forum behavior. ;)

Anyway, here's my next level - woooot!

NEXT LEVEL (4) (Paladin 4)
+9 HP (6 class, +1 favored class, +2 con) (total 40)
+3 skills (2 class, +1 int)(Ride, Handle Animal, Perception)
+1 Ability Score (Charisma)
+1 BAB
+1 Fortitude and Will saves
+1 Smite Evil Damage
Combat Expertise goes to -2 attack +2 AC
Smite Evil goes to 2x per day
Lay on hands goes to 4x per day and 2d6 healed
Can Channel with two lay on hands uses
Gain one first level spell (caster level 1, concentration +3)
- memorizing Hero's Defiance

RPG Superstar 2015 Top 16

GM:
I'm working picking Mahdi's level-up spells, and it doesn't look like wizard-divination spells ever get a whole hell of a lot that would be 'foretelling the future' stuff. Augury is a cleric spell, for instance, and even Harrowing doesn't do anything to tell the future, despite the name. Are there any spells in particular that the seer cast that Almah is expecting Mahdi to be able to do, or was he just reading a Harrow deck, or...?

Of course, if I am not supposed to know that, then never mind my question. :P


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Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Do we get to pick the 4th level character we get to own?? If so, I want to own Aldi.


CN Human Wizard 14 | Fort +8, Ref +7, Will +11; (+1 vs. fire) | AC 15 - CMD 17 | P +18, Init +10 | HP 87/94 | 12/12 jets remaining | Current buffs: Mage Armor, Overland Flight, Life Bubble, See Invisibility, Locate Creature (Hazim), Prot from fire 120 pts

Level up results:

HP gained: 4 + 2 (Con) + 1 (Favored) = 7
Will +1
BAB +1
Bonus to stat: Int +1 (Shocking, I'm sure)

Spells: Not 100% decided, but likely going to go with Blindness/Deafness Veil of Ash (much more fitting to a fire elementalist) and Glitterdust. They are hard spells for me to pass up.

Skills: LOTS OF KNOWLEDGE, keeping Spellcraft and Arcana maxed out, tossed in a point into Fly because why not, I'll need it someday


CN Human Wizard 14 | Fort +8, Ref +7, Will +11; (+1 vs. fire) | AC 15 - CMD 17 | P +18, Init +10 | HP 87/94 | 12/12 jets remaining | Current buffs: Mage Armor, Overland Flight, Life Bubble, See Invisibility, Locate Creature (Hazim), Prot from fire 120 pts

Related to nothing in particular: it was pointed out to me that Mahdi's innate fire resistance means he doesn't actually need endure elements each day. In light of that, I'm dropping the memorizing of communal endure elements for now-- I am happy to use the wand we found, with its 11 charges, for the next 2-3 days of gameplay, on anyone who needs it, but freeing up a 2nd-level spell spot is more useful to me right now, especially with a probable big combat coming up.

As of our last discussion of it, the only people that I was responsible for Enduring-Elementing on were Pent, Kul, and myself, since Ami said he had him and his bro-dawg. So if it's just Pent and Kul, that means we have least 5 days worth of the wand's usage. If, after that point, I need to start memorizing EE again, I can do so.

Besides, judging at current rate of leveling, I'll be level 8 by that point. ;) ;)


CN Human Wizard 14 | Fort +8, Ref +7, Will +11; (+1 vs. fire) | AC 15 - CMD 17 | P +18, Init +10 | HP 87/94 | 12/12 jets remaining | Current buffs: Mage Armor, Overland Flight, Life Bubble, See Invisibility, Locate Creature (Hazim), Prot from fire 120 pts

...Actually, can I get a ruling on that? I could swear somebody who should know, like a VC (was it you, Kul, or am I hallucinating?), told me that the elemental resistance meant you didn't take the corresponding environmental damage, but I'm not actually finding it mentioned anywhere in the rules. Obviously, I would like for it to be true, but if there's a spot where it's spelled out, I'm not finding it.


Stats:
HP 107/107;AC27; F 11,R 15,W 15; Init:9; Perc 20 (normal). Yeenoghu: 154/154; AC 37 (usually);F 14+5,R 15+5, W 6+5; Perc 8;Acro 18 (lowlight)

Assuming the WereLeopard doesn't eat the party in our sleep...

+1 level of Desert Scourge

+6 hp (+5 class, +1 con)

+1 Charisma

+moar spellz (Spark, Barkskin, CMW, Sound Burst)

+6 skillz, mad (4 +1 +1)
-------------
+1 Perception
+1 Survival
+1 Ride
+1 Handle Animal
+2 Know (Planes)

---------Yeen:----------
+3 HP
+1 Str
+1 Stealth Skill


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

Pent grows stronger...

Level 4 Vivid Vicar

HP +6 (Class Ave+1, +1 Con)
BAB +1
Fort +1
Will +1

Stat Adjustment +1 Wisdom

Additional 1st Lvl Spell/Day
Additional 2nd Lvl Spell/Day

Skills(3, +1 Favored Class)
Perception +1
Knowledge, Arcana +1
Knowledge, Religion +1
Sense Motive +1


Mahdi al-Jabira wrote:
...Actually, can I get a ruling on that? I could swear somebody who should know, like a VC (was it you, Kul, or am I hallucinating?), told me that the elemental resistance meant you didn't take the corresponding environmental damage, but I'm not actually finding it mentioned anywhere in the rules. Obviously, I would like for it to be true, but if there's a spot where it's spelled out, I'm not finding it.

For some reason that isn't properly spelled out in the rules (in 3.5, they did eventually spell out how fire resistance applied to heat damage, in the supplemental book Sandstorm [reducing all damage taken due to heat, including the non-lethal portion]).

In all the games I've run or played in, fire resistance protects fully against environmental hazards. In other words, unless you get into some truly extreme heat conditions, Mahdi won't need the protection of endure elements :)

***

dien:
dien wrote:

I'm working picking Mahdi's level-up spells, and it doesn't look like wizard-divination spells ever get a whole hell of a lot that would be 'foretelling the future' stuff. Augury is a cleric spell, for instance, and even Harrowing doesn't do anything to tell the future, despite the name. Are there any spells in particular that the seer cast that Almah is expecting Mahdi to be able to do, or was he just reading a Harrow deck, or...?

Of course, if I am not supposed to know that, then never mind my question. :P

He was indeed mainly reading a Harrow deck :)


Amiamble Piddlespot wrote:
Assuming the WereLeopard doesn't eat the party in our sleep...

Before that can be determined, it would be useful to know exactly how the group intends to safeguard against such an occurrence :)


Statistical Representation of Character's Sunny Disposition:
Male Gnome Ex-Jester HP: 99, AC: 13(t 11, f13), F 13, R 4, W 16, Init 0, Perception 23, Low Light Vision

DM Are, when you're writing up the title on the halfling, can I submit a name change at the same time? I'm thinking 'Sparkles'.


Would that be Aldebert 'Sparkles' Piddlespot, or Sparkles Piddlespot, or simply 'Sparkles'? Besides, which character would he then own in return? I'm just trying to be thorough here :)

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